Redneckerz
Those long posts don't cover that red neck boy
Recently announced. Made by two guys under the name of Bounding Box Software. Consensus is quite clearly you love it or you hate it. Love it, because its effectively Doom 2016 in terms of gameplay with pixel visuals ala Strafe, or Hate it, as you can also say its just a modern game running at the lowest resolution scaler without AA. Thus results may vary.
This will launch in 2019 for PC, PlayStation 4, Xbox One and - Surprise! - Switch. Runs on Unity Engine. Personally i love that it feels like Doom, Brutal Doom even, and the animation reload times are very sprite-like as in they are a bit jumpy similar to shooters from the 90s. The Metroid like HUD is nice too.
Info (Includes GIFS):
Trailer:
Screens:
Steam:
This will launch in 2019 for PC, PlayStation 4, Xbox One and - Surprise! - Switch. Runs on Unity Engine. Personally i love that it feels like Doom, Brutal Doom even, and the animation reload times are very sprite-like as in they are a bit jumpy similar to shooters from the 90s. The Metroid like HUD is nice too.
Info (Includes GIFS):
Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Our Art Style:
Gameplay:
Replayability:
The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.
Our Art Style:
- High Quality 3D Retro Aesthetic
- A focus on over the top visual effects.
- Awesome dismemberment system
- Infinite blood (go crazy, paint the walls red!)
Gameplay:
- Fast pace action
- Hellish destruction
- Dynamic Soundtrack
- Visceral and engaging combat scenarios
- Heavy duty weaponry
- A multitude of secrets to discover
Replayability:
- Continuous support
- User generated content
- Easy to use Level Editor
The Team:
Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers.
Trailer:
Screens:
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