Dzidza1978
Member
Ps4 3.0 patch you should have like half a month ago, check your pcars version.am I missing something or is this not available in the US on ps4 yet?
Ps4 3.0 patch you should have like half a month ago, check your pcars version.am I missing something or is this not available in the US on ps4 yet?
CTR is Road B and Mustang GT is TC2. I dont undertand why they are racing in the same event.I've tried RUF CTR in a couple of GT class career events and it's cool. It's hard to compete with the BAC and the McLaren F1, but doable since it accelerates like crazy and is surprisingly fast at taking corners. Only the brakes are shit, but you can expect that from an older car. The new Mustang GT on the other hand is way way too slow for this class and the Ford's always start and finish dead last.
Hello everybody!
I noticed that there was a competition going on in the UK by Honda, for the chance to win a Type R for a year. They will be up in Scotland on the 24th/25th of October and you need to complete the fasted lap on the Nürburgring GP Circuit with the Type R.
So a few days ago I decided to buy Project Cars. I am also thinking of getting myself a wheel, but nothing too expensive. I've never owned a wheel before, but I see on Ebay there is a Logitech G25 that I might be able to grab for £100.
Does anybody have some good recommendations on a good priced wheel, and also since Project Cars does not have the Type R, which would be a good substitute for practice?
Thanks!
Hello everybody!
I noticed that there was a competition going on in the UK by Honda, for the chance to win a Type R for a year. They will be up in Scotland on the 24th/25th of October and you need to complete the fasted lap on the Nürburgring GP Circuit with the Type R.
So a few days ago I decided to buy Project Cars. I am also thinking of getting myself a wheel, but nothing too expensive. I've never owned a wheel before, but I see on Ebay there is a Logitech G25 that I might be able to grab for £100.
Does anybody have some good recommendations on a good priced wheel, and also since Project Cars does not have the Type R, which would be a good substitute for practice?
Thanks!
Interesting video. Something you need to focus next time: tyre temp. You were checking how tail happy it was out of the pit. All cars will be tail happy with cold tyres and will feel very twitchy.
There's also the turning config. Since you're using a controller it will also feel more twitchy than it really is.
One final note: you should probably check your setup. SMS tend to setup the cars to make them easy. What things can be setup and the range are based on real life data, but they don't go for factory defaults, but for what makes more sense to them from a gameplay point of view.
It's part of the dlc which to be fair to Namco and SMS is reasonably priced.Ah, wait.. the yellowbird isn't free...?
Interesting video. Something you need to focus next time: tyre temp. You were checking how tail happy it was out of the pit. All cars will be tail happy with cold tyres and will feel very twitchy.
There's also the turning config. Since you're using a controller it will also feel more twitchy than it really is.
One final note: you should probably check your setup. SMS tend to setup the cars to make them easy. What things can be setup and the range are based on real life data, but they don't go for factory defaults, but for what makes more sense to them from a gameplay point of view.
Where did I exactly excuse anything? I just pointed him that cars are way more twitchy with cold tires. Whether they act realistically or not is sometjing i didnt mention.Going to throw the bullshit flag on all this tire composition, temperature, vehicle setup nonsense being used to excuse away some serious issues in pcars.
SMS did not create (read finish) all cars equally. The gaming device developer simulator mini game found within this game compounds the issues with cars that are not ready for prime time. Tire composition, temperature have been blown out of proportion. Yes tire comp and temp are important and represented in pcars. When cars are snapping and spinning at lower speeds as they do it nothing to do with tires or setup.
Handling in pcars is best described as fragile, there is no envelope to push or edge to maintain. One minuscule movement of the controller and you are done. The sensitivity settings just move that point further away from center and create other issues along the way.
On your way to work tomorrow find a curve or corner you can safely take at 20-30 mph. Dive in a little soon and/or overcompensate exit just ever so little on the way out. Your car won't freak out say like the caterham in pcars.
I find the default FFB isn't that great; to me the wheel feels heavy without much communication as to what's happening irrespective of classic or default setting. With the Jack Spade tweaker files in place, the FFB is world's better.I always play with a G27 and variations in the FFB make me feel the game differently, even when the underlying physics are the same. And pressing my pedals slightly more or less can have a big effect in how the car will react, depending on the car.
I play default with latest option at 1.0 and deadzone removal range at 0.18 If you happen to let the deadzone removal as default the center is totally dead. I really like defaultss. I think they're very informative without being overly agressive. Moreso after 3.0.I find the default FFB isn't that great; to me the wheel feels heavy without much communication as to what's happening irrespective of classic or default setting. With the Jack Spade tweaker files in place, the FFB is world's better.
Having tried the xbox controller and G27, wheel owners have a better experience than pad players. We PC gamers have the tweaker files to utilse for an even better experience and the tyres have much better feel too.
Indeed.Just goes to show how subjective FFB is to the end user.
Does anyone here actually have any of the cars in the game in real life?
I have a 2015 Mustang GT, so when the DLC came out, I decided to finally buy the game. Anyway, I made a video talking about how the car feels in the game versus how it feels in real life.
https://www.youtube.com/watch?v=DeKJBDbIjT8
I'd really love to hear what some of you think of your cars in the game!
P.S. Yes, I'm not very good. I literally put the game on Pro Mode and did like two laps before shooting the video. I may do a follow-up video showing that I'm now a better player, but my thoughts on the Mustang's representation in the game are still the same.
I play default with latest option at 1.0 and deadzone removal range at 0.18 If you happen to let the deadzone removal as default the center is totally dead. I really like defaultss. I think they're very informative without being overly agressive. Moreso after 3.0.
This.The default joypad controls are bloody awful, probably the worst I've ever experienced. How SMS ever thought they were acceptable is truly baffling. I can't imagine how many casual gamers gave up for good on their first day with pCARS. All SMS had to do was emulate the feel of GT or Forza but I guess, like a lot of things, they just ran out of time.
It's because I only play solo. I'm not into multiplayer stuff. In the case of Formula B I've mentioned before, the problem wasn't the car (the car is kind of a bitch, but I can drive it with some effort) but the suicidal AI. And being so fragile, open wheel racing is kind of annoying in this game.Indeed.
Not only that, I read DDs comment about the Career and I can't relate at all. I have clocked 750+ hours and I have done like three career races so far. I mostly do League and clan MPs, with some Practice sessions for leagues and some TT for our clan competition. I can't remember the last time I played against the Ai.
It's hard to do games in this day and age. People like so much different things!
General question to PS4 owners....
How is the game now? I mean, in matter of bugs and glitches. And how much does it affect your experience?
General question to PS4 owners....
How is the game now? I mean, in matter of bugs and glitches. And how much does it affect your experience?
Still got little annoying bugs and glitches. Doesn't really affect me at all apart from two, maybe three crashes to dashboard since patch 3.0. Never hit a landmine.
I probably am more forgiving than I should be because the on-track action is so fucking thrilling, and fantastic, and awesome.
(I generally play GT3 class online races with friends + randoms, three hours a night)
It is the game I've waited decades for.
Long way to go for Assetto Corsa to be console ready.Yeah... Think I'm more excited for Assetto Corsa's future after watching that vid.
Ok, I don't mind a crash going back at dashboard (unless we mean the in-game dashboard/main hub here). Any bug glitches affecting the gameplay directly?
Ooh, I like wide tracks. Is it a rip of Misty Loch from FRL or a brand new track?Really looking forward to the Scottish DLC track, I loved the WIP version of it during the development, even if it's a bit wide at times.
I never actually got that far in FRL (GFWL...), but I believe it's the same track, but somehow modified and a few quite different configurations and routes. The teasers are here: https://instagram.com/projectcarsgame/Ooh, I like wide tracks. Is it a rip of Misty Loch from FRL or a brand new track?
General question to PS4 owners....
How is the game now? I mean, in matter of bugs and glitches. And how much does it affect your experience?
It's coming in 4.0, along with a new drift model (presumably).Oh god I'd love a generic test track.
Give it to me.