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Project CARS | OT | Made by 80.000 slightly mad developers

danowat

Banned
I'm rather enjoying the open wheel racers in this game. Opted to sign into Formula C after a brief stint in Formula Gulf, following up Formula Rookie. Took a bit to get used to how fast those things accelerate and brake, but damn if they aren't fun to drive.

They are weapons, make sure you use the Faretti tyre, the Yiro one is pants!!!

Edit : Scratch that, I thought you said Formula B!
 
I'm rather enjoying the open wheel racers in this game. Opted to sign into Formula C after a brief stint in Formula Gulf, following up Formula Rookie. Took a bit to get used to how fast those things accelerate and brake, but damn if they aren't fun to drive.

This is exactly my career route. Well, until I submerged myself into endurance racing.

Formula Gulf and Formula C are two of my favorite things about this game.
 

DD

Member
This is exactly my career route. Well, until I submerged myself into endurance racing.

Formula Gulf and Formula C are two of my favorite things about this game.

How's the endurance races? Are they playable? Or is it crap like Le Mans? Are they too long like Le Mans (2 hours minimum)?
 

danowat

Banned
I went Ginetta Junior > Formula Rookie > Formula C > Formula B, but got a bit dejected with the FB race at Monaco, so went back to my tintop GT3 career for a bit!
 
How's the endurance races? Are they playable? Or is it crap like Le Mans? Are they too long like Le Mans (2 hours minimum)?

As I said couple of posts back, I'm not playing anymore due to the crashes to XMB.

But they are pretty enjoyable. I went from north american endurance to the world championship twice. It's a nice kind of racing in tracks that aren't as long as Le Mans because the traffic becames a serious business.

The races lasts for four hours, with 100% length, and if you make to the world championship, there is Le Mans 24 hours there as well (if you happen to have the invitational unlocked, you get to do it two times per season).

Other than the usual pCARS annoyances™, I didn't have any problem whatsoever. Well, at least until 3.0.
 

Jamesways

Member
Got a mclaren F1 Longtail setup for people to try :) some sad individuals from Driveclub have downvotes this video but hopefully it will help some people out :) track is BRNO

http://youtu.be/AIClpGvxks8

Awesome, thanks! Love that car.


Tried the new DLC pack just a bit late last night. Touring Car seemed to have quite a bit of understeer.

Not a huge fan of the Road Cars, but they'll be fun to jump into every now and again.

What I wouldn't give for the GT1 and missing GT3 cars they had in Shift 2...
 

_machine

Member
Ben Collins posted some feedback on the latest version on the official forums. Especially good feedback on the rain aspect, which definitely still has plenty of room for improvement.

XBO patch still in testing so the DLC might or might not be available for at least that platform this month. I reckon we'll still see it on the other platforms before the end of the month. I'm really looking forward to at least trying out the Yellowbird; it's such a fun thing to drive in AC and GT6.
 

kie25

Member
No DLC for the EU yet :-(

Why would some Driveclub people downvote your video(s)?

It's 1 individual getting people to downvote well actually a few, it all comes down to the message I randomly got telling me to stop posting my videos on the Driveclub thread. Then other week he was calling me all kinds on eb4s stream I just stayed calm as he is just a sad immature kid, there trying to get me to stop posting my vids but I'm gona carry on as the few that are doing it are just bitter.
 

danowat

Banned
Edit, DLC is now up in UK PSN

https://store.playstation.com/#!/en...pack/cid=EP0700-CUSA00940_00-0000CARSOLDVSNEW

https://store.playstation.com/#!/en...ar-3/cid=EP0700-CUSA00940_00-0000000FREECAR03

Some cracking physics information about the new DLC pack...

http://forum.projectcarsgame.com/showthread.php?37997-The-Physics-of-Old-vs-New

BMW 2002 turbo
170hp with 0.55bar boost from the single KKK turbo. Getrag 235/8 5-speed gearbox is standard with a ton of rear end gearing options from the motorsport division and a 40% lock ZF differential by default. Suspension is made of struts at the front and semi-trailing arms at the rear; an arrangement not not all that different from the E30 Group A car used some 20 years later. Stock springs are around 275 lb/in front and 250lb/in rear and make for some lively handling. Found that they offered a 'special lightweight package' which cut kerb weight to 1035kg with a full tank of fuel, so went ahead and optioned that on to ours. Uses the same Faretti Superbelt vintage tire from our Escort Mk1 and '66 Mustang. Matches up surprisingly well with the Mustang despite the 100hp deficit. This car was really genesis for the idea of the light, nimble, turbocharged touring car and it’s really cool to see how that comes across in our systems.

BMW 320TC
We had a good starting point in the M3 GT4 and some very detailed technical manuals/setup sheets covering the differences needed to make it a WTCC car. The rules for both series require that the race car stays very close to the road car as far as bodyshell, suspension design, and aerodynamics. Fun fact: this is probably the only car we have where zero rear wing actually equals zero rear downforce. Plots in the manual show it goes from 100% front to 80% rear aero balance with increasing wing angle. (top tip: there is really no reason to run it lower than 4.0 in the setup. Real teams use a high angle even at Monza) It’s a lively car to drive. During research, I found it a little amusing to see that every other game with this or other WTCC cars has used only the FIA maximum rev limit of 8500rpm to design their engines. These really make max power around 6000rpm and you'll want to shift between 6200-6400rpm. A regulation limit of 2.5bar boost on a tiny 33mm intake restrictor means these engines are struggling for air at rpm any higher than that. That 8500rpm limiter exists, but it really is never used as the other rules around the engine are more strict. Still, it pulls *strong* for a little 1.6L unit and always feels like it has plenty of power. May have 100hp less than the M3 GT4, but it also weighs over 300kg less, has narrower, harder rubber and no TC or ABS. Can be a challenge getting the thing slowed down and out of a corner as fast as possible. Tons of fun racing in tight packs.

Ford Mustang 2+2 fastback
The Mustang was a huge hit from day one, and with models like this it’s not difficult to see why. We’ve opted for the K Code engine with 271hp, 3.0:1 rear end ratio by default as it's best for most track use, 135 lb/in rear leaf spring from the handling package, and stiffer than stock front coils as the standard 100 lb/in guys just can't handle in hard track use especially in AI hands (but they are available in setup if you want to try the car as it came out of showrooms). Lots of other little bits were able to be taken and modified from the Escort Mk1 with minor edits as the architecture is essentially similar between the two cars. Aerodynamics are not good, suspension is rough around the edges, tires are nowhere near modern standards, and that engine is well beyond all of the above, but man...Is the slowest car in game also the most fun to race? I think maybe so.

Ford Mustang GT (2015)
Independent rear suspension in a Mustang! Feels almost sacrilegious but you can’t really argue with the result. Chris Harris put out a video on the car recently and said something along the lines of ‘they’ve taken a very sophisticated car and tuned it to act like a hooligan’. I think that is about as spot on as you can get.
The nice thing about Mustangs is that hotrodders tear them apart the instant they get the chance. Means good data and numbers are already out on the interwebz that were useful to fill the gaps here. Stock springs and dampers show a significant rear bias, leading to oversteer and drifty behavior as the dominant characteristic. It feels, to me, like they have gone to some length to tune the new rear suspension so that it still has some of the feeling of the old generation’s solid rear axle. ‘Pushy-Loose’ is a term you might use for it. Not an altogether bad idea, but it does leave you feeling that some performance might be left on the table for the sake of fun dynamics. I guess that’s a choice we can stand behind, right? Plenty of room for a car to be designed for fun rather than getting that last 1s at the Nurburgring.
Decided to not use the optional 3.73 rear end in the default setup as it is useless on track. Makes 2nd gear too short to use on most tracks and you run out of 5th too early while 6th is too long for anything but highway cruising no matter what. The standard 3.55 is much better for track use if you then treat it like 6th gear doesn’t exist (Or 2nd for that matter. Run 3rd through 5th for best lap times and use the excellent torque curve to make up the difference).

Fun drive and faster overall than expected. Just heavy...


Ruf CTR ‘Yellowbird’
Engine and gearbox are all good to Ruf specs. Published power and torque numbers smell funny on this one; I think it really made a lot more than the 470hp they claim and definitely made a lot more than 408lb-ft in torque. Aero model has been roughly matched to data available for the Porsche 930 with a whale tail. Suspension is strut front and semi-trailing arm rear with spring rates I quickly found other people using on 930 Porsches. Didn't spend much time tuning it as we've got an expert amongst us in Doug, but it's already good fun.
Set it to use our Masculin tire set and it matches up quite well with the modern cars when running on those. Also added a 'CTR Denloc D40' tire to copy period-correct Dunlop Denloc D40s that originally came with the car and were used for the famous 8:05 Nurburgring lap; go watch the Fascination video on Youtube if you haven’t already. Bit of a handful, but I expect a lot of you here will like that.

Doug: Interestingly, I actually drove one of these cars (pretty sure it was a real one) at Watkins Glen back in the early 90's. It belonged to a well-off club member who was looking for an opinion on his driving.. The thing i remember most about it was not being able to get the throttle all the way down on the straights until just before the the braking area for the next corner. Saying it's handfull is an understatement.
We were talking more like 600 hp at the time in conversations. I thought it had adjustable boost, but that might have been added by the shop that was supporting this car.
Set physics to all the info i have from the years setting these types of cars up. Changed the brake power and bias, moved the weight bias back to 40/60, Adjusted the motion ratios to some direct measurements i've used setting up 911/930's. Casey’s spring rate and damper values were almost spot on. Some slight tweaks needed there. Added proper sized swaybars. It all works pretty well. Get your trailing throttle heads screwed on for this one

This is one epic car. If you’re on the fence about this DLC, IMO this is the car that should push you over.


Ruf Rt12 R
We could 'steal' a lot from the RGT-8 for suspension and basics. Aero package is more or less a mildly-tamed Cup car, so scaled down the aero package for a GT3 Cup we made many moons ago and used that. Good for around 400lb downforce at 150mph. Weird gearing on this one. Huge spacing in the first three and 3rd gear takes you all the way to 120mph, then 4th-6th are very evenly spaced up to top speed of 370kmh. For most tracks, that means you just put it in 3rd gear and leave it there for a long time; let massive mountains of torque handle the rest. It works out well, but it’s a slightly unusual technique for most drivers. AWD is an option on this car, and we opted to use it. The rear engine weight bias means not too much it sent to the front, but it’s enough to make a difference pulling out of corner exits, which it does in a strong way. Used our Audi R8 V10 plus method for sending roughly 15% of engine power to the front wheels. Really fun car. Very quick!
 

_machine

Member
WMD member only forum.
Ah crap, I thought it was in the public section. I've gone ahead and asked if it's something that can be quoted in public or will be disclosed eventually.

I hope the DLC gets activated on Steam today, finally caught a break and got back from work before 4PM and I have no plans on doing anything productive today so it'd be nice to be able to try out the new cars today.
 

danowat

Banned
Ah crap, I thought it was in the public section. I've gone ahead and asked if it's something that can be quoted in public or will be disclosed eventually.

I hope the DLC gets activated on Steam today, finally caught a break and got back from work before 4PM and I have no plans on doing anything productive today so it'd be nice to be able to try out the new cars today.

Just been activated on steam apparently.
 

_machine

Member
Yup, gotcha and got it activated for my toolpack too. Trying the Yellowbird now. Stunning trailer, Ed!

EDIT: Yup, the Yellowbird is simply a ton of fun round the 'Ring. I do miss maybe a tad bit more of straightline wheelspin, but it's really easy to chuck around and super nimble.
 

DD

Member
Love the trailer. Hey ed3dfx, is there any word from you guys about fixing the crashes on long races on the PS4? It's really, REALLY annoying to lose progress after hours into a race.
 

_machine

Member
Not quite yet from what I can see :( Perhaps later today.
It's playable on my end, though it could be because SMS activated it for all managers. The download for free car might be available if they've set up the builds as I think they may have.

Love the trailer. Hey ed3dfx, is there any word from you guys about fixing the crashes on long races on the PS4? It's really, REALLY annoying to lose progress after hours into a race.
I'm not Ed, but checking the forums last update was 3 days ago:
http://forum.projectcarsgame.com/showthread.php?37281-PS4-Crash-to-Home-Screen-After-Patch-3-0&p=1095843&viewfull=1#post1095843 said:
We collected the crash reports from many of you chaps and are currently investigating.

Stay tuned.
With this being the original response 10 days ago:
Guys we need as much info as you can possibly give us please. Things like:

Which game mode you were in (MP, Career, QRW, TT, etc)
What session type (Practice, Quali, Race)
What car you were driving
What track it was on
What the general session settings were (weather, time acceleration, time of day, etc)
A brief description of what's transpired so far (something like "I did 4 laps, then a pitstop, then 2 laps and it crashed")
What controller you're using

..and anything else you can think to throw in. The more data we have the bigger chance we have to find the cause quickly. Hopefully I state the obvious, but we didn't encounter any crashes during internal and external QA testing of this patch, so this is news to us. We'll do whatever it takes to get to the bottom of this. Apologies for the pain this is causing.
 

fresquito

Member
So it's only free for managers? Do seniors have to pay? I sure hope not, many of those cars were started while the game was not yet released.
 

DD

Member
I'm not Ed, but checking the forums last update was 3 days ago:

Thanks _machine! The 3.0 patch did improved the game a lot, but all the freezings and crashings really got on my nerves. I had to put this game down and play something else.
 

TJP

Member
It's playable on my end, though it could be because SMS activated it for all managers. The download for free car might be available if they've set up the builds as I think they may have.
Typical that management always get the perks ;)

I got a 17MB download for the RUF RT 12R but I don't see the DLC on Steam.
 

_machine

Member
Typical that management always get the perks ;)

I got a 17MB download for the RUF RT 12R but I don't see the DLC on Steam.
:p

Yeah patches are pushed pretty much immediately, but store changes usually come with delay. I reckon it should be up at least by the time the daily deals change.
 

danowat

Banned
Some pics of the new DLC cars

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mptmv_a39n6aaayaa_3crsq.jpg
 

Klocker

Member
Geezus this game.... Xbox one finally offered to update but now "something went wrong" ... locked up and I need to hard start machine

But hey Xbox update is out


Edit... yea....not happening

Ok uninstalled the game, selected install the full game again and now it will not even do that
installation stopped

Someone on Xbox please let me know if it downloads for you? Otherwise I wonder if they are holding it or pulling it for some reason


Edit 2...Apparently Xbox live is having digital rights issues ATM.. was able to download Ground Zeros but still will not dl project cars again
 

Patrick S.

Banned
I love the 2002 turbo so so much. I've actually driven one a few years ago, it belongs to the owner of a garage on Tenerife who's PC I used to maintain. The car is like new but it's not just sitting in a garage, he drives it regularly. He has a few nice cars, one that he has that's very cool is a Willy's Jeep in mint condition.
 

Cubed

Member
FINALLY! A simulator racing game on PS4 with the 2015 Mustang GT (my real car)!

I'm now officially buying Project CARS.
 

danowat

Banned
Quick and dirty DLC review.

BMW 2002, man, this thing is great, so much fun, not massively powerful, but handles really well for such and old car.

BMW WTCC 320Si, awesome car, handles like it's on rails most of the time, but will bite you in the ass if you push it too much, great close racing as a cup car, shame there aren't any other competing models for it though.

Ford Mustang 66, blimey, this thing is squirrely, oddles of power, no grip, no brakes, quite fun!

Ford Mustang 15, can't get my head around this, give it independent rear suspension, and then tune it to handle like a solid leaf spring rear end, bonkers, still, it's ok.

RUF CTR, purely mental car, on the right track (something wide like Brno) it excels, but it's a tough drive, especially with the Denloc tyres on it.

RUF RT12R, quite a decent drive, plenty of rear end sliding, but the 15% torque spilt in the AWD will pull it round if you want it.

Highlights for me are the two BMW's, well worth £2.89 in itself!
 

Momentary

Banned
There's been a lot of talk about Lambos and Ferraris recently from the big wigs. I only care about their GT racers and track offerings only. Don't know if we'll see them in this game though.

Hopefully modders will start tackling this game soon and put in a wider variety of racing cars.
 

xrnzaaas

Member
Why does my driver wear Audi gloves when racing in the BMW TC championship? ;p And I've changed my mind - it's my favorite car from this DLC. :)
 

TJP

Member
Hopefully modders will start tackling this game soon and put in a wider variety of racing cars.
One car is already available and we've seen countless un-moddible games being modded, including the two Shift games. Only a matter of time and if modders see pCARS as a worthwhile sim to mod.

The new ffb tweaker files were realised, just waiting on the dlc to be added.
 
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