• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project CARS | OT | Made by 80.000 slightly mad developers

TheBear

Member
Looking to hop back in, which DLC do you guys recommend (tracks only)

EDIT: Just bought stanceworks, bannochbrae is awesome! More like that!
 
Really pissed at these developers. I've bought their older racing title, Shift 2 , on both Origin and Steam. Neither version will launch quick races. Poor coding.

Not giving these guys my $$ again even though I want Project Racing. Fricken have to go to Forza.
 

Mascot

Member
Really pissed at these developers. I've bought their older racing title, Shift 2 , on both Origin and Steam. Neither version will launch quick races. Poor coding.

Not giving these guys my $$ again even though I want Project Racing. Fricken have to go to Forza.

Isn't that textbook face-spiting via nose removal?
 
Did a comparison video between Pcars and R3E, driving the Group 5 BMW on Bathurst.

What do you guys think? Which one is better?
I have to say, R3E feels and sounds amazing!

http://youtu.be/FdYXX1Mlb1o
Better? The one that feels more authentic or maybe the one you can have more fun with, can't really tell just from watching gameplay.
Great video though, thanks!

Interesting that PCARS looks better overall, but the cockpit is... well, maybe it's a model from earlier in the development.
Raceroom sounds really good, better than I thought. What do you think about the popp-/cracking exhaust noise when leaving off the throttle? Sounds better in Raceroom, but a little overdone maybe??!
 

Mascot

Member
What do you think about the popp-/cracking exhaust noise when leaving off the throttle? Sounds better in Raceroom, but a little overdone maybe??!

I love it. The audio in pCARS is OK in isolation but can leave a lot to be desired when compared to some other sims/racing games.

(Not Gran Turismo, natch.)
 

IISANDERII

Member
Got this a couple of weeks ago during a PSN sale for $15, what a steal! I'm using a dual shock 4 and it's tough but found some settings online that seems to be good.

I started with karts but didn't like it, now I restarted a career and am doing Formula Rookie and I love the driving model for the most part. You have to be smooth! Oversteer, understeer, it's all right there ready to slap you. And cold tires are a killer! Once the tires are up to temperature, you can really attack the track but you still need to be cautious. The delicate grip means that wheel to wheel racing is extremely treacherous and fleeting. In something like GT5/6 there could be constant wheel to wheel action without anybody flying off the circuit.

Anyway I've been gradually putting up the AI difficulty and am now at 77, zero assists. Won the British Formula Rookie Championship and now about to secure the World FR Driver's title.

Any tips for a newb to get the most enjoyment out of this[besides buying a wheel]?
 

xrnzaaas

Member
Got this a couple of weeks ago during a PSN sale for $15, what a steal! I'm using a dual shock 4 and it's tough but found some settings online that seems to be good.

I started with karts but didn't like it, now I restarted a career and am doing Formula Rookie and I love the driving model for the most part. You have to be smooth! Oversteer, understeer, it's all right there ready to slap you. And cold tires are a killer! Once the tires are up to temperature, you can really attack the track but you still need to be cautious. The delicate grip means that wheel to wheel racing is extremely treacherous and fleeting. In something like GT5/6 there could be constant wheel to wheel action without anybody flying off the circuit.

Anyway I've been gradually putting up the AI difficulty and am now at 77, zero assists. Won the British Formula Rookie Championship and now about to secure the World FR Driver's title.

Any tips for a newb to get the most enjoyment out of this[besides buying a wheel]?

Make sure to check the invitationals for the vintage Lotus classic cups (Lotus 86 cup should be the first one to unlock). They're among the best one seater championships the game has to offer. Also GT5 (Ginetta cup), GT4 and GT3 classes are a lot of fun. :)
 

Patrick S.

Banned
Better? The one that feels more authentic or maybe the one you can have more fun with, can't really tell just from watching gameplay.
Great video though, thanks!

Interesting that PCARS looks better overall, but the cockpit is... well, maybe it's a model from earlier in the development.
Raceroom sounds really good, better than I thought. What do you think about the popp-/cracking exhaust noise when leaving off the throttle? Sounds better in Raceroom, but a little overdone maybe??!

The cockpits in pCARS look GREAT imo. The faces on the dials are affected by lots of reflections and lighting, most if not all dials work, and when you switch on the car's headlights all the dials and switches, even the switches for the electrical mirrors in the doors, light up. I don't know about R3E, but compared to Assetto Corsa, the cockpits in pCARS look 10x better.
 
The cockpits in pCARS look GREAT imo. The faces on the dials are affected by lots of reflections and lighting, most if not all dials work, and when you switch on the car's headlights all the dials and switches, even the switches for the electrical mirrors in the doors, light up. I don't know about R3E, but compared to Assetto Corsa, the cockpits in pCARS look 10x better.

That's why I said, maybe that particular car's cockpit might be from earlier in development. IMO you can tell. The Zonda Roadster's cockpit looks bad, the BAC Mono's cockpit and most GT cars look great.
But in general the material-lighting tech and how light is reflected off rougher plastic or carbon or leather in cockpits looks kinda bad in PCARS when compared to Forza or Driveclub (unfair comparison, I know, DC is 30fps and Forza has pre-baked lighting, but still).


Btw. I need to admit something, I did something stupid today... I re-bought PCARS, this time for the PC, in the Steam sale and gonna run stupid-long HDMI and USB cables to where my racing gear is. Setting up FFB on Xbox One in PCARS is just super annoying and time-consuming, and then there is the framerate that only really is ok on 80% of the tracks even in conditions like good daylight when no more than 4 cars are on screen. Yeah, maybe it stays playable 99% of the time, but it's still head-ache inducing - literally. So congrats SMS, you're the first developer, who made me buy a game (that I'm not even a fan of, goddamnit!) twice in less than a year.

Oh, one last gripe for today: The Asphalt still looks crappy, like sandpapered grey plaster, even on ultra settings. Anyway, it's super playable now, no stuttering, no 2 minute menu load times coming off the options menu, no revv-hiccup sound distortion and good FFB, Jack Spade tweaker files be thanked.
 

IISANDERII

Member
Make sure to check the invitationals for the vintage Lotus classic cups (Lotus 86 cup should be the first one to unlock). They're among the best one seater championships the game has to offer. Also GT5 (Ginetta cup), GT4 and GT3 classes are a lot of fun. :)
Thanks, I think i missed them because i didn't know how the calendar works. I still don't! How do you skip events? And how can you tell which events you're eligible for when looking ahead on the calendar?

Right now the only series available to me seems to be this fucking Ford Escort classic shit, the car pulls to the right by default!! Get fucked.
And fucking kart races, fuck off x2. Help!!! Should i just start a new career? I'm already Formula Rookie world champion with this career though...
 

Thrakier

Member
So despite my 970 is only running at 60% and constant 60FPS I get tons of judder and tearing. Vsync is active. Is there a fix? Game is almost unplayable especially in VR.
 

terrible

Banned
That's why I said, maybe that particular car's cockpit might be from earlier in development. IMO you can tell. The Zonda Roadster's cockpit looks bad, the BAC Mono's cockpit and most GT cars look great.
But in general the material-lighting tech and how light is reflected off rougher plastic or carbon or leather in cockpits looks kinda bad in PCARS when compared to Forza or Driveclub (unfair comparison, I know, DC is 30fps and Forza has pre-baked lighting, but still).


Btw. I need to admit something, I did something stupid today... I re-bought PCARS, this time for the PC, in the Steam sale and gonna run stupid-long HDMI and USB cables to where my racing gear is. Setting up FFB on Xbox One in PCARS is just super annoying and time-consuming, and then there is the framerate that only really is ok on 80% of the tracks even in conditions like good daylight when no more than 4 cars are on screen. Yeah, maybe it stays playable 99% of the time, but it's still head-ache inducing - literally. So congrats SMS, you're the first developer, who made me buy a game (that I'm not even a fan of, goddamnit!) twice in less than a year.

Oh, one last gripe for today: The Asphalt still looks crappy, like sandpapered grey plaster, even on ultra settings. Anyway, it's super playable now, no stuttering, no 2 minute menu load times coming off the options menu, no revv-hiccup sound distortion and good FFB, Jack Spade tweaker files be thanked.

Which Jack Spade FFB setting are you using? 66% SopLateral is the best one I've tried. I really struggle to get a good feel of any cars on anything other than that. Curbs feel too tame with that setting but that's the only real negative I've noticed.
 

xrnzaaas

Member
Thanks, I think i missed them because i didn't know how the calendar works. I still don't! How do you skip events? And how can you tell which events you're eligible for when looking ahead on the calendar?

Right now the only series available to me seems to be this fucking Ford Escort classic shit, the car pulls to the right by default!! Get fucked.
And fucking kart races, fuck off x2. Help!!! Should i just start a new career? I'm already Formula Rookie world champion with this career though...

You don't have to restart the career, because it has an unlimited number of seasons and you can go back to lower classes in later seasons if you want to (or repeat the same championships).

Yeah the calendar is a bit messy. Each invitational event has requirements and for the Lotus cups they are:
Vintage F1 Lotus Class Of 67 Historic Cup - Win The LMP1 Pan-Euro Masters
Vintage F1 Lotus Class Of 74 Vintage Cup - Win The Tri-Nations 1000 GT Endurance
Vintage F1 Lotus Class Of 77 Classic Cup - Win The GT4 UK Trophy
Vintage F1 Lotus Class Of 86 Masters Cup - Set 10 Best Career Qualifying Times

More reqs are listed here: http://www.playstationtrophies.org/forum/project-cars/267621-list-career-invitationals.html

You don't have to plan ahead in the calendar, because the game will automatically go to the next date with available events (main championship or invitational). Just make sure to check if there's only one or more events on the same day (they may be a little different, like class X euro championship and class X asia championship). Once you're at a day with an available invitational event you can enter it or choose to skip to the next one. If you do enter an optional event you have to stay with it to the end (meaning you won't be able to skip the next rounds of that championship).
 

Thrakier

Member
So despite my 970 is only running at 60% and constant 60FPS I get tons of judder and tearing. Vsync is active. Is there a fix? Game is almost unplayable especially in VR.

Anyone? No matter which setting I try I get massive tearing and judder. It's horrible.
 

Patrick S.

Banned
So despite my 970 is only running at 60% and constant 60FPS I get tons of judder and tearing. Vsync is active. Is there a fix? Game is almost unplayable especially in VR.

What resolution are you playing in? Are you maybe racing against 40 AI cars in the rain at 4k resolution?

I have a 970, an i5 4690k at 4 ghz and 8gb DDR3 1600 RAM and it's butter at 1920x1080.
 

fresquito

Member
Today, at 17:30h CET (~2h time), we are broadcasting a GT3 Championship race at Circuit de Barcelona-Catalunya GP. This is our first atempt at doing anything like this, so don't expect any kind of superproduction (all the oppossite). Our broadcast will be in Spanish, but the race will be universal :)-D). If you're interested, go here: http://www.twitch.tv/fresquitotv
 
Which Jack Spade FFB setting are you using? 66% SopLateral is the best one I've tried. I really struggle to get a good feel of any cars on anything other than that. Curbs feel too tame with that setting but that's the only real negative I've noticed.

I tried them all on Xbox One with the Thrustmaster TX base and liked the "66%" the most, but now with my T500 base, I think I prefer the "Fy+SopLateral Mix". The wheel feels less like your driving a real car, ok... but it makes corrections easier to feel and perform, you don't have to fight the tyre grip.

Would be nice if a game simulated actual steering behavior, with degrees of rotation, power steering heaviness, non-linearity and speed-stiffening etc. on a per-car basis, but that's asked a lot, I know.
 

sneaky77

Member
Today, at 17:30h CET (~2h time), we are broadcasting a GT3 Championship race at Circuit de Barcelona-Catalunya GP. This is our first atempt at doing anything like this, so don't expect any kind of superproduction (all the oppossite). Our broadcast will be in Spanish, but the race will be universal :)-D). If you're interested, go here: http://www.twitch.tv/fresquitotv

That's awesome!

I'm pretty bad at this game at the moment, but playing with a wheel it's great. Any settings for force feedback for the T150?
 

terrible

Banned
I tried them all on Xbox One with the Thrustmaster TX base and liked the "66%" the most, but now with my T500 base, I think I prefer the "Fy+SopLateral Mix". The wheel feels less like your driving a real car, ok... but it makes corrections easier to feel and perform, you don't have to fight the tyre grip.

Would be nice if a game simulated actual steering behavior, with degrees of rotation, power steering heaviness, non-linearity and speed-stiffening etc. on a per-car basis, but that's asked a lot, I know.

Last I tried that felt similar to the 66% one I use. I haven't tried it for a while though and he's made lots of revisions since then I assume. I might try it out tonight.
 
I've had this game since launch but only just reinstalled it.

It's fun, but I'm not sure I'm a fan of the various stages required for events. Qualifying, a sprint race and an actual race? I'd really rather just play the actual races.

Other than that the game seems great. I don't understand all the hatred that seems to be present for this game on the net. Everywhere I go, youtube, metacritic, n4g, etc. everyone seems very negative about pcars and the prospect of pcars 2.
 
I've had this game since launch but only just reinstalled it.

It's fun, but I'm not sure I'm a fan of the various stages required for events. Qualifying, a sprint race and an actual race? I'd really rather just play the actual races.

Other than that the game seems great. I don't understand all the hatred that seems to be present for this game on the net. Everywhere I go, youtube, metacritic, n4g, etc. everyone seems very negative about pcars and the prospect of pcars 2.
Its the lack of polish, there is a good game buried underneath the jank. But in order to get at it requires more work then most are willing to put in or accept.
 

Mascot

Member
It's fun, but I'm not sure I'm a fan of the various stages required for events. Qualifying, a sprint race and an actual race? I'd really rather just play the actual races.

Then why not just skip the qualifying?

You're kind of missing the point though. The career in pCARS simulates a race weekend, and IMO does it superbly. You're short-changing yourself out of the experience if you don't savour the experience and run long practise and warm-up sessions to set up your car correctly, then a long qualifying session to try to get as high up the grid as you can (protip: if you make pole every time the AI is set too low). This all makes the actual races themselves greatly anticipated, and more important. If you then fuck up during the race, don't restart. Take it on the chin, try to place in the points and play catch-up in the next race. It's a long season.

It's a hard mentality to adjust to in this wham-bam-win-get achievement-move on ASAP world of modern gaming, but the experience is all the richer for it. I know of people who play the game on the easiest AI with the shortest races just to blast through the career winning everything as quickly as possible. There is literally no fucking point whatsoever to this. None.

When I played career (I race almost exclusively online now) I'd synch the races to real days, and actually run a long practise session on Friday evening, then a long qualifying session on the Saturday, then the warm-up and two races on the Sunday. It was fucking awesome. The sense of anticipation builds overnight for the race and it feels like it really matters.

I know a lot of people won't have the desire, time or inclination to play pCARS this way but it was a breath of fresh air that this experience was offered on consoles for those that want it.
 
Then why not just skip the qualifying?

You're kind of missing the point though. The career in pCARS simulates a race weekend, and IMO does it superbly. You're short-changing yourself out of the experience if you don't savour the experience and run long practise and warm-up sessions to set up your car correctly, then a long qualifying session to try to get as high up the grid as you can (protip: if you make pole every time the AI is set too low). This all makes the actual races themselves greatly anticipated, and more important. If you then fuck up during the race, don't restart. Take it on the chin, try to place in the points and play catch-up in the next race. It's a long season.

It's a hard mentality to adjust to in this wham-bam-win-get achievement-move on ASAP world of modern gaming, but the experience is all the richer for it. I know of people who play the game on the easiest AI with the shortest races just to blast through the career winning everything as quickly as possible. There is literally no fucking point whatsoever to this. None.

When I played career (I race almost exclusively online now) I'd synch the races to real days, and actually run a long practise session on Friday evening, then a long qualifying session on the Saturday, then the warm-up and two races on the Sunday. It was fucking awesome. The sense of anticipation builds overnight for the race and it feels like it really matters.

I know a lot of people won't have the desire, time or inclination to play pCARS this way but it was a breath of fresh air that this experience was offered on consoles for those that want it.

Depends on the discipline but for things like kart racing, which am happy to play, I really do not care about the qualifying, tuning and such. I might want that level of depth for my favoured motorsports, but when I'm just running a campaign to get a feel for everything I don't want all the extras.

Also when I simulate qualifying it always puts me in last place, why is that? I play on manual gears with 'realistic' handling on a controller, and I find it hard to get a good position from last place without turning down the difficulty (I play on difficulty 80).
 
When I played career (I race almost exclusively online now) I'd synch the races to real days, and actually run a long practise session on Friday evening, then a long qualifying session on the Saturday, then the warm-up and two races on the Sunday. It was fucking awesome. The sense of anticipation builds overnight for the race and it feels like it really matters.

That sounds really cool. Maybe I'll try that when I start the career again, now on PC.
But still... the game gives you so many options like the mentioned difficulty adjustments for every race in the career. The spirit of PCARS is never to gate something. "Don't want to start in Kart racing? No problem, start in Formula A, if you want. Cars? In our game all cars are available from the start". Except for the Qualifying, do it(at least there are difficulty and lengths options) or skip, but then you start from the last position! It's not in line with the usual philosophy of the game. Why not let me pick the starting position?
If the devs think that playing a proper race weekend with practice and qualifying is the most fun and people would miss out, if they just did the races, then they should give incentives to try it that way. Trophies are one way (for a whole season with practice and qualifying then maybe) or maybe do something "in-story"... tell the player there will be a scout from a better team or higher racing class in the next 3 qualifyings.

In PCARS 2, SMS really should do more with the career mode. Building fans, rivalries with other drivers, teams that are low on cash, injuries, press interviews, some own-career management(team-side as well as personal). Maybe even do some storylines about safety regulations or older vs. younger drivers, technical advancements from season to season.
 
Conversely, I want more out of Quick Race, specifically the ability to create my own race seasons. I love the idea of racing an entire season, but I don't like the way it is implemented in Career Mode. The same tracks in the same weather conditions gets stale after a while.
 

TJP

Member
Which Jack Spade FFB setting are you using? 66% SopLateral is the best one I've tried. I really struggle to get a good feel of any cars on anything other than that. Curbs feel too tame with that setting but that's the only real negative I've noticed.
I gave up on the Jake Spade tweaker files after many hours of reading the support forums, completing the steps in the Baseline Wheel FFB Values thread, then trying the FFB tweaker files with their suggested wheel settings...I never got any idea what the cars were doing an the tyres felt like marshmellows.

Instead, I used the default (not classic) FFB setting, turned down the steering gain from 3.0 to 1.3 & adjusted the deadzone removal range to better suit the G27 (0.13) and scoop knee (0.6).

Upon making these changes, pCARS FFB feels pretty good; while not as communicative as rFactor 2, Assetto Corsa, Stock Car Extreme or Race '07, I think it's good FFB overall.
 
I gave up on the Jake Spade tweaker files after many hours of reading the support forums, completing the steps in the Baseline Wheel FFB Values thread, then trying the FFB tweaker files with their suggested wheel settings...I never got any idea what the cars were doing an the tyres felt like marshmellows.

Instead, I used the default (not classic) FFB setting, turned down the steering gain from 3.0 to 1.3 & adjusted the deadzone removal range to better suit the G27 (0.13) and scoop knee (0.6).

Upon making these changes, pCARS FFB feels pretty good; while not as communicative as rFactor 2, Assetto Corsa, Stock Car Extreme or Race '07, I think it's good FFB overall.

I think all three of us feel the same problem. The standard FFB in PCARS wants to make you feel like your driving a real car, giving you mostly lateral tyre forces and no SoP or brake-lock rumble or other things some games out there try and do. But the standard values are setup in a way that sudden changes in the tyre forces are transmitted to the wheel sometimes so strong and abrupt, it feels like hitting a brick wall.

The Jack Spade setting I'm going with, gives the middle finger to all that and goes mostly for SoP forces that come and go a lot smoother.
@terrible chose a good mix of both worlds and @TJP tweaked the gain-values and filters that define how the tyre forces are reduced and amplified [have you played around with Scoop Reduction? If you only changed Scoop Knee, then you only tweaked one of the two shape-defining values of the filter curve].
What TJP did is probably the smartest and most "sim" way, but for now I'm really happy with the more Forza'ish FFB I have now. Maybe I'll try your solution some time later. Anyway, we all shouldn't have to deal with this crap. The game knows what wheels we are using, it should set it up for us and just give some options for the kind of FFB and strength we like, maybe some tweaking sliders, but then some you don't need to be a math genius for to understand what they do (not that it's even tried to be explained anywhere in the game anyway...).
 

TJP

Member
The Dojo mod team have released their LMS R8 (version 1.04): http://www.mediafire.com/download/26dmmmnj2725c26/Audi+R8+LMS+2015+v1.04.rar

@TJP tweaked the gain-values and filters that define how the tyre forces are reduced and amplified [have you played around with Scoop Reduction? If you only changed Scoop Knee, then you only tweaked one of the two shape-defining values of the filter curve]
I fettled the scoop reduction to 0.15 and I adjusted the scoop knee to 0.6 (suggested is 0.41) based off my G27 getting a little old and knackered.

What TJP did is probably the smartest and most "sim" way, but for now I'm really happy with the more Forza'ish FFB I have now <mild snip> Anyway, we all shouldn't have to deal with this crap
Bolded for truth.

rF2, Assetto Corsa and Stock Car Extreme do FFB set-up better than any other PC sims - all three require little fettling to feel right. pCARS is a dog's breakfast and needs way better instructions and less sliders.
 

terrible

Banned
My problem is I don't really understand any of the FFB stuff so outside of dragging and dropping folders or changing values based on suggestions from other people with the same wheel I'm lost. It's so far from being user friendly. I'm decently happy with it right now but if it was possible to get it to feel closer to Assetto or rF2 that'd be nice. Maybe I'll try the default FFB again and tweak that, we'll see.
 

Thrakier

Member
What resolution are you playing in? Are you maybe racing against 40 AI cars in the rain at 4k resolution?

I have a 970, an i5 4690k at 4 ghz and 8gb DDR3 1600 RAM and it's butter at 1920x1080.

No, 1080p. It's definitly not a performance issue, it's the engine. VSync isn't working as it should.
 

danowat

Banned
Chevy and Caddy GT cars incoming.

attachment.php
 

fresquito

Member
No, 1080p. It's definitly not a performance issue, it's the engine. VSync isn't working as it should.
You're right, it's the camera engine. It can be eased with higher FOVs and higher World Movement in camera settings. I've gotten used to it, since racing with high FOVs and high World Movement is not very involving.
 

Mascot

Member
That sounds really cool. Maybe I'll try that when I start the career again, now on PC.

I tell you, it really is cool. If you have the patience to savour the season and enjoy it at an appropriate pace then you'll reap the benefits. One of the coolest experiences of my gaming life was starting a GT3 Friday practise session at Silverstone, and driving around gently warming my tyres while other cars peeled in and out of the pits in post-dawn fog, with red tail lights and white & yellow headlights the only colour in the grey calm. There was no sense of urgency but the anticipation for the weekend ahead was palpable. It really felt like the early part of a much bigger occasion.

I guess that's all part of the 'sim' mentality that a lot of players struggle to adjust to after coming from quick-fix driving games. You have to be in it for the long haul to fully appreciate it. It really is worth the effort though.
 
Quick question regarding physics from someone interested in acquiring this game.

iRacing/rFactor/Assetto Corsa


Gran Turismo/Forza


Grid


Need for Speed

Where does this game stand physics wise?
 
Oh nice, somewhy I heard that it was arcade-ish. That's good to hear!

The suspension physics and setup options are really hardcore, but the tyre model is... let's say the lateral grip seems ok, but the longitudinal grip is overdone. For non-slick tyres it's very overdone (I made a short video last year). The tyre also doesn't *feel* like it's deforming at all, but that might be just my personal perception. When you get into a long slide with your car vertical to the road direction, the car doesn't slide evenly, it starts to go into a lateral side-to-side vibration. Like that car maintains so much grip even though it's already sliding for a second that it wants to roll over, then doesn't and bounces to the side.
Another thing is that every car, no matter how heavy and wide the tyres, is incredibly hard to turn at very low speeds (under 10mph), this often happens in games that rely in the pacejka formula for tyre forces and slip too heavily, because at low speeds you are nearing a division by zero. It doesn't make the car behave wrong, but it speaks of a model that is fine with looking good on the surface and doesn't care much about the things you don't see and what really happens physically.
I'm not saying the tyre model isn't complex enough, it seems to be very complex in PCARS and SMS has tried to improve heat build-up and wear since release to satisfy the endurance enthusiast fanbase..., but complex doesn't necessarily mean good and realistic. Forza's and GT's models still use large look-up tables(if I'm not mistaken, but I'd love to be corrected) to lower the CPU load, but just from the *feel* of the forces both of their tyre models are better than the one used by PCARS. Admittedly, that's also a question of personal taste.
The lap times in PCARS are still very accurate since the overdone longitudinal only is a major factor in acceleration from very low speeds. However, IF you lose grip, then you DO lose grip. The edge-of-grip area is very narrow in PCARS, which is probably correct for most of the tyres used in the game (I kind-of want to buy a DLC drift car to try the difference). Also cool: McLaren tyres are branded Pirelli tyres in the game too, the "Faretti" tyres in the game are mostly the same model just named differently because of licensing issues (Faretti Extreme Summer = generic summer tyre; Faretti Track = Pirelli P Zero Trofeo ; Faretti UHP Summer = Pirelli P Zero).
 

Juicy Bob

Member
Oh nice, somewhy I heard that it was arcade-ish. That's good to hear!
If you're a poor G27-owning, PS4 player like myself and therefore are stuck with racing with a pad, the game can play similarly to a GT game with major assists on and with the deadzones all removed and stuff. But once you take assists off, it's full on hardcore sim.
 

disap.ed

Member
No, 1080p. It's definitly not a performance issue, it's the engine. VSync isn't working as it should.

You're right, it's the camera engine. It can be eased with higher FOVs and higher World Movement in camera settings. I've gotten used to it, since racing with high FOVs and high World Movement is not very involving.

There is definitely something wrong with engine, I randomly get half a second stutters (most of the time on the start/finish line or before turns) independent of my graphics settings :(
 

Patrick S.

Banned
I play pCARS with a pad, and feel that the handling is very... twitchy?

I can make small movements on the stick and have the car zoom from side to side like I was playing snake on a Nokia phone.

I don't know if that's a fault with the car's handling physics, or if that could be ironed out changing the input settings. Shame that the input settings don't have real explanations as to what they will do. What is, for example, the difference between input method 1, 2 and three? Well, I don't know :(
 

Patrick S.

Banned
There is definitely something wrong with engine, I randomly get half a second stutters (most of the time on the start/finish line or before turns) independent of my graphics settings :(

Maybe your PC is running out of RAM, and accessing virtual memory is causing the stutter?
 
With the C7.R coming this month and set to join the M3 and Vantage, has SMS said anything about creating a GTE class separate from GT3? The cars' performances are similar enough, though, that it's hardly essential.

Also, while you can run multi-class races between prototypes and GTs in the endurance racing career, is there any news on allowing us to do the same in custom race mode?
 

TJP

Member
Quick question regarding physics from someone interested in acquiring this game.

iRacing/rFactor/Assetto Corsa

Gran Turismo/Forza

<Snip>

Where does this game stand physics wise?
The best way I can describe pCARS is SMS have created an easy to drive, harder to master sim; for me pCARS sits in the space above GT and FM and below rF2, AC & iRacing.

I doubt anyone with an open mind who is interested in sim racing wouldn't enjoy the core pCARS experience.

@Tyler - nothing wrong with tyre lookup tables - rF2 uses these (as does every isiMotor sim); ISI have the most advanced tyre technology available in any sim currently available.
 

Patrick S.

Banned
You mean VRAM?
Only ~1400MB used of 2GB, there is also no sign of framedrops etc. according to MSi Afterburner.
Really strange.

I was referring to system RAM. When I had less RAM, visually complex scenes made my computer stutter because it was accessing the page file the whole time, on a slow hard drive.
 
@Tyler - nothing wrong with tyre lookup tables - rF2 uses these (as does every isiMotor sim); ISI have the most advanced tyre technology available in any sim currently available.

Really? And it's still so CPU heavy? Ok, I learn something new every day.
Whenever I hear praise for rFactor's tyre model, I have to think of when GT got praise for tracking inner/center/outer tyre temperatures(2010??) and someone sent me a link to a demonstration video of rFactor's heat tracking of even the exact circular position of heated up patches of a tyre and their heat dispersion over time. Blew my mind and showed me what a little toy-game GT is (I still love GT though, consider what hardware GT6 runs on, it's a great game... except for the sound).
 
Top Bottom