Really pissed at these developers. I've bought their older racing title, Shift 2 , on both Origin and Steam. Neither version will launch quick races. Poor coding.
Not giving these guys my $$ again even though I want Project Racing. Fricken have to go to Forza.
Better? The one that feels more authentic or maybe the one you can have more fun with, can't really tell just from watching gameplay.Did a comparison video between Pcars and R3E, driving the Group 5 BMW on Bathurst.
What do you guys think? Which one is better?
I have to say, R3E feels and sounds amazing!
http://youtu.be/FdYXX1Mlb1o
What do you think about the popp-/cracking exhaust noise when leaving off the throttle? Sounds better in Raceroom, but a little overdone maybe??!
Got this a couple of weeks ago during a PSN sale for $15, what a steal! I'm using a dual shock 4 and it's tough but found some settings online that seems to be good.
I started with karts but didn't like it, now I restarted a career and am doing Formula Rookie and I love the driving model for the most part. You have to be smooth! Oversteer, understeer, it's all right there ready to slap you. And cold tires are a killer! Once the tires are up to temperature, you can really attack the track but you still need to be cautious. The delicate grip means that wheel to wheel racing is extremely treacherous and fleeting. In something like GT5/6 there could be constant wheel to wheel action without anybody flying off the circuit.
Anyway I've been gradually putting up the AI difficulty and am now at 77, zero assists. Won the British Formula Rookie Championship and now about to secure the World FR Driver's title.
Any tips for a newb to get the most enjoyment out of this[besides buying a wheel]?
Better? The one that feels more authentic or maybe the one you can have more fun with, can't really tell just from watching gameplay.
Great video though, thanks!
Interesting that PCARS looks better overall, but the cockpit is... well, maybe it's a model from earlier in the development.
Raceroom sounds really good, better than I thought. What do you think about the popp-/cracking exhaust noise when leaving off the throttle? Sounds better in Raceroom, but a little overdone maybe??!
The cockpits in pCARS look GREAT imo. The faces on the dials are affected by lots of reflections and lighting, most if not all dials work, and when you switch on the car's headlights all the dials and switches, even the switches for the electrical mirrors in the doors, light up. I don't know about R3E, but compared to Assetto Corsa, the cockpits in pCARS look 10x better.
Thanks, I think i missed them because i didn't know how the calendar works. I still don't! How do you skip events? And how can you tell which events you're eligible for when looking ahead on the calendar?Make sure to check the invitationals for the vintage Lotus classic cups (Lotus 86 cup should be the first one to unlock). They're among the best one seater championships the game has to offer. Also GT5 (Ginetta cup), GT4 and GT3 classes are a lot of fun.
That's why I said, maybe that particular car's cockpit might be from earlier in development. IMO you can tell. The Zonda Roadster's cockpit looks bad, the BAC Mono's cockpit and most GT cars look great.
But in general the material-lighting tech and how light is reflected off rougher plastic or carbon or leather in cockpits looks kinda bad in PCARS when compared to Forza or Driveclub (unfair comparison, I know, DC is 30fps and Forza has pre-baked lighting, but still).
Btw. I need to admit something, I did something stupid today... I re-bought PCARS, this time for the PC, in the Steam sale and gonna run stupid-long HDMI and USB cables to where my racing gear is. Setting up FFB on Xbox One in PCARS is just super annoying and time-consuming, and then there is the framerate that only really is ok on 80% of the tracks even in conditions like good daylight when no more than 4 cars are on screen. Yeah, maybe it stays playable 99% of the time, but it's still head-ache inducing - literally. So congrats SMS, you're the first developer, who made me buy a game (that I'm not even a fan of, goddamnit!) twice in less than a year.
Oh, one last gripe for today: The Asphalt still looks crappy, like sandpapered grey plaster, even on ultra settings. Anyway, it's super playable now, no stuttering, no 2 minute menu load times coming off the options menu, no revv-hiccup sound distortion and good FFB, Jack Spade tweaker files be thanked.
Thanks, I think i missed them because i didn't know how the calendar works. I still don't! How do you skip events? And how can you tell which events you're eligible for when looking ahead on the calendar?
Right now the only series available to me seems to be this fucking Ford Escort classic shit, the car pulls to the right by default!! Get fucked.
And fucking kart races, fuck off x2. Help!!! Should i just start a new career? I'm already Formula Rookie world champion with this career though...
So despite my 970 is only running at 60% and constant 60FPS I get tons of judder and tearing. Vsync is active. Is there a fix? Game is almost unplayable especially in VR.
So despite my 970 is only running at 60% and constant 60FPS I get tons of judder and tearing. Vsync is active. Is there a fix? Game is almost unplayable especially in VR.
Which Jack Spade FFB setting are you using? 66% SopLateral is the best one I've tried. I really struggle to get a good feel of any cars on anything other than that. Curbs feel too tame with that setting but that's the only real negative I've noticed.
Today, at 17:30h CET (~2h time), we are broadcasting a GT3 Championship race at Circuit de Barcelona-Catalunya GP. This is our first atempt at doing anything like this, so don't expect any kind of superproduction (all the oppossite). Our broadcast will be in Spanish, but the race will be universal -D). If you're interested, go here: http://www.twitch.tv/fresquitotv
I tried them all on Xbox One with the Thrustmaster TX base and liked the "66%" the most, but now with my T500 base, I think I prefer the "Fy+SopLateral Mix". The wheel feels less like your driving a real car, ok... but it makes corrections easier to feel and perform, you don't have to fight the tyre grip.
Would be nice if a game simulated actual steering behavior, with degrees of rotation, power steering heaviness, non-linearity and speed-stiffening etc. on a per-car basis, but that's asked a lot, I know.
Its the lack of polish, there is a good game buried underneath the jank. But in order to get at it requires more work then most are willing to put in or accept.I've had this game since launch but only just reinstalled it.
It's fun, but I'm not sure I'm a fan of the various stages required for events. Qualifying, a sprint race and an actual race? I'd really rather just play the actual races.
Other than that the game seems great. I don't understand all the hatred that seems to be present for this game on the net. Everywhere I go, youtube, metacritic, n4g, etc. everyone seems very negative about pcars and the prospect of pcars 2.
It's fun, but I'm not sure I'm a fan of the various stages required for events. Qualifying, a sprint race and an actual race? I'd really rather just play the actual races.
Then why not just skip the qualifying?
You're kind of missing the point though. The career in pCARS simulates a race weekend, and IMO does it superbly. You're short-changing yourself out of the experience if you don't savour the experience and run long practise and warm-up sessions to set up your car correctly, then a long qualifying session to try to get as high up the grid as you can (protip: if you make pole every time the AI is set too low). This all makes the actual races themselves greatly anticipated, and more important. If you then fuck up during the race, don't restart. Take it on the chin, try to place in the points and play catch-up in the next race. It's a long season.
It's a hard mentality to adjust to in this wham-bam-win-get achievement-move on ASAP world of modern gaming, but the experience is all the richer for it. I know of people who play the game on the easiest AI with the shortest races just to blast through the career winning everything as quickly as possible. There is literally no fucking point whatsoever to this. None.
When I played career (I race almost exclusively online now) I'd synch the races to real days, and actually run a long practise session on Friday evening, then a long qualifying session on the Saturday, then the warm-up and two races on the Sunday. It was fucking awesome. The sense of anticipation builds overnight for the race and it feels like it really matters.
I know a lot of people won't have the desire, time or inclination to play pCARS this way but it was a breath of fresh air that this experience was offered on consoles for those that want it.
When I played career (I race almost exclusively online now) I'd synch the races to real days, and actually run a long practise session on Friday evening, then a long qualifying session on the Saturday, then the warm-up and two races on the Sunday. It was fucking awesome. The sense of anticipation builds overnight for the race and it feels like it really matters.
I gave up on the Jake Spade tweaker files after many hours of reading the support forums, completing the steps in the Baseline Wheel FFB Values thread, then trying the FFB tweaker files with their suggested wheel settings...I never got any idea what the cars were doing an the tyres felt like marshmellows.Which Jack Spade FFB setting are you using? 66% SopLateral is the best one I've tried. I really struggle to get a good feel of any cars on anything other than that. Curbs feel too tame with that setting but that's the only real negative I've noticed.
I gave up on the Jake Spade tweaker files after many hours of reading the support forums, completing the steps in the Baseline Wheel FFB Values thread, then trying the FFB tweaker files with their suggested wheel settings...I never got any idea what the cars were doing an the tyres felt like marshmellows.
Instead, I used the default (not classic) FFB setting, turned down the steering gain from 3.0 to 1.3 & adjusted the deadzone removal range to better suit the G27 (0.13) and scoop knee (0.6).
Upon making these changes, pCARS FFB feels pretty good; while not as communicative as rFactor 2, Assetto Corsa, Stock Car Extreme or Race '07, I think it's good FFB overall.
I fettled the scoop reduction to 0.15 and I adjusted the scoop knee to 0.6 (suggested is 0.41) based off my G27 getting a little old and knackered.@TJP tweaked the gain-values and filters that define how the tyre forces are reduced and amplified [have you played around with Scoop Reduction? If you only changed Scoop Knee, then you only tweaked one of the two shape-defining values of the filter curve]
Bolded for truth.What TJP did is probably the smartest and most "sim" way, but for now I'm really happy with the more Forza'ish FFB I have now <mild snip> Anyway, we all shouldn't have to deal with this crap
What resolution are you playing in? Are you maybe racing against 40 AI cars in the rain at 4k resolution?
I have a 970, an i5 4690k at 4 ghz and 8gb DDR3 1600 RAM and it's butter at 1920x1080.
You're right, it's the camera engine. It can be eased with higher FOVs and higher World Movement in camera settings. I've gotten used to it, since racing with high FOVs and high World Movement is not very involving.No, 1080p. It's definitly not a performance issue, it's the engine. VSync isn't working as it should.
That sounds really cool. Maybe I'll try that when I start the career again, now on PC.
Quick question regarding physics from someone interested in acquiring this game.
iRacing/rFactor/Assetto Corsa
Gran Turismo/Forza
Grid
Need for Speed
Where does this game stand physics wise?
Somewhere around iR/rF/AC
Oh nice, somewhy I heard that it was arcade-ish. That's good to hear!
Oh nice, somewhy I heard that it was arcade-ish. That's good to hear!
If you're a poor G27-owning, PS4 player like myself and therefore are stuck with racing with a pad, the game can play similarly to a GT game with major assists on and with the deadzones all removed and stuff. But once you take assists off, it's full on hardcore sim.Oh nice, somewhy I heard that it was arcade-ish. That's good to hear!
No, 1080p. It's definitly not a performance issue, it's the engine. VSync isn't working as it should.
You're right, it's the camera engine. It can be eased with higher FOVs and higher World Movement in camera settings. I've gotten used to it, since racing with high FOVs and high World Movement is not very involving.
There is definitely something wrong with engine, I randomly get half a second stutters (most of the time on the start/finish line or before turns) independent of my graphics settings
Maybe your PC is running out of RAM, and accessing virtual memory is causing the stutter?
The best way I can describe pCARS is SMS have created an easy to drive, harder to master sim; for me pCARS sits in the space above GT and FM and below rF2, AC & iRacing.Quick question regarding physics from someone interested in acquiring this game.
iRacing/rFactor/Assetto Corsa
Gran Turismo/Forza
<Snip>
Where does this game stand physics wise?
Chevy and Caddy GT cars incoming.
You mean VRAM?
Only ~1400MB used of 2GB, there is also no sign of framedrops etc. according to MSi Afterburner.
Really strange.
@Tyler - nothing wrong with tyre lookup tables - rF2 uses these (as does every isiMotor sim); ISI have the most advanced tyre technology available in any sim currently available.