Man I have been having some fun on a couple of combo's this weekend.
V8 Supercar at Willow springs and the new stock car at Watkins Glen.
Both great, fast combo's and the fact that both cars are really tail happy makes it a huge amount of fun!
From ISRTV:
https://youtu.be/yEGfkLz9llk?t=2m5s
There is something wrong with tyre model in pCARS that is not just some too tight or generous parameters, but something very deep in their code/formulas. The vertical load on the outside tyres is nowhere remotely high enough to make the tyres grip enough to spin it over - despite the car being super flat and despite the super high downforce that would push the car down again.
(or it was the road surface that still has buggy sections where it stops/crashes your car from 200km/h to 0 in 0.01 seconds. Each time I got the "emergency stop" trophy on PC and XB1, it was due to that bug)
Probably more due to bugged physics detection on the rumble strips rather than a bugged tyre model.
I think the tyres model, at least for slicks, is pretty good, but there is a disconnect with treaded tyres and the tyre/suspension model, I think the blocks move far too much, and cause a weird floating feeling, I also think there is an issue with the heat/melt/cool model on the surface of the tyre, the fact that they have managed to get it better with the new Nitto 5 tyres makes me think there is something up with it that isn't quite right which would explain why (it used to be) very hard to keep a car on the edge of the slip curve, that said, I think it's better now than its ever been.
I'd love some more indepth info about their tyre model though, I personally reckon, as a global model, it doesn't work well, and I wonder if there is a lot of per car and per tyre tweaking going on.
Can anyone with the Pcars2 early access comment on the tyres? Or are we still under NDA? Interested to know if they have made any improvements.