Hoping they fix it too...I mean, having the ENTIRE 30 car grid stacked up there seemingly unable to navigate their way through is pretty bad...
Like I said, first time I've been on Monza in pCARS so when I saw the initial car sideways in the chicane on lap 1 I thought to myself "cool! Kinda realistic, he wiped out in the rain and the game warned me" then as I come around on lap 2...get the slow car warning and I'm thinking "crap, either that car is totally disabled or stuck on the wall." Then I see ~25 sets of brake lights ahead of me and I'm like "SHIT! BRAKES!"
Did the xb1 version get improved performance like the ps4 version got? Thinking about picking this up.
Maldonado strikes again
The Lotus 98T championship is very uneven, because the AI is still godlike in rain. I've notice it in the Zolder race where I had to start on intermediate tires and was quickly overtaken. Then I tried to start on the slicks, but I couldn't make it to the finish line without pitting (dat aquaplanning).
Hey. I had the same thing happen twice last night too. I was in career mode (GT3 ) on the Brno track. Tried to accelerate and turn and it was like I was in mollases. Switched to exterior view and moved the camera around and yep, all four tires were fully flat.
Its a bug the ai arent affected by rain.
so.......THIS happened today...please excuse the racing line. First time I had driven Monza in this game...
But let me set the stage...2nd lap of qualifying...first lap there was a pretty good amount of rain, and as im nearing the end of the lap i got a warning about a slow car...and there was a car wrecked in the last chicane before the front straight...WELL...when i came back around for lap 2...ill let the video do the talking...
https://www.youtube.com/watch?v=SuphPDiffCg&feature=youtu.be
Its a bug the ai arent affected by rain.
They fixed the AI tires in the rain (AI not having correct tires or something like that), not sure if AI behaviour for rain was properly rebalanced though.It was supposed to be fixed in 1.4 unless SMS are completely full of shit.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
It wasn't. I was about 2 seconds faster than everyone else in qualifying when we were using slicks and about 2-3 second slower in the race on rain tires (I took a look at the replays from that Zolder race and everyone was starting on the same compound).They fixed the AI tires in the rain (AI not having correct tires or something like that), not sure if AI behaviour for rain was properly rebalanced though.
It wasn't. I was about 2 seconds faster than everyone else in qualifying when we were using slicks and about 2-3 second slower in the race on rain tires (I took a look at the replays from that Zolder race and everyone was starting on the same compound).
So hopefully the next patch comes out soon.
Where around are you in career?AI is just completely unbalanced, I shouldn't be able to completely annihilate the AI on 90% using one car, and struggle to keep with the pack using another.
The AI are just far too good at driving some cars, like the CTR, 98T or the Ford MkIV, they are godlike driving them, and dog slow in others.
Where around are you in career?
Still quite early in the career myself so I haven't really noticed much difference in the difficulty between cars, but it'd be nice to prepare for those inconsistencies. Is it more like the "difficult" cars are the ones where they are much faster than you?
I personally don't like adjusting the AI percentage constatly, especially on a race basis, since it feels a bit like cheating myself so I'm really hoping SMS will start adressing the balance more once the major bugs are fixed.
Yup thanks, should make it easier to predict which cars are unbalanced for the AI. I should probably try it out myself with the CTR, have barely had any time to put into the game for the past 2 weeks.Just cars that require you to drive with some care, it's easy to see, if you make a race on road america with the CTR, the AI are godlike around the carousel, they are just leaps and bounds faster.
It's the same with the MkIV, the AI's tyre model is much more forgiving, just watch how they drive round Sonoma using the in session monitor and telemetry, and then try to replicate what they do.
Yeah exactly.
If anybody from SMS is reading, this needs fixing. It's really frustrating when it happens, as it completely ruins a race
Anybody know of a fix, lemme know.
Nope, it's still in MSFT cert so not even the developers still know when it can go live, but since it's already been live of PS4 for a while you'd think it won't be long.Anyone know when the Xbox One version is going to be patched?
Nope, it's still in MSFT cert so not even the developers still know when it can go live, but since it's already been live of PS4 for a while you'd think it won't be long.
Yup: 1.4 Patch Notes.Thanks. Do we have a list of patch notes yet or a link on what it may contain?
Wow yep, same thing happened to me! In the GT3 series, first race I did in it, in fact, on Laguna Seca, came out of the mandatory pit, hadn't changed anything for pit strategy, and all 4 of my tires were fucking flat! I was like, wtf is going on?!? I rage quit and haven't fired it back up since.
How in the world is that even a thing? Such a weird bug! In what universe would it be ok to make the tires flat during a pit stop?!
EDIT: Found this on the Pcars forums, It's a known issue and is being looked into.
Where around are you in career?
Still quite early in the career myself so I haven't really noticed much difference in the difficulty between cars, but it'd be nice to prepare for those inconsistencies. Is it more like the "difficult" cars are the ones where they are much faster than you?
I personally don't like adjusting the AI percentage constatly, especially on a race basis, since it feels a bit like cheating myself so I'm really hoping SMS will start adressing the balance more once the major bugs are fixed.
Am I missing something fundamental with how mandatory pit stops work? Currently in the GT3 Euros, and it rains half way through the second race. Which would be fine except my engineer tells me to pit for tyre change on lap 2.
At the moment I have to run a trial run of each race to find out what the weather is going to do and what my engineer is going to do, then try to find some sort of tyre compromise.
Anyone??
I disagree, I think they are too lenient. The amount you can cut and push wide in some areas without a penalty is ridiculous - has made me drive the hotlap challenges in an unrealistic way that I don't really enjoy. For example: https://www.youtube.com/watch?v=GQ1NdigTAVo - the lap should've been invalid at 1:16, 1:17, 1:36, 1:41, 1:44 and arguably a couple of other places too.- Flags for going off-track in practice and qualifying are faaar too harsh. Even if you just clip the grass with a single wheel in some places, or run off on an exit and clearly lose time, you still lose your laptime.
Big question - has the devs reveal their plans for the next big DLC update for this game? Due to the game's engine and so on, it makes much more sense to focus on DLC and expanding and optimizing the game as much as possible rather than releasing a sequel. Heck, I also all for Project Cars TV if they do something like that right.
The possibilities are endless with this kind of game but the question still remains, what are the devs going to do? Think and execute big or wuss out and focus on the sequel like every tom, dick and harry developer?
They are deep in planning pcars 2 on the forums.
Am I missing something fundamental with how mandatory pit stops work? Currently in the GT3 Euros, and it rains half way through the second race. Which would be fine except my engineer tells me to pit for tyre change on lap 2.
At the moment I have to run a trial run of each race to find out what the weather is going to do and what my engineer is going to do, then try to find some sort of tyre compromise.
There's no such thing as too soon for pre-production though, the longer it is the better and so far they have only a few people on the staff working on it, so no worries really.Crap... Too soon for that, but planning is planning... Would be fantastic if they do something DLC wise and expanding and increasing the involvement of the community via the game.
Wow, I keep checking in on this games OT to see how it's going with updates and everything, and it still sounds borderline unplayable.
Wow, I keep checking in on this games OT to see how it's going with updates and everything, and it still sounds borderline unplayable. Those AI issues sound game-breaking IMO.
The longer SMS takes to get these issues resolved, the lower my buy price is gonna end up
Indycar and ovals sound like cool additions though. What's the maximum cars in MP on consoles?
It's far from unplayable. Even with its issues, it's still the most fun I've ever had in a racing game.
A lot of us have been playing for a while and are past the 'lets talk about how great everything is' phase and are into a point where we're being more critical. But just because you hear about these issues doesn't mean we aren't still having a great time. The positives outweigh the negatives, so don't focus completely on the bad things here.I haven't played it, so I'm not speaking with authority.
It's based purely on posts from this thread.
You're praise gives me hope that when I stop seeing issues like AI piling up in the rain and buy it, I'm really going to enjoy it.
A lot of us have been playing for a while and are past the 'lets talk about how great everything is' phase and are into a point where we're being more critical. But just because you hear about these issues doesn't mean we aren't still having a great time. The positives outweigh the negatives, so don't focus completely on the bad things here.
Wow, I keep checking in on this games OT to see how it's going with updates and everything, and it still sounds borderline unplayable. Those AI issues sound game-breaking IMO.
The longer SMS takes to get these issues resolved, the lower my buy price is gonna end up
Indycar and ovals sound like cool additions though. What's the maximum cars in MP on consoles?