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Project GODUS (Populous reinvention) Kickstarter by 22cans [Ended, £526K Funded]

Sadly there's a number of board dwellers out there who think it's their life's calling to attack Molyneux (and anything he's linked to) because of his "lies".

They'll likely spend the rest of their pointless, ignorant lives doing it so it's probably best you get use to ignoring them.
 

Sentenza

Gold Member
Sadly there's a number of board dwellers out there who think it's their life's calling to attack Molyneux (and anything he's linked to) because of his "lies".

They'll likely spend the rest of their pointless, ignorant lives doing it so it's probably best you get use to ignoring them.
Jesus Christ if you aren't trying too hard.
This must be the gaming equivalent of "leave Britney alone!".
 
Good god, it's like a dog whistle. I'm seriously impressed at your response time.

But no, do continue to embarrass yourself. I'm sure if you go at it long enough and hard enough you'll make it so he never says anything, and still you'll accuse him of breaking promises.

Edit - Not going to say another word on the subject. Don't want to continue derailing the thread.
 

Sentenza

Gold Member
Good god, it's like a dog whistle. I'm seriously impressed at your response time.
As I said, you're trying WAY too hard.
I just openend this thread from my subscription list after ignoring it for at least two days and you're trying to hint that I would be stalking you all around. Grow up.
Also, how quickly I answered to your bullshit is pointless; it's bullshit anyway.
But no, do continue to embarrass yourself.
YOU are the most embarrassing one I'm reading here, actually; and NO, I'm not limiting this comparation between me and you, just to be clear.
I don't even understand how someone like you, calling names and making idiotic assumptions about other users' lives, could blame someone else to be embarrassing with a straight face.
 

eroots

Member
you guys need to relax. Geeeeeeeeeeez. I've funded it, hoping it gets made and turns out great.. It's about time for a new god game, but I'm hoping it's more SIMULATION and less RTS.
 
I don't know much about graphics tech, but is the sort of style they're showing in the concept art actually doable? I really like it.
 
Likely that we will see an awesome game like Populous 3 from Molyneux again....

Funnily enough, Populous: The Beginning is the only Bullfrog game made after Molyneux formed Lionhead. I don't believe it had creative input from Molyneux.

(P:TB is my favourite game of all time, by the way).

I'm glad that they've understood the importance of controls. Then thing that I worry about is - like everything else - that the game becomes unfocused. Everything in the game should reinforce the central feel of the game. So, for example, there should not be a point where you wade into a mass of menus to select an item to give to the people if the game is mostly about in-game activities.

The central bulk of the game should be your people, the landscape and the God stuff. So if the feature list goes off these three bases then the game will suffer. Ideally the simulation stuff should take a back seat to ensure that the game itself is intact.

I do like the idea of summoning a tornado and being able to use it in one area or over a wider area to different strategic effect. That's a good game design concept. More of them, less of the superfluous stuff.
 

r1chard

Member
If the game looks anything like the concept art then that alone will be enough for me to play it :) That concept art is gorgeous, and it's entirely reasonable that the final game render in that way.

Just finished watching the 4th design update. There's some cool ideas in there and the collaborative design sounds like it's working well. I'm really looking forward to seeing the complete design outline.
 
Thanks man, I've added it to today's update hopefully it answers your question

"Lets start with an update on where Project GODUS currently is. There are a lot of ideas, not just from the team at 22cans but also our community. One of our programmers 'Fabs' has been working the last few days on a prototype with Jack (design) and Tim and Mattia (art), which is being build right now. We hope to be able to show you this prototype next week and ask Fabs a few questions. At the same time the design team (Jack and Peter) have been writing the design document."

http://www.kickstarter.com/projects/22cans/project-godus/posts/358791

Thank you for that, much appriciated.
 

freddy

Banned
Hey man, I'm the one doing that, I put £50 of my own money into that. Don't think it's desperate just helping targeting people who liked Bullfrog games... It's almost like I can't do anything right around here. :(

Still waiting for an answer to my question in this thread. I think a lot of other people are too. In case you missed it:

People have concerns with Peter's history of over-promising and under-delivering on promised features of games. Given that this time you are asking for money upfront how do you respond to those concerns? Why should people give you money based on promises? Sell this game to me.

Or you can ignore it again which is an answer in itself.
 

Ubersnug

Member
Seriously.

I really wish people would stop over emphasising the 'Peter Molenuex' aspect of this kickstarter project and start taking it a bit more seriously. As I said in a previous post, there is more to 22cans than just Peter. Now, I really like Peter, I find him incredibly enthusiastic and a dreamer. Yeah, alot of his ideas don't come to full fruition and some fall flat on their face. But some gems do really shine from the pile. I don't have any good examples to hand, but I bet alot of the good inventors/designers trip up a few times before they make a truely innovative product.

Another thing about Peter, that I believe, is that he personally takes responsibility when his team can't deliver on his promises. Now, whether that is down to Peter over promising, the tech not being up to par to meet his lofty expectations, publisher pressure of due to some issue with his team - he takes responsibility. He doesn't blame anyone else.

But what excites me more about 22cans is the fact the team is made up from alot of the old Bullfrog team - a team that, I would argue, were pioneers back in the day carving genres out of stone and delivering some awesome, timeless gameplay experiences that, to this day, haven't been surpassed. In fact, some of my favourite games have been Bullfrog titles, Populous being one of them. My hope is that this team of Veterans and a development environment not plagued by publisher pressure will allow 22cans to realise their potential.

If anything, I would argue that the daily development videos 22cans are releasing should be alleviating any concerns people may have about Peter over promising. Both Peter and Jack come across as if they are genuinely wanting the communities feedback on alot of the ideas that are currently on the table. They seem open to criticism about their ideas and, hopefully, they will highlight the areas of the game they have changed due to community feedback - I think this is an important issue that 22cans should address as development continues. What saddens me is that, instead, they seem to be getting alot of vitriol aimed at Peter as if he personally wronged them in some way. It's incredible.

SamVT, hopefully you don't take too much of the focus on Peter and the criticisms of 'desperation' to heart. There are gamers here in Neogaf and out there who are genuinely interested in this Kickstarter and want to see it come to life.
 

Sentenza

Gold Member
Seriously.

I really wish people would stop over emphasising the 'Peter Molenuex' aspect of this kickstarter project and start taking it a bit more seriously. As I said in a previous post, there is more to 22cans than just Peter.
Well, they also did Curiosity so far. Not exactly a stunning track record.
 

Shai-Tan

Banned
Jesus Christ if you aren't trying too hard.
This must be the gaming equivalent of "leave Britney alone!".

says the person on every page writing negative opinions. why not do something better with your time? your opinion isn't that important. i came in here to read a bit about the game and most of it is your trying to dominate the discussion
 

Acosta

Member
Come on guys, we are better than that.

Positive and negative impressions with respect are both welcome, this is a forum after all. Challenge other opinions but don't fall in name-calling.
 

Sentenza

Gold Member
says the person on every page writing negative opinions.
Yeah, I don't flip my opinion every five posts, you definitely got me.

why not do something better with your time?
Because how I spend my time it's none of your business, for a start.
Even ignoring that I've plenty to keep me busy between my posts.
 

stilgar

Member
A Kickstarter for :

- A sequel for one of the most famous games ever.
- Directed by one of the very, very rare men that the general public can identify.

Why does Kickstarter exist for again ?
 

Acosta

Member
Still waiting for an answer to my question in this thread. I think a lot of other people are too. In case you missed it:

People have concerns with Peter's history of over-promising and under-delivering on promised features of games. Given that this time you are asking for money upfront how do you respond to those concerns? Why should people give you money based on promises? Sell this game to me.

Or you can ignore it again which is an answer in itself.

Honestly, I don't think your question parts from the right place. In first place, you talk over a "history of over-promising and under-delivering" which is a pretty disrespectful thing to say. Would you address him like that in person?

There will be a prototype next week I have read in the last update (are they public?, not sure). Let the game speak for itself instead of focusing on your perception of Molyneux.
 

stilgar

Member
Honestly, I don't think your question parts from the right place. In first place, you talk over a "history of over-promising and under-delivering" which is a pretty disrespectful thing to say. Would you address him like that in person?

There will be a prototype next week I have read in the last update (are they public?, not sure). Let the game speak for itself instead of focusing on your perception of Molyneux.
.
I don't know if his criticisms are valid, but how is this " a history of over-promising and under-delivering" disrespectful for his person in any possible way? I've seen a lot of debates over Fable et its sequels in this very forum.
 

syko de4d

Member
i don´t think peter is the problem. The "for mobile OS" and "seven Month of Development" and "no ingame material to show" is the problem.

With focus on PC, 2014 release and some nice ingame footage it would easily get millions at Kickstarter.

Now it is only 22 People want to make a God Game in seven months for PC, iOS and Android and with no real footage that shows how it will look like. Why should you pledge 25-30$ for a mobile game?

I hope the prototype will look good.
 

Acosta

Member
I don't know if his criticisms are valid, but how is this " a history of over-promising and under-delivering" disrespectful fir his person in any possible way?

I read my first interview with Molyneux in July of 1997, and I perfectly understand when he is talking about concepts or things he has as a goal. They are not promises, just intentions, which become promises or even features when they get their place in a headline.

Saying that, I would never call someone liar in his face even if that was my perception. I don't find it respectful at all, but again, that's an opinion.
 

Acosta

Member
i don´t think peter is the problem. The "for mobile OS" and "seven Month of Development" and "no ingame material to show" is the problem.

With focus on PC, 2014 release and some nice ingame footage it would easily get millions at Kickstarter.

Now it is only 22 People want to make a God Game in seven months for PC, iOS and Android and with no real footage that shows how it will look like. Why should you pledge 25-30$ for a mobile game?

I hope the prototype will look good.

I am agree with most of this. I already made my leap of faith, but the prototype will be key.

However, I have no concerns with mobile. I see myself playing a God game in a tablet without problems, I would even find it appealing.
 
I really wish people would stop over emphasising the 'Peter Molenuex' aspect of this kickstarter project and start taking it a bit more seriously.

Oh please.

The only reason 22 Cans are getting any exposure at all is because they're using Peter as the PR front man to leverage his gaming and press legacy to get media coverage for his latest endeavour.

Without that they are just one of many gaming/tech startups with nothing to differentiate them from the rest.

If you want to judge them on what they've done so far, the failure of their network and scaling for Curiosity is nothing to be proud of for such a high profile experienced team.

There was nothing stopping 22 Cans putting Godus on Kickstarter as a new game idea without attaching it to Peter and his previous work. But of course they chose not to because without him it would not get any exposure and definitely wouldn't be funded.

22 Cans can't have it both ways, wanting to be judged on their achievements and then using Peter's reputation only when it suits them. If you want to use a PR figurehead to promote your enterprise then you have to accept all the baggage that comes with that figurehead.
 
lol, dude's desperate

sy53z.png


fb ads! way to waste money molineux!

FB ads are anything but a waste of money.
 
Why does Kickstarter exist for again ?

From what I'm seeing it seems to be a fantastic way of interacting directly with your end user without publishers getting in the way and telling you to do it their way, or not at all. This specifically with regards to stretch goals, where the public gets to decide as a whole if a feature interests them enough collectively to increase the funding available.

All fairly irrelevant in this case though as I remain pretty convinced that it wont hit its initial target. Though I guess that could change if a prototype becomes available.
 

nofi

Member
From what I'm seeing it seems to be a fantastic way of interacting directly with your end user without publishers getting in the way and telling you to do it their way, or not at all. This specifically with regards to stretch goals, where the public gets to decide as a whole if a feature interests them enough collectively to increase the funding available.

All fairly irrelevant in this case though as I remain pretty convinced that it wont hit its initial target. Though I guess that could change if a prototype becomes available.

I interviewed Peter a day or two back, and he said this exact same thing. Interview text is just being edited.
 
Good god, it's like a dog whistle. I'm seriously impressed at your response time.

But no, do continue to embarrass yourself. I'm sure if you go at it long enough and hard enough you'll make it so he never says anything, and still you'll accuse him of breaking promises.

Edit - Not going to say another word on the subject. Don't want to continue derailing the thread.

Nope, he's right.

You're trying way too hard.

It's not your job to defend Molyneux on an anonymous internet forum.

My initial thought was that you worked for 22cans because your zeal was so zealy.
 

Ghost

Chili Con Carnage!
I threw down some cash, Peter Molyneux remaking one of his best and one of my favourite ever games? 1,000,000 x yes.



That web remakes of populous proved to me that the formula still works.
 
mmm
demotivation.us_I-DONT-KNOW-WHAT-IS-WORSE-PEOPLE-WHO-LIE-Or-people-who-think-Im-dumb-enough-to-believe-in-their-lies.-_135082937912.jpg

considering it's molyneux we're talking about, this would be my first reaction..
I love populous, but lately peter never fails to fail me :)
 
I would back this but I'm suffering kickstarter burn out. I have several hundred on kickstarter projects from famous game developers and most of them aren't turning out. Maybe the reason why publishers aren't working with them isn't because their ideas suck or they don't make good games that sell. Maybe its because they are terrible resource managers?

If 22cans makes this game and it comes out, I will gladly buy it. I've bought everything Peter has ever worked on (except the Fable Kinect game, if he even did work on it). I'm done giving money up front. At least for awhile.
 

tmarques

Member
I would back this but I'm suffering kickstarter burn out. I have several hundred on kickstarter projects from famous game developers and most of them aren't turning out. Maybe the reason why publishers aren't working with them isn't because their ideas suck or they don't make good games that sell. Maybe its because they are terrible resource managers?

If 22cans makes this game and it comes out, I will gladly buy it. I've bought everything Peter has ever worked on (except the Fable Kinect game, if he even did work on it). I'm done giving money up front. At least for awhile.

I think it's true for many people and I see a KS crash in the near future, at least when it comes to games. People will only pay for so many games they won't be seeing for a couple of years.

I've only given money to Jane Jensen and Chris Roberts. Jensen I trust to deliver, both literally and quality-wise. Roberts not so much, but I had enough fun with UAKM and Pandora to consider my pledge a thank-you gift in case the new game never comes out or turns out to be garbage.

There were other projects I was interested in, but the idea of adding games that don't even exist to my backlog seems insane to me. It would take that Fate of Atlantis sequel to get me to KS another game at this point.
 

freddy

Banned
There will be a prototype next week I have read in the last update (are they public?, not sure). Let the game speak for itself instead of focusing on your perception of Molyneux.

He is asking for money upfront this time. Before when his games came out I could do exactly what you said. I could let the game speak for itself and decide if it was worth my money. Now this game comes along that sounds interesting from a guy who made some of my favourite games of all time and I can't get an answer to a very relevant question. For the last 10 years he has avoided answering any questions about his games not living up to his own hype.

Now Ben comes on here and says look at my game, I will answer your questions and concerns. But again he wont answer mine. This is how he answers:


http://www.neogaf.com/forum/showpost.php?p=44603117&postcount=76

http://www.rockpapershotgun.com/2012/11/22/peter-molyneuxs-tears-i-still-believe-so-much/

Peter Molyneux said:
“I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get Kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.”

No answer. How do we stop those stupid mistakes from happening?

You say it's disrespectful. But there you have in his own words him saying exactly what I have. Look at the dates on my question and that interview. Here is Ben asking for money on NeoGAF(Ben was the original poster). If he wants us to believe the whole team is not just Peter, then answer my question.

How do you convince us that the features you are promising are not more of the same impossible promises. How do you intend to manage this problem that Peter admits himself, going forward, now that you don't have publishing money behind you?
 

epmode

Member
I think it's true for many people and I see a KS crash in the near future, at least when it comes to games. People will only pay for so many games they won't be seeing for a couple of years.
People have been saying this since the day Double Fine came on board. It's nearly a year later and games continue to get funded, records continue to be broken, etc. You may not like it but Kickstarter will continue to be a legitimate option.

Projects will fail. Perhaps even a game that I've backed. Most everyone involved understands and accepts this since the industry is much better off with crowdfunding.
 

border

Member
I always read the thread title as "Peter Molyneux Cans Kickstarter for Godus", and get happy that the Kickstarter has been shut down and he's given up on the shameless panhandling. Then I realize it's "22 Cans".

FB ads are anything but a waste of money.

Blank ads on Facebook get the same number of clicks as actual ads:

"The click-through rate on the blank ads was 0.08 per cent, just 0.01 per cent short of the average ad."

Facebook seems like a pretty big waste of money to me.
 
"The click-through rate on the blank ads was 0.08 per cent, just 0.01 per cent short of the average ad."

Facebook seems like a pretty big waste of money to me.

Surely that depends how well the ad is targeted? If you were to put a FFVII remake kickstarter advert on a FF fan group then I reckon it would get a shitload of clicks.
 

SamVT

Member
Still waiting for an answer to my question in this thread. I think a lot of other people are too. In case you missed it:

People have concerns with Peter's history of over-promising and under-delivering on promised features of games. Given that this time you are asking for money upfront how do you respond to those concerns? Why should people give you money based on promises? Sell this game to me.

Or you can ignore it again which is an answer in itself.

So I'd like to answer the first part of your question with my personal opinion. Yes I represent 22cans since I work there and own shares - but it's important to mention that behind that name there's people. I don't use an alt on here and no nickname.

Peter has done some really amazing games in his career, games that have given me months of pleasure. I also know from having been his friend for nearly 15 years and having worked with him for little under 9 that he is extremely passionate about this industry and that he has the industry's best interests at heart. It's fair to say that this passion doesn't always translate into everything working out the way I imagined it to be, or how he explained it when I read about it. I've had this happen to myself, but joining a game development team, made some way to understand the why behind it.

Game design changes all the time. Some movie directors do all their prep on paper first before shooting or editing anything, the end result is identical to what was put on paper. Others ad lib on set, an opportunity arises in the moment where a shot or scene works better than what was planned. A similar process happens in video games, but instead it's done through playing the game over and over again. Not everything the man has ever said has always been implemented or become the feature he and everyone else imagined it to be. But hey...I think it's better to fail while trying than to never have tried at all. You can see a lot of the ideas (old and new!) he did manage to put into a game now be a staple of what we consider the interactive entertainment industry to be. No doubt there's several others who did the same thing and who are still doing this - but there's also a large amount who have left the games biz altogether now and that saddens me.

On the one hand people want innovation, but when the dreams that drive that innovation shatter or fail for whatever reason (budget, time, technology, priority or fun-factor) then we as an audience cry. I know I do it myself some times. The worst culprit in my view is the discrepancy between the different aspects of a game's promotion. In the old Black&White days it was pretty straight forward, if you drilled down with the developer features were extensively detailed in their explanation. Blue Byte with Settlers were the same, as were Origin and Ultima. Nowadays a developer chat on Quakenet is as rare as a French boeuf tartare, but reddit has picked some of this up and it seems the independent game development industry is re-discovering this kind of direct communication with its community and Kickstarter is a unique platform.

Now for the second part of your question to 'sell the game to you' and I presume you mean pitch my and 22cans' Kickstarter for GODUS. The following is a blurb introduction written by Jack who's the second designer on the team (the other being Peter). Jack's a wonderful guy, but once he sets his teeth into something he doesn't let go, especially of it comes to design. Seeing him and Peter talk and talk and talk about GODUS and Curiosity before it sometimes is gold dust, sometimes drives me mad! Anyway here it is; un-edited.

As a god your destiny is to spread your name throughout the world, but you are only as powerful as your following. Using your ability to sculpt the land, you can create a habitable environment that will allow a population of believers to flourish. In your crafted utopia you may wish to grow as a god in the face of various challenges that effect the population, and watch hundreds of individual followers live out their lives with dynamic and captivating behavior. If you choose to spread out to concur more lands however, you shall confront other gods with their own civilizations of followers. There is only room for one god, so prepare to guide your worshipers into battle by affecting the world around them with your god powers, then watch your followers rein victorious across the land.

Half a living sandbox world, and half a strategy game, players can choose to explore the power of the almighty how they wish. Whether it’s granting the power of life and blossoming the world around your believers, or using godly powers to wreck havoc through natural disasters to defeat the armies of other gods, prepare for the ultimate God Game: Single Player, Multiplayer, Cross-Platform gameplay, sandbox worlds, strategic battles, living populations, and the power to create, change, and destroy the very structure of the world.

The last 5 days Jack has been recording these design meetings and we've been posting them on YouTube and as an update on our KS page. I'll only post one for now but you can find the rest of them on YT or KS.

http://www.youtube.com/watch?v=rKP2qoY2tac

This is the first of five videos that we will be releasing this week, the 22cans Design team revisit the previous games in Peter Molyneux’s career that have inspired Project GODUS. From the land manipulation and power of Populous, to the digging and expansion of Dungeon Keeper and onto the tactile interaction with a living world on the vast scale of Black&White. Peter and Jack share with you how the past will form the future.

This is a concept image of what we'd like the game to look like, it's still early days in terms of protoype but Fabs one of our programers is working on something. Sadly, he's been of ill the last few days.

tornado_annotated_640.png


One idea that Peter and Jack spoke about in another video and asked feedback for is on the idea of troublesome followers; characters you will find who give you bonuses;

Immortal Bob - He is almost utterly indestructible; with a lot of funny lines (idea directly from B&W) and you have to find the way to kill of Immortal Bob to get that belief bonus.
Suicidal Sid - He just wants to end it all, he will rush to nearest cliff and - like a lemming - dive off. If you keep him alive you get a bonus.
Fragile Fiona - She's the opposite of Bob, the smallest shock and she'll kick the bucket (Monty Python inspired) but if you keep her alive long enough you get belief bonus.

We love the humour or is it too trivial.


Oh please.

The only reason 22 Cans are getting any exposure at all is because they're using Peter as the PR front man to leverage his gaming and press legacy to get media coverage for his latest endeavour.

Without that they are just one of many gaming/tech startups with nothing to differentiate them from the rest.

There was nothing stopping 22 Cans putting Godus on Kickstarter as a new game idea without attaching it to Peter and his previous work. But of course they chose not to because without him it would not get any exposure and definitely wouldn't be funded.

Ehm...without Peter the company wouldn't exist. He founded it and has personally funded it since the beginning. He also personally funded the development and monthly bandwidth / server cost of Curiosity. Peter invented the god game genre with Glenn (or stumbled upon as they put it), it's ridiculous to suggest he wouldn't be allowed to put a creative project for GODUS to the Kickstarter and Gaming community, simply because he has had a career that spans more than two decades.
 

SamVT

Member
Sam, I appreciate you posting here and soliciting GAF's opinions. Don't let what Bomber Bob said get to you.

No I know and my apologies if I came across distressed or anything like that, but doing something like a Kickstarter is a very emotional thing :) You can't help but take things personally when people comment on what you're doing. It's best not to do that but I've got my bad days just like my good days.

Thanks for your words though man :)
 

stuminus3

Member
I'll throw a few bucks into this, looks like Peter back doing what he does best. I'll back him because I'm a huge fan of his 80s games and the wife is a huge fan of Black & White.

Crowd funding isn't about getting fans to pay because there's no other option, in the same way that punk rock isn't about spiky hair and three chords.
 
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