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Project GODUS (Populous reinvention) Kickstarter by 22cans [Ended, £526K Funded]

r1chard

Member
It's really quite a shame that some bitter assholes are probably going to kill this project with their sad negativity mostly based on heresay (see previous comment about the insanity of "everything bad = Peter's fault, everything good = other people.) I really hope the project makes it - it looks like a fine team that's been assembled and it'd be a shame for them to be fucked over by a bunch of anonymous forum dwellers.
 

border

Member
It's really quite a shame that some bitter assholes are probably going to kill this project with their sad negativity mostly based on heresay

How can you honestly think this project is going to die if the Kickstarter fails?

The negativity has a good deal to do with the team's last game being a non-functional disappointment as well. That's hardly hearsay.
 

r1chard

Member
How can you honestly think this project is going to die if the Kickstarter fails?
You really think it'd have any hope with a publisher if crowd-funding for a measly 450k fails?

The negativity has a good deal to do with the team's last game being a non-functional disappointment as well. That's hardly hearsay.
Eh? You're comparing Curiosity (described as an experiment, and wasn't it funded entirely by Peter?) with GODUS? OK.

Damn, some of you are getting personal with these attacks.
I'm trying to not be specific about people. I'm really quite taken aback at the naked hatred being shown towards Peter and the equally naked desire for 22cans - and all those who work there - to fail utterly.
 

Acosta

Member
Let's not transform this thread in a battle, please.

We are arguing more about Molyneux and his career than about the game, ignoring the excellent series of videos 22 Cans is producing (really interesting stuff, honest) and exchanging punches instead of talking about the project.

I have high hopes for the prototype at the end of this week, I hope this will be the big chance to push forward for the project. The visual style 22 Cans is aiming for is really nice (and close to the concept art), so a decent footage could make wonders.
 

Vamphuntr

Member
You really think it'd have any hope with a publisher if crowd-funding for a measly 450k fails?

There was an interview with him posted here where he said he could get the game published if he wanted as he had friends working at different publishers.

I'm not entirely sure that a kickstarter that fails means that the product in no good and impossible to sale either. The reverse is also true for a Kickstarter that succeeds seeing the generally low amount of backers.

The issue I guess is that the the studio didn't have the cult following that Fargo, Schafer and Obsidian had. It's a new studio with one iOS game App so far and the whole thing pretty much hinges on Moyneux's notoriety. A publisher could probably do a better job at marketing the game for them.

When your only other game is an iOS app that had issues running, I guess it's pretty natural for some people to be wary. Especially younger folks who never got to play the best games Molyneux made. Populous is also quite old now and many probably never played it and you can't compare it to many games (while you could for say Wasteland).

I just don't believe "unjustified hatred" is the reason this project is tanking so far. People were hating on most other big kickstarters projects too and they succeeded. Here it seems the bigggest issue is that there isn't an important buzz or a cult following.
 

freddy

Banned
The advice to get things on Reddit via a Q&A(sans Peter imo) and Verge, like some have said, isn't bad advice at all.


I'll be waiting for a few reviews before I buy. The videos have shown me that 22 cans isn't made up of one person but I wonder if the ship isn't a little too tightly controlled. Good luck, people.
 
It looks like some great progress has been made on the prototype. Can't wait :)

Edit: pledge doubled :)

Yes, it does look good. So I can´t believe that they aren´t doing a better of job of promoting it. Package it in a teaser trailer with a few carefully selected text parts, instead of using shaky handcam footage. They´re not getting the full effect from the prototype this way, they´re not even close to the promotional potential it has.
 

Jackpot

Banned
It's really quite a shame that some bitter assholes are probably going to kill this project with their sad negativity mostly based on heresay (see previous comment about the insanity of "everything bad = Peter's fault, everything good = other people.) I really hope the project makes it - it looks like a fine team that's been assembled and it'd be a shame for them to be fucked over by a bunch of anonymous forum dwellers.

You'd have to be blind to ignore Peter's track record. It's like expecting another good film from M Night. They both peaked long ago.
 

nubbe

Member
Should have set up a US studio instead.
£450k is quite a bit of money

The $ is weak and that makes american workers cheap.
 

r1chard

Member
Yes, it does look good. So I can´t believe that they aren´t doing a better of job of promoting it. Package it in a teaser trailer with a few carefully selected text parts, instead of using shaky handcam footage. They´re not getting the full effect from the prototype this way, they´re not even close to the promotional potential it has.
From what I've seen in the videos they are actively developing it, so there's little time to put together a polished promotional video of the tech. They probably should've developed the prototype before the kickstarter campaign though, yes. They are aiming for something by the end of the week. We'll see then I suppose.
 

border

Member
When your only other game is an iOS app that had issues running, I guess it's pretty natural for some people to be wary. Especially younger folks who never got to play the best games Molyneux made. Populous is also quite old now and many probably never played it and you can't compare it to many games (while you could for say Wasteland).

I just don't believe "unjustified hatred" is the reason this project is tanking so far. People were hating on most other big kickstarters projects too and they succeeded. Here it seems the bigggest issue is that there isn't an important buzz or a cult following.

I think the issue is that there's not that many people dying to play another God Game.

Even before the Doublefine and Wasteland Kickstarters, plenty of people used to get all teary-eyed waxing nostalgic about point-and-click adventures and post-apocalyptic RPGs like FallOut/Wasteland. I can't recall reading anything on the internet from anyone who misses Populus and wants to see another one made.

Perhaps From Dust satiated people's desire for more god simulations, but at the same time TellTale's adventure games and Fallot 3/New Vegas did not stop people from demanding DoubleFine Adventure and Wasteland. Or maybe people just weren't that happy with Black And White, and don't think Molyneux can deliver another hit in the same genre.
 
From what I've seen in the videos they are actively developing it, so there's little time to put together a polished promotional video of the tech. They probably should've developed the prototype before the kickstarter campaign though, yes. They are aiming for something by the end of the week. We'll see then I suppose.

It doesn´t take long time to make a video based on what they have shown with the handcam footage. Someone with a bit of knowledge can do that in a couple of hours, and I absolutely think that such a teaser trailer done correctly would have a greater impact then any of their updates so far.

If they´re aiming for something better, then yes, it can take longer time, but they need to hurry up now.

They´re main problem isn´t what people think of Molyneux, it´s that they doesn´t seem to know how to communicate effiecently. Their updates so far are great for the ones that already are interested, and the ones who actively seek out new projects, and I don´t think that they are efficient when trying to convince other people who are more in a hurry.
 
I think the issue is that there's not that many people dying to play another God Game.

Even before the Doublefine and Wasteland Kickstarters, plenty of people used to get all teary-eyed waxing nostalgic about point-and-click adventures and post-apocalyptic RPGs like FallOut/Wasteland. I can't recall reading anything on the internet from anyone who misses Populus and wants to see another one made.

Perhaps From Dust satiated people's desire for more god simulations, but at the same time TellTale's adventure games and Fallot 3/New Vegas did not stop people from demanding DoubleFine Adventure and Wasteland. Or maybe people just weren't that happy with Black And White, and don't think Molyneux can deliver another hit in the same genre.

I think you may have something there but in my case i'd like a new Populous just not one that needs to be online. Give me Populous with an SP campaign and i'd happilly jump in an pledge some cash.

On the other aspect. I like Peter and i like the fact he's doing different things, the industry needs people like him. He's passionate and my only gripe is with myself if i;m honest, for believing the hype when he gets caught up in his ideas.

The execution usually doesn't match the ambition and i think that's where the disappointment and frustration backlash comes from.
 
People are not backing it because he could get the money elsewhere. Its like Activision starting a kickstarter for the next Call of Duty.
 

tmarques

Member
Is it though? It's no more than it would cost to run a 10 person team for 9 months.

Unless 9 months is too long (I don't know of many games that are completed in that sort of time scale).

Maybe not ridiculous in the sense of being more money than they'll need, but ridiculous in the sense of being an unrealistic goal?

Jane Jensen could only raise about $300k, but I don't recall people blaming "haters" and "naysayers". There just isn't a huge demand for certain genres at the moment, and maybe "God games" is one of them.
 

boingball

Member
Well, for my part I would like to see a new Popolous. Though Godus does not look like a new Popolous, being multi-player focused (not a big fan of MP games). Also I belong in the camp of Molyneux sceptics. His proven track record of the last decade is that he overpromises. Not to mention his strange communication. Starting 22 Cans to make games (or experiments) in the mobile space and then his second project (experiment?) is a traditional game on PC? So I will wait for the final game and reviews and will not add it to the 41 projects I backed so far.

I am not sure whether he could have gotten the funding elsewhere, though I also see that as entirely possible.
 

r1chard

Member
I think you may have something there but in my case i'd like a new Populous just not one that needs to be online. Give me Populous with an SP campaign and i'd happilly jump in an pledge some cash.
They've not talked very much about an SP campaign as such - more just the challenges that they're planning to build into the SP game. Given that a campaign is just a series of challenges tied together with a loose plot... (though of course it's always nice to have someone competent to write campaigns, but that sadly doesn't happen very often in video gaming...)

The MP is definitely optional though from a player's perspective.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
I do think a reddit AMA, a genuine one not a Woody Harrelson (where he answered every question with a reference to what he was promoting) will see this game over the threshold. But im not sure whether Molyneux is interested in such a thing or wants to answer some of the inevitable questions. None the less im sure there are alot of people who want to ask him genuine questions and if he approaches it with the right attitude I dont see a downside.
 

r1chard

Member
Yes, there is a single-player campaign. The game modes mentioned in updates are roughly broken down into:

Homeworld which is the sandbox where you just muck about and build up your civilisation / followers. Your Homeworld also becomes your base for SP and MP games (though how that works in MP is unclear.)

Crusades which are the SP challenges and campaigns.

Multiplayer...

And they've expressed a hope to be able to have cooperative multiplayer as well.
 

Frogacuda

Banned
Jane Jensen could only raise about $300k, but I don't recall people blaming "haters" and "naysayers". There just isn't a huge demand for certain genres at the moment, and maybe "God games" is one of them.
Jane Jensen raised like $450,000, and experienced almost nothing but positivity.

There are a lot of people who seem negatively interested in this campaign and are hoping for its failure, rather than people who simply haven't seen it or don't care. That is a bit peculiar.
I am not sure whether he could have gotten the funding elsewhere, though I also see that as entirely possible.
I'm not sure if he could have either, but he's a fool if he doesn't try.

Look at it this way: If you go to publishers and investors and you can't get money, well... you can always go to Kickstarter, and it will make your story more appealing to them.

But if you go to Kickstarter first, and fail, well... now your product looks bad to prospective publishers who MIGHT have been interested before. It screws up your chances.

Kickstarter should always be the last resort, not just for ethical reasons, but practical ones.
 

wiggleb0t

Banned
Allright, you're getting personal now. I've never claimed to be technical support, hell, if I singlehandedly could have made a patch to fix bugs in Fable 3 I would have done, sadly I'm unable to. Best thing I could do was ANSWER people on the forums, that you didn't like my reply is your perogative but jeses man, bitter?

Bitter? Personal? It's a clear accurate description of the support of how lots of devs roll. Usually it's interviews for a site/magazine that are biased questions due to wanting to keep a leech relationship with sponsors, exclusive interviews etc...It's a total wank..

Fix lots of game breaking bugs reported by customers = time, manpower & money with no profit.
Ignore bugs, sell new content = time, manpower & money, new content with profit.

Rant for hours on your exaggerated perception of the 'feeling, experience & the emotions' while press at e3 fall asleep waiting for Peter to move the character and show the complete opposite of the depth/scope/possibilities in the game and features etc he previously described = Peters' imagination enhancing what the game is aka deception/lying which is his signature style.

Snake oil!
 
Jane Jensen raised like $450,000, and experienced almost nothing but positivity.

There are a lot of people who seem negatively interested in this campaign and are hoping for its failure, rather than people who simply haven't seen it or don't care. That is a bit peculiar.
Not really. People don't want Molyneux to put the enormous risk of creating a game onto the public.

I'm not sure if he could have either, but he's a fool if he doesn't try.

Look at it this way: If you go to publishers and investors and you can't get money, well... you can always go to Kickstarter, and it will make your story more appealing to them.

But if you go to Kickstarter first, and fail, well... now your product looks bad to prospective publishers who MIGHT have been interested before. It screws up your chances.

Kickstarter should always be the last resort, not just for ethical reasons, but practical ones.
Molyneux could afford 450k out of his own pocket no problem. This is greed.
 
Molyneux could afford 450k out of his own pocket no problem. This is greed.

As has already been stated in this thread, he bankrolled the entire company (22 cans) out of his own pocket. Molyneux has nearly bankrupted himself in the past to try and fund something he believed in, I don't see this being any different.

Here's the facts.

- The alternative to Kickstarting it is going to a publisher or venture capitalists. Which is a very different development process from involving the community the way that KS embraces.
- Peter has funded the company and the team out of his own pocket, he has put pretty much put his personal savings into 22cans and Curiosity and its servers. Those bandwidth costs of the servers are making him bleed money right now.
- Peter in times gone by has FULLY funded Dungeon Keeper and Black&White out of his own pocket which came with severe personal risk
- Peter does not have so much personal wealth that he can keep throwing money at this, it's either doing it via KS or going to a publisher / vc
- Peter has not taken a salary since he's been at 22cans
- Everyone at 22cans is passionate about GODUS and we are very confident we can make it a wonderful game
 

wiggleb0t

Banned
As has already been stated in this thread, he bankrolled the entire company (22 cans) out of his own pocket. Molyneux has nearly bankrupted himself in the past to try and fund something he believed in, I don't see this being any different.

Surely everyone as a child heard the Fable; The boy who cried wolf.
 

quetz67

Banned
Eh? You're comparing Curiosity (described as an experiment, and wasn't it funded entirely by Peter?) with GODUS? OK.

There is no need to compare them directly. But that project is right now the reference 22Cans delivered and is to be measured by.

The other reference point is the person of Peter Molyneux, who has a recent track record of rather underdelivering compared to what he promised.

That's what Kickstarter is about, you need to get the trust of people that you can deliver what you promise. The "he made Popoulus 20 years ago, this sure will be as good" isn't enough for many people.
 

rezuth

Member
Peter has never been able to deliver what he promises, that's a huge problem when you ask for funding from people you've let down.
 

Marco1

Member
As much as I want populous on my iOS device, I bought all three fable games and all three were awful.
Peter needs to take a huge backseat and let someone else do the talking. Thank goodness he isn't hyping fable4 on next box.
 

r1chard

Member
I assume you've all watched the videos and read all the words to know all the outrageous promises he's making about this game? And seen the progress the team has already made in implementing the rather reasonable goals they've actually set so far.
 
As has already been stated in this thread, he bankrolled the entire company (22 cans) out of his own pocket. Molyneux has nearly bankrupted himself in the past to try and fund something he believed in, I don't see this being any different.
So what? Don't hire so many people for your company in the first place if you're really struggling. He clearly has a vast personal wealth to be able to do this whole venture.
 
So wait, he shouldn't use Kickstarter because he has money, but he shouldn't hire a bunch of people because it costs money? Which is it?

If he didn't hire the staff then we certainly wouldn't be seeing the prototypes, videos and other aspects of the game right now and all we'd be hearing is that Molyneux has nothing to show for his promises etc etc.

Though I guess we're getting that anyway so he should probably just take his money and retire rather than making games. I guess that works out best for us as gamers.
 
I wonder how much Curiosity cost them and how much they get from it. I can't imagine it being anything other than a money pit. Maybe they should've made this first.
 

JaggedSac

Member
SamVT, you guys add an RT version and I will add another $20 :) Might just add another $20 anyway because of this silly negativity.
 

diffusionx

Gold Member
I'm not sure why anyone would give Molyneaux their money sight unseen. Curiosity is one of the dumbest and worst things I've ever seen and it didn't even work right.
 

S0N0S

Member
I am not a superstitious man, but deciding to end the KS on Dec 21st is looking more and more like a tragic coincidence.

Also, I should note that I'm tempted to be much harsher, given Molyneux's past promises/delusions and how I feel about curiosity. Instead, I'll hold my tongue. For now.

Good luck, SamVT.
 

Perkel

Banned
With final push it will make it.

One thing is sure. Mobile phone version backfired at them. They should create only PC game and it would be already above that funding goal.
 

RiccochetJ

Gold Member
I'm wondering. Why would curiosity cost so much? It's a cube. You're chipping away pieces.

Servers and concurrency. They thought it was going to be this small thing but instead they had hundreds of thousands of people trying to hit it in the first week.
 
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