EternalGamer
Banned
Or he was never that talented in the first place, and there are some unsung heroes that were at Bullfrog.
This is my growing belief.
Or he was never that talented in the first place, and there are some unsung heroes that were at Bullfrog.
It's really quite a shame that some bitter assholes are probably going to kill this project with their sad negativity mostly based on heresay
You really think it'd have any hope with a publisher if crowd-funding for a measly 450k fails?How can you honestly think this project is going to die if the Kickstarter fails?
Eh? You're comparing Curiosity (described as an experiment, and wasn't it funded entirely by Peter?) with GODUS? OK.The negativity has a good deal to do with the team's last game being a non-functional disappointment as well. That's hardly hearsay.
I'm trying to not be specific about people. I'm really quite taken aback at the naked hatred being shown towards Peter and the equally naked desire for 22cans - and all those who work there - to fail utterly.Damn, some of you are getting personal with these attacks.
You really think it'd have any hope with a publisher if crowd-funding for a measly 450k fails?
It looks like some great progress has been made on the prototype. Can't wait
It looks like some great progress has been made on the prototype. Can't wait
Edit: pledge doubled
It's really quite a shame that some bitter assholes are probably going to kill this project with their sad negativity mostly based on heresay (see previous comment about the insanity of "everything bad = Peter's fault, everything good = other people.) I really hope the project makes it - it looks like a fine team that's been assembled and it'd be a shame for them to be fucked over by a bunch of anonymous forum dwellers.
From what I've seen in the videos they are actively developing it, so there's little time to put together a polished promotional video of the tech. They probably should've developed the prototype before the kickstarter campaign though, yes. They are aiming for something by the end of the week. We'll see then I suppose.Yes, it does look good. So I can´t believe that they aren´t doing a better of job of promoting it. Package it in a teaser trailer with a few carefully selected text parts, instead of using shaky handcam footage. They´re not getting the full effect from the prototype this way, they´re not even close to the promotional potential it has.
When your only other game is an iOS app that had issues running, I guess it's pretty natural for some people to be wary. Especially younger folks who never got to play the best games Molyneux made. Populous is also quite old now and many probably never played it and you can't compare it to many games (while you could for say Wasteland).
I just don't believe "unjustified hatred" is the reason this project is tanking so far. People were hating on most other big kickstarters projects too and they succeeded. Here it seems the bigggest issue is that there isn't an important buzz or a cult following.
From what I've seen in the videos they are actively developing it, so there's little time to put together a polished promotional video of the tech. They probably should've developed the prototype before the kickstarter campaign though, yes. They are aiming for something by the end of the week. We'll see then I suppose.
I think the issue is that there's not that many people dying to play another God Game.
Even before the Doublefine and Wasteland Kickstarters, plenty of people used to get all teary-eyed waxing nostalgic about point-and-click adventures and post-apocalyptic RPGs like FallOut/Wasteland. I can't recall reading anything on the internet from anyone who misses Populus and wants to see another one made.
Perhaps From Dust satiated people's desire for more god simulations, but at the same time TellTale's adventure games and Fallot 3/New Vegas did not stop people from demanding DoubleFine Adventure and Wasteland. Or maybe people just weren't that happy with Black And White, and don't think Molyneux can deliver another hit in the same genre.
People are not backing it because he could get the money elsewhere. Its like Activision starting a kickstarter for the next Call of Duty.
People are not backing it because he could get the money elsewhere. Its like Activision starting a kickstarter for the next Call of Duty.
People are not backing it because he could get the money elsewhere. Its like Activision starting a kickstarter for the next Call of Duty.
But asking for £450k is ridiculous
Is it though? It's no more than it would cost to run a 10 person team for 9 months.
Unless 9 months is too long (I don't know of many games that are completed in that sort of time scale).
They've not talked very much about an SP campaign as such - more just the challenges that they're planning to build into the SP game. Given that a campaign is just a series of challenges tied together with a loose plot... (though of course it's always nice to have someone competent to write campaigns, but that sadly doesn't happen very often in video gaming...)I think you may have something there but in my case i'd like a new Populous just not one that needs to be online. Give me Populous with an SP campaign and i'd happilly jump in an pledge some cash.
This is part of why the Japanese gaming industry is imploding, too.Should have set up a US studio instead.
£450k is quite a bit of money
The $ is weak and that makes american workers cheap.
Jane Jensen raised like $450,000, and experienced almost nothing but positivity.Jane Jensen could only raise about $300k, but I don't recall people blaming "haters" and "naysayers". There just isn't a huge demand for certain genres at the moment, and maybe "God games" is one of them.
I'm not sure if he could have either, but he's a fool if he doesn't try.I am not sure whether he could have gotten the funding elsewhere, though I also see that as entirely possible.
Allright, you're getting personal now. I've never claimed to be technical support, hell, if I singlehandedly could have made a patch to fix bugs in Fable 3 I would have done, sadly I'm unable to. Best thing I could do was ANSWER people on the forums, that you didn't like my reply is your perogative but jeses man, bitter?
Not really. People don't want Molyneux to put the enormous risk of creating a game onto the public.Jane Jensen raised like $450,000, and experienced almost nothing but positivity.
There are a lot of people who seem negatively interested in this campaign and are hoping for its failure, rather than people who simply haven't seen it or don't care. That is a bit peculiar.
Molyneux could afford 450k out of his own pocket no problem. This is greed.I'm not sure if he could have either, but he's a fool if he doesn't try.
Look at it this way: If you go to publishers and investors and you can't get money, well... you can always go to Kickstarter, and it will make your story more appealing to them.
But if you go to Kickstarter first, and fail, well... now your product looks bad to prospective publishers who MIGHT have been interested before. It screws up your chances.
Kickstarter should always be the last resort, not just for ethical reasons, but practical ones.
Molyneux could afford 450k out of his own pocket no problem. This is greed.
Here's the facts.
- The alternative to Kickstarting it is going to a publisher or venture capitalists. Which is a very different development process from involving the community the way that KS embraces.
- Peter has funded the company and the team out of his own pocket, he has put pretty much put his personal savings into 22cans and Curiosity and its servers. Those bandwidth costs of the servers are making him bleed money right now.
- Peter in times gone by has FULLY funded Dungeon Keeper and Black&White out of his own pocket which came with severe personal risk
- Peter does not have so much personal wealth that he can keep throwing money at this, it's either doing it via KS or going to a publisher / vc
- Peter has not taken a salary since he's been at 22cans
- Everyone at 22cans is passionate about GODUS and we are very confident we can make it a wonderful game
As has already been stated in this thread, he bankrolled the entire company (22 cans) out of his own pocket. Molyneux has nearly bankrupted himself in the past to try and fund something he believed in, I don't see this being any different.
Eh? You're comparing Curiosity (described as an experiment, and wasn't it funded entirely by Peter?) with GODUS? OK.
So what? Don't hire so many people for your company in the first place if you're really struggling. He clearly has a vast personal wealth to be able to do this whole venture.As has already been stated in this thread, he bankrolled the entire company (22 cans) out of his own pocket. Molyneux has nearly bankrupted himself in the past to try and fund something he believed in, I don't see this being any different.
I wonder how much Curiosity cost them and how much they get from it. I can't imagine it being anything other than a money pit. Maybe they should've made this first.
I'm wondering. Why would curiosity cost so much? It's a cube. You're chipping away pieces.
I'm wondering. Why would curiosity cost so much? It's a cube. You're chipping away pieces.