Yeah, I'm still not convinced. I guess it's not a massive target.Of course it will get funded.
Don't know if posted but HOLY SHIT, ICE COLD AND BRUTAL. Written by the infamous Rab Florence:
http://effingarcade.tumblr.com/post/36277287313/molyneux-and-fucking-kickstarter
I think EA should try top kickstart all their games.
Rab is wrong. Kickstarter is not a thing you do because morals, is something you can do because it exists. He falls in the same fallacy of those who think that Kickstarter should be reserved for poor artists struggling to produce their craft. Why? Who established that?
I wouldn't mind.
Rab is wrong. Kickstarter is not a thing you do because morals, is something you can do because it exists. He falls in the same fallacy of those who think that Kickstarter should be reserved for poor artists struggling to produce their craft. Why? Who established that?
Crowdsourcing is not the last option, is just an option and I don't see why Peter Molyenux, or Braben or whoever can't use it if they desire. And if Rab would want to do a KS I don't see why not, I don't care if he can "do it alone", I just care about him doing it and doing it good.
So yeah, whatever.
Also backed Maia and Sir You are being Hunted, UK KS don't allow Paypal or Amazon Store, so I prefer doing those in one go. Not hopeful for Maia.
Hey, you know, the fact that an avenue for people who are otherwise able to secure funding to exploit dumb gamers exists doesn't mean that people aren't allowed to hate the fact that it's being used in that capacity.
epmode said:Because once this thing is taken over by assholes who can secure funding via traditional methods, it becomes little more than a turbo-preorder designed to take advantage of public generosity. It's absolutely immoral and goes against the spirit of the site and crowd funding in general.
"Dumb gamer", nice... People are allowed to say whatever they want. But inventing moral rules for something that is not about morals is, well, an invention and should be treated as such.
I wouldn't mind.
It's not immoral, KS has rules, and those are being respected.
Oh boy.
I bet there are people at EA right now thumbing through all the projects they have in development wondering which one they can use to sucker people into funding them. I bet if they did a Mirror's Edge 2 kickstarter they could raise 5-10 million dollars and save themselves a third of it's development budget.
if I was concerned with Kickstarter's rules, I wouldn't have gone with "immoral."
It's in pounds. Can I pay with my debit card in pounds? Will it just convert it?
Man, no way to pledge without credit card. I hope they will add a Paypal Option soon, like Obisidian did.
SamVT i have a question. Is it really will be on mobile devices ?
My point is that if you want to be succesfull on kickstarter you should try to focus on PC mainly.
Adding mobile platform is like saying this game will be gutted to put this on phones.
It is mayor complain in my opinion. Sure porting it to mobile phones after kickstarter is good idea but saying it will be from get go on mobile is like saying we will do worse job.
Hey Perkel, good question we're getting this a lot. Making it for mobile doesn't mean it will be "dumbed down". We are gamers at 22cans, we love depth as much as we love innovation. We will be playing the game with you during our Alpha and Beta stages, so if anyone gives us feedback we will look at that. But we're not making a dumbed down game. The PC version will be hands down the most beautiful!!
Also realize that the mobile and Pc version don't have to be identical, they could be different but complimentary experiences that 'talk' to each other.
Hey Perkel, good question we're getting this a lot. Making it for mobile doesn't mean it will be "dumbed down". We are gamers at 22cans, we love depth as much as we love innovation. We will be playing the game with you during our Alpha and Beta stages, so if anyone gives us feedback we will look at that. But we're not making a dumbed down game. The PC version will be hands down the most beautiful!!
Also realize that the mobile and Pc version don't have to be identical, they could be different but complimentary experiences that 'talk' to each other.
With all due respect, this isn't the concern. It's the potential streamlining of the UI and all the gameplay tweaks that go along with that which I believe has more people worried about mobile versions.
Streamlining is pretty much a given, when your boss' philosophy about game design is: I want a blind child to be able to win this game with their feet. .With all due respect, this isn't the concern. It's the potential streamlining of the UI and all the gameplay tweaks that go along with that which I believe has more people worried about mobile versions.
With all due respect, this isn't the concern. It's the potential streamlining of the UI and all the gameplay tweaks that go along with that which I believe has more people worried about mobile versions.
It's not immoral, KS has rules, and those are being respected. It is a service and people use it as it's designed: to get stuff they want to get.
"The spirit of the site and crowd funding", what is that? who defined that? Crowdsourcing is what it is, a bunch of micropayments to pay in advance for something to happen. It´s a quite straightforward concept.
Wait, why is Double Fine doing it OK and Braben / Molyneux doing it not? Anyway, it's my goddamn money and this is a free society I live in and I'll contribute to the projects I think are goddamn worthy of my money.Don't know if posted but HOLY SHIT, ICE COLD AND BRUTAL. Written by the infamous Rab Florence:
http://effingarcade.tumblr.com/post/36277287313/molyneux-and-fucking-kickstarter
Populous has always been one of my most favorite games. I bought and played the heck out of it on my Amiga.
I am not sold on this project yet. As others have pointed out, it seems like they may be going for the intense battle aspect. This is not what Populous was. Populous was a game that you kicked your feet up on a table, watched the game play itself and make small incremental changes that effected the rest of the world. You set your people to be aggressive with land ownership when you wanted to expand territories.
The most fun in the game was shaping the land itself so that people could settle easier. It was literally a Zen Garden that you perfected and you watched the game play itself.
Wait, why is Double Fine doing it OK and Braben / Molyneux doing it not? Anyway, it's my goddamn money and this is a free society I live in and I'll contribute to the projects I think are goddamn worthy of my money.
Because it would be impossible for Double Fine to fund their adventure game with the help of the publisher. Whereas Molyneux can walk in a lot of publishers' offices in the world and get the money. Plus, unlike DF employees he has more than enough personal wealth to fund the development himself.
Because it would be impossible for Double Fine to fund their adventure game with the help of the publisher. Whereas Molyneux can walk in a lot of publishers' offices in the world and get the money. Plus, unlike DF employees he has more than enough personal wealth to fund the development himself.
Whereas Molyneux can walk in a lot of publishers' offices in the world and get the money. Plus, unlike DF employees he has more than enough personal wealth to fund the development himself.
Lots of assumptions there, not a lot of facts.
After ALL the promises he didn't deliver, I can't trust him a penny!
Here's the facts.
- Everyone at 22cans is passionate about GODUS and we are very confident we can make it a wonderful game
- Peter does not have so much personal wealth that he can keep throwing money at this, it's either doing it via KS or going to a publisher / vc
also WTFFF :O:O
Yeah keep dreaming peter just keep dreaming
Here's the facts.
- The alternative to Kickstarting it is going to a publisher or venture capitalists. Which is a very different development process from involving the community the way that KS embraces.
- Peter has funded the company and the team out of his own pocket, he has put pretty much put his personal savings into 22cans and Curiosity and its servers. Those bandwidth costs of the servers are making him bleed money right now.
- Peter in times gone by has FULLY funded Dungeon Keeper and Black&White out of his own pocket which came with severe personal risk
- Peter does not have so much personal wealth that he can keep throwing money at this, it's either doing it via KS or going to a publisher / vc
- Peter has not taken a salary since he's been at 22cans
- Everyone at 22cans is passionate about GODUS and we are very confident we can make it a wonderful game
I´m certain that you are, and I have pledged to it, but there is one quite important detail that I feel your project page doesn´t answer: What´s the status of the game right now?
Is it:
1. You have a prototype, and has had since the project started?
2. A prototype that´s being built now.
3. The game only exists in theory?
4. Something else, and if so, what is it?
I mean, some projects have a good prototype to show when the kickstarter project starts, some are well into production already when the kickstarter is launched, and some are just ideas (like the Double Fine Adventure). And I can be ok with any of those, as long as the developers explain the status. But I feel that you aren´t doing that right now with the current project page.
lol, dude's desperate
fb ads! way to waste money molineux!