Sorry guys working on the prototype video to show off for later today so no time to reply to your questions but will pick it up again over the weekend.
I'm so scared...haven't slept proper in...well 12 weeks really...I want this to be over.
My Guess? If it comes close but not quite then expect a few mysterious donations from family and friends. I can't see the ego losing this one.
it might make more sense for the company to take out a small loan or for some individuals to pool personal savings.
That would be shady as hell, though, even if they had the best of intentions.
If this kickstarter should fail, they should try and find funding to get this game to alpha, and try alpha funding like Introversion has done with Prison Architect.
Sorry guys working on the prototype video to show off for later today so no time to reply to your questions but will pick it up again over the weekend.
I'm so scared...haven't slept proper in...well 12 weeks really...I want this to be over.
That's the shadiest of all shady things. What's next? Funding for engine. Funding for alpha. Funding for beta. Funding for release. Funding for DLC?
That's the shadiest of all shady things. What's next? Funding for engine. Funding for alpha. Funding for beta. Funding for release. Funding for DLC?
That's the shadiest of all shady things. What's next? Funding for engine. Funding for alpha. Funding for beta. Funding for release. Funding for DLC?
That's the shadiest of all shady things. What's next? Funding for engine. Funding for alpha. Funding for beta. Funding for release. Funding for DLC?
Thanks guys! Here is the Technology Update / Prototype video for everyone in this topic who's asked about it. I'm in the video!
http://www.youtube.com/watch?v=KqKk3WZoWmk
Also read this if you want more details from our technology guys;
http://www.kickstarter.com/projects/22cans/project-godus/posts/369430
Only six days, please back us.
Been a backer since day 1.
Question: Will you keep doing handcam footage only for the rest of the kickstarter, or do you plan a proper gameplay/prototype footage trailer?
Thanks guys! Here is the Technology Update / Prototype video for everyone in this topic who's asked about it. I'm in the video!
http://www.youtube.com/watch?v=KqKk3WZoWmk
Also read this if you want more details from our technology guys;
http://www.kickstarter.com/projects/22cans/project-godus/posts/369430
Only six days, please back us.
Well I started a proper gameplay/ prototype footage trailer but it just didn't feel right (as Peter also said in the video), we already get slated for so many things that the last thing i want to do is release a video that would give people the wrong impression. Saying that, absolutely hopeful that by Monday we're ready to show a standalone prototype video. As long as people realise that it's a prototype, not even an alpha.
Hi Sam, saw the video this morning, looks good and glad i've pledged! Really like the technical details, ie, prototyped in python now using c++ and OpenGL and hope for more of the same (if not more technical ) in the future.
Isnt the timing of these really bad? People usually spend up all their spare cash in the week before christmas.
Isnt the timing of these really bad? People usually spend up all their spare cash in the week before christmas.
for sure, we're going to do one on art as well. It would be nice for the engineers to post a daily update on the tech changes...I'll speak to everyone on Monday. Everyone's working from home though, a lot of stuff to do in the next five days to try and get to our goal. *nervous*
Aye, it's not great. Could be a shit Christmas for the 22 cans lot. =/
Fable 1 was a great game with great ideas. So was Black&White. I think his main problem was that he tried to listen to much about the feedback for the sequels, and the compromises he tried to do hurt those games.
Or that he lied through his f'ing teeth, but take your pick.
I'd like to say that the art direction for GODUS came about as one of those textbook design and development experiences I’ll no doubt be filling my mega-successful memoirs with in years to come but it didn't. Peter and myself had a kick off meeting and were tasked with laying down the foundations for the project within the hour. Fortunately there were some suitable ideas kicking around in my head and after a bit of filtering I proposed the approach you’re seeing now.
The game concept is somewhat retrospective, this part of its appeal to many but we still want to do something beautiful and original with it. I want our audience to feel positive about it, feel they’re playing with something beautiful and for no one to mistake it for anything other than GODUS when they see it. However, as a fall-back position, the prospect of doing naturalistic visuals was definitely on the table which scared the bejasus out of me. That would be such a shame as there seemed to be far more potential with this project. Fortunately the team is very open-minded and up for a challenge so I started scribbling. I’m very interested in cartography and how the language of maps can create convincing worlds in our minds. They can also be very elegant and beautiful to look at. Mix that up with a love of miniatures and model environments led me to look at architectural models. Hmmm, god as architect, overlooking a tabletop universe seemed like a pretty sound high-concept. This was the hook I was looking for and something that people seemed to get behind straight away.
Gary Leach (lead architect) practically lit up at the prospect of creating something with a unique aesthetic. It also provided him with some interesting tech and user interaction opportunities so he was bought in. Mattia (lead artist) seemed to see the visual potential which gave me great confidence as I really trust his judgment. Even Peter M (you know who Peter is) was sold on the idea without much discussion. I have to admit I did and still do see some problems; followers navigating a stepped world, scale disasters and FX that have real energy, creating empathy with tiny figures not trivialising the drama, and critically, audience acceptance. However I’m certain we can address all of those issues as we develop the experience.
Make #Godus happen otherwise I'm walking back down the road to make Fable 4 for next gen xbox sub ipad tablet thing http://t.co/hixb09zV
Luckily it's molyDEUX.
Thread reads like he's canned the project and it made me wonder why. I'm guessing that's not it?.