Anyone else getting a little tired of Colin and Greg's narrative that the "PS4 Pro flopped" etc.?
I mean I don't think anyone is claiming that it is selling gangbusters but did they really think that that is what the console was intended to do? When it has been relatively undershipped, when it has been barely marketed, when it is designed clearly to simply be a PS4 for 4K TVs?
I don't understand what else they are expecting from the Pro, as far as I can tell it does exactly what it's supposed to do and judging by the fact that it sells out of its small shipments on a regular basis it is presumably selling exactly as Sony has hoped...
But no apparently it was a spectacular flop and Microsoft are scrambling to change their plans because of it lmao....
I think that people have somewhat misunderstood Sony's intentions with the Pro. I don't even necessarily mean Greg and Colin, by the way. I could be wrong, but it seemed to me like a way to:Anyone else getting a little tired of Colin and Greg's narrative that the "PS4 Pro flopped" etc.?
I mean I don't think anyone is claiming that it is selling gangbusters but did they really think that that is what the console was intended to do? When it has been relatively undershipped, when it has been barely marketed, when it is designed clearly to simply be a PS4 for 4K TVs?
I don't understand what else they are expecting from the Pro, as far as I can tell it does exactly what it's supposed to do and judging by the fact that it sells out of its small shipments on a regular basis it is presumably selling exactly as Sony has hoped...
But no apparently it was a spectacular flop and Microsoft are scrambling to change their plans because of it lmao....
I mean... they openly do not.It's almost like they (and especially Colin) don't even care to educate themselves when it comes to hardware.
I think that people have somewhat misunderstood Sony's intentions with the Pro. I don't even necessarily mean Greg and Colin, by the way. I could be wrong, but it seemed to me like a way to:
1) Keep a $400 option on shelves to push to "core" gamers while simultaneously offering a more competitively priced mass market option at or below the price of the Xbox One S and Switch;
2) Convince a relatively small group of PS4 owners to double dip on hardware this generation and;
3) Put something on the market that's closer to Scorpio than the base model in order to compete for more power-conscious consumers between the launch of Scorpio and the launch of whatever their next console will be.
I never saw the Pro as Sony trying to aggressively push a new machine. It always seemed to me like a relatively low cost way of attempting sell a second machine to a hardcore audience and play defense. But hey, just my two cents.
As long as Colin stops the unforced error bullshit I will be happy. In what universe has the pro been a error on their business?
It sells though it's small shipments, it sells for a profit, perception of it is good, software sales are still great for ps4, and sales for vanilla ps4 are still good.
His perspective isn't going to change. I'd just let it be.Anyone else getting a little tired of Colin and Greg's narrative that the "PS4 Pro flopped" etc.?
I mean I don't think anyone is claiming that it is selling gangbusters but did they really think that that is what the console was intended to do? When it has been relatively undershipped, when it has been barely marketed, when it is designed clearly to simply be a PS4 for 4K TVs?
I don't understand what else they are expecting from the Pro, as far as I can tell it does exactly what it's supposed to do and judging by the fact that it sells out of its small shipments on a regular basis it is presumably selling exactly as Sony has hoped...
But no apparently it was a spectacular flop and Microsoft are scrambling to change their plans because of it lmao....
That still doesn't make it an "unforced error" though.It's more about introducing an unknown variable into a perfect situation. Pro could have been good or bad... but since PS4 was already doing fantastic, the argument is why take the risk?
That still doesn't make it an "unforced error" though.
Indeed, but months after launch and it seems like a vapid statement now. There isn't much indicating that it was an error aside from it not meeting personal expectations.No, but one could easily have made a completely valid prediction that it would be.
Indeed, but months after launch and it seems like a vapid statement now. There isn't much indicating that it was an error aside from it not meeting personal expectations.
As long as Colin stops the unforced error bullshit I will be happy. In what universe has the pro been a error on their business?
It sells though it's small shipments, it sells for a profit, perception of it is good, software sales are still great for ps4, and sales for vanilla ps4 are still good.
The boys lay out the case for a PSN Trophy Bible at PlayStation.
As long as Colin stops the unforced error bullshit I will be happy. In what universe has the pro been a error on their business?
It sells though it's small shipments, it sells for a profit, perception of it is good, software sales are still great for ps4, and sales for vanilla ps4 are still good.
Plus some of the games look ridiculous on it, Horizon: Zero Dawn being a great example.
The Pro situation might also introduce expectations that were not there in the previous generations of consoles. Say when the PS5 launches and many people just hold off on buying it until PS5 Pro comes out. It basically creates a cycle withing a cycle in a single generation. If this ends up being the case then the PS Pro could be seen as an error on Sony's part but this is more long term than short term kind of thing.
A lot of Nioh misinformation in this podcast, like a LOT of it.....
Right on the money on all the other games that are mechanically harder though(the execution windows in some of the later meatboy levels are smaller than anything in Nioh I encountered so far).
Nioh is srsly easier than Souls/Bloodborne etc though because stats and gear are major crutch + op skills(especially onmyo) it's only starts overwhelming cause you get way too many options at the beginning of the game. Yes I'm the someone that disputes this maybe because I'm actually further into the game and have learned many of it's systems + I actually finished and platinumed all the souls titles so maybe I actually have a more informed opinion? Sue me ... :-x
Also I'm not a good gamer. I suck at games but I enjoy learning systems.
He got the difficulty information before the game was released, people on Twitter told him it was harder based on the Alpha/Beta. However, the released version has been nerfed significantly. I would say it has a deeper learning curve than Souls/bloodborne but the levels so far are much easier. I'm dying at boss fights more than on bloodborne though.
I wouldn't blame him for the difficulty stuff because you also have reviewers who said that.
I thought he based his opinion on the time he spend with it? Given that he specifically talks about his time with it? Did I miss something(I could have I listen tot his in the background might have not paid 100% attention at 1-2 sentences in between)?
Also I can assure you that reviewers that have said that have not learned the systems of the game. Heck you can go on twitch right now and watch some DS veterans stream the game that clearly have not bothered to learn the systems of the game either. So many play the patience hit and back off game that you do in DS while also remaining in 1 stance 100% of the time. You can have success with it but it's really a suboptimal way to play because you're not using all these intricate systems the game gives to you. So dunno it's not surprising that people that are under deadlines are not engaging properly in the systems in that case.
Also maybe we got to define "aggressive" more but when you learn to flux and pulse decently once and opening happens you can wail on enemies for a lot of time especially if you get them to deplete all their KI you can basically punish until you yourself run out of it. So yeah I think you can be very aggressive in Nioh maybe with a few boss exceptions(Umi bozu for example cause that's more about learning phases than actually properly exploiting the combat).
Heck you don't even need to do something as hard as learning flux etc. Just learn the magic and ninjutsu system and you can trivialize a lot of stuff that way.
The game just gives you a lot of playroom and if you engage in that a lot of the opinions I'm contesting would definitely be different that said you could argue that because you succeed also by not engaging in them that complaints carry some validity for people that go through the game not making use of it all. I may think that's weird because to me that's like someone trying to make a fire with two wooden sticks and complaining that's way too hard while he also has a lighter at his disposal. But sure it's valid in that yes making fire with two wooden stick is probably not easy.
I was just speculating based on his posts about the game in this thread before listening. Now that I've listened, yeah he is basing it on his time with the game. I still think people saying it's harder before release has enforced his opinion. I beat Onyroki at level 12 which he says is under leveled. Also for me, the first phase of that boss is harder than the second phase.
I played the Alpha and couldn't go pass the beach area lol.
Colin certainly loves to bring up the last guardian and gravity rush 2 in anything but a positive light doesn't he?
Once again Colin spreading BS about souls, which he has barely played. ugh, this is why I stopped listening to this podcast. Nioh is indeed a fair bit easier then souls. Not sure why he continues to double down on Mis-information and nonsense. There is a lot more things that kill you in Souls, those games throw a lot more at you. Nioh is fantastic, combat is great, but it is a lot easier to stay alive in it.
Colin certainly loves to bring up the last guardian and gravity rush 2 in anything but a positive light doesn't he?
Anyone else getting a little tired of Colin and Greg's narrative that the "PS4 Pro flopped" etc.?
I mean I don't think anyone is claiming that it is selling gangbusters but did they really think that that is what the console was intended to do? When it has been relatively undershipped, when it has been barely marketed, when it is designed clearly to simply be a PS4 for 4K TVs?
I don't understand what else they are expecting from the Pro, as far as I can tell it does exactly what it's supposed to do and judging by the fact that it sells out of its small shipments on a regular basis it is presumably selling exactly as Sony has hoped...
But no apparently it was a spectacular flop and Microsoft are scrambling to change their plans because of it lmao....
Colin was right that the Onryoki fight is definitely tough, and it might be a little too big of a jump in difficulty to cap off that first mission -- but it's certainly not dependent on your level. I finished it around level 10, didn't grind or anything, beat him after playing straight through the level finding all the Kodamas & dying to him maybe 5 times. It's definitely a litmus test for a player's ability to complete the rest of the game, the same way Father Gascoigne was in BB.
As far as difficulty goes, I think Nioh and BB are both harder than Dark Souls from a combat perspective. There are two submission bossfights in Nioh that rival the toughest chalice dungeon bosses in BB. Nioh is much easier than the FromSoft games in terms of navigating the game world since it's completely linear.
I wouldn't say thinking Nioh is harder than Souls is spreading BS about souls. Difficulty is mostly subjective specially since he only has impressions of early hours of those games because he hasn't finished any one of them and probably will never will.
They both really like to re-enforce their believes. I would say this episode regressed back to the negativity again after few good episodes this year.
Anyone else getting a little tired of Colin and Greg's narrative that the "PS4 Pro flopped" etc.?
Once again Colin spreading BS about souls, which he has barely played. ugh, this is why I stopped listening to this podcast.
It's more about introducing an unknown variable into a perfect situation.
Which ones honestly I find that hard to believe like I said if you're building your character effectively you can trivialize a lot of content. Sloth Talisman, life saving Ninjutsu scrolls, smoke bombs, etc so many crutch skills + Discord dmg is insanity. Someone even build an infinite Living weapon build which is basically godmode. So I dunno how Nioh can be harder than anything Souls with that. But I might have not encountered those submissions yet. I think Nioh has a way higher skill ceiling but the main content in the game just hasn't struck me as harder than anything in Souls/BB.
Among those types of games Amygdala cursed chalice or some of the other cursed chalice fight I regard as the hardest challenges cause you can't really find ways to make it easier on you. You either master the complete fight or your dead. It's basically DMC the 1 hit dead mode. That said again as with anything you learn the fights it just becomes a dance to victory. You gain your own patterns to counter the enemy ones.
Two long gestating and very significant games for the PlayStation community (TLG and FFXV) and neither gave a fair chance to either. Especially TLG which they've said they played an hour at most before uninstalling it. They didn't had to like them but this is the world's biggest PS podcast, or so they keep repeating, and yet they couldn't even give a proper impression of these.Colin certainly loves to bring up the last guardian and gravity rush 2 in anything but a positive light doesn't he?
You can definitely grind to outlevel the bosses, but the same can be said for the FromSoft games so I don't see that as too convincing an argument for why Nioh is easier.
I'm trying to buy a Pro is there some drought in the UK
None in stock in Amazon, Tesco, Currys or Game
When you're trying to brand yourself as the Skip Bayless of videogames, it helps to double-down when you think you're right and gloss over an issue when you know you're wrong.Colin certainly loves to bring up the last guardian and gravity rush 2 in anything but a positive light doesn't he?
Two long gestating and very significant games for the PlayStation community (TLG and FFXV) and neither gave a fair chance to either. Especially TLG which they've said they played an hour at most before uninstalling it.
It would be cool if they invited Bob servo on the podcast to squash that beef.
Oh yay, the new releases section of this week's episode is filled with Colin's bullshit about there being too many games on the store.
Fuck Colin Moriarty.
I don't really disagree with Colin's reaction to the first hour of TLG, even as I was playing it I was thinking, ok, I am loving the vibe here but there is a lot to hate in terms of controls and performance that I can easily see being red lines for people like Colin. They are normally red lines for me, particularly the poor controls, but I pushed on.
And I do agree that it's no excuse to say "just play for another 12 hours and the game will get good".
But with TLG it's not 12 hours, it's about 2-3, by that point the controls click and it doesn't just get good by the end it gets legendary.
Two long gestating and very significant games for the PlayStation community (TLG and FFXV) and neither gave a fair chance to either. Especially TLG which they've said they played an hour at most before uninstalling it. They didn't had to like them but this is the world's biggest PS podcast, or so they keep repeating, and yet they couldn't even give a proper impression of these.
There's at least one KF dude who did played both to completion but fuck that, we can't have him (Tim Gettys) on to comment on PSILY
I don't really disagree with Colin's reaction to the first hour of TLG, even as I was playing it I was thinking, ok, I am loving the vibe here but there is a lot to hate in terms of controls and performance that I can easily see being red lines for people like Colin. They are normally red lines for me, particularly the poor controls, but I pushed on.
And I do agree that it's no excuse to say "just play for another 12 hours and the game will get good".
But with TLG it's not 12 hours, it's about 2-3, by that point the controls click and it doesn't just get good by the end it gets legendary.
The mans in his 30's and running a business. He has shit to do, if he's not feeling it why would he spend more time on it.