Giallo Corsa
Member
Evening boys.
So, I picked up a PS Portal again yesterday - and I say "again" because the first one I owned, I sold due to the infamous 59.96 Hz stutter, which I simply could not unsee and which took Sony® a whole damned year to fix. People rejoiced, wars ended, humanity was in balance again…
But here's the thing:
While the 59.96 Hz issue is indeed fixed, I'm noticing something else now : games just don't feel as fluid as they should. It's like they never actually reach 60 fps. Instead, the motion looks like it's hovering around 45–50 fps. It feels as if the Portal's screen can't cope with the on-screen action - almost like playing on a PC handheld where heavier games start dropping frames. Sorry if I can't describe it better, but that's the closest comparison.
Before the stutter-fix update:
Games would run at 60 fps, but every X seconds (around 10 seconds, if I remember correctly) the entire image would stutter for a moment. Frame-rate would suddenly drop, then recover, only to drop again after another interval. This made games straight-up unplayable for me, which is why I sold my first unit.
Now:
The stutter is gone but the overall framerate genuinely feels slower than before. They said the firmware update also increased the bitrate, but I really don't think that's what's causing this.
For reference:
- I have a 400 Mbps connection.
- I've assigned static IPs to every device.
- I'm exclusively on 5 GHz.
- I'm using a non-congested channel.
- My PS5 is hardwired.
The new troubleshooting option on the device itself (pretty nifty) shows 1080p, "strong" connection, 2ms delay and 0 packet loss/drops.
Remote Play has always been perfect for me on all my devices - my S24 Ultra, Tab S8+ and Lenovo IdeaPad with a Wi-Fi 6 card. That's exactly why I decided to buy a Portal again after hearing that the stutter issue had finally been resolved.
Last night, after noticing the problem, I went through the whole troubleshooting process:
checking channel congestion, changing the router channel, switching the DNS servers on the PS5 to Google's, restarting the router, etc. Then I tested Remote Play again on all my devices and the conclusion is the same: Remote Play performs better everywhere else than on my Portal.
On my phone, tablet, and PC, Remote Play is smooth and clearly hitting 60 fps.
On the Portal, it genuinely looks like it's running at a lower framerate. Even the new UI has visible drops while navigating through menus.
Games I tried :
- Ninja Gaiden 2 black we all know how fast this game is and it's the one where the "slower framerate" is more apparent.
- Streets of Rage 4 : almost perfect
- Absolum : almost perfect but the frame rate seems slower compared to streets of rage 4 for some reason.
- Ninja Gaiden sigma 1 : almost perfect/better than 2 Black.
So I'm wondering:
Is anyone else experiencing this or noticing the same behavior?
Is the shitty Wi-Fi 5 chip on the Portal just completely outclassed by the Wi-Fi 7 radios in my phone/tablet and the Wi-Fi 6 one in my laptop?
Is its locked 60 fps display simply struggling compared to the 120 Hz and 164 Hz screens of my other devices?
Do PS servers have any involvement in Remote Play motion fluidity?
Honestly, I bought another Portal because I thought the device would finally be in a good state, but apparently I'm just far too sensitive to frame-rate fluctuations for my own sanity.
Thanks.
So, I picked up a PS Portal again yesterday - and I say "again" because the first one I owned, I sold due to the infamous 59.96 Hz stutter, which I simply could not unsee and which took Sony® a whole damned year to fix. People rejoiced, wars ended, humanity was in balance again…
But here's the thing:
While the 59.96 Hz issue is indeed fixed, I'm noticing something else now : games just don't feel as fluid as they should. It's like they never actually reach 60 fps. Instead, the motion looks like it's hovering around 45–50 fps. It feels as if the Portal's screen can't cope with the on-screen action - almost like playing on a PC handheld where heavier games start dropping frames. Sorry if I can't describe it better, but that's the closest comparison.
Before the stutter-fix update:
Games would run at 60 fps, but every X seconds (around 10 seconds, if I remember correctly) the entire image would stutter for a moment. Frame-rate would suddenly drop, then recover, only to drop again after another interval. This made games straight-up unplayable for me, which is why I sold my first unit.
Now:
The stutter is gone but the overall framerate genuinely feels slower than before. They said the firmware update also increased the bitrate, but I really don't think that's what's causing this.
For reference:
- I have a 400 Mbps connection.
- I've assigned static IPs to every device.
- I'm exclusively on 5 GHz.
- I'm using a non-congested channel.
- My PS5 is hardwired.
The new troubleshooting option on the device itself (pretty nifty) shows 1080p, "strong" connection, 2ms delay and 0 packet loss/drops.
Remote Play has always been perfect for me on all my devices - my S24 Ultra, Tab S8+ and Lenovo IdeaPad with a Wi-Fi 6 card. That's exactly why I decided to buy a Portal again after hearing that the stutter issue had finally been resolved.
Last night, after noticing the problem, I went through the whole troubleshooting process:
checking channel congestion, changing the router channel, switching the DNS servers on the PS5 to Google's, restarting the router, etc. Then I tested Remote Play again on all my devices and the conclusion is the same: Remote Play performs better everywhere else than on my Portal.
On my phone, tablet, and PC, Remote Play is smooth and clearly hitting 60 fps.
On the Portal, it genuinely looks like it's running at a lower framerate. Even the new UI has visible drops while navigating through menus.
Games I tried :
- Ninja Gaiden 2 black we all know how fast this game is and it's the one where the "slower framerate" is more apparent.
- Streets of Rage 4 : almost perfect
- Absolum : almost perfect but the frame rate seems slower compared to streets of rage 4 for some reason.
- Ninja Gaiden sigma 1 : almost perfect/better than 2 Black.
So I'm wondering:
Is anyone else experiencing this or noticing the same behavior?
Is the shitty Wi-Fi 5 chip on the Portal just completely outclassed by the Wi-Fi 7 radios in my phone/tablet and the Wi-Fi 6 one in my laptop?
Is its locked 60 fps display simply struggling compared to the 120 Hz and 164 Hz screens of my other devices?
Do PS servers have any involvement in Remote Play motion fluidity?
Honestly, I bought another Portal because I thought the device would finally be in a good state, but apparently I'm just far too sensitive to frame-rate fluctuations for my own sanity.
Thanks.