Update on SMT Nocturne.
Using extremely recent PCSX2 release (r5839) with latest Gsdx plug-in:
Using same release with a Gsdx plug-in from PCSX2 9.6.0:
The latter looks so much better in motion despite re-introducing the bugged shadow, the latest Gsdx plug-in gives Nocturne a weird ghosting effect. I assume the second shot is more faithful to an actual PS2 colour-wise?
Update on SMT Nocturne.
Using extremely recent PCSX2 release (r5839) with latest Gsdx plug-in:
Using same release with a Gsdx plug-in from PCSX2 9.6.0:
The latter looks so much better in motion despite re-introducing the bugged shadow, the latest Gsdx plug-in gives Nocturne a weird ghosting effect. I assume the second shot is more faithful to an actual PS2 colour-wise?
The top one looks closer to the game i remember.
A long time ago, I tried to emulate a few games on my old I5 750 CPU, stock settings. Didn't turn out so well.
But I'm curious, how would the emulator perform on a I7 2600K @ 4.4Ghz and a 670 GTX?
There are a few older games I wouldn't mind replaying.
A long time ago, I tried to emulate a few games on my old I5 750 CPU, stock settings. Didn't turn out so well.
But I'm curious, how would the emulator perform on a I7 2600K @ 4.4Ghz and a 670 GTX?
There are a few older games I wouldn't mind replaying.
Is there a way to play fps games with a keyboard and mouse?
You can try experimenting on the game you're interested in with special mappings, joy2key and such but I doubt the mouse look would be as smooth and natural as in an original pc fps. No universal solution here, I'm afraid.Is there a way to play fps games with a keyboard and mouse?
Been trying to run DQVIII using the config in the OP w'o luck, it only runs at 15fps. Maybe the info is outdated? or maybe my PC is weak?, please help.
Specs
OS: Windows 8 (64b)
CPU: Intel i7-4770 at 3.4GHz
GPU: 1GB nVidia GeForce GT 635
RAM: 12GB
PCSX2 1.2.1 (r5875)
Thanks.
Your graphics card is really slow, especially in relation to your high-end CPU. Lowering the internal rendering resolution should help.
I'm having a weird problem in Budokai 3. The game runs perfect but for some reason in the story segments and the opening movie, the camera zooms all the way in at like 1000% or something, for a couple of seconds.
Anyone ran into this problem?
I'm new to the world of PCSX2 and currently reading up on it. I understand running it is quite CPU intensive. Would I be able to run FFXII with a Quad Core i7 @ 2.93? My card is a GTX460.
It's just not as big of a deal any more and I don't think it was as difficult of a problem to solve.How come there isn't a similar thread for epsxe/ps1 games? Is it because emulation is generally easier?
http://wiki.pcsx2.net/index.php/Kingdom_HeartsAnyone know why Kingdom hearts would randomly crash?
The clock rate of your CPU is pretty low, but it's a modern one, so I'm not sure if it will hamper you or not. I would just try it out. You can rip your games easily with any DVD drive. Check the compatibility list on pcsx2.net beforehand, just so you don't waste your time. You'll need a PS2 bios, but those are easy enough to acquire if you can't dump it yourself (which you can with FreeMcBoot, look for tutorials on Youtube), just look around a bit.Are these specs pretty good at running most games at max settings with at least 30fps? I'm mostly looking forward to FFXII.
Intel Core i7 4500U
8GB DDR3
1TB HDD
2GB NVIDIA GeForce GT 745M
Windows 8
The clock rate of your CPU is pretty low, but it's a modern one, so I'm not sure if it will hamper you or not. I would just try it out. You can rip your games easily with any DVD drive. Check the compatibility list on pcsx2.net beforehand, just so you don't waste your time. You'll need a PS2 bios, but those are easy enough to acquire if you can't dump it yourself (which you can with FreeMcBoot, look for tutorials on Youtube), just look around a bit.
As an aside, games will be emulated at 100% speed or not. Their framerates are internal, so sometimes they are locked (or targeting) to 30, sometimes to 60 or 50 in case of PAL games. So long as you can emulate the game at full speed it will run at its intended resolution. I wouldn't aim for 30fps on a 60fps game, it would run at half speed, including the audio.
Wouldn't that possibly cause your laptop to overheat though?Thanks for the reply. I don't have the laptop yet but I was planning on getting it for around $590. I've read that the clockspeed seems low but it can overclocked to about 3.0ghz.
You don't need something like Alcohol 120% at all. (It's funny that I hadn't heard of that program in years.) You can use ImgBurn (free) to create an ISO. Then you can compress them further with PCSX2 to save a few gigs.Is there a guide to ripping games? I thought it would be pretty straightforward using Alcohol 120 and I did successfully rip and play some of them but when I put in others they don't show up. I've managed to back up Final Fantasy XII, X2 and Mega Man Anniversary collection. Final Fantasy X and Dark Cloud 2 don't seem to be working, I'm going through the rest to see what works and what doesn't.
Seeing the results made me giddy though, I can't wait to finish up the games I was in the middle of before my PS2 died on me.
Edit: Must have been some freak thing, successfully backed up my entire collection
Why on earth are PS2 games so CPU intensive?
They aren't. The emulation of PS2 (or other console) games is CPU intensive, because all the machine code of this radically different architecture needs to be translated and adapted to be able to run on a PC.
Step 1: The 300mhz Emotion Engine is superscalar. It runs 2 instructions at a time, and rarely ever stalls both pipelines. This makes it unique from previous MIPS cpus such as the R4000 or R3000, which only run one instruction at a time, and stall quite often on loads, stores, and other instructions. So by being 300mhz it's actually closer to 600mhz in terms of instruction throughput, and closer to like 800mhz if you wanted to compare it to an R4000, and would be something equivalent to a 1.2ghz R3000.
Step 2: The Emotion Engine has its own built in set of MMI instructions which are special to it. No other MIPS cpu has them, and they are rather exceptionally complicated to implement. Most of the MMI instructions run in a single cycle (and thus a throughput of two per EE clock cycle!), but require between 3 and 6 ix86-SSE instructions to emulate (some instructions require over a dozen SSEs to perform!).
Step 3: The VU0 and VU1 are built the same way. They are superscalar and capable of running two instructions on every clock cycle. Both the VU0 and VU1 are 150mhz. 150x2, and then times 2 again since both chips run in parallel: That's another 600mhz of dedicated SIMD instruction processing, in addition to the EE's.
Step 4: The EE has 32 128-bit registers, and each VU has 32 128-bit registers and 32 32-bit registers. That's a grand total of 96 128-bit registers and 64 32-bit registers. Your fancy ix86 cpu has like 16 128-bit registers and 16 64-bit registers.
Step 5: And none of this even begins to address the inherent complexities of the PS2's memory bus and DMA controller, which require quite a lot of emulated management due to the number of concurrent processors all trying to share the bus at the same time, and still stay in sync. Indeed, emulating the PS2 is fun.