PS2 hits 80 MILLION UNITS

That makes 6 Million units shipped worldwide from Oct 1-Dec 31st?

Which, of course, is more than both Microsoft or Nintendo plan on shipping for their entire fiscal year, although I would expect that Microsoft has a good shot at passing thier planned shipments.


http://ps2.ign.com/articles/578/578454p1.html

Sony Computer Entertainment has revealed that total worldwide shipments for the PlayStation 2 reached the 80,000,000 mark in December of 2004. This mark comes four months earlier than it did with the original PlayStation.

SCE hopes to make this figure reach 85,800,000 by the end of March.
 
That's a lot of broken conso....uh, I mean.. happy gamers!
big-grin.gif
 
Wasn't the PSOne already $99 by fall 1999?

Sony still hasn't gone that low with PS2.

XBox will probably sputter out at 27-30 million units.
 
soundwave05 said:
Wasn't the PSOne already $99 by fall 1999?
Yep, and it'd only shipped around 60 million iirc. PS2 is quite a bit ahead of PS1 in terms of both holding higher pricing and pushing a larger userbase. I bet PS2 sells 120+ million by the time it winds down.

soundwave05 said:
XBox will probably sputter out at 27-30 million units.
Depends... but I don't see Xbox having much shelf life after 2005. I'd say 20-25 million is more likely.
 
soundwave05 said:
Wasn't the PSOne already $99 by fall 1999?

Sony still hasn't gone that low with PS2.

XBox will probably sputter out at 27-30 million units.

Those are pretty good numbers to 'sputter out' at. But the PS2 figures are insane. Too bad so many of them are to replace dead ones. :)
 
27-30 mill wouldn't be too bad for XBox.

N64 finished with 33-34 million IIRC.

GameCube will probably end up at around 23-25 million.

I think PS2 will eventually hit 100 million.
 
That means they have also raised their shipment target for FY2004.

14.000.000 first prediction
14.500.000 first correction
15.800.000 now
 
jarrod said:
Depends... but I don't see Xbox having much shelf life after 2005. I'd say 20-25 million is more likely.

Xbox was already at 15.5 in June and I'd believe they're very close, if not over, 20M units shipped. However, I agree with it staying below 25M
 
I think XBox will go over 25 mill due to a $99 price cut and maybe retailers going even lower than that to clear out stock ahead of the Xenon launch. 30 million is possible, but it'll probably end up stopping at 28 million or so.
 
soundwave05 said:
I think XBox will go over 25 mill due to a $99 price cut and maybe retailers going even lower than that to clear out stock ahead of the Xenon launch. 30 million is possible, but it'll probably end up stopping at 28 million or so.
Still seems high, MS is looking to phase out the hardware due to high priced contracted parts (the HDD and GPU specifically). They won't be pushing Xbox as a budget platform like PS2 and GameCube will probably be, and they';re looking to end it completely and move to Xenon asap... in fact I could see GameCube passing Xbox in the end depending on how Microsoft winds it down.
 
That makes 6 Million units shipped worldwide from Oct 1-Dec 31st?

That's correct,they were at 74 million at the end of Septmber.


Of course never forget that Microsoft has won the holyday season :lol :D
 
I don't see GameCube overcoming the XBox.

Microsoft will probably go to $99 this spring and will support the system at least through till the end of the year, so they should outsell GameCube every month of the year for 2005.
 
soundwave05 said:
I think XBox will go over 25 mill due to a $99 price cut and maybe retailers going even lower than that to clear out stock ahead of the Xenon launch. 30 million is possible, but it'll probably end up stopping at 28 million or so.

I don't think MS will have much incentive to keep lots of XBox systems in production once Xenon hits, given the cost per unit/profitability issues - especially if it is backwards compatible.
 
25M to 30M Xboxes? I don't see that happening cause I think they're gonna stop producing them once the Xbox2 is out
 
GhaleonEB said:
I don't think MS will have much incentive to keep lots of XBox systems in production once Xenon hits, given the cost per unit/profitability issues - especially if it is backwards compatible.

True but still it'll be supported through till the end of 2005, I mean Xenon probably won't launch until late November/early December anyway, so its not gonna kill them to support the system for a few extra months.

It sends a bad message if they just kill a popular platform like that. They've been losing money off the XBox hardware for 4 years now, another few months in 2005/early 2006 isn't going to kill them.
 
The PS2 is slowing down considering how big a lead it once had over the PS1. But that's also due to the price. About this time, the PS2 was getting ready for release, and the PS1 had already dropped to $99. There's a guaranteed 20M more units sold at $99, so the PS2 is easily going past 100M. Like I said in another thread, this gen should top out at over 150M units sold. Xbox could reach 25M, GC should top out at about 20-22M. I expect the PS2 to end its life at 115-120M, but that's like 2007. PEACE.
 
jarrod said:
Still seems high, MS is looking to phase out the hardware due to high priced contracted parts (the HDD and GPU specifically). They won't be pushing Xbox as a budget platform like PS2 and GameCube will probably be, and they';re looking to end it completely and move to Xenon asap... in fact I could see GameCube passing Xbox in the end depending on how Microsoft winds it down.

There's an interview in the latest EGM with Shane Kim from Microsoft where they were very coy about having any major first party titles after Conker/Forza/Jade Empire. If they don't have some major 2nd half titles, that's a clear sign it's shutting down and that they may not be going the budget system route.
 
Pimpwerx said:
The PS2 is slowing down considering how big a lead it once had over the PS1. But that's also due to the price. About this time, the PS2 was getting ready for release, and the PS1 had already dropped to $99. There's a guaranteed 20M more units sold at $99, so the PS2 is easily going past 100M. Like I said in another thread, this gen should top out at over 150M units sold. Xbox could reach 25M, GC should top out at about 20-22M. I expect the PS2 to end its life at 115-120M, but that's like 2007. PEACE.

It's also related to the redesign and shortage. It could be at 85M if they could have had enough units for this holiday. I think we'll have to see. I think it will substantially go past the PSOne. The PSOne didn't hit 80M until AFTER the PS2 hit. The PS2 is there at least 15-18 months BEFORE the PS3 hits.
 
I don't think MS will support the XBox that much in 2006, but I don't think they're abruptly going to just kill the platform in a few months time, especailly now that its selling better than it ever has.

I think there's still going to be solid demand for the XBox through till the end of the year at least from consumers, so MS would be better off just supporting the system for a little while longer. And there's still plenty of games in development for the unit.
 
I've never had a problem with my PS2.

If anything my first XBox (bought at launch) had to be returned because of a wonky HDD. I also had to return my launch Dreamcast for disc reading problems.
 
Vark said:
Haha, you too?

What are the actual sold numbers though? I really hate 'shipped' figures.

:lol :lol

Given that there were ZERO units available in both the US and Europe during December, I'd say the numbers are pretty much the same.
 
soundwave05 said:
I don't think MS will support the XBox that much in 2006, but I don't think they're abruptly going to just kill the platform in a few months time, especailly now that its selling better than it ever has.

I think there's still going to be solid demand for the XBox through till the end of the year at least from consumers, so MS would be better off just supporting the system for a little while longer. And there's still plenty of games in development for the unit.

I agree with you - I should have specified that I was referring to post-Xenon launch, meaning into 2006. I don't see fresh XBox's rolling out in summer '06.
 
GhaleonEB said:
I don't think MS will have much incentive to keep lots of XBox systems in production once Xenon hits, given the cost per unit/profitability issues - especially if it is backwards compatible.

Maybe not, but as Sony presentations have said before, 60% of software sales are still to be made on PS2. Thats a lot of money for publishers. If MS show they are happy to cut short the cycle they could piss off a lot of publishers who have invested money in tools etc for Xbox.

Also, they are killing the casual massmarket audience who won't be interested in Xenon, but who MS still need to woo to keep them interested and buy a Xenon in 3 years time. If they aren't careful, they'll simply hand over the $99 price point to Sony and PS2, and Sony will reap the rewards in 3-4 years when those consumers are looking for a replacement and now have a PS2 software library to keep them Sony loyal.
 
Yeah MS has to tread carefully here they can't just pull the plug that quickly.

I think it would piss off consumers and publishers alike.

There's still a lot of software coming that should do well on the XBox, Conker, Forza, Jade Empire, Star Wars: Republic Commando, Star Wars Episode III: Revenge of the Sith, NBA Street Vol. 3, Grand Theft Auto: San Andreas, The Godfather, Madden NFL 2006, Half Life 2, etc.
 
so, so far:

80 million PS2s
~17-19 million Xboxen
~17-19 million Cubes
~11 million Casts


PS2 can hit 110-120 million

Xbox 22-25 million

Cube 25 million
 
I do not think you should expect anymore 1st/2nd party Xbox games after the Q1/Q2 batch. Unless Kameo is still a Xbox 1 game (doubtful) there is a big chance Jade Empire could be the last Xbox game published by MS.
MS wants to be done with the current Xbox as quickly as possible, it's an incredible money drain because of how stupid they were when signing with Nvidia and the Hard drives manufacturers and how the console has been designed using almost standard PC parts. What they won by designing the console quicky, they lost many many times when they actually had to pay the bills.
They won't make the same mistakes with Xenon, that's for sure.
 
I think how Resident Evil 4 performs will be a big barometer as to where the GameCube is at.

Metroid Prime 2 seemed to underperform, so if RE4 only sells in line with RE Remake/RE0, I think it shows the GameCube market for software is basically dead.

I don't think Nintendo will exactly have a ton of GCN software for 2006 either, certainly no third party will.
 
mrklaw said:
Maybe not, but as Sony presentations have said before, 60% of software sales are still to be made on PS2. Thats a lot of money for publishers. If MS show they are happy to cut short the cycle they could piss off a lot of publishers who have invested money in tools etc for Xbox.

Also, they are killing the casual massmarket audience who won't be interested in Xenon, but who MS still need to woo to keep them interested and buy a Xenon in 3 years time. If they aren't careful, they'll simply hand over the $99 price point to Sony and PS2, and Sony will reap the rewards in 3-4 years when those consumers are looking for a replacement and now have a PS2 software library to keep them Sony loyal.

The casual/mass market audience for XBOX will be nonexistent. MS has never been able to scale down hardware production costs to the point where their losses per unit are slim to none and going to $99 will make that impossible. In all likelihood MS with halt production of XBOX by Q1 2006 and eliminate what has been a costly thorn in their sides for years. By contrast, Sony has stated their intention to extend the PS2 market for another 5 years meaning we will see both a $99 and $49 PS2 on store shelves.

The lack of catalog and value priced software on the short-cycle XBOX will definitely piss off a lot of publishers.
 
Sony aimed at selling 100 million units by march 2005 back in 2000. I guess they weren't that off.
 
Azelover said:
Sony aimed at selling 100 million units by march 2005 back in 2000. I guess they weren't that off.

I don't think I've ever seen a estimate that had them reaching that number by either analysts or Sony.

First Year = 10.6 Million units (shipped every possible unit they could)
Second Year = 18 Million units (first year of competition)
Third Year = 22 Million units ($299->$199 price point)
Fourth Year = 20 Million units ($199->$179 price point)
Fifth Year = 14 Million units (first disappointing year because of shortages)
 
doncale said:
so, so far:

80 million PS2s
~17-19 million Xboxen
~17-19 million Cubes
~11 million Casts


PS2 can hit 110-120 million

Xbox 22-25 million

Cube 25 million
Sounds about right. PS2 has a good 5 years left at retail, GC 2 years and Xbox 1 year.
 
jarrod said:
PS2 has a good 5 years left at retail, GC 2 years and Xbox 1 year.
I'm thinking GC might live longer than that. Pretty sure they're gonna continue to release some budget titles, especially for little kids. They won't be able to tell the difference anyway.
 
I do remember a 100M figure regarding the PS2 way back in 1999. I also remember some idiots here laughing their asses off over such a "ridiculous" figure.
 
mumu said:
I'm thinking GC might live longer than that. Pretty sure they're gonna continue to release some budget titles, especially for little kids. They won't be able to tell the difference anyway.
Well, I'm not sure how it'll go. I know Nintendo wants to push GC as a budget platform later on (something they regretted not doing for N64) but I'm not sure how/if the market will support that. I think 2 more years is a safe bet, anything after that would surprise me a bit.
 
Miburou said:
I do remember a 100M figure regarding the PS2 way back in 1999. I also remember some idiots here laughing their asses off over such a "ridiculous" figure.

:lol I remember that too. Too bad we don't have a proper forum archive.
 
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