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PS2 Viewtiful Joe's cover is very cool!!

neo2046

Member
The cover is very cool
and Dante is so small :D

img1007867643.jpeg
 

Matlock

Banned
"A New Hope?"

Fuck that, now we'll get a Captain Blue trilogy that's overly produced, yet has shallow gameplay that nobody likes.
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
*faints*

I hope what Capcom USA has on their site isn't what the PS2 version cover looks like.

http://www.capcom.com/xpml/game.xpml?gameid=750085

The price is right, but I already have the Gamecube version. Having the same exact cover for both North American versions would be so boring.

I guess they are calling it A New Hope because it is coming out on the PS2...hehe. I'm just saying, thats the first thing that came to my mind. :p
 
jarrod said:
Sadly, I doubt the PS2 port will even sell as well as the GC original. That goes for Tales of Symphonia also.

If Capcom doesn't market it I doubt it'll sell as much as the GC version especially in the US. With ToS I fully expect it to sell as much if not more than the GC version did in Japan.
 

nitewulf

Member
its a port yeah? cool, finally get to check out what all the fuss is about. ToS is coming out for the ps2 as well? MUHAHAHAHAH, good...
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
NotMSRP said:
How did you find this on Capcom's site?

I just messed around with the urls in their product department on Wednesday. They have just about everything up until May 2005 listed, its just not up on the respective system's page yet. Sorry if I'm babbling, I just woke up like 2 minutes ago. :p

Here are some more:

Devil May Cry 3 - http://www.capcom.com/xpml/game.xpml?gameid=750079
Killer 7 - http://www.capcom.com/xpml/game.xpml?gameid=750080
Resident Evil 4 - http://www.capcom.com/xpml/game.xpml?gameid=750081
Shadow of Rome - http://www.capcom.com/xpml/game.xpml?gameid=750082
SF Anni Coll (PS2) - http://www.capcom.com/xpml/game.xpml?gameid=750083
SF Anni Coll (Xbox)- http://www.capcom.com/xpml/game.xpml?gameid=750084
Viewtiful Joe (PS2) - http://www.capcom.com/xpml/game.xpml?gameid=750085
Viewtiful Joe 2 (GCN) - http://www.capcom.com/xpml/game.xpml?gameid=750086
Viewtiful Joe 2 (PS2) - http://www.capcom.com/xpml/game.xpml?gameid=750087
Under the Skin - http://www.capcom.com/xpml/game.xpml?gameid=750088
Nightmare Before Christmas - http://www.capcom.com/xpml/game.xpml?gameid=750090
Monster Hunter - http://www.capcom.com/xpml/game.xpml?gameid=750091
Mega Man X8 - http://www.capcom.com/xpml/game.xpml?gameid=750092
Capcom Fighting Evo (Xbox) - http://www.capcom.com/xpml/game.xpml?gameid=750093
Capcom Fighting Evo (PS2) - http://www.capcom.com/xpml/game.xpml?gameid=750095
Resident Evil Outbreak File 2 - http://www.capcom.com/xpml/game.xpml?gameid=750096

You see, the product urls just go in ascending order. I started from Onimusha 3 with an ending at "72" and went from there.
 

Dice

Pokémon Parentage Conspiracy Theorist
I wonder how VJ looks on PS2. Crisper than the GC version like with SSX Tricky?
 

dark10x

Digital Foundry pixel pusher
Dice said:
I wonder how VJ looks on PS2. Crisper than the GC version like with SSX Tricky?

Based on the typical Capcom PS2 game, I'm going to go out on a limb and suggest that not only is VJ PS2 NOT in progressive scan, it probably uses field rendering. Therefore, it probably will end up looking quite jagged.
 

NWO

Member
DSN2K said:
PS2 = New hope for sales.

I don't understand how exactly. Sure its a larger userbase but you can pick it up on the Cube for $15-$20 which is cheaper than what its going to cost on the PS2. (Some CC had it for $5 as well which was a fucking steal)

And by the time this game hits VJ2 will be out so why would you want to play the first one over the second one.
 
"And by the time this game hits VJ2 will be out so why would you want to play the first one over the second one."

VJ2 isn't coming out till sometime next year while VJ PS2 is coming out in September of this year.
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
NWO said:
I don't understand how exactly. Sure its a larger userbase but you can pick it up on the Cube for $15-$20 which is cheaper than what its going to cost on the PS2. (Some CC had it for $5 as well which was a fucking steal)

And by the time this game hits VJ2 will be out so why would you want to play the first one over the second one.

The PS2 version is only $29.95 and includes Dante as an extra character and the new "Sweet Mode" that was in the Gamecube VJ re-release. Lots of VJ fans are going to jump on it just for that, like me. The average msrp of a brand new copy of Viewtiful Joe for the Gamecube is going to be $20, so its not that much of a difference. I think this is a case where the userbase might make a big difference.

Viewtiful Joe 2 comes out in Q1 2005, quite a few months after the PS2 version of the original is being released.

I think the PS2 version will do just fine in the sales department. Then againa Capcom is general doesn't seem to be getting amazing sales lately, I mean Onimusha 3 is a quality game that should have sold like hotcakes, but didn't.
 

Baron Aloha

A Shining Example
Dice said:
I wonder how VJ looks on PS2. Crisper than the GC version like with SSX Tricky?

The IQ on the Gamecube version is much better. We compared frame buffer captures from both versions in a thread on the old GAF. The PS2 very looks less crisp around the edges.
 

Lord Error

Insane For Sony
The IQ on the Gamecube version is much better. We compared frame buffer captures from both versions in a thread on the old GAF. The PS2 very looks less crisp around the edges.
We have actually never seen direct frame buffer screens of the PS2 version (except those that Olimario tried to pass as direct, while they obviously weren't)

That aside, reports from E3 said that both versions looked nearly identical (and that goes for VJ2 as well) with no extra slowdown or anything.

*edit* Then again, Dark10x is correct. There's barely a Capcom game I can think of that doesn't have field rendering on PS2. Even Onimusha 3 has it, but it has quite good filtering (kinda like BGDA) so it's very hard to tell. Maximo maybe has full screen buffer, but even that I'm not sure.
 
D

Deleted member 284

Unconfirmed Member
VJ Should be played by as much people as possible. I do find it interesting this arguement is being used on a once exclusive title such as VJ and not other games such as Virtua Fighter by some groups here.
 

Nicco

Member
VJ appeals to the hardcore gamers. Hardcore gamers have multiple consoles. I'm not expecting the game to sell better on PS2. Those who were interested in the game probably already own it, and aren't likely to buy it again with so many holiday seaon titles.

FYI: VJ debuted at #10 and sold 200 grand in the US.
 

ge-man

Member
Nicco said:
VJ appeals to the hardcore gamers. Hardcore gamers have multiple consoles. I'm not expecting the game to sell better on PS2. Those who were interested in the game probably already own it, and aren't likely to buy it again with so many holiday seaon titles.

FYI: VJ debuted at #10 and sold 200 grand in the US.

That's how I feel, but in the end it doesn't matter. I think people should be happy that Capcom was compelled to make a sequel.
 

Justin Bailey

------ ------
efralope said:
And I agree the GCN version will sell better, although I have to say that it's not "sadly" or "unfortunate"...
He meant sadly like it won't sell well on the PS2, because a game like Joe should sell a crapload, ya know?
 

Link316

Banned
Nicco said:
FYI: VJ debuted at #10 and sold 200 grand in the US.

yeah that's too bad for VJ, even with all the hype and ad support that Capcom gave to it more GC owners were busy last year buying Mario Party 5 and Mario Kart instead of a new game like VJ
 

ge-man

Member
Link316 said:
yeah that's too bad for VJ, even with all the hype and ad support that Capcom gave to it more GC owners were busy last year buying Mario Party 5 and Mario Kart instead of a new game like VJ

What are you talking about? The game did pretty good IMOt considering that it had both a love it or hate it art style and unforgiving difficulty. That's usually a fatal combination.
 

Justin Bailey

------ ------
ge-man said:
What are you talking about? The game did pretty good IMOt considering that it had both a love it or hate it art style and unforgiving difficulty. That's usually a fatal combination.
He's a well-known troll at GameFAQS, trying to talk sense won't do any good. Just let him keep saying stupid shit, he'll get banned eventually.
 

jarrod

Banned
SolidSnakex said:
With ToS I fully expect it to sell as much if not more than the GC version did in Japan.
Eh, if lucky ToS could equal the GameCube release (300k+) but I doubt it'll sell more than that and it definitely won't come anywhere near the usual 600-800k the Tales games usually demand. Packing in a ToR demo is a good idea though, but I also expect that game might not hit the lofty heights ToD2 managed. I think Namco would've been better served porting Symphonia to PSP as a launch game (instead of Eternia). It would've been guaranteed a western release then also probably.
 
I know I plan to buy a copy of Viewtiful Joe, when it is released for the PS2. I think the Game could sale just as many copies as the GAMECUBE version. Not all the Hardcore players went only to the Nintendo console. I was interested in Viewtiful Joe for a long time, just not enough to Buy the Nintendo console, now that Capcom has made it for the PS2, I will purchase it.
Also, who says that Tales of Smphonia won't sale well on the PS2 in Japan, that has been the console where most of the fans went after PS1, if the 2d tales sold, why wouldn't the 3d tales sale well too. Just becuase a game was on the Gamecube doesn't mean other people won't buy the game. many people will wait to see if the game comes on thier preferred system of choice.
 
sonic4ever said:
I know I plan to buy a copy of Viewtiful Joe, when it is released for the PS2. I think the Game could sale just as many copies as the GAMECUBE version. Not all the Hardcore players went only to the Nintendo console. I was interested in Viewtiful Joe for a long time, just not enough to Buy the Nintendo console, now that Capcom has made it for the PS2, I will purchase it.
Also, who says that Tales of Smphonia won't sale well on the PS2 in Japan, that has been the console where most of the fans went after PS1, if the 2d tales sold, why wouldn't the 3d tales sale well too. Just becuase a game was on the Gamecube doesn't mean other people won't buy the game. many people will wait to see if the game comes on thier preferred system of choice.

IAWTP...:)
 

Mashing

Member
The A New Hope subtitle is probably just alluding to level 7 in the game... which if I'm not mistaken is
a starwars based level

You guys are looking too far into it... there's no hidden meaning
 
jarrod said:
Eh, if lucky ToS could equal the GameCube release (300k+) but I doubt it'll sell more than that and it definitely won't come anywhere near the usual 600-800k the Tales games usually demand. Packing in a ToR demo is a good idea though, but I also expect that game might not hit the lofty heights ToD2 managed. I think Namco would've been better served porting Symphonia to PSP as a launch game (instead of Eternia). It would've been guaranteed a western release then also probably.

Well ToS didn't even manage to sell half of what ToD2 did in Japan so i'm factoring that in. So even if that other half goes out and buys ToS on the PS2 it'll sell more than the GC version did. I think there's a good chance of that happening especially with the ToR demo included.
 

jarrod

Banned
SolidSnakex said:
Well ToS didn't even manage to sell half of what ToD2 did in Japan so i'm factoring that in. So even if that other half goes out and buys ToS on the PS2 it'll sell more than the GC version did. I think there's a good chance of that happening especially with the ToR demo included.
Sure but ToD2 was a bit of a surprise success for the Tales games, so it's a flawed comparison. I don't really expect Rebirth or the combined sales of Symphonia (GC+PS2) to manage the same mark. Especially after XenoSaga II sold about half what it's predecessor did....
 
"Especially after XenoSaga II sold about half what it's predecessor did...."

Well that's not a great comparison since the general opinion on X2 is that it's not as good as the original while with ToS the general opinion on it is that it's actually better than ToD2. Like I said I expect it to sell atleast as much as the GC version. I think NAMCO will give it a good push (which will be helped by the new ToS theme song for the PS2 coming out around the sametime as the game).
 

jarrod

Banned
SolidSnakex said:
"Especially after XenoSaga II sold about half what it's predecessor did...."

Well that's not a great comparison since the general opinion on X2 is that it's not as good as the original while with ToS the general opinion on it is that it's actually better than ToD2.
Well, what about ToD2's high sales when it generally isn't regarded as good as Eternia/Phantasia? I'm not sure game quality really bears much weight in the sequel driven JP RPG market....


SolidSnakex said:
Like I said I expect it to sell atleast as much as the GC version. I think NAMCO will give it a good push (which will be helped by the new ToS theme song for the PS2 coming out around the sametime as the game).
Eh, I sincerely doubt the PS2 port will break 300k. Maybe if there was more added content (like the PS1 port of Phantasia) and the visuals were on par with the GC release but as is (with Rebirth just around the corner) I think 300k is best case scenario. Namco should maybe space the Tales games out more.

On the other hand, Symphonia's strong initial US GC sales have evidently prompted Namco Hometek to release the PS2 port of Symphonia here next spring (according to IGN). And they're considering maybe porting Destiny II and Rebirth after that (and hopefully Legendia if it exists).
 

dark10x

Digital Foundry pixel pusher
Well, what about ToD2's high sales when it generally isn't regarded as good as Eternia/Phantasia? I'm not sure game quality really bears much weight in the sequel driven JP RPG market....

I dunno, if you browse around and read Japanese customer opinions on XS2, you'll see a lot of negative feedback. I really do think that the quality of the game impacted the sales in this case...
 
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