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PS3 Controller?

Yea, I think the Analogue and D-pad positions are best left as they are. I think having the Analogue in the upper left is the worst thing about the xbox controller. Like Drohne said it makes the digital pad a bitch to use and for games like VO where you're supposed to push both analogues towards each other or pull them away it's a lot more natural to have them lined up equally.
 
shpankey said:
I like that idea! Nice thinking there. I also like the idea a few others have stated about a power button. That's another great idea. And the scroll wheel (think like on your mouse) is another good idea. Great idea even. So, here's my updated super duper DS3 controller, I dunno where all of it would go, but make it fit....

-Wireless

-Analog trigger's under the 4 shoulder buttons

-Scroll Wheel (with notched feeling - like a mouse scroll wheel)

-Power button

-2 Analog sliders (could go on the left and right sides of the controller; could use it for throttling airplanes etc.; i'd even add like 6 notches in it so it could be used in other ways)

-Analog stick moved to primary postion

-Analog sticks changed to concave and with added tension to make them stiffer

-6 face buttons like Sega Knights controller

-Headphone/Microphone multi-jack on front

-LCD screen on front face (middle)

-Updated contour of the controller itself (a bit larger and more ergonomic and comfy)

-Instead of a d-pad, how about a small trackball instead? and just do away with the d-pad. this could help some people with First Person Shooters. Or just think how handy a trackball would be for reading online websites etc.

:lol :lol :lol
That could be nice __ BUT __ this controller may be scary even to hardcore gamers. ;)
 
The DS is still the most functional controller out there. 8 buttons that are ALL useful, and a d-pad that's actually worth a damn. Blame Nintendo for patenting the crosshair, b/c it's the only thing that keeps the DS d-pad from being perfect IMO.

As drohne mentioned, moving the left analog to the prime position makes the d-pad worthless. Either you have a d-pad or you don't. The GC's is worthless. Haven't played Xbox enough to know, but I'm not much of a fan of that controller of the DC's. The analog sticks are nice though. Concave sticks are fine IMO.

Am I the only one who bought the Dual Analog before Sorny released the Dual Shock? I loved that controller. It was bigger than the DS with concave sticks and a slightly better feel IMO. I don't really want them to change much else besides the triggers. But people saying they need to redesign it are stupid. If it ain't broke, don't try to fix it. The N64 controller was a piece of crap. The GC made it even worse. The button layout on the GC is a prime example of overdesigning a product. You don't need to reinvent the wheel. The DS has hit a sweet spot right now, and could only use some fine-tuning. A redesign is out of the question IMO. Slight adjustments, but if they went and changed everything around and fucked it up, imagine the amount of bitching that would go on. If you have a great product and miss the mark even a bit, there will be complaints. There's too great a chance for them to get a redesign totally wrong IMO, so I hope they don't try to get too fancy and maybe just adopt the best of the other controllers as we've all mentioned here. PEACE.

EDIT: I really wish someone could photoshop some mockups for each controller. Can't really do much for the 360 one now, but how about slapping some GC/Xbox analog sticks on the DS and morphing the GC's shape into it? Or putting the dual analog configuration on the Wavebird with a functional d-pad and button layout? I know we got some photoshop wizards in here.
 
Wyzdom said:
:lol :lol :lol
That could be nice __ BUT __ this controller may be scary even to hardcore gamers. ;)
:lol so true. hell, i'd probably end up hating my own dream controller cause it just had too much shit on it. :lol
 
Pimpwerx said:
As drohne mentioned, moving the left analog to the prime position makes the d-pad worthless. Either you have a d-pad or you don't. The GC's is worthless.
yeah true... that's why i suggested just to scrap the d-pad altogether (hell, fighting fans get those fighting stick controllers anyways and the d-pad is not that great for any other games) and instead replace the d-pad with a trackball.

so you'd put the new improved analog stick in the primary postion and put a small trackball in the secondary spot. no d-pad anyhwere. lets face it, d-pad is mainly for fighting games, otherwise it's just used as four buttons. but a trackball could come in all kinds of handy (like with FPS or with online, used as a mouse pointer or whatever).
 
AlphaSnake said:
I hate concave thumbsticks with a passion. I prefer the thicker pillow tops instead. The tops of the Xbox analogs are way too thin -- it's annoying.

I'm sorry that I don't have bony thumbs that pierce into the thumbsticks like you, but for most people, trying to maintain their position on the thumbstick afterwhile can be a little bit of a chore... especially after the textured rubber wears out.
 
padps32ss.jpg
 
I can't believe ppl are trying to justify the Dual Shock's shitty secondary positioning of the PRIMARY analogue stick which is used for 99% of games. boohoo I can't use my D-Pad for my ancient 2D fighting games.

Fuck..

And the D-Pad is no-where near "unusable" where it's located on the Controller-S or even the Gamecube controller.
 
D-pad in secondary position doesn't need to be angled. Witness the S controller. Easy to use, lets the analog be where it was meant to be and it's in the sane crosshair design.

S-controller minus black and white buttons for lyfe!
 
I can't believe ppl are trying to justify the Dual Shock's shitty secondary positioning of the PRIMARY analogue stick which is used for 99% of games. boohoo I can't use my D-Pad for my ancient 2D fighting games.
Has Sony ever said that the left analog stick is in the second position? What makes it a secondary position? For me its just sa comfortable as the Xbox controller.

This thread is the very embodiment of E3 GAF. Opinion = Fact galore. Nice to see everyone is in top form, I expect some quality trolling/arguements/bannings come the show.
 
What about adding some buttons or triggers on the back side of the controller where you index fingers rest? Take the Z button function of the N64 controller to the next level.
 
L1 and R1 are unusable for me, give me finger cramps. So move those please. Some proper triggers with travel for driving games up there too.

analog sticks with more direct input - less wobbly dead zone, more clarity of movement. No slippery rubber thingy on top. Cover them with the same thing laptop nipples use - those will stop you sliding off.

Basically a controller S would be good.
 
What about adding some buttons or triggers on the back side of the controller where you index fingers rest? Take the Z button function of the N64 controller to the next level.
Am I the only person who rests my index fingers on R1/L1 and middle fingers on R2/L2? Places my hands an perfect angles for my thumbs to control the sticks as well.
 
Drek said:
Has Sony ever said that the left analog stick is in the second position? What makes it a secondary position? For me its just sa comfortable as the Xbox controller.

This thread is the very embodiment of E3 GAF. Opinion = Fact galore. Nice to see everyone is in top form, I expect some quality trolling/arguements/bannings come the show.
:lol
 
Drek said:
Has Sony ever said that the left analog stick is in the second position? What makes it a secondary position? For me its just sa comfortable as the Xbox controller.

This thread is the very embodiment of E3 GAF. Opinion = Fact galore. Nice to see everyone is in top form, I expect some quality trolling/arguements/bannings come the show.

:lol

Ok well the reason I feel this way is that when you are holding the controller your thumb (well MINE) seem to naturally rest over the D-Pad. To use the left analogue stick I have to readjust my grip on the left side of the controller otherwise it's uncomfortable to reach down to the analogue. And then it doesn't feel like I'm gripping it as well. The PS2 controller has never been comfortable to me which doesn't help.

I guess it's what you get used to as well. I can barely use an N64 controller now I find it so uncomfortable to hold because your hands are squashed up together. I still really like the controller for FPS using 1.2 solitare controls though.
 
Red Dolphin said:
I can't believe ppl are trying to justify the Dual Shock's shitty secondary positioning of the PRIMARY analogue stick which is used for 99% of games. boohoo I can't use my D-Pad for my ancient 2D fighting games.

Fuck..

And the D-Pad is no-where near "unusable" where it's located on the Controller-S or even the Gamecube controller.

Well, personally I think the controller will stay because it's the controller for the Japanese people.

See it goes like this:
--the highest selling games in Japan are rpgs.
--the favorite genre of your Japanese system buyer is the rpg genre
--rpgs require a ton of going through menus for basically everything.
--50+ hours of moving choices across menus is not uncommon
--D-pad >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Analogue for menus
--Thus the D-pad is the primary used part of the controller for the Japanese
 
The Dual Shock 2 is just about ideal. The maximum number of inputs for the least amount of travel from the rest position of the hands. The layout should remain the same.

Both the d-pad and the left analog stick are placed within the comfortable rest position of the thumb, and therefore it's better to have symmetry, especially for those games where you need to use both analog sticks together.

Triggers do not belong on a general purpose controller. Racing games are a far smaller segment of the library than games that actually need quick button response.

When I start growing extra fingers and thumbs, maybe a major redesign will be useful. Until then,

dualshock3.jpg

FROM MY COLD DEAD HANDS!
 
Bebpo said:
Well, personally I think the controller will stay because it's the controller for the Japanese people.

See it goes like this:
--the highest selling games in Japan are rpgs.
--the favorite genre of your Japanese system buyer is the rpg genre
--rpgs require a ton of going through menus for basically everything.
--50+ hours of moving choices across menus is not uncommon
--D-pad >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Analogue for menus
--Thus the D-pad is the primary used part of the controller for the Japanese
Besides which tens of millions of people have gotten used to the analog stick being in the lower position, and it really doesn't work any better/worse IMO. Putting it in the primary position would be fine to accomodate people who like that. I personally don't care either way. But it would make that funky d-pad even tougher to use. I really think it's sad that d-pads are going the way of the dinosaur. In the 8/16bit era, we'd be burning someone at the stake over that crummy d-pad. But since the GC and Xbox set the bar low in that category, the DS is almost a godsend. Really, we need the old SNES and/or Genny d-pads back. I don't know why we can't have that and a proper 6-face button layout with 4 shoulder buttons to boot. 10-buttons is so next-gen. :D PEACE.
 
Pimpwerx said:
Besides which tens of millions of people have gotten used to the analog stick being in the lower position, and it really doesn't work any better/worse IMO. Putting it in the primary position would be fine to accomodate people who like that. I personally don't care either way. But it would make that funky d-pad even tougher to use. I really think it's sad that d-pads are going the way of the dinosaur. In the 8/16bit era, we'd be burning someone at the stake over that crummy d-pad. But since the GC and Xbox set the bar low in that category, the DS is almost a godsend. Really, we need the old SNES and/or Genny d-pads back. I don't know why we can't have that and a proper 6-face button layout with 4 shoulder buttons to boot. 10-buttons is so next-gen. :D PEACE.

Besides 2D fighters (which I buy special controllers for) D-Pad's are not that important. Not saying that I don't want one on my pad, but I could care less if it's an awesome D-Pad or a shitty one, as it's used as 4 buttons for inventory, or to go through menu's. The day of the D-Pad as main 3D gaming use has long been dead, Sony should realize that by now and make changes accordingly.


Without symmetry, games like Katamari Damacy probably wouldn't have been thought up.

Still, I don't seen how KD would play any worse on a Type-S. And I doubt symmetry in the DS's analogue sticks was the main inspiration for KD.
 
tsp_gatmog said:
cont.JPG


reirom think so total


If this is a prototype Sony has, I could see some interesting games developed around this type of controller. Just imagine the type of innovative games or games never possible on a console could accomplish with this. In fact, I could see this as an great of actually playing point-and-click titles like RTS on a console in a very ergonomic way e.g. it removes the though of always moving your hands as you traditionally do with a mouse or makeup for the KB/M setup FPS's require.. In the end though, you have to give Sony alot of credit for thinking way ahead.
 
Axsider said:
Wait until you see the real one... :-)

Insider Axsider... you have proven your inner knowledge in the past.

Tell me - is the DualShock 2 a good indication of what to expect the direction of DS3 to go in, or will it be more dramatic?

INSIDER INFO++ TURN THREAD PRE-E3 MADNESS (TM)
 
Amir0x said:
Insider Axsider... you have proven your inner knowledge in the past.

Tell me - is the DualShock 2 a good indication of what to expect the direction of DS3 to go in, or will it be more dramatic?

INSIDER INFO++ TURN THREAD PRE-E3 MADNESS (TM)


He won't tell, trust me.
 
Amir0x said:
Insider Axsider... you have proven your inner knowledge in the past.

Tell me - is the DualShock 2 a good indication of what to expect the direction of DS3 to go in, or will it be more dramatic?

INSIDER INFO++ TURN THREAD PRE-E3 MADNESS (TM)
You will recognize the Dual Shock Pad in it..... you will recognize it! Enough? ;-p
 
The PS3 will feature Neural Link (TM) where you control the game with your mind. If you think too hard you will suffer nose bleeds and possibly black out.
 
Axsider said:
Well, I would not call it "dramatic". I would call it "very interesting"... :-)
Boy, I sure hope it doeesn't look like that diagram. That's a real POS. If it's an evolution of the DS, that would be great. *crosses fingers* Here's hoping they don't fuck it up. PEACE.
 
Um, just because it's patented guys doesn't mean shit.

Anyone can patent just about anything, it's meaningless.

I would wait until something official is released. There is so much GD speculation in here it's insane! :D

I remember seeing prototypes for the Xbox controller, and some of them were really whacked out.
 
I love and hate things about all the controllers....

I'm glad the white/black button are gone from the Xboxen.

I hope the DS gets an analog trigger...or failing that just improves the floaty analog. I love this controller for most action/sports games, though. Horrid for a lot of today's shooting games.

Adore the Wavebird. Button placement is just horrible for a lot of games and the analogs don't seem sized right at times. Basically (like so many things GC) if you're not playing a Nintendo game, the controller is a bit of a hinderance.

I hope the D-pad is improved and retained on all consoles. For some reason it seems odd to me that the Xbox might have the best one.


Still, I'm optimistic. Going back to the Dreamcast or N64 controllers are not fun :(
 
Axsider said:
It does NOT! Calm down! ;-)
That's reassuring. Anyway, this is as calm as I'll be for the next week or so, I guess. Lucky for me, I'll be in NYC this weekend, so hopefully away from the internets and all the time it's been sucking out of my life the last month. PEACE.
 
Ugh. The ideas in this thread scare me. LEAVE THE DUAL SHOCK THE SAME. The controller is fine. I want perfect BC continuity, and I don't want to have to relearn crap over again. The only thing they need to do is make it wireless, that's it.

And what's this about no rumble? You mean that because of some fucking lawsuit, force feedback will be gone next-gen? Combine that with the fact that they're wireless, and this disturbs me. Is the rumble still going to be there, just with a different method?
 
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