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Banned
"Yes, but how many polygons?" An artist blog entry with interesting numbers
Metal Gear Solid V: Ground Zeroes Metal Gear Solid V: Ground Zeroes Idroid - 526 polygons Metal Gear Solid V: Ground Zeroes XOF Soldier - 11,768 polygons Metal Gear Solid V: Ground Zeroes Snake - 18,210 polygons XOF soldier is a surprise, could pass off for much higher, Impressive job from...forum.beyond3d.com
SOFTIMAGE|XSI Case Study: Konami - METAL GEAR SOLID 4 news
Softimage Case Study for Metal Gear Solid 4. It's a long article, but it's packed with great information and plenty of tricks for using Softimage for game production.www.moddb.com
The model in the reveal trailer was far superior with about 60,000 vertices just to simulate hair. The final game is basically the Wii version of that:
honestly, there has NEVER been a console before or after the PS3, where developers and the manufacturer themselves lied so much about the capabilities of the system...
soft self shadowing... like... damn we barely got this on Xbox One and PS4 in that quality.
"this is all still in development, it will get much better from here" is also an amazing sentence in that video lol