PS3 Home Official Thread

cough! Anybody any idea how I get home?????

Gowans007 said:
  • I'm in the UK.
  • I updated my firmware.
  • I had the old beta so deleted it from that location pressing triangle.
  • Then went to the PlayStation store and not there hmmm..
  • Redownloaded the beta from account history, didn;t work. so deleted it again.
  • No sign of Home

:(
 
Ranger X said:
I wonder how cross invites are so important. I never cared seriously since there's messaging.
The only thing you save on the 360 is that you're not writing the message yourself (holyshitmegatonawesomelet'spay50$forthat!)
That actually is sort of important..
Instead of typing "hey join" 10 times, you can just go through and press a button.
Or hell, you can invite all of your friends that are online with a button press.
 
The HOME icon finally popped up on my bar... I'd been downloading a game demo, could that have been keeping it from appearing?

...

Anyway, I can't get in. Connect, accept the ToS, get booted back out. Join the club, right?
 
Jtwo said:
That actually is sort of important..
Instead of typing "hey join" 10 times, you can just go through and press a button.
Or hell, you can invite all of your friends that are online with a button press.

I think he is saying that he finds it annoying. I know I do. Whenever we play something, within a minute or two of getting the "so and so is online" we also get a invite to play whatever game so and so wants to play.

Its too easy, so people spam it all the time.

Cross game chat is something else entirely, but easy invites are unnecessary when you can just send a message. And its not hard to send a message, the auto fill remembers everything. They should even allow you to preset a handful of phrases..

I wish I could customize what messages are allowed to pop up. I hate and all or nothing approach. I dont care about people logging in/out.
 
Spike Spiegel said:
The HOME icon finally popped up on my bar... I'd been downloading a game demo, could that have been keeping it from appearing?

...

Anyway, I can't get in. Connect, accept the ToS, get booted back out. Join the club, right?

Yes. Don't waste your time right now, if you get in you'll be booted out again when you least expect it. Most talentless roll out in a long time.
 
bj00rn_ said:
Most talentless roll out in a long time.
Oh please, get some perspective.
Every mmo rollout has problems, even *bow* Blizzard.
Home also happens to be free and a be a OS native function. It's unprecedented.
It was functioning fine worldwide earlier today, people got home from work now/weekend.
 
Posted?

PlayStation Home beta update

Posted by Patrick Seybold // Director, Corporate Communications & Social Media

We are aware that some people may be experiencing difficulty in accessing the PlayStation Home beta at present. This is due to overwhelming demand for the service as people access Home for the very first time since it became Open Beta and appeared on the XMB.

While we prepare solutions to ease the problem, you may continue to experience difficulties accessing Home. We kindly ask for your patience as we work to meet the incredible demand for this revolutionary service.

http://blog.us.playstation.com/2008/12/12/playstation-home-beta-update/

Let me translate it for you:

"Hey, it's weekend time so we are all going to drink beers at the pub. We will back at trying to fix Home on monday."
 
Ranger X said:
I wonder how cross invites are so important. I never cared seriously since there's messaging.
The only thing you save on the 360 is that you're not writing the message yourself (holyshitmegatonawesomelet'spay50$forthat!)

It's funny how many people don't see the point of something they don't have.
 
Tycho of Penny-Arcade's Take

The Beta for Playstation home is now available to everyone, and now you know what I know: this is what happens when your marketing department tries to make a game. Here is everything you need to understand about Home, if you should accidentally launch it from your XMB: press and hold the Playstation button in the center of your Dual-Shock or Sixaxis controller. From the menu that appears, select Quit.

There are things about Home that are simply beyond my understanding. Chief among these bizarre maneuvers is the idea that, when manufacturing their flimsy dystopia, they actually ported the pernicious notion of scarcity from our world into their digital one. This is like being able to shape being from non-being at the subatomic level, and the first thing you decide to make is AIDS.

If you approach an arcade machine and there is a person standing in front of it, you will not be able to play it. Likewise, if you see people bowling and think that bowling is something you might like to do, you probably wont be able to. Unable to play arcade games like Ice Breakers and Carriage Return the first several times we logged on, these games had begun to take on an epic stature in our minds. These were gushing fonts of liquid fun, habit-forming and dangerous - for the good of our virtual society, the supply had to be controlled. When we were finally able to play them, we learned that they were the equivalent of browser games.

There is nothing about the experience of using Home to suggest that you are actually moving through a single, contiguous environment. It is very clearly a handful of walled off zones, where you are confronted by incessant load screens in a desperate search for stimulation. From the moment you enter one of their ultrahygenic "amusement regions," it's clear that all life has been burned away. You get the sense that this is a place in which no interesting thing could ever happen.

There is already a growing school of Home apologetics, fostered by the same Order of Perpetual Masochists who lauded the rumble-free Sixaxis at launch and suggested, hilariously, that Lair and Heavenly Sword were videogames. They're under the impression that because something is free, this places it on some golden dais beyond censure. It's no virtue to give away something that no-one in their right mind would buy. They have no idea what this world is for, and that ambiguity infuses every simulated millimeter of it.

This is the terrible secret that roils beneath their false universe: it is nothing more than a cumbersome menu, a rampart over which you must hoist yourself to accomplish the most basic tasks.

(CW)TB out.
 
Is there an ETA for music/video streaming for our Home apartments? I can't honestly think of a good reason for the apartments right now outside of that (that and creating your own mini-games out of furniture).
 
It's a nice little novelty, but I just don't see myself spending much time in Home until there are some major updates. I would have preferred good ol' cross-game voice chat with no bells or whistles to this. It all seems very...inconvenient? Even the icon to launch it looks rough and out of place. Fitting.

I know there will be improvements, but I can't forget what was promised and how long ago it was promised. I'll remain skeptical until things actually change.
 
StateofMind said:
It's a nice little novelty, but I just don't see myself spending much time in Home until there are some major updates. I would have preferred good ol' cross-game voice chat with no bells or whistles to this. It all seems very...inconvenient? Even the icon to launch it looks rough and out of place. Fitting.

I know there will be improvements, but I can't forget what was promised and how long ago it was promised. I'll remain skeptical until things actually change.

The fundamental idea behind Home is flawed. There is nothing they can do to fix that short of scrapping the whole thing altogether.
 
DemonSwordsman said:
Well you dont know what your talking about. All MMOs install everything on your hard drive. Thats why all mmos take up gigs and gigs for harddrive space.

Do you know what you're talking about? Stream loading isn't JUST from the internet...stream loading applies with games like GTA and Uncharted as well. It minimizes "load screens' in favor of loading WHiLE you progress through the environment. This means that the objects IN each environment are less detailed, but you do not need to sit through load screens.

THAT is the concept of "stream loading" as it was referred to.
 
Just cruised through the stores. $5 for the summer home? $1 for pants? 50 cents for a cowboy hat?

Well it's not like there isn't a wealth of free clothing options... :lol
 
AndyD said:
I think he is saying that he finds it annoying. I know I do. Whenever we play something, within a minute or two of getting the "so and so is online" we also get a invite to play whatever game so and so wants to play.

Its too easy, so people spam it all the time.

Cross game chat is something else entirely, but easy invites are unnecessary when you can just send a message. And its not hard to send a message, the auto fill remembers everything. They should even allow you to preset a handful of phrases..

I wish I could customize what messages are allowed to pop up. I hate and all or nothing approach. I dont care about people logging in/out.


There. It's like you spoke my mind.
 
Chrange said:
It's funny how many people don't see the point of something they don't have.

Amazing how quick you are to call bullshit not knowing who the person is. It's not that retard you often discuss with on the internet. I know how it is to have and use cross invites. It's just not important that much for me. Not as important as many people here seems to make it. There's alot of stuff that doesn't bother me in life. I don't even feel the need of owning a cellphone to show you my level of "don't care". Nowadays people really are crybabies with a golden spoon in their mouth (not saying your necessarily are there). Messaging is fine for me and already annoying/intrusive. (ready AndyD's post up there).
 
Jtwo said:
You didn't say anything remotely close to that.

You didn't get it. I only said i don't see the importance of cross-invite and I never explained why. AndyD basically expressed most of my reasons why. I don't think it's usefull that much, mostly annoying (like he's saying). I can function perfectly with messaging. I also like his idea of having preset phrase and filtering with type of messages that pops. Like I said, he basically spoke my mind.
 
I think you just clung on to someone else's argument to save face.
 
Chrange said:
It's funny how many people don't see the point of something they don't have.

I have it and have never used it. Then again I would never take an invite from some "friend" to play a game when I am playing another. It's a clever thing to have implemented, but I suspect it used mainly by hardcore gamers that play games 4+ hours a day, have 100 virtual friends and don't have jobs.
 
Jtwo said:
I think you just clung on to someone else's argument to save face.

:lol

What do you know about my mind and opinion outside of what I share to you here? Don't be stupid and arrogant for nothing. It's like I killed your dog or something.
 
jman2050 said:
The fundamental idea behind Home is flawed. There is nothing they can do to fix that short of scrapping the whole thing altogether.

I don't agree with that.

Parts of it, I think, Home could do without. But there's at least two core ideas in Home that deserve better and full execution and support. They should cull the rest, and focus on those things.

But those two things would work really well the right support I think. The rest, though, is seemingly so far from decent in its execution that, yeah, I'd wonder if it's worth hanging on to.
 
Ranger X said:
What do you know about my mind and opinion outside of what I share to you here?
Nothing.
I didn't imply that I did.

Saying "I wonder how cross invites are so important. I never cared seriously since there's messaging." Is not even remotely close to saying cross invites and notifications are intrusive and annoying because they can be abused.

I have no idea why AndyD said "I think he is saying that he finds it annoying." Because you didn't. In any way. Period. And only after that did you backpedal into his argument that it does more harm to the overall experience than good.

Not understanding a feature's purpose and being annoyed by it's implementation are two completely different matters.

And Arrogant?

How's this for arrogant:

"(holyshitmegatonawesomelet'spay50$forthat!)"
"It's not that retard you often discuss with on the internet."
"You didn't get it"
"What do you know about my mind and opinion outside of what I share to you here?"
 
jman2050 said:
The fundamental idea behind Home is flawed. There is nothing they can do to fix that short of scrapping the whole thing altogether.


I disagree. There is much potential for Home, but given the fact Sony's past online ventures that have crashed and burned or were never released, I have no hopes that they will develop the potential.
 
dskillzhtown said:
I disagree. There is much potential for Home, but given the fact Sony's past online ventures that have crashed and burned or were never released, I have no hopes that they will develop the potential.

No one has actually outlined what this "potential" is. There are some good ideas in Home that would probably work by themselves, but as long as they are part of this package they won't amount to anything.
 
Jtwo said:
How's this for arrogant:

"(holyshitmegatonawesomelet'spay50$forthat!)"
"It's not that retard you often discuss with on the internet."
"You didn't get it"
"What do you know about my mind and opinion outside of what I share to you here?"

What I find arrogant is that your telling me i'm trying to save my face while you don't have a clue about what's in my mind. I never explained why it "don't care since there's messaging". AndyD did just that. What should I do at that point? repost the same thing? I'm sure too lazy for that and try not repeat.

"holyshitmegatonawe.. blabla" (that was moking of course) wasn't addressed to you. Unless you're an internet retard but you aren't expressing yourself like one so I wouldn't judge you. If you took this personal well, you didn't read me well.

About the other quote, you see alot of retarded posts in GAF. That' what "that retard you often discuss with" are. Again, i don't see where you took that personal.

The "you didn't get it". Doesn't this mean "you didn't understand"? Gimme me synonymous ways to say that to another person 'cause I don't know of any. English is my second language here and I doubt I am really good at it. It didn't mean anything tacky or arrogant, it simply is the way I knew to express myself.

The last question was also serious and expressed the best I can. It was a polite response against your comment that I did personally found arrogant. (explaine up there)

I don't mean anything really. I'm a discussion person. I'm not serious all the time either. I'm not always putting ":lol " and ":P" in my post.
Sometimes there's this huge to respond blunty that people have on forum. Sometimes this pisses me off. It happens even to me sometimes. Why can't we discuss more calmly?
 
jman2050 said:
No one has actually outlined what this "potential" is. There are some good ideas in Home that would probably work by themselves, but as long as they are part of this package they won't amount to anything.

I disagree.

While it is true that a lot of what they are doing can be done other ways (can dl trailers from PSN, can chat on AIM, can walk around in Second Life, can play minigames at popcap.com) this allows us to do all those from the couch, on one device, without jumping from site to site.

If they get a good number of games spaces running and they keep the trailers up to date (basically every week as trailers go on PSN, they fill up Home) and they integrate trophies as rewards in the form of clothing, furniture, posters... it will be great.

Basically, right now, while I am in-between games at the XMB or waiting for a friend to login or whatnot, I either: play trailers for that week, play some sort of PSN game. Inside Home I can wait for them and play the minigames throughout the game spaces, or watch the trailers.

So while it is pretty bare bones now, and they have made some mistakes in the rollout and some of the details, the potential is definitely there. Nothing is ever rolled out perfect though, and I am willing to wait and give it a chance to grow. Its not like I have to pay for it, or I am forced to use it, or it takes anything away from my current PS3 experience.
 
Gamesindustry.biz said:
Virtually Social

Spare a thought for PlayStation Home - not even out the door yet, and already being lambasted from all sides. Trip Hawkins reckons it doesn't know its target audience, and won't appeal to the mass market - and since he was bashing a platform holder, he was elevated by most news sites to "founder of EA", as distinct from the less impressive "head of Digital Chocolate" title that he gets the rest of the time.

Microsoft, unsurprisingly, is equally unimpressed, with Aaron Greenberg accusing it of feeling like an outdated product from 2005 - a somewhat uncharitable statement coming from someone whose company just got around to shamelessly copying the avatars unveiled by Nintendo in early 2006.

Much of this criticism may raise quizzical eyebrows (especially in Microsoft's case - in Hawkins' defence, it's hardly his fault that less than scrupulous reporters chose to directly attach his statements to a company he effectively left over sixteen years ago), however, there's something interesting to be read into the approach that both vocal critics take.

In both cases, their implication was that Home is something of a hardcore product. It's not, Greenberg reckons, something that will "broaden the experience and invite people in". Hawkins mused that this approach could hold Sony back from creating the kind of audience size which Microsoft and Nintendo enjoy.

Digging past the obvious competitive issues in Microsoft's statement, and the seeming confusion over the difference between WoW and Second Life in Hawkins', there's a distinct undercurrent here of negativity regarding virtual worlds.

This is entirely unsurprising. For anyone involved in the online or videogame markets, a feeling of virtual world ennui is almost unavoidable at this stage. Much of the blame for this must lie at the door of Second Life. The years-long blaze of publicity for the virtual world far outstripped its ability to deliver on its promises, leaving a trail of hype-filled articles across gullible media outlets, the likes of which we haven't seen since the dot.com boom.

For writers working for newspapers and websites and looking for a weird, futuristic thing to submit copy on, Second Life was a boon. Here were people moving around in a virtual world, dressing up their avatars, holding parties and opening shops - and even, to the delight of the reporters, having virtual world political disputes. Some were even making real-world money. It was perfect fodder for articles revealing that William Gibson's vision of the future was already taking shape.

The reality is rather different. Second Life is unquestionably an interesting experiment, but it's also a shockingly badly coded, buggy product, with horrible performance, mind-bending controls and an ill-conceived interface. It was completely unprepared for the influx of interest which its creators, being rather more talented at self-promotion than at virtual world operation, managed to garner.

After such an offputting and inauspicious start, it's not really a surprise that virtual world technology has fallen out of favour - so much so that Google's recent effort to enter the market, Lively, is now in its death throes and about to shut down. However, to dismiss it entirely - as Hawkins and Greenberg both seem to - is also to miss the point somewhat.

The way that we interact with one another online has become increasingly sophisticated in recent years. As the Internet has evolved, we've gone from sending emails and text-based instant messages to devising altogether more complex, integrated forms of communication. Persistent world games which are played together, creating a social experience as much as a videogame experience, are one aspect of this - World of Warcraft being the most successful example.

However, even World of Warcraft pales in comparison with the sheer sophistication of something like Facebook - a system which networks tens of millions of people together in a vast, sprawling web of interlinked content comprising status updates, photographs, videos, events, contact details, publicly published preferences and a host of other information "nodes", each of which can be commented upon, linked to or integrated directly with other nodes.

It's easy to deride Facebook as being a glorified contact book, and many people do - but when you look below the surface and see what people are actually doing with one another's data, media and information on the service, it's hard not to be taken aback by the idea that entire generations now find this kind of complex manipulation of social media not only easy, but natural.

Why is this relevant? Because somewhere along the line, the fact that the same generation which has adopted services like Facebook en masse has also grown up familiar and comfortable with videogame virtual worlds is going to become important. The concept of taking Facebook's "media mash-ups" and personal image customisation, and translating them into the kind of virtual worlds which everyone who plays videogames (i.e. pretty much that entire generation) innately understands, is a sound one. Just because Second Life didn't do it right doesn't mean that it's not still a good idea.

I'm possibly being a little harsh on Second Life, I should add - while my criticisms are, I believe, entirely fair, it's also reasonable to say that it's a product well ahead of its time. Making the leap from email and IM directly to a complex virtual world was too much to expect of most Internet users - but using services like Facebook, MySpace and Xbox Live as an intermediate step makes the success of future successors to Second Life's ideas much more likely.

Is this to say, then, that PlayStation Home has a shining future ahead of it? Not necessarily. Many, many different social networking sites launched before Facebook managed to hit the combination of interface, functionality and image that made it into a mainstream proposition. The same will be true of virtual worlds which hope to take the social networking phenomenon into the third dimension - and indeed, one of the failings of Home may be that it doesn't actually have its eye on that particular goal, being more concerned with creating nice virtual environments than with giving users the power to combine, share and modify social content.

However, what it does say is that the early criticism of PlayStation Home says more about the critics than about the product itself. Virtual worlds are no longer in fashion - but the concept is not dead. If anything, it grows stronger day by day, as more and more people get to grips with both 3D worlds (through videogames) and social content (through services like Facebook). The marriage of those worlds will happen, and will be a success - and even if Sony isn't the company to create that success, at least it seems to understand where this unusual evolution of online services is taking us.


http://www.gamesindustry.biz/articles/virtually-social_6
 
chespace said:
So bad it's good. Seriously. It's pretty awful and unpolished right now but it makes for some hilarious times.

Such as... clumps of guys standing around a girl (who is probably also a dude) and molesting her by way of unintentionally lewd animations and arms and legs clipping into her character model.

Huge trains of guys standing in the public plaza doing the running man dance ad nauseum.

I cracked up pretty hard at the whole spectacle. Also, pool and bowling is fun with a friend, but YMMV.

The game spaces are just awful. They're empty, look like shit, and here's the mind boggler... you have to WAIT IN LINE to play the little arcade games in there. Like... BUH? WHY? Virtual standing in line! This goes for pool tables and bowling alleys too. :P

The videos that play in the environment actually look pretty good if you don't blow them up full screen. The microtransaction items in the mall are a SCAM.

That's about it in a nutshell.

Seriously I don't get some of the complaints its a free service that Iam not forced to use. I guess paying an annual fee is not a SCAM.
 
Excellent read ... my favorite part is

"However, what it does say is that the early criticism of PlayStation Home says more about the critics than about the product itself. Virtual worlds are no longer in fashion - but the concept is not dead. If anything, it grows stronger day by day, as more and more people get to grips with both 3D worlds (through videogames) and social content (through services like Facebook). The marriage of those worlds will happen, and will be a success - and even if Sony isn't the company to create that success, at least it seems to understand where this unusual evolution of online services is taking u"
 
XiaNaphryz said:
20081212.jpg

lol
 
hey does anyone know if you can take snapshots from within HOME?

I thought I saw a post in this thread, and it looked like someone had taken some snapshots of their avatar in and around HOME...

Any info, can you please let me know.

Thanks
 
Uh do people understand this is still in the Beta phase, which entails an experience that probably wont match the official product.

Its free, if you go in, dont like it, you can go out and delete it. Thats it.


Oh, so that's the problem. People just don't understand HOME.

Who's got two thumbs and been calling HOME a turd since day one?

We get it, you dont like home, youve said this over and over for months.
 
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