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PS4 Media Player v2.50 coming soon

joebruin

Member
i will ask the question everyone else wants to know...will you be able to watch the same pron video files that currently work with google cardboard and occulus?
 
Sounds like a good update. I wish they would organise the application to play music files in the correct track listing order and not alphabetically like it was last time I used it.
 

onQ123

Member
upscaled audio is bullshit. Can't add info where is none, you can however dynamically eq slightly/excite etc... like the good old crystallizer

The info was there it just got compressed when they ripped it to MP3 this will bring some of the detail back.
 

Haint

Member
That's a very weird way to say "any 360 videos that you have (even porn)". Good job on the support though!



I would assume 3D also otherwise what's the point?

Most 360 "VR" content is in fact NOT 3D. It's hilariously awful, and you're right, there's no point in it. Unfortunately that hasn't stopped people and companies from trying to make it.
 

Fisty

Member
MKV is a container, it depends on the content inside and a system's supported codecs if it can be played.

The main culprits that trip up MKVS on PS4 are the same thing that trip up other formats like MP4. The audio needs to be aac or ac3 preferably (mp3 audio tracks can give it trouble strangely). Also, stuff like 10bit or level 5.0+ video seems to be a no go.
 

onQ123

Member
we should work on an audio uprendering solution

http://www.sony.com/electronics/play-music-library-near-hi-res-audio-sound-quality

How Does DSEE HX™ Work?

While lossy music files (like MP3s) are great for saving space on your device, they are missing vital information from the song's original recording file. On the other hand, High-Resolution Audio file formats (such as FLAC and WAV) are created with lossless compression that allows the original data from a recording to be reconstructed almost perfectly by a class of algorithms. DSEE HX™ Technology lies somewhere in between. Here's how:

Sony DSEE HX™ software upscales your existing sound source (those lossy MP3s or AACs) to near high-resolution sound quality. This means that the technology injects more life into your music by upscaling compressed files. So it restores the subtleties of the original song recording and simulates the sound of live performance.
 

Carn82

Member
The main culprits that trip up MKVS on PS4 are the same thing that trip up other formats like MP4. The audio needs to be aac or ac3 preferably (mp3 audio tracks can give it trouble strangely). Also, stuff like 10bit or level 5.0+ video seems to be a no go.

Yeah, the joys of a non-open source platform, you'll always be limited to what is 'officially supported'
 

DieH@rd

Banned
Does psvr support vr porn from Pornhub?

You can watch any flat TV content the PS4 can render inside cinematic mode. You can fire up browser and watch anything you want from there.

But, only media player will play full 360 degree videos.
 

consoul

Member
As a Ricoh Theta S owner, I'm hoping the Media Player can handle 360° photos and videos directly from the camera without any reformatting.

Shu has the same camera, so I'm hoping they made it easy for the boss. ;)
 

Carn82

Member
upscaled audio is bullshit. Can't add info where is none, you can however dynamically eq slightly/excite etc... like the good old crystallizer

I tend to agree, but I do think you can 'extrapolate' stuff like the original dynamic range from a compressed file. Sure, it won't be 'the original' but if it's like downsampling from an artificially created higher res source (just like downsampling the PS4 Pro s checkerboard 4k) it might improve the overall quality.
 

b3b0p

Member
MKV is not a compression format. I believe it would nearly be impossible for Sony / Playstation to support unless they embed or use something like libvlc or similar.

It's a container for audio and video. Sony would have to support all possible audio and video codecs. If it plays MKV it means that the audio and video packaged in your MKV is a codec the Playstation has support for. Reasons for not implementing certain codecs could be licensing issues or complexity or another reason.

You can always unpack the MKV and convert either of the audio and video files into supported formats, which is what I do using the command line (Linux or Mac OS X). I have a script that I wrote to do it for me. Most, if not always, you can transcode the audio and or video instead of re-encoding it, so no quality loss.
 

Tripolygon

Banned
Heh, that Sony article explains very little about how DSEE HX actually works.
This is how they say it works. I don't think you're gonna get any more than that unless they start talking about proprietary technology.
The technology converts both compressed sound and CD-quality sound (uncompressed or lossless 44.1kHz/16bit) to near Hi-Res quality sound by recreating higher frequency signals and finer signals ( sampling frequency up to 96kHz and bit depth up to 24bit if you’re a details person).
 

TGO

Hype Train conductor. Works harder than it steams.
I don't understand, if 360 video is Video VR whats 3D 360 video?
 

SURGEdude

Member
I tend to agree, but I do think you can 'extrapolate' stuff like the original dynamic range from a compressed file. Sure, it won't be 'the original' but if it's like downsampling from an artificially created higher res source (just like downsampling the PS4 Pro s checkerboard 4k) it might improve the overall quality.

Yeah of course it's BS. That being said there is stuff that can be done like you suggest.

That aside I'm happy to see they are putting some support behind the fairly woeful mediaplayer. Not that MS's player is much better.
 

TGO

Hype Train conductor. Works harder than it steams.
I guess 360 Video is both eyes get the same image, but you can look around.
3D VR means two different images for each eye for depth perception
So like 3D movies then but that depth perception in VR, gotcha
Don't games need this too or just video?
 

Anarion07

Member
So like 3D movies then but that depth perception in VR, gotcha
Don't games need this too or just video?

Think of it like this. a normal 360 degree Video means youre kind of in the middle of a sphere with the video projected onto it. So everywhere you look, you see something, but in 2D.

So like 3D 360 videos, games of course need the different rendering for each eye so youre actually immersed

stop me if im saying nonsense
 

ethomaz

Banned
I've had people claiming that they've played MKVs on the PS4, but I thought it wasn't possible, and ones that I've tested haven't worked.
MKV is the conteiner that PS4 does support but the conteiner is just the file holding the video and audio... these video/audio are encoded with a codec and that is PS4 issue not supporting all popular codecs.

So yes PS4 supports MKV but it doesn't support the codec you are using inside the MKV.

Create a MKV with PS4 supported codecs and it will play fine.

MKV
Video: H.264/MPEG-4 AVC High Profile Level4.2
Audio: MP3, AAC LC, AC-3 (Dolby Digital)
AVI
Video: MPEG4 ASP, H.264/MPEG-4 AVC High Profile Level4.2
Audio: MP3, AAC LC, AC-3 (Dolby Digital)
MP4
Video: H.264/MPEG-4 AVC High Profile Level4.2
Audio: AAC LC, AC-3 (Dolby Digital)
MPEG-2 PS
Video: MPEG2 Visual
Audio: MP2 (MPEG2 Audio Layer 2), MP3, AAC LC, AC-3 (Dolby Digital), LPCM
MPEG-2 TS
Video: H.264/MPEG-4 AVC High Profile Level4.2, MPEG2 Visual
Audio: MP2 (MPEG2 Audio Layer 2), AAC LC, AC-3 (Dolby Digital)
AVCHD (.m2ts, .mts)
 

Carn82

Member
This is how they say it works. I don't think you're gonna get any more than that unless they start talking about proprietary technology.

that description is pretty much the same as "we improved your car by making it faster and more comfortable" without any details, hehe. Its just that I've always been interested in these kind of things. Lets say, What would happen if I create a piece of audio, in the highest quality imaginable, that exists is mostly sounds that you would associate with compressed audio? There are actually instruments these days ( acoustic and digitally ) that create those kind of sounds on purpose, to get a desired compressed sounding effect. I just wonder what their technology would make of that.
 

Carn82

Member
MKV is the conteiner that PS4 does support but the conteiner is just the file holding the video and audio... these video/audio are encoded with a codec and that is PS4 issue not supporting all popular codecs.

So yes PS4 supports MKV but it doesn't support the codec you are using inside the MKV.

Create a MKV with PS4 supported codecs and it will play fine.

H.264 + AAC/AC3 is pretty much the 'best supported combo' on for many players (imho)
 

BadHand

Member
Wait, so is there any official word if it's 3D 360 videos or just 2D?

Missing the point a bit if it's the latter.

My understanding is 360 movies played of a USB will be 2D via the media player. There are 3D 360 videos available through specific downloadable apps.
 

tokkun

Member
Does it support playing a folder of mp3s in album order yet, rather than alphabetical order? It is a joke to market it to audiophiles until it does.
 

Hasney

Member
Wonder if I can stream it like I was doing for my GearVR from PC to Phone.

My understanding is 360 movies played of a USB will be 2D via the media player. There are 3D 360 videos available through specific downloadable apps.

Ah, boooooooooo
 

kyser73

Member
Does it support playing a folder of mp3s in album order yet, rather than alphabetical order? It is a joke to market it to audiophiles until it does.

Why would an audiophile be running anything via a game console anyway?

The idea is laughable. Just because someone uses FLAC doesn't make them an audiophile.
 
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