PS4 Ram vs. Durango Ram: How big of a difference does it make?

Yup. A pretty significant difference at that.




Sony changed one of the few things that can be changed this late in the game. There will be no major deviations from the current Durango specs. If there are differences they will be minor tweaks at best.

I'm only repeating what Digital Foundry has said. There is no reason not to trust what they say.

CPU already "changed".

That's 1 so far.
 
CPU already "changed".

That's 1 so far.

And that leaked. That's what I'm saying. The leaks we're getting now aren't for stuff from a year ago. It's what people are working with now. Is it possible that Microsoft hasn't given devs finals of everything and are having them work with baseline specs? Maybe.

I'm sure Sony will stress the fact that multiplats will easily look better on their system, the masses may not care but the gamers surely will. MS can't rely only on the "masses", their machine is still seen as a game console after all and the Xbox brand has been very successful, thanks to who ?
The problem here is that not only is the PS4 quite a bit more powerful but also easy to developp for given its PC like architecture and the ability to code to the metal. Rumor has MS have not allowed developpers to do so but I'm not buying that at all.

It all depends on what Microsoft does to carry owners from one device to the next. If they throw them overboard as Sony has done with the PS3-to-PS4 transition, then they've essentially given 360 owners the stupid choice to make up their minds anew, and when you're the weaker console with some potentially bad features (no used games, always online) that's a bad call to make. That's why I assume BC is in the next Xbox.
 
I think the better question is whether or not the cost increase for Sony and consumers is justifiable based on the "difference" between the 2 rams. Moreover I'd assume nobody really knows how the bandwidth increase will affect games(graphics or otherwise) because nobody has ever had a unified 8gb pool of GDDR5. I don't think people know if that will produce huge results or just some benefits unknown by the consumer. Bottom line is if stuff looks the same, it wasn't worth the increased cost - if it allows for new experiences and more than subtle graphical differences than it will play out. The 360 was supposedly the weaker of the two but it was more efficiently designed than the ps3 and it was more "successful"

Also interesting very little talk about graphics cards and processors.
 
If power meant everything, the most powerful console would sell the most every generation.

Not only on consoles, but look at all the dedicated handhelds that Nintendo has neutered that were always more powerful than Nintendo's offerings (including the recent PS Vita).
 
PS4 has access to 5.87 GB of ram per frame at 30 FPS
X720 has access to 2.27 GB of ram per frame at 30 FPS

Pretty big difference on paper. PS4 is a beast. Seems sony made a last minute change and hope MS will follow. Would be awesome if the x720 can beat the power of the ps4.

The bar is pretty high now.
yeah but the bar is only high in the memory. I see no reason why the Xbox couldn't be better in every other way.
 
So lesson we have learned is price and low power are most important. Go buy the Wii U, welcome to the next gen leader.
 
So lesson we have learned is price and low power are most important. Go buy the Wii U, welcome to the next gen leader.

Options/Services/Convenience/Novelty-factor will get people to your door. The right price will get them to walk through it. Power doesn't mean shit. If power mattered, the iPad Mini would have rotted on shelves in favor of the Kindle and larger iPads.
 
If 512MB GDDR5 can outdo 1GB DDR3 (all else being equal) then I leave the rest to interpretation. Of course, it would be impossible to ask for an objective assessment uniformly here. Still, one thing to remember that XB3 (rumoured specs) is designed with maximum efficiency for the hardware it packs. Move engine and ESRAM exist for this reason.

So lesson we have learned is price and low power are most important. Go buy the Wii U, welcome to the next gen leader.

Incorrect, stick to 360/PS3. Low Price, (comparatively) low power and above all 150 million+ install base.
 
It all depends on what Microsoft does to carry owners from one device to the next. If they throw them overboard as Sony has done with the PS3-to-PS4 transition, then they've essentially given 360 owners the stupid choice to make up their minds anew, and when you're the weaker console with some potentially bad features (no used games, always online) that's a bad call to make. That's why I assume BC is in the next Xbox.

I wouldn't bet on BC for the next Xbox, this is not something that in my opinion is going to matter much, the 360 will still be supported for those who want to play 360 games.
The only way for MS to shine is to deliver an impressive set of 1st/3rd party exclusives and I believe they can do that. Their social features are not to be underestimated as well, I know that the next Xbox aims at being "the" machine of the living room but I'm still doubtful regarding the outcome of MS's strategy, even if their durango launches at a more interesting price point (350€).

To my mind, putting the emphasis on high-end gaming first is a wise choice, that does not prevent a game console from being capable at multimedia tasks.

@Reiko> Hum...Will that make up for the GPU/Ram shortcomings ? I wonder what 3rd parties will think of what they know about the next Xbox and especially what system will they choose as the lead platform.
 
I wouldn't bet on BC for the next Xbox, this is not something that in my opinion is going to matter much, the 360 will still be supported for those who want to play 360 games.
The only way for MS to shine is to deliver an impressive set of 1st/3rd party exclusives and I believe they can do that. Their social features are not to be underestimated as well, I know that the next Xbox aims at being "the" machine of the living room but I'm still doubtful regarding the outcome of MS's strategy, even if their durango launches at a more interesting price point (350€).

To my mind, putting the emphasis on high-end gaming first is a wise choice, that does not prevent a game console from being capable at multimedia tasks.

@Reiko> Hum...Will that make up for the GPU/Ram shortcomings ? I wonder what 3rd parties will think of what they know about the next Xbox and especially what system will they choose as the lead platform.

If something else has changed on the GPU end, the power gap will get interesting if true.
 
If something else has changed on the GPU end, the power gap will get interesting if true.

MS would be asinine to let Sony have such an edge in raw power. The "masses" may not care but the crowd that will turn their machine into a success does to a degree.

I'm looking forward to the month of April with hopefully a good surprise regarding the specs. But honestly there is one game that could make me buy the system without hesitation : Alan Wake 2, assuming it won't release on PC.
 
PS4 has access to 5.87 GB of ram per frame at 30 FPS
X720 has access to 2.27 GB of ram per frame at 30 FPS

Pretty big difference on paper. PS4 is a beast. Seems sony made a last minute change and hope MS will follow. Would be awesome if the x720 can beat the power of the ps4.

The bar is pretty high now.

you keep ignoring the ESRAM :)

although I know you think it does nothing.
 
Here we go again now all we're going to hear from Keighly for the next year when he gets interviews with Xbox people is about the RAM. It's CELL and Blu-Ray all over again. Sony did this hardware FUD campaign against the Dreamcast, 360, and now Durango.

Sony always hypes up their hardware superiority. Consumers want functionality and services, original games. I almost wish MS would delay 6 months just to avoid having to go through a FUD campaign and the inane debates we're going to hear for the next 3 years*. The original Xbox was spared of this crap. Sony fans are going to endlessly try to demonstrate and prove the superiority of the console and justify the financial losses that Sony is incurring. Xbox fans are going to breathlessly show how great the best games on the system look. Endless screen shot comparisons and graphic whore threads from both sides. I still remember people comparing the sparks in Burnout. What percentage of people care about this stuff more so than the basic functionality and services of the console?

Why can't PSP and Vita sell anywhere near as well as DS or 3DS?

Maybe you could write Wii success off as a fluke but how do you explain DS and 3DS beating Sony so badly? Price? Backwards compatibility? Lack of must have AAA exclusives? How does PS4 fix any of these classic Sony problems?

*They won't delay, they'll absorb the FUD campaign and let Sony continue to bleed money in the speeds and feeds war.

Winner!
 
MS would be asinine to let Sony have such an edge in raw power. The "masses" may not care but the crowd that will turn their machine into a success does to a degree.

I'm looking forward to the month of April with hopefully a good surprise regarding the specs. But honestly there is one game that could make me buy the system without hesitation : Alan Wake 2, assuming it won't release on PC.

Gamers will definitely notice the difference in performance between both versions.
 
It doesn't make nearly as much difference as people are assuming.

The main factor in terms of power gap between the 2 is by far the GPU.
 
I very much expect Multiplatform games to be tailored for the weaker system and rarely exceed that mark on the stronger platform.

Exclusive titles on the stronger platform are going to be pushed to the limit. Teams like Sony Santa Monica are god like at optimization.
 
Basically, from what I understand, the RAM is 2-3x times better on the PS4.
With size being the same, bandwidth becomes the only relevant thing to compare - and there's no discussion as to which RAM type is the winner there.

It's not even like it will be harder to make use of the extra bandwidth if they up-port from the Durango, all they need to do is flip a switch and use higher-texture resolutions.
 
I very much expect Multiplatform games to be tailored for the weaker system and rarely exceed that mark on the stronger platform.

Exclusive titles on the stronger platform are going to be pushed to the limit. Teams like Sony Santa Monica are god like at optimization.

And where was this conventional wisdom this generation? PS3 got the short end of the stick when it came to multiplat (whenever a situation arose).

Fact is, it will be the one which is easier to program for and they both look the same in that regard.
 
If power meant everything, the most powerful console would sell the most every generation.
Well I think the thread is discussing what performance gaps between multiplatform games may arise and what differences we might see in exclusive titles, not sales.

Marketing is much more important than RAM for sales, but we're talking about games.
 
Basically, from what I understand, the RAM is 2-3x times better on the PS4.
With size being the same, bandwidth becomes the only relevant thing to compare - and there's no discussion as to which RAM type is the winner there.

It's not even like it will be harder to make use of the extra bandwidth if they up-port from the Durango, all they need to do is flip a switch and use higher-texture resolutions.

It doesn't really work like that.
 
I'll give you resolution and frame rate (which more or less were the differences this gen)

but aside from that, I don't think most people will be able to tell the difference on most multiplat releases.

They will LOOK like each other unless you put them side by side and look for it.

Just as I enjoy FC3 on a console but if I run it on a gaming PC and crank it up next to my TV, I can obviously see it but the differences here are nowhere near that great.

so I don't know that Madden running at Gamestop side by side is going to influence a huge portion of the market besides cost, where their friends are and features etc... much like this gen.
 
It's tough to tell from this angle but I think Sony has the high ground:

7446577620_f2b9075741.jpg
 
I don't want to be that guy but can someone link me to the thread where the full (rumored ) durango specs are listed?

To answer the OP's question, we will find out in April i guess. I am sure this will be a topic that Microsoft will bring up.
 
One way I could see the extra bandwidth being put to use is if the PS4 renders at a higher resolution then downsamples to 1080p.

Because for all that talk of bus speeds, modern GPUs almost never max their bandwidths, the GPU speed is usually the first bottleneck hit, unless you're running multiple monitor setups or crazy resolutions.

Could this possibly tie into 4k shenanigans in the future? Might be a reason for the upgrade, cause it honestly looks like overkill just for 1080p 30 FPS games.
 
Can someone with more knowledge than myself talk about how the different RAM might affect porting between the 2 systems? Will it be difficult at all based on having to use esram in Durango vs a single pool in PS4? Thanks.
 
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