Sounds a little racist...
True Audio is a Xtensa HiFi DSP in the PS4 confirmed by Sony.. Xtensa processsors MUST be on a ARM bus. There is no ARM IP memory controller for GDDR5 => there is no ARM bus in the APU. The Marvell chip is custom to Sony's specs and contains an ARM bus with it's own 256 MB of memory. => The Xtensa processors are in Southbridge.AMD themselves have said that the PS4 doesn't use the same DSP blocks.
Besides there is zero evidence that there's anything related to that in the southbridge. It's 100% a Marvell chip.
I don't know if we will see a leap like that again in the console space. Jumps like that are just too costly and very risky. Just look how much ps3 cost sony.
How would it know that though? Are we expecting Sony to keep a running database of all TV's based on EDID?Anyway the PS4 should be able to detect the TV and know if the TVs processor is a better handle for the job or not. I don't expect a TV to ever handle non-native resolution scaling. Good points on the subject anyways.
There is no possible configuration of Xtensa that could come remotely close to what you are suggesting.
Look at their webpage: http://ip.cadence.com/applications/applications-overview
"Cadence standards-based IP can be easily configured and customized to speed your design cycle. Our Tensilica® DPUs can be optimized in many ways for both performance-intensive DSP (audio, video, imaging, and baseband signal processing) and embedded RISC processing functions (security, networking, and deeply embedded control)."
They don't even suggest graphics because that is not what they were designed for. They have roughly 30 whitepapers and none of them discuss graphics rendering:
http://ip.cadence.com/knowledgecenter/resources/know-dip-wp
You can't get 4k native rendering out of a system without the GPU power to do it. Period.
I don't want to speak for monegames, but I think you're taking the context of that last part wrong.No the leap was minimal... Hell the RSX was significantly dated when ps3 dropped. The bluray cost a ton and the cell processor r+d is what skyrocketed the cost. The powers difference between 360 v. Ps3 was minimal. Some even argued 360 was more powerful.
I'm not saying that a GPU from Cadence can or will rendering 3/4 of a 4K PS4 game in fact I haven't even mentioned Candence in this thread besides replying to you saying that I don't know what a GPU is or whatever you was saying but like I said in that response it can be used for 3D graphics for a STB or Blu-ray player & so on
They could use a smaller GPU like a GPU from PowerVR for the task of up-rendering
PowerVR goes 4K with GT7900 for game consoles
Imagination Technologies announces console GT7900 GPU
Jeff is telling you about the same thing I told people about before but no one listens you can even see that he credit me in some of the post.
How about an accelerator that would be much more efficient (greater than 5X up to 100X in a DPU configuration) than a GPU at the task in question. I'm also talking up-scaling not up-rendering......The VPU and ISP blocks in the following slide (credit onQ123) are essentially the same as Xtensa DPU accelerators that are in the PS4 and XB1 and the MCU like another Xtensa accelerator for True Audio.
I said a smaller GPU like one from PowerVR not that it would be the GPU from them & I know that the patent was about uprendering older games but it still show what could be done to uprender 1080P PS4 games to 4K.
But smaller GPUs can render 4 1080P frames & the one I posted can render 4k at 60fps.
If the PS4 main GPU is doing the heavy lifting the smaller GPU could render 3 less demanding pixels to use for the up rendering.
The assumed reason a supposed PS4K is even viable is that AMD will have the capability of producing its new APU design using a smaller node size.
Historically when a smaller node size is available the manufacturers move to it in order to shrink the console and lower the price (or generate higher margins). Once all the details have been hammered out and yields are at good levels, there's a linear cost relationship to the physical size of the chip and its manufacturing cost. In other words a processor that does the exact same thing but is using a smaller node costs less to produce since it's physically smaller. The added benefit is it draws less power which allows a redesign of the console beyond simply having a smaller main board. The cooling and layout can change. As an aside, I would expect a revised standard PS4 to eventually hit taking advantage of this. It's in Sony's best interest.
In the case of the PS4K though (and hats off to Jeff Rigsby prognosticating this years ago), Sony is instead taking advantage of the smaller node size in the opposite direction. Instead of shrinking the original and lowering costs, why not make an APU that's roughly the same size, offers similar thermal / power characteristics, and similar manufacturing costs to the original PS4? With the smaller node that would mean you have a much higher transistor budget than the original. In other words a more powerful APU than the original.
The above general concept works whether you are talking about strictly increasing the number of cores and clock speeds, or going with a dual-GPU design. It's all about the number of transistors you can fit into a given die size.
WhoaHere is a game called Everspace that is planned for VR.
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This game would need to be graphically paired down to run at 30fps on Xbox one or PS4. Without serious image quality reductions where the game would not longer resemble the parent game graphically it would not be possible to play that on PSVR at a targeted 60fps reprojection to 120.
???? What does ps3 vs 360 have to do with generational leaps in power? I was stating we wouldn't see jumps as large as ps3 from ps2. It was just too costly for both ms and sony. Especially after seeing both profit or almost profit on their consoles out the gate. Its smarter for both to move to creating ecosystems similar to ios with multiple devices.No the leap was minimal... Hell the RSX was significantly dated when ps3 dropped. The bluray cost a ton and the cell processor r+d is what skyrocketed the cost. The powers difference between 360 v. Ps3 was minimal. Some even argued 360 was more powerful.
Not really.Even with that in mind though, RSX and Xenos were still further up the food chain relative to PC parts than the PS4 and XBone's GPU's upon release. And I think that's what monegames was getting at.
Allow me to recap:
Regardless of if you meant the PowerVR GPUs or the Xtensa processors, you are still at least an order of magnitude off power requirements.
I started talking about the DPU over 2 years ago that's what I was saying when I said he was talking about something I already told them about ,I wasn't talking about in this thread.
Here is a game called Everspace that is planned for VR.
*gifs*
This game would need to be graphically paired down to run at 30fps on Xbox one or PS4. Without serious image quality reductions where the game would not longer resemble the parent game graphically it would not be possible to play that on PSVR at a targeted 60fps reprojection to 120.
So you were just as Looney Tunes then too huh? You ever hang out with MisterX? How's he doing these days?
Imagine a screenplay based on this. I like to call it "An imagining of lives utterly unrelated to reality" or some shit.
JOHN, HARRY and ALICE sitting in the slums of SIE HQ meeting rooms.
JOHN - NX is coming out, rumoured power similar to current gen and we're losing our most powerful console bullet point. Microsoft are moving on their.... plans (snigger) and look likely to put pressure on us in the US (giggle). Do we need to do anything else with our marketing?
ALICE - Nothing extra needed in the west. Possibly in Japan as Nintendo launches soon and 3rd parties are getting worried about the market.
JOHN - Well that 4k slim update is happening, we could update specs if Alan is worried about the timing.
HARRY - OK, get a design run done. Check thermals and costing. Run a prototype through production partners.
JOHN - On it.
John runs out of the room. Alice looks at Harry with lust in her eyes. Harry after all is devastatingly handsome.
John returns.
JOHN - Design done. Prototype done. Looks and runs sweet. Cost still too high though.
HARRY - True. Let's check production partner for ways to cut costs.
KYLE at Fab - Fuck no. You done. I have kids and share portfolio to feed. Cost savings must come from you.
ALICE - Don't make me go back to that cheap coffee again.
HARRY - *grimace* Ok, how about dev support?
GREG TWOFACE - *shrug* Your toolkits are good. You sell it, we'll make shit on it.
HARRY - Hmm, still not sure. Market may or may not react well. Check retail partners.
JOHN - what do we tell them? They'll run straight to Phil due to their arrangements in place.
ALICE - Tell them the truth. After all they have proven themselves trustworthy in the past.
*Pause*
HARRY, JOHN and ALICE burst out laughing.
HARRY mentally notes that Alice looks kinda hot in that power suit.
Later that day.
ALICE to a few weary faces, worn down after trying to swindle cash anyway they can from customers.
ALICE -... has improved specs, two gpus, upgraded CPU, UHD BD and will maintain the strongest console marketing point. And it outputs at 4k. Or is that uprenders? Never mind...who gives a shit? So, how does that sound?
Fade to black.
I think that's the real impetus behind bumping the performance mid-generation, keeping the visual fidelity at PS4 levels (or slightly above) without sacrificing and dropping to PS3.5 levels for the remainder of the generation.
Wait, ALICE doesn't mean 2 actual GPUs in the box and more like 2x GPU power right? Cause shieeet. lol
stuff
I also missed the secret folder "mistakenly" left on the train to throw off the encroaching Kotakus.Where's the post credits scene of Cerny and Marks walking past each other throwing each other a knowing smirk as the camera pans to the folders they both are carrying titled Project V and Project V2 respectively?![]()
I started talking about the DPU over 2 years ago that's what I was saying when I said he was talking about something I already told them about ,I wasn't talking about in this thread.
Mind. Games.Or that's the lie she told them to keep them from telling Phil the real specs
Then add some context to your posts, and I mean more than a pic of a patent and an AMD slide. Use your English to elaborate because right now your failing to communicate basic ideas (leading to constant backtracking), let alone the complex intricacies of the actual topic of discussion.
When it comes to meeting the goal of a native 4k render a DPU of any form is a drop of water in the ocean.
With that said would you please kindly elaborate more extensively in your own Engilsh on what you expect on performance and characteristics of the chipsets that would allow for native 4k rendering at a price and power envelope that would be reasonable to consumers in the timeframes being discussed.
Where's the post credits scene of Cerny and Marks walking past each other throwing each other a knowing smirk as the camera pans to the folders they both are carrying titled Project V and Project V2 respectively?![]()
WTF is even going on anymore?
Man, I really want some legit info before E3 because I have no idea what to believe at this point. :/
Also does Gopher's play have a love triangle? Or is it going to end up a threesome?
And who the fuck is Alan?
Why does John even care what Phil might do.
Good to hear 2 GPU is confirmed though.
no one listens & try to act as if I'm talking crazy.
But smaller GPUs can render 4 1080P frames & the one I posted can render 4k at 60fps.
If the PS4 main GPU is doing the heavy lifting the smaller GPU could render 3 less demanding pixels to use for the up rendering.
I want to ask, you seemed critical of MS when Phil said they had plans for incremental upgrades, but in the case of PS4K you seem supportive of the idea. So I'm wondering if you're able to say if something's different or changed?
Why does John even care what Phil might do.
Good to hear 2 GPU is confirmed though.
Nowherewhere was this confirmed?
Nowhere
In fact I'm surprised that this thread is still going after the DF thread
It's what i thought of tooThe cost cutting part of the post make me think it's more powerful than I thought because I didn't think they would do something that would push the price up too much with a slim redesign.
Not critical at all. I love those guys. They always have great ideas about growing the industry while nurturing everyone in it.
I want to ask, you seemed critical of MS when Phil said they had plans for incremental upgrades, but in the case of PS4K you seem supportive of the idea. So I'm wondering if you're able to say if something's different or changed?
Yo that shade. AhaaaNot critical at all. I love those guys. They always have great ideas about growing the industry while nurturing everyone in it.
Here is a game called Everspace that is planned for VR.
![]()
![]()
This game would need to be graphically paired down to run at 30fps on Xbox one or PS4. Without serious image quality reductions where the game would not longer resemble the parent game graphically it would not be possible to play that on PSVR at a targeted 60fps reprojection to 120.
That is the definition of talking crazy.
Here is a game called Everspace that is planned for VR.
![]()
![]()
This game would need to be graphically paired down to run at 30fps on Xbox one or PS4. Without serious image quality reductions where the game would not longer resemble the parent game graphically it would not be possible to play that on PSVR at a targeted 60fps reprojection to 120.