I think Sony still takes the most amount of risk among the 3 console manufacturers:
- Microsoft has only acquired only established IPs and has done nothing of note on their own.
Well to be fair, if they acquiring a studio, you would expect them to be acquiring a studio with established IP's. Sony, Nintendo, nor MS don't have a habit of acquiring teams that don't have a proven track record. While for many years MS seemed only concerned with Forza, Halo, Gears; now (for better or worse) they let their teams work on a variety of unproven projects. Now if your point is MS don't have a lengthy history of building studios from scratch, yeah for sure.
I still stand behind my original point, I want Sony to play around more in the AA space. I like 3rd person action games with light rpg elements as much as the next guy, but it wouldn't kill Sony to make a story based SP FPS, an arcade racer, a download only side-scrolling shooter, something experimental. They have consolidated so much talent, and it's a shame that they are always stuck working on the "the next big thing". Astro scratched some of that itch, but we would all benefit if they filled out their yearly release cadence with smaller passion projects. An example, Tango's HiFi Rush. It didn't set the world on fire, but it started with one guy being allowed to tinker with an idea, and when he finally had something to work with, they gave him around 20 people to fill it out. As long as the budget is kept in check, they can still make money.
Everything has to be a mega hit these days, and we miss out because of that.
Anyways, I think we may have gotten way off topic. My point wasn't that Sony isn't giving people what they want, it is that they could be giving us stuff we didn't know we wanted.
First of all, I think history agrees the world would've been better without SS
And you're right, after months of advertising the next gen experience, the only readily available next-gen console was the Series S, so it sold what it could, but sales of the S collapsed when the PS5 and the X were available. They start to heaviliy discount the S back in November 2022, it was already over back then.
And Microsoft's mistake here was to believe the S was selling cause it was an appealing product and would've sell without needing to push a lot for it.
Don't really agree with your first point. The SS is a perfectly "ok" console. It allows people to play all their games as long as they are ok with decent to almost ugly visuals. There are many casuals/kids in that boat. That really wasn't my point though. I was using it as an example of a product being an easier sell because the price is right. This was in relation to the PS5 when it is near the end of it's life cycle. Unlike consoles before this generation, the PS5 won't get that impulse buy boost that the PS4, PS3, PS2, and PS1 enjoyed, due to not being able to reduce the price. When these consoles were 6-8 years old, they could be had for around $200, especially near holidays. That doesn't look like it will be the case with the PS5. In some capacity, that is going to impact it's sales volume as it gets older. I can't pretend to know by how much, but I feel like my logic follows.
I'm also not blaming Sony, as it's just the state of the world we live in. Just making an observation.
edit: after rereading your post, besides my first few sentences, I feel like nothing I said was really relevant to your comment. My bad. I'm tired and was just going off the deep end.