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PSP Mega Previews: Vol. 1 -- Field Commander

Beowvlf

Banned
I know a few people enjoyed that '20 PSP games you'll love' list I did awhile ago, but instead of rehashing it every month or two, instead I figured I'd post giant previews of some of the promising games upcoming for the system. These 'Mega Previews' (™) will be made up of bits and pieces of previews from IGN, Gamespot, Gamespy and 1UP. Volume 1 go!

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Field Commander

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Developer: Sony Online Entertainment
Publisher: Sony Online Entertainment
Genre: Military Strategy (Turn-based)
Projected Release: February 27, 2006

Official Site: http://fieldcommander.station.sony.com/

Feature List:
-Turn-based, grid system utilizing three-planes (air, land, sea)
-15 different unit types plus 11 specialized 'Commander' units
-30+ story-driven missions in single-player
-15 unique 'unit divisions' in singleplayer to choose from
-Fully 3D maps with topography greatly affecting gameplay
-Capturable enemy structures that can be used as weapons
-4-player Ad-hoc and Infrastructure multiplayer
-2-player/1 PSP and 'Play-by-email' multiplayer
-Fully featured map/mission creator
-Player-made maps can be uploaded to SOE's website for others to download for free

Choice quotes from online previews:
Gamespot: "The game works on a three-plane system, and these three planes are described as underwater, surface, and air. In other words, it's possible to have a submarine, battleship, and bomber all occupying the same position, one above the other. The units we saw fall into established categories, from infantry to tanks, artillery to aircraft. You'll be able to choose between 15 different "divisions," each of which specializes in certain unit types, so you'll be able to tailor your unit strategy to both the specifics of the map and your opponent."

IGN: "Since developers wanted to steer clear of realism, these units have only a passing resemblance to their real-world counterparts. Obviously, tanks look like tanks and helicopters look like helicopters, but each looks somewhat cartoon-like in its design. As far as unit variety goes, we saw planes, helicopters, tanks, attack boats, cruisers, anti-aircraft vehicles and a variety of other land, sea and air units."

Gamespy: "Since this is a 3D game, there is no cutaway between the overhead map and the battle sequences. The camera simply zooms in on the action, making the game flow rather nicely."

Gamespot: "The core gameplay in Field Commander is classic turn-based strategy. You move your units around a grid-based map, and when one of them is within attack range of an enemy unit, battle is joined, with each side suffering the appropriate damage based on the relative strengths and weaknesses of the two combatants. Field Commander's maps are fully 3D, with variable topography, so there will be tactical advantages in moving your units to higher or lower ground as situations dictate."

Screenshots:
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My thoughts:
I've grown a tad disinterested with the Advance Wars franchise lately, possibly due to its stagnation since the first incredible GBA entry. It's still an excellent series however, as is the new DS offering, but it needs a little bit more, oomph, if you will. Field Commander looks to provide that boost of freshness. It takes the classic AW gameplay, runs with it and adds a shitton of content that eclipses even AWDS when it comes to depth and features. More units, full 3D, huge story-driven singleplayer and an absolute mass of multiplayer options.

The AW-style three-plane system and the traditional 'destroy the other side' gameplay along with the added unit types, greater strategy and capturable structures (that can be used as weapons) all wrapped up in a gorgeous 3D shell is something I could really see myself getting into, and as such this is one of my most anticipated PSP titles.

The added mission/map creator also has some serious potential, and with the added infrastructure mode may make this one of the best multiplayer handheld games of next year. Not much is left but to wait, as numerous journalists have confirmed solid A.I, worthy map design and a ton of unit strategy in Field Commander, which is all that is needed to make a great entry in this genre.

Definitely one to watch for, as this could very well become one of the premier handheld military strategy games.
 
Great post! I appreciate your effort to collect and consolidate that information. I'm not really big on strategy games, but this looks like it should be a good game for fans of the genre. The graphics are attractive, and "play by E-mail" is a neat idea.
 
I think its great they added a play by email feature, of all things. I hope that allows direct send/receive on the PSP itself.
 
best feature about this game is downloadable levels


i also find it interesting that the game features multiplayer games through email. i never thought i'd see that again in games
 
one thing I like about AW is that is cartoony and it doesn't take itself seriously(major plus in my book plus the characters except Jake are awesome), still this game looks great I really like the 3d aspect of it... sold sold sold :)
 
Sounds great. I have never played a game of this genre so maybe I could start with this one, we'll see come February...
 
Let's hope they can make a compelling and deep single-player story mode for this game.
Even if they can't, it sounds great for the multiplayer.

Any info on gamesharing?
 
Tony HoTT said:
Pretty suttle for an Advance Wars troll.


boo yah
Yeah, that's like going into a MP:Hunters thread and talking about your favorite parts of SOCOM or Coded Arms.
 
Oni Jazar said:
So.... if the battles are on the same screen. are the numbers HP for a single unit instead of # of units?
I'm not sure exactly how it works so far, but the developers have been very open in their emulation of AW. You can see the fuel and ammo icons underneath each unit pic, and I imagine the medical symbol beside it is the HP or unit numbers; I'm not sure it really matters which it is, as it would work the same for both. Like AW, it looks like every unit starts at 10 HP or units.

My guess is it's HP simply because as you said, the battles don't transition to another screen. However, it could also mean unit numbers and there just isn't any visual indication of such.

kaching said:
I hope that allows direct send/receive on the PSP itself.
This has been confirmed, you don't have to utilize a PC or anything for the 'Play By Email' multiplayer; you can send it right from your PSP. :)

Error2k4 said:
one thing I like about AW is that is cartoony and it doesn't take itself seriously
Funny you mention this, as that was one of my thoughts as well when I first read about FC. A quote from IGN made me happy, and I posted it above but I'll repost it here:

"Since developers wanted to steer clear of realism, these units have only a passing resemblance to their real-world counterparts. Obviously, tanks look like tanks and helicopters look like helicopters, but each looks somewhat cartoon-like in its design."

Tony HoTT said:
Pretty suttle for an Advance Wars troll.
I was actually trying to draw the parallel as much as possible, because of 1) how good the AW series is, and 2) how many people like the series on this board. Not trying to troll it; rather the opposite in fact.
 
Heian-kyo said:
-4-player Ad-hoc and Infrastructure multiplayer
-2-player/1 PSP and 'Play-by-email' multiplayer
-Fully featured map/mission creator
-Player-made maps can be uploaded to SOE's website for others to download for free

Yea, those features are....incredible.
 
Laguna X said:
What the hell is Play-by-email multiplayer?

Think of it as a modernised version of chess by mail. You make you moves mail it to your opponent who impliments it (or in this case the PSP would do it automagically) thinks over his options over the day then sends his moves to you, repeat. It leads to more well thought out play usually, and it's friendly on your social life insofar that you don't have a timelimit that you have to adhere to (as long as you don't bore you opponent so much that they decide to quit).
 
Eric_S said:
Think of it as a modernised version of chess by mail. You make you moves mail it to your opponent who impliments it (or in this case the PSP would do it automagically) thinks over his options over the day then sends his moves to you, repeat. It leads to more well thought out play usually, and it's friendly on your social life insofar that you don't have a timelimit that you have to adhere to (as long as you don't bore you opponent so much that they decide to quit).
Ah, so it's like playing chess over mail eh? This sounds interesting. Thanks for the reply.
 
I already was going to buy this, but this thread makes me think again about how good this game is going to be.

Can't wait for Volume 2 :D
 
The look of this reminds me a bit of Total Annihilation, which is a good thing. Sounds like it plays very well too :)
 
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