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PSP Quake!

cyberheater

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It's comming. It's real.

pspquake0005.png


Here's the current status:

Video:
Looks good, runs at about 20 fps (estimate)

Audio:
I'm working on it tonight, hopefully I'll have it by tomorrow.

Controls:
I need some good suggestions as to what to map where.

Networking:
As soon as someone has a Berkley compatible socket API.
 
The guys even trying to get wifi going on it.

I can't wait.
 
[fat bastard] GET ON MAH MEMORY STICK! [/fat bastard]

Nice to see that it's running in proper 16:9. With wi-fi play it is ALL UPONS.
 
Nightbringer said:
Only 20 fps?

I believe that PSP can render the game at 60fps with no problem.

It's still using a software renderer; AFAIK nobody has figured out how to draw proper polys in hardware yet. :(
 
Damn! This is awesome, indeed. For crap's sake, I used to play Quake on a 486, scaled down the video window as far as it could go, and still only got 8-15 frames per second! And I loved that shit!
 
rod said:
what needs to be known to start using the GPU/hardware?

I'm not sure, and I don't think wifi is working either. I did read something about one of the NES emulators being able to send a game by using the IR port, though.

God WiFi Quake would so fucking rock. The Deathmatch is still awesome in that game.
 
Sho Nuff said:
It's still using a software renderer; AFAIK nobody has figured out how to draw proper polys in hardware yet. :(
Given all the reported leaks, it's only a matter of time really.
Actually I'm pretty sure they probably know how to already (they got sound and controller working quickly enough), but unlike the stuff released so far which is mainly just recompiling existing codebases, using GPU actually means writting new code & interfaces.

Anyway, an optimized software renderer (instead of recompiled C code) would EASILY run this at 60 too, actually I'd bet on faster then 60.
 
Quake is out for Mobiles soon and with the PSP being relative to a Dreamcast in strength with more memory and some cool capabilities ontop, the machine could probably run this game in 400+ fps if it used the hardware well. Coded arms is way ahead graphically.
 
My dream has come true!! (now for some Hexen II)

That's pretty impressive for pure software, my old P1 155 Mhz could get about 18fps on the origional Quake, but it choked constantly, and online over 28.8k was pretty much unplayable at times :lol Quake with Wi-fi multiplayer would be awesome. I hope the PSP nub is up to the task, but I fear not, some kind of acceleration option would be nice, but probably make the game equally as unplayable.

That or Turok controls:(
 
the machine could probably run this game in 400+ fps if it used the hardware well.
Oh using hardware acceleration without breaking a sweat - but I mean even software renderer could do this at 60+fps if properly optimized. The cpu packs quite a lot more punch then Pentiums of that era did, and I could run Q1 in 320x200@60 on a ~100mhz Pentium.
 
BenT said:
With the PSP's lack of mouse support this is just a neat hack.

The PSP's button layout is pretty much the same as the Dreamcast...and Quake was more than playable there.
 
If he's getting 20FPS with software rendering, that's quite impressive. Pocket PC port was not running nearly as good on a simillarily clocked PPC.
 
SantaCruZer said:
dude quake was all about fragging with the mouse since this is a fast game. (yes i played competitively with this game)

Then don't play it mate. I'm sure the rest of us will learn to make do using the inferior joypad.
 
Marc said:
If he's getting 20FPS with software rendering, that's quite impressive. Pocket PC port was not running nearly as good on a simillarily clocked PPC.
PPCs have like 1/10th of PSP memory bandwith and a high clocked 486 class cpu with no FPU or SIMD capability.
20FPS is ok for a straight C port, but I guarantee you it can do a heck of a lot better if someone optimizes the rasterizer in Mips ASM.
 
SantaCruZer said:
dude quake was all about fragging with the mouse since this is a fast game. (yes i played competitively with this game)

Sure, but that doesn't mean it can't be fun elsewhere. Everybody will have the same limitations, so it isn't as if you're suddenly going to be crushed here. Like I said, Quake played very well on the Dreamcast...and the control layout is basically the same. If you were to go up against PC gamers with your PSP, you'd be screwed, but that's not going to happen.
 
GLQuake on a vanilla voodoo card was doing 25fps or so, remember that guys... Software was awfully worse at 640x480.
This is about 2x lower resolution then 480P though. And software rendering on PC ran on cpus with ASS slow FPUs(not to mention less memory bandwith), even with no vector optimization PSPs FPU is considerably faster.
 
And it plays surprisingly well.

No analogue controls yet. Still. It's Quake on PSP :)
 
Quake really isn't Quake without a keyboard and mouse, but I'll still mess around with this.

Normally I'd have faith in a software renderer, but this isn't exactly a traditional resolution. Hardware support + this would be slick.
 
Tain said:
Quake really isn't Quake without a keyboard and mouse, but I'll still mess around with this.

Why is that? Surely you can still handle the controls well without them. It's not as if you NEED to precision of a mouse here (you aren't going to be fighting players with any sort of advantage, ya know).
 
Actually, if this does end up supporting wifi, I'm expecting it to connect to standard PC Quake servers. It seems like every other port of Quake does.

I just think it'd be a pain to rocket jump, circle jump, speed jump and the like with that nub.
 
HERE YOU GO , BLOW JOB FOR FREE!

What?! but you aren't an utterly gorgeous model! You are only , like, a 9 out of 10!
you can KEEP your free blow job!
 
if the analog nub was on the right side of the screen it would probaly control more or less just aswell as Halo on Xbox... But doesnt matter I will probably have much fun with it anyway.
 
HERE YOU GO , BLOW JOB FOR FREE!

What?! but you aren't an utterly gorgeous model! You are only , like, a 9 out of 10!
you can KEEP your free blow job!

I'm still going to like it. ;_;
 
Shompola said:
if the analog nub was on the right side of the screen it would probaly control more or less just aswell as Halo on Xbox... But doesnt matter I will probably have much fun with it anyway.

I'd assume that the final functionality will mimic the Dreamcast. Analog nub for aiming and face butons for movement.
 
dark10x said:
I'd assume that the final functionality will mimic the Dreamcast. Analog nub for aiming and face butons for movement.

ohh like how a left handy person would play? southpaw or whatever in Turok? Never tried that. Guess I can get used to that.
 
We won't see Q3 until the engine's source code is released. It was supposed to be open at the end of 2004, but it was delayed due to a new Call of Duty expansion back.

I can't freaking wait, though. More for the new stuff that will show up on PC than any potential PSP port (Dreamcast Q3 didn't run the best, remember), but still.
 
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