CamHostage
Member
Wow, full screen? I haven't been keeping up with the homebrew scene, but last I looked, emus weren't even 320x240, just a postage stamp. Niceness.
CamHostage said:Wow, full screen? I haven't been keeping up with the homebrew scene, but last I looked, emus weren't even 320x240, just a postage stamp. Niceness.
SantaCruZer said:so what do you say darkr0x, sure the PSP is capable of Quake2 and Quake3 also
SantaCruZer said:so what do you say darkr0x, sure the PSP is capable of Quake2 and Quake3 also
Flo_Evans said:would accessing the GPU directly help emulation though? I don't know much about it, but I would think you have to emulate the sytems CPU+GPU all in the PSPs CPU. Perhaps the PSPs GPU could be used for emulation of say a N64 or PS1?
tedtropy said:Neat and all, but FPS console gaming is already handicapped by the abscence of a mouse and keyboard, and now without two analog sticks, how well would this work? How would free look work?
tedtropy said:Neat and all, but FPS console gaming is already handicapped by the abscence of a mouse and keyboard, and now without two analog sticks, how well would this work? How would free look work?
dark10x said:Err, that postage stamp size probably WAS 320x240 (or whatever the actual resolution of the game was)...All current emulators DO allow you to manipulate the image as much as you like, though. Stretching, zooming, etc. is all possible.
tedtropy said:Neat and all, but FPS console gaming is already handicapped by the abscence of a mouse and keyboard, and now without two analog sticks, how well would this work? How would free look work?
Sp3eD said:Turok 1,2,and 3 for N64 had a brilliant setup for free looking FPS.
analog stick was the look up and down along with look left to right (so baisically think stick = head movement) and the 4 camara buttons were movement (which would be perfectly emulated by the square, X, circle, and triangle face buttons). L trigger would be jump and R would be fire. Easy.
G-Fex said:I'd wish quake 1 would come to DS.