PSVR Review Thread

This thread is going to devolve to the point where people are sarcastically avatar quoting people for directly quoting positive reviews of the product, isn't it?

4c873fa965.png
 
So Amazon just cancelled my preorder that I had back on 3/29/2016. I went to apply gift card balance to the order and when I did that, a few minutes later, it disappeared from my Open Orders page. I kept checking and couldn't find it. I then received an email saying that Amazon cancelled my order because they were unable to charge my card.

Last month, my bank sent me a new card that has the chip in it. When they did that, they cancelled my other card. I completely forgot that that's the card I used to preorder the VR. I called customer service to sort it out and they couldn't do anything about it. Talked to a manager as well and they said they can't reinstate a cancelled order.

I can't believe this just happened. I was looking forward to having this on launch day and took the following day off from work. I realize it's kind of my own fault for checking the card info, but I have two other cards on file. I wish they could've informed me about it before just going ahead and cancelling it altogether. Super first-world problem, I know. But I'm devastated. Does anybody have any suggestions? Ugh. =(

I like Amazon, I'm a Prime subscriber, but they're the worst at this kind of stuff. I'm really sorry. I honestly believe if you search on launch day, you'll find some. Amazon will likely have more for sale, too. I know I ended up cancelling at Amazon when my Best Buy preorder was confirmed, so they'll have some stock. Most retailers should have a few extra to sell as well
 
Last month, my bank sent me a new card that has the chip in it. When they did that, they cancelled my other card. I completely forgot that that's the card I used to preorder the VR. I called customer service to sort it out and they couldn't do anything about it. Talked to a manager as well and they said they can't reinstate a cancelled order.
Exact same thing happened to me. Apparently it's their policy and nothing they can do. I imagine they had many cancellations due to similar situations because of how long ago the pre-orders start. I should have realised and used another payment method at the time but it's so far away, you just dont think about it - especially when you're in that rush to get the pre-order working before the website breaks again. I just have to try my luck when it's released at retail next week.
 
Comfort and build quality is where PSVR is easily ahead of the competition.

'Comfort is a crucial part of enjoying VR, and the PS VR headset has been masterfully designed to feel as comfortable as possible. That's largely due to its brilliant weight distribution: whereas the Rift and Vive are essentially a screen strapped to the front of your face, PS VR uses a headband design that gently rests atop your head like a halo. You'll barely even feel the large cushion that sits above your forehead, and the band that wraps behind your cranium is snug without creating a clamping sensation. The textured rubber that lines the headset's inner padding creates a pleasant amount of grip, and the headset as a whole feels like one complete unit rather than an eyepiece with a set of velcro straps attached. After using the Rift and the Vive, which make me feel like the front of my head is being weighed down somewhat by a hefty piece of plastic, I love the way PS VR orbits my head without ever encumbering it.'

http://www.gamesradar.com/playstation-vr-review-price-release-date/

'In other areas, PlayStation VR is an undoubted masterpiece of design. For starters, it is by far and away the most comfortable VR headset on the market. While it is larger and heavy on the plastic compared to its rivals, it works to move the weight of the headset away from the front of your face, redistributing the heft to your forehead and the back of your head. Unlike Vive and the Rift, there are no heavy duty straps used here to push the screen onto your face. Instead, PSVR works to suspend the display ahead of you, while a push-button mechanism is used to pull the screen closer to or further away from your face. Rubber-effect surrounds are used to block out light from the real world.'

'Sony also deserves kudos for a design that is best-in-class in terms of comfort for those wearing glasses. Oculus Rift lacks the necessary area to comfortably accommodate spectacles, while Vive has more space but often feels as though your specs are being smashed back into your face. By contrast, PlayStation VR just fits snugly into place. In terms of overall fit and finish, build quality and comfort level, Sony's efforts here put them at the head of the pack - a great reminder of just how good quality Japanese design can be. I wore the PSVR headset for almost 12 hours straight during one day in putting together this review and felt no kind of stress, pressure or headache at all from the hardware.'

http://www.eurogamer.net/articles/digitalfoundry-2016-sony-playstation-vr-review

'PlayStation VR looks good and, thankfully, also yields comfort, which is a crucial box that not enough VR headsets can tick. Sony went for a "halo" shape for Playstation VR with a single white matte strap that wraps around your head seamlessly, coming together in the back, and can be adjusted to your liking. The inside of the strap has a thick cushion with a rubber finish that holds your head gently in place. Once the headset is on, you can adjust the visor forwards and backwards to help bring items on the screen in focus.'

'The PSVR's secret to comfort is that it hangs all of its weight at the top of your dome, putting less pressure on the bridge of the nose and the forehead. Where other headsets start to feel heavy after an hour or so of use, I felt that I could wear Sony's for hours on end without getting that all-too-familiar neck fatigue.'

http://www.techradar.com/reviews/gaming/playstation-vr-1235379/review/2

Btw, Techradar gave the headset 4.5/5 stars. OP should add it to the list.
 
Colin on PSiLoveYou got it right.

VR is a gimmick, so far as analog sticks were a gimmick.

I think you'll probably be right in 20 years. A headset and some wand controllers in your living room is just combining what we've learned from the Wii and Kinect though. Long way to go.
 
Tech sites (as opposed to primarilygaming sites) seems to be generally more enthusiastic about Sony's hardware.

' PlayStation VR is simply the best virtual reality headset you can buy right now. It’s cheap while not compromising on performance and quality. The headset is simply stunning and incredibly comfortable to wear, and the games already available are some of the best VR experiences I’ve ever played.

Compared to the Oculus Rift it offers a far more comfortable gaming experience at a much lower price point. Against the Vive it may not offer the level of detail and immersion, but is pretty darn close and doesn’t require the installation of additional sensors in your home and will not demand as much space for many games, either.

Don’t think of PSVR as the “cheap” alternative to what the PC has on offer right now. It’s definitely worth investing in a couple of Move Controllers to enjoy the true experience in all games, though.

The only minor irks are its dedicated power supply which needs to be unplugged to fully power down and the lack of enough USB ports on the console to charge all your controllers. Other than that, this is simply an astounding feat of engineering. I have no idea how Sony has pulled it off, but my word I’m glad they have.

I was so excited about virtual reality, but this was replaced with frustration the longer I tried to use the Oculus Rift. Now? I couldn’t be more enthused, and it’s all thanks to PSVR.'


Read more at http://www.trustedreviews.com/playstation-vr-review#OevQldr3x80aKh79.99

One more to add to the list, OP.
 
When they first tried PSVR they were all against buying it.

They haven't bought it yet because it's provided to them by Sony but they weren't omg-day1, which I think is the appropriate response if you're an enthusiast and you think something is fantastic.

Yeah when they first tried it they weren't all into it but they have become more and more day-1 over time as they had more time with it, even if they are sure to explain realistic expectations every time, probably due to the price. I think they just don't want to mislead day-1 buyers that there's enough to completely supplant your regular gaming time. Not to mention a bunch of the more fuller games don't seem to available for them to try yet or maybe until the 13th.
 
I like Amazon, I'm a Prime subscriber, but they're the worst at this kind of stuff. I'm really sorry. I honestly believe if you search on launch day, you'll find some. Amazon will likely have more for sale, too. I know I ended up cancelling at Amazon when my Best Buy preorder was confirmed, so they'll have some stock. Most retailers should have a few extra to sell as well

Exact same thing happened to me. Apparently it's their policy and nothing they can do. I imagine they had many cancellations due to similar situations because of how long ago the pre-orders start. I should have realised and used another payment method at the time but it's so far away, you just dont think about it - especially when you're in that rush to get the pre-order working before the website breaks again. I just have to try my luck when it's released at retail next week.

I just called Target and the guy said they aren't sure they are even getting them in-store for launch day. He said that it was just online preorders only at this time. I'll have to try Best Buy. Might have to camp out. Best of luck.
 
I think you'll probably be right in 20 years. A headset and some wand controllers in your living room is just combining what we've learned from the Wii and Kinect though. Long way to go.

Oh, all three "Pro" sets are just in their infancy for sure. No one should have any expectations that they're not first to market, brand new tech concepts at this point.

If you buy now, you are buying into that infancy. Expect growing pains, trial and error learning (in the media).

Gaming didn't go from Pong to Red Dead Redemption or The Last of US overnight. VR is in its Pong era. You are buying pong. Depending on what demos you play, quite literally most likely.
 
Does anyone know if there is going to be a mass blowout for PSVR launch title reviews before release, like we get for new consoles?

Happy to see the hardware was reviewed (generally) well; I'm keen to see how the software fares.
 
OléGunner;219130619 said:
TRXQXDF.gif


I mean this kinda judder is unreal.
Hopefully a patch can fix it if it is widespread.

Pretty obvious that the lighting in the room is the issue. Use the controller with Playroom and it tracks perfectly. If you asked me GB are idiots.
 
Time will tell but I have a feeling this will be fine. That being said, I can definitely attest to the frustration of having day-one issues with a new piece of tech like this.

I struggled for months at the beginning of this gen to decide between Xbox One and PS4, in the end I landed on PS4. I got my console delivered to work and was all excited to take it home, then found that my console had an issue where it wouldn't boot up at all. Sony quoted me a 3 week wait to get the console back under warranty, and no retailers or online shops had any units in stock that I could swap for. It's definitely a frustrating experience and part of being in the day-one crowd.

That aside, I'm not sure why this thread has turned into a war between people who want PSVR and those who don't. If you're picking it up, that's awesome for you and I hope you enjoy it. That doesn't mean that those who don't plan on buying day-one don't have a legitimate reason for their decision.

Yeah.

I'm also curious if that multi-colored lighted background they have on their wall is messing with the camera since the camera seems to be pointed toward it, I didn't watch the whole thing to know if they talked about it. Though again they said they had the same issues at home with their unit which I'm sure has more standard home lighting.
 
I have faith in the tech but I'm going to let it cook a little longer before I bite. I think gen 2 will be the time to jump in and by then all my other electronic goodies will be bought and paid for. I think Sony did a nice job so far and I can see it only getting better. Excited to read gaf impressions once it's in the hands of the working folks.
 
The loss of tracking is most likely ideal lighting conditions. The jittery hands is a result of the attempt to do 1:1 tracking. Same thing with the head. In software, if they can build in motion stabilization while maintaining the near perfect 1:1 .. good bye jittery hands/head. I can see this improving over time.
 
Solid inpressions for this, especially for something first gen. VR still ain't my thing but looks like people looking forward to PSVR are going to be pretty happy with it.
 
Pretty obvious that the lighting in the room is the issue. Use the controller with Playroom and it tracks perfectly. If you asked me GB are idiots.

They tried turning the lights of. They even got a bloody tape-measure out to make sure they're in the 5-foot "sweet spot". It didn't fix the issue. So what do you recommend? If the set-up is so finicky that the lighting and distance sweet spot has to be so exact then that's an issue. Like 2/3rds of the reviews in the op noted tracking issues to some degree, so they're all idiots too.
 
So Amazon just cancelled my preorder that I had back on 3/29/2016. I went to apply gift card balance to the order and when I did that, a few minutes later, it disappeared from my Open Orders page. I kept checking and couldn't find it. I then received an email saying that Amazon cancelled my order because they were unable to charge my card.

Last month, my bank sent me a new card that has the chip in it. When they did that, they cancelled my other card. I completely forgot that that's the card I used to preorder the VR. I called customer service to sort it out and they couldn't do anything about it. Talked to a manager as well and they said they can't reinstate a cancelled order.

I can't believe this just happened. I was looking forward to having this on launch day and took the following day off from work. I realize it's kind of my own fault for checking the card info, but I have two other cards on file. I wish they could've informed me about it before just going ahead and cancelling it altogether. Super first-world problem, I know. But I'm devastated. Does anybody have any suggestions? Ugh. =(

Shit. Did they say how you should handle the situation? I think my card is a new one as well.
 
Do you mean "Cinema Mode"?

That's barely gotten a mention so far in the reviews, but I'd love to know how that functions/looks.

I don't know if it's called cinema mode, but that could indeed be it.

I just super curious how those AAA PS4 titles will look on a big screen ( I have no VR experience but the screen that you see seems to be huge compared to a tv )
 
So Amazon just cancelled my preorder that I had back on 3/29/2016. I went to apply gift card balance to the order and when I did that, a few minutes later, it disappeared from my Open Orders page. I kept checking and couldn't find it. I then received an email saying that Amazon cancelled my order because they were unable to charge my card.

Last month, my bank sent me a new card that has the chip in it. When they did that, they cancelled my other card. I completely forgot that that's the card I used to preorder the VR. I called customer service to sort it out and they couldn't do anything about it. Talked to a manager as well and they said they can't reinstate a cancelled order.

I can't believe this just happened. I was looking forward to having this on launch day and took the following day off from work. I realize it's kind of my own fault for checking the card info, but I have two other cards on file. I wish they could've informed me about it before just going ahead and cancelling it altogether. Super first-world problem, I know. But I'm devastated. Does anybody have any suggestions? Ugh. =(

Yes. I heard about a person on Reddit that suffered exactly the same thing. It's not great customer support by Amazon.
 
The loss of tracking is most likely ideal lighting conditions. The jittery hands is a result of the attempt to do 1:1 tracking. Same thing with the head. In software, if they can build in motion stabilization while maintaining the near perfect 1:1 .. good bye jittery hands/head. I can see this improving over time.

This is/was my initial thought too before people went nuts on me. Some kind of motion stabilization may be the next thing they need to work out to mitigate some of this, the jittery hands, weird bouncing world that GB was having issue with.

The one thing I hope they can particularly improve on is the drift for starting position, it seems weird since it always knows exactly where you are.
 
Yeah, looks way too dark in the room.
Polygon review (which is very positive and makes me want to keep my pre-order) seems to indicate lower light is better, but I think until we see a lot more reviews from the general public, it will be hard to pin down what the most ideal lighting conditions are for the headset/camera.
 
I don't know if it's called cinema mode, but that could indeed be it.

I just super curious how those AAA PS4 titles will look on a big screen ( I have no VR experience but the screen that you see seems to be huge compared to a tv )

Same, even if the fidelity isn't as good as a real TV I'm curious how it looks doing something like Uncharted on a big 200+ inch virtual screen.

It should be the same cinema mode, since that's the one with the three size screens, so I think that's what's also used for playing regular games.
 
The think the reviews so far are putting this hardware and first generation software in context. It's all new. It's also trying to bring it to the masses at a very competitive price. Like all Sony products, they will iterate on design.

EDIT: Was GB using the new version of the camera or PS4 release version? Technically does not matter but you never know.
 
Polygon review (which is very positive and makes me want to keep my pre-order) seems to indicate lower light is better, but I think until we see a lot more reviews from the general public, it will be hard to pin down what the most ideal lighting conditions are for the headset/camera.
It's definitely less light the better.

It's built on the same concept as Move where the same was true.

--

Except for the depth where Jeff Gerstmann was sitting being further away than what other reviews are saying is the sweet spot, Giant Bomb aren't doing things super obviously wrong. I wouldn't pin whatever issues they are seeing on them.
 
I really want one for RIGS and DCVR, but budget ...

Already got money aside for a Pro and a 4KTV.

...brb imma suck sum dick.
 
Shit. Did they say how you should handle the situation? I think my card is a new one as well.

They just kept reiterating that they "can't reinstate cancelled orders." I called literally five minutes after I got the cancellation email, too. They said the best they could do is to have me re-order it--when it becomes available--and they will not charge for the shipping. If you haven't had your cancelled yet, I'd hop on right now and update your card info before they try and verify it.

Yes. I heard about a person on Reddit that suffered exactly the same thing. It's not great customer support by Amazon.

Yeah it's a real bummer. This is the first negative experience I've had with Amazon customer support. I've been purchasing from Amazon for years and never had a problem. I was very shocked when they told me there wasn't anything I could do about it. I just wish that they could have alerted me before just cancelling it. Maybe give me like a day to correct the error?
 
I've played around 20 or so hours with PSVR, as well as having others play for multiple hours, and the only problems I've had with tracking have been with the DS4 (Which looks like it wigs out a little here and there), and occasional slight drifting on one of my Move controllers. The headset has been pretty much flawless, unless someone walks in front of the camera, then it feels a bit weird.

In terms of Motion Sickness, the only thing that's given me a problem has been Scavenger's Odyssey - The twisting and turning is a bit much...
 
Most of the quotes in in the OP don't line up with the scores being given.

They almost all say it's not really worth it or that great. It's just a really good price for entry level VR. Doesn't sound overly enticing.
 
Top Bottom