PSVR Review Thread

I've played around 20 or so hours with PSVR, as well as having others play for multiple hours, and the only problems I've had with tracking have been with the DS4 (Which looks like it wigs out a little here and there), and occasional slight drifting on one of my Move controllers. The headset has been pretty much flawless, unless someone walks in front of the camera, then it feels a bit weird.

In terms of Motion Sickness, the only thing that's given me a problem has been Scavenger's Odyssey - The twisting and turning is a bit much...
Have you played Battlezone or Rigs? Really curious about how those do re: motion sickness.
 
Most of the quotes in in the OP don't line up with the scores being given.

They almost all say it's not really worth it or that great. It's just a really good price for entry level VR. Doesn't sound overly enticing.
I kinda feel like, if the main selling point is that it's a cheaper entry into vR than the other headsets, and not "it's a great product", that Doesn't seem too good
 
Same, even if the fidelity isn't as good as a real TV I'm curious how it looks doing something like Uncharted on a big 200+ inch virtual screen.

It should be the same cinema mode, since that's the one with the three size screens, so I think that's what's also used for playing regular games.

Yeah, that's what I meant exactly.
Wonder why no reviewer talks about this. Seems pretty awesome.
 
Most of the quotes in in the OP don't line up with the scores being given.

They almost all say it's not really worth it or that great. It's just a really good price for entry level VR. Doesn't sound overly enticing.
It's impossible to recommend any of the 3 VR headsets to be honest. It's still in the early stages and any recommendation should come with a big early adopter warning flag.
 
Yeah, that's what I meant exactly.
Wonder why no reviewer talks about this. Seems pretty awesome.
Based on what people are saying: It isn't though.

It's cool if you have a spouse and you want to sit in the same room and you play a game while the TV is used for something else or as a travel companion.

But the resolution is noticeable worse than just watching it on a standard FHD TV. I think the novelty will wear off fast, although that might be said for VR in general not just the cinema mode. Who knows. :-P
 
The giant bomb stream makes it look very cheap and unreliable :/

All motion tracking issues are magnified 1000x in VR.

If the tracking is really working like in the GB stream, any review that doesn't mention it is slightly dishonest.

"Only time I've noticed some tracking issues is in our studio, but wondered if it had something to do with lighting. No issue at home so far"

https://twitter.com/VG_Dave/status/783651627102310400

Good thing that most of us live in houses not studios!

It's obvious that the issues Giant Bomb ran into are not representative of the general experience people are having / have had with PSVR. You don't get the most positive reviews of all the VR headsets when your hardware doesn't even work, lol.
Some of you are grasping for negativity for some reason.
 
Have you played Battlezone or Rigs? Really curious about how those do re: motion sickness.

Battlezone is fine - Once the calibration's been done (and there's a setting in a menu that's hidden that I think should *really* be up front to change the distance between your eyes) I didn't have any problems whatsoever.

Rigs, we can't talk about just yet.
 
This has helped my concerns. I understand I can always get a defective unit, but that's far better than it being flawed. As I can always get it replaced, and yeah, replacing something sucks. But it never got on the way of me enjoying a product. After all, everything you buy has a chance of being defective, some more than others.
 
Based on what people are saying: It isn't though.

It's cool if you have a spouse and you want to sit in the same room and you play a game while the TV is used for something else or as a travel companion.

But the resolution is noticeable worse than just watching it on a standard FHD TV. I think the novelty will wear off fast, although that might be said for VR in general not just the cinema mode. Who knows. :-P

This is pretty much my situation with my partner, especially since I have my PC hooked up to my TV. Since I'm in a tiny apartment with no other "big" TV, my current options when he wants to use the TV are use my phone or remote play on my Vita.

If the quality isn't downright unwatchable, I really want to try using the WatchESPN app in Cinematic Mode to watch college football.
 
Yeah, that's what I meant exactly.
Wonder why no reviewer talks about this. Seems pretty awesome.

Yeah, I'm really excited to try it.

Agreed, I haven't seen anything either and it's one of the early things I would try, only thing I could think of is they either just haven't tried it or we'll be getting a firmware update in the next few days as I'd assume it's available right away given it's in the faq.
 
They should ask Kinda Funny and Gamespot on how to get PSVR up and running because those two are demoing PSVR without the issues afflicting GB.

Yup.

They either have a dud, or they royally messed up their setup. Maybe that 4am wakeup wasn't a good idea.

Looking flawless on GameSpot... So far.
 
This has helped my concerns. I understand I can always get a defective unit, but that's far better than it being flawed. As I can always get it replaced, and yeah, replacing something sucks. But it never got on the way of me enjoying a product. After all, everything you buy has a chance of being defective, some more than others.

All of our videos - https://www.youtube.com/nextgengamingblog - were done in a living room with a single photography lamp for extra lighting - No tracking issues apart from the minor drift I mentioned above during VR Worlds
 
Most of the quotes in in the OP don't line up with the scores being given.

They almost all say it's not really worth it or that great. It's just a really good price for entry level VR. Doesn't sound overly enticing.

There's a lot more reviews out there aside from the one's the OP listed. A lot of sites proclaiming it as their favorite headset so far. And the cautiousness over VR is not exclusive to PSVR but VR in general.
 
Agreed, but if the jitter makes someone like Jeff Gerstmann sick? Then we gotta pray that if the faulty headsets are a thing, they and kotaku/tested/etc are the only ones that received faulty ones and that the consumer ones work.

I think praying for faulty cameras would be less of a headache for everyone involved. Best case scenario might be a firmware issue that can be rectified without any back-and-forth of hardware.

Yep, looks more and more like faulty hardware, that's no good. Hopefully it doesn't affect launch units.

Not great, but much better that there being some kind of fundamental flaw in the system. Hoping too that launch units and the ones in the hands of reviewers are somehow different.

Most of the quotes in in the OP don't line up with the scores being given.

They almost all say it's not really worth it or that great. It's just a really good price for entry level VR. Doesn't sound overly enticing.

Those who scored have mostly based their numbers on the hardware's tech, form, function and use - which Sony was never going to struggle with. Many of the quotes you might see as not lining up could be those where the reviewer has offered an opinion from the view of a potential purchaser in their summing up, so it's understandable to see a difference here as the entry price isn't trivial and it's early days on that front as well as mature VR software experiences early on. Reading/viewing the full reviews paints a fuller picture rather than 2-line snippets.
 
Based on what people are saying: It isn't though.

It's cool if you have a spouse and you want to sit in the same room and you play a game while the TV is used for something else or as a travel companion.

But the resolution is noticeable worse than just watching it on a standard FHD TV. I think the novelty will wear off fast, although that might be said for VR in general not just the cinema mode. Who knows. :-P

Let's hope it's decent. Haven't read any impressions on regular games myself. Got any links btw?

Yeah, I'm really excited to try it.

Agreed, I haven't seen anything either and it's one of the early things I would try, I wonder if the video player has been updated yet or if there will be a firmware update extremely soon or maybe even next week for it. I'd assume it's available right away given it's in the faq.

Tbh...it's the first thing I'm gonna try when I get my hands on the PSVR :) Fingers crossed.
 
The cinema mode feature sounds none too enticing to me. The size of a screen used is like the first thing I forget about when I start to play a game. It's a no brainer feature to include but I can understand neglecting to mention it.
 
Really curious when we'll even start seeing gen 2 hardware.

I'm thinking the wait will be a while, probably not until at least PS5, no need to upgrade the headset until the hardware powering it gets another bump to actually be able to support more.

The cinema mode feature sounds none too enticing to me. The size of a screen used is like the first thing I forget about when I start to play a game. It's a no brainer feature to include but I can understand neglecting to mention it.

Projectors and gaming on a 100+ inch screen is an awesome thing when I've had the chance to try it :)
I agree with the point though, it doesn't stop me from also getting into games on my 55" TV though as well.
 
After playing the most intense and satisfying game of Time Crisis 4 with my PS Move and Shooting Attachment, I can't help but think that whatever tracking issues reviewers came up with MUST be due to either incorrect setup, wrong calibration or outright faulty hardware.

I sit about a meter and a half to two meters away from the TV and camera, which means the tiniest, most minuscule wrist rotation is translated into a very obvious movement of the on-screen reticle. When aiming at targets in rapid succession during intense firefights, the tracking is essentially perfect. When keeping my aim still in a single point, the reticle matches my pulse pretty much exactly.

It is only when leaving the gun on a flat surface that I actually see that the reticle vibrates a tiny little bit (always around a fixed center point, it doesn't drift away) but this vibration is so laughably tiny, we're talking millimetres on a 32 inch TV, and it is completely masked by my natural pulse when the Move is in my hand.

Unless Sony fucked up the PS4 camera spectacularly in relation to the PS3's camera, there's simply no way what I'm experiencing could ever possibly translate to Batparkinson here.
 
Most of the quotes in in the OP don't line up with the scores being given.

They almost all say it's not really worth it or that great. It's just a really good price for entry level VR. Doesn't sound overly enticing.

The point of a review isn't to sound like it was created by a person who was twirling and doing the Charleston with the product. It's possible for a professional to assign a positive value to an item without communicating the value in a tone of ecstasy.
 
Projectors and gaming on a 100+ inch screen is an awesome thing :)

Honestly it's been a long time since I played on a large projector and I think it was about a 100 inch image. That one was possible to adjust to in a few hours but I did get the impression that something even a bit bigger would be hard to take for granted. So maybe there is hope for the cinema mode feature.
 
Review from reputable VR website http://www.roadtovr.com/playstation-vr-review-psvr-console-vr-has-arrived/

'PlayStation VR is a strong start for virtual reality on consoles, showing that it not only can be done, but it can be done well; the system is home to some of the best VR content I’ve played yet.

Powered by the now three year old foundation of PS4, I’m blown away by the visuals that have been achieved on PSVR. I’m especially interested to see how things improve further with the launch of PS4 Pro.

The 1920×1080 might be lower on paper than the headset’s two major competitors, but it’s perfectly capable of creating powerfully immersive experiences and beautiful virtual worlds, despite a few display flaws.

The design and ergonomics of PlayStation VR feel class leading in many ways compared to the Rift and Vive, with a design that maximizes field of view and comfort. Though I really would have liked to see built-in headphones to eliminate an extra cable and bulk from a pair of headphones not designed to be worn with a VR headset.

PSVR’s tracking is likely to be it’s biggest challenge going forward. It feels only just over the ‘good enough’ line and is notably less accurate and responsive compared to the more expensive Rift and Vive.

By no surprise and no mistake, PlayStation VR is in a big way all about the price. Consoles have always been about value. And despite being based on demonstrably less powerful hardware, PSVR delivers a VR experience that punches above its weight class and makes a strong argument for both existing and new console players to jump into VR.'
 
Honestly it's been a long time since I played on a large projector and I think it was about a 100 inch image. That one was possible to adjust to in a few hours but I did get the impression that something even a bit bigger would be hard to take for granted. So maybe there is hope for the cinema mode feature.

Yeah, the obvious thing in this case will be the tradeoff in fidelity which I'm anxious to see if I won't mind at least sometimes.

Again though like you said I too still get plenty into games on my 55" TV.
 
Pretty obvious that the lighting in the room is the issue. Use the controller with Playroom and it tracks perfectly. If you asked me GB are idiots.

They did that test in several lighting conditions and took out a damned tape measure to make sure it was set up right. The .gif just shows one of those.

It's either a hardware issue, software, or fundamental design flaw. The GB guys are not idiots and also had it set up in their actual homes where they tested it in advance.
 
Review from reputable VR website http://www.roadtovr.com/playstation-vr-review-psvr-console-vr-has-arrived/

'PlayStation VR is a strong start for virtual reality on consoles, showing that it not only can be done, but it can be done well; the system is home to some of the best VR content I’ve played yet.

Powered by the now three year old foundation of PS4, I’m blown away by the visuals that have been achieved on PSVR. I’m especially interested to see how things improve further with the launch of PS4 Pro.

The 1920×1080 might be lower on paper than the headset’s two major competitors, but it’s perfectly capable of creating powerfully immersive experiences and beautiful virtual worlds, despite a few display flaws.

The design and ergonomics of PlayStation VR feel class leading in many ways compared to the Rift and Vive, with a design that maximizes field of view and comfort. Though I really would have liked to see built-in headphones to eliminate an extra cable and bulk from a pair of headphones not designed to be worn with a VR headset.

PSVR’s tracking is likely to be it’s biggest challenge going forward. It feels only just over the ‘good enough’ line and is notably less accurate and responsive compared to the more expensive Rift and Vive.

By no surprise and no mistake, PlayStation VR is in a big way all about the price. Consoles have always been about value. And despite being based on demonstrably less powerful hardware, PSVR delivers a VR experience that punches above its weight class and makes a strong argument for both existing and new console players to jump into VR.'

This kills PSVR for me. I don't care how good everything else is, if the tracking is iffy at best, then I won't be getting it. When I had an Oculus DK2, even the slightest tracking issues caused me to put the thing back in the box and decide to wait until that got sorted out in the future.
 
Annoyed that amazon emailed last week to say my psvr preorder from march has been pushed back a week to the 17th october. Actually i am angry not annoyed.
Luckily my Zavvi preorder should arrive on time as i planned for this kind of fuckery
 
Annoyed that amazon emailed last week to say my psvr preorder from march has been pushed back a week to the 17th october. Actually i am angry not annoyed.
Luckily my Zavvi preorder should arrive on time as i planned for this kind of fuckery
Delivered on the 17th? or it won't get shipped?
 
This kills PSVR for me. I don't care how good everything else is, if the tracking is iffy at best, then I won't be getting it. When I had an Oculus DK2, even the slightest tracking issues caused me to put the thing back in the box and decide to wait until that got sorted out in the future.
They literally say its passed the point of being good enough, not that it's iffy.
 
I'll be curious to see how widespread the hardware issues are once they're out in the wild en-masse. Surprising they didn't catch whatever the issue is earlier given that tracking is more or less the whole ball game with VR.

Pretty obvious that the lighting in the room is the issue. Use the controller with Playroom and it tracks perfectly. If you asked me GB are idiots.

nobody asked
 
It's hard reconciling the negativity of some in this thread with the overall fantastic reviews Sony's headset is getting.
Here's another one from ArsTechnica http://arstechnica.co.uk/gaming/2016/10/playstation-ps-vr-review/;

'In a way, it's incredible that a virtual reality experience this good is possible on the PlayStation 4 at all. At its best, PlayStation VR approaches the quality of the current state-of-the-art PC-based VR headsets at a fraction of the price. The fact that the PlayStation VR is much more comfortable and has better optics than those competitors, that it can be easily set up in a living room, and that it comes with the significant software publishing muscle of Sony all make it instantly compelling.

Still, the middle-of-the-road approach comes with compromises on both ends. You don't get the easy portability and bargain price of a cell-phone based VR system, and you don't get the high-resolution, heavily detailed scenes, and effortless tracking that are possible on the high-end PC headsets. Instead, you get the same kind of easy-to-use but compromised sweet-spot of price and power that video game consoles have always aimed for. If you're looking for something to bridge that significant gap between low-end and high-end virtual reality, Sony has what you're looking for.'
 
They did that test in several lighting conditions and took out a damned tape measure to make sure it was set up right. The .gif just shows one of those.

It's either a hardware issue, software, or fundamental design flaw. The GB guys are not idiots and also had it set up in their actual homes where they tested it in advance.

Watching the GameSpot stream right now, on the demo disc menu there is absolutely no sign of the constant weird z-wavering GiantBomb stream displayed, it's sound and steady, so you can count out fundamental design flaw.
 
The thing seems really good enough to have great experiences, so that's up to Sony now to make VR something necessary for a gamer, by having killer apps.

There are so many things that can be done, game from their library that can be ported...

I'm optimistic for a reason. In the kinda funny review they compare it to the Vita, saying will it be abandoned and people will regret it after 6 month. But i think there is a major difference here. Devs, creators everywhere, will be curious about developing for VR, while there is no real reason to dev for a Vita, except for economic reasons, and that's where the problem is. But VR ? How can you be a game maker and not want to experiment with it i mean.. Great things will come, if it sells good enough.
 
So, for me it's certainly not the hardware holding me off from buying it. I'm just still not completely sold on the games available at launch so far. Might as well wait for a few months, that way I'll have more to choose from and also see how/if Sony is really pushing it like I hope they will.
 
Some people brought up when they announced psvr that old move tech was not appropriate for vr...they were shouted down

Its not appropriate for vr and we are seeing the results

Are we talking about the generally very positive reception or are we clinging to the few negative reports? Some of you are you weird, lol.
 
Top Bottom