AeonGaidenRaiden
Member
Both Quake and Unreal had their share of success, Quake more so. Quake 2 was a marvel but U1 was a graphical powerhouse. The fact that Carmack literally made 3 generational leaps in 4 years between Q1 and 3 is insane. The ONE question I never could get an answer to is: how did they both read the market at the same time and both come out with a multiplayer centric game two weeks apart from each other??? Obviously the easiest way of getting copycats and "clones" is by another company seeing success and wanting to cash in on that trend. But there was no trend back then to have a multiplayer only game with a TON of maps and modes, its embarrassing how bare bones todays game's map count is. This is one question I just could never dig up any information about. Its as if PUBG and Fortnite both came out at the same time and both having a BR mode while there never was such a thing.
Even if they had someone on the inside, it would be almost impossible to shift development focus and release it in a year, both games being highly regarded. You can not say one game is better than the other, its about your taste but one thing we can say is both games are polished and have their huge following. I watched many documentaries, interviews etc and still don't understand how did they both think at the same time that it is time to do an arena shooter MP only title. I can understand Carmack being bored of single player but how did Epic get to that same conclusion when their flagship game was insanely popular, how did they not go into production of Unreal 2 right away with a better engine, but instead went all in on the MP, which by the way I dont remember being that popular when Unreal 1 was out. Quake was still king.
In the end we got two amazing games but how did they both go with the same focus without following a "trend" first, I have no clue.
Even if they had someone on the inside, it would be almost impossible to shift development focus and release it in a year, both games being highly regarded. You can not say one game is better than the other, its about your taste but one thing we can say is both games are polished and have their huge following. I watched many documentaries, interviews etc and still don't understand how did they both think at the same time that it is time to do an arena shooter MP only title. I can understand Carmack being bored of single player but how did Epic get to that same conclusion when their flagship game was insanely popular, how did they not go into production of Unreal 2 right away with a better engine, but instead went all in on the MP, which by the way I dont remember being that popular when Unreal 1 was out. Quake was still king.
In the end we got two amazing games but how did they both go with the same focus without following a "trend" first, I have no clue.
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