John Romero jsut posted this:
http://rome.ro/news/2016/6/22/happy-20th-birthday-quake
I'm not arguing that Quake wasn't influential. I watched that RetroAhoy retrospective - so good -, and I agree, it's one of the most instrumental games in shaping the market. You would have to be a fool or ignorant to argue otherwise.
I'm arguing that it's not "THE most influential". Come on. For one thing, it's hard to quantify those things. And for another, there are many games, including those I mentioned, that could make that claim. For specific things, Quake might be the most influential game (like online multiplayer and modding) but not as a whole.
John Romero jsut posted this:
http://rome.ro/news/2016/6/22/happy-20th-birthday-quake
In q3.gif, you will see a couple torches at the end of the hall. Those are old DOOM torches, just holding a spot for the new ones, so don't worry - we're not shabbing out some old graphics on ya. The same goes for the numbers at the bottom of every screen shot, which are DOOM's status bar number graphics.
We don't have any Alias models working in the game at this point, but we're >this< close to getting them fully implemented with movement, proper light sourcing and animation. Screen q6.gif has our dragon hovering above a bridge above a moat.
I can agree with that, but I still think Quake had a big effect on the gaming landscape over the last 20 years. Mostly from the tech side of the game, but the influence is there.
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Neat, you can see the Doom sprites in the early beta version.
Also, this one is interesting as well:
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You can see a dragon creature which may have been an old unused enemy idea?
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You can see a dragon creature which may have been an old unused enemy idea?
IIRC it was supposed to be a lot heavier on traditional fantasy to start with.
A dragon eventually made it into Mission Pack 2
The level geometry seems slightly more advanced than what ended up in the final game as well. That arc seems to have actual modeled portruding bricks as opposed to just being a flat baked texture.
I regret not getting into Quake 3 back in the day, I was a UT99 guy back then though. I played just about every one of the games that spawned from the Q3 engine however, especially Jedi Knight and MOH:AA.
Sounds like a Q2 mod I played to death, made by a guy called Glitter. Epic times.- the mods whose names I can't remember but the addition of the "runes", quake 2 ctf with a grappling hook (one version had a seperate grappling hook as a weapon, the other shot out a grappling "beam")
I loved Quake on my Pentium 133
Man the 133 was a beast. One of the best designs by Intel of that era.
By the way, does anybody else also think that the "exploding gibs" animation in Quake still is the most satisfying ever made? Seeing the chunks of meat leaving a blood trail in the air never gets old.
I loved Quake on my Pentium 133.
Q3 was my shit tho, could play CTF all night long.
I remember it running like SHIT on my 486 DX4-100 with 8MB RAM as well.. 320x200 software mode on a 14" monitor at I guess around 20fps? Anyway, Quake was THE reason I ended up upgrading to a Pentium 120 (or was it a 133? I can't remember..) and 16MB RAM.
Eventually I moved on to a a Pentium II-333 with 32MB RAM and a Voodoo 2, and ran glquake for the first time.
EYES. POPPED. OUT.
Eventually I moved on to a a Pentium II-333 with 32MB RAM and a Voodoo 2, and ran glquake for the first time.
EYES. POPPED. OUT.
http://www.dosgamers.com/dos/dos-games/quake
Great way to run Quake on Windows 7/8/10.
Has a link to download the soundtrack so that it plays in game. Is that piracy? I don't think so. The soundtrack isn't in the digital releases because it was literally tracks on the CD. Did id/Trent Reznor have a falling out that means the soundtrack can't be sold with the game? Insane if true.
IMO not piracy.
IIRC it was supposed to be a lot heavier on traditional fantasy to start with.
Quake = 486 am cry
Wonderful times
and with a 14.4 modem.
I remember it running like SHIT on my 486 DX4-100 with Cirrus Logic VESA Local Bus VGA and 8MB RAM as well.. 320x200 software mode on a 14" monitor at I guess around 20fps? Anyway, Quake was THE reason I ended up upgrading to a Pentium 120 (or was it a 133? I can't remember..) an S3 TRIO PCI VGA and 16MB RAM.
Eventually I moved on to a a Pentium II-333 with 32MB RAM and a Voodoo 2, and ran glquake for the first time.
EYES. POPPED. OUT.
Just yesterday I finished Quake 1 with the Dark Places engine+Ultima mod. It really helps the 15fps animations by making them run at 60fps. Some parts really stressed my aging PC, but I could play it fine for the most part.
And it was my first time playing it with the original soundtrack... It really makes the game a lot more creepier.
https://youtu.be/gLCHrTRjvdQ
Really really really for reals yo!
It pushed my then new (but already obsolete) 486 DX4-100, with 8 MB of RAM, to its limits. I remember its social and media impact: almost every magazine was presenting it as "the most important game in history".
I played Quake, Duke Nukem and Diablo almost simultaneously and, just coming from a NES and a Mega Drive, almost couldn´t believe the gap between my old games and that new generation.
In my opinion, the atmosphere of the original Quake was never surpassed by its sequels (even if I loved Quake 3 Arena and played it semi-competitively). Shooting rockets just to see how they affected the lightning as they flew through obscure castles was technologically and aesthetically impressive.
3D graphics.
Technical marvel.
First person shooter.
Dark and gritty.
Iconic advertising.
Engaging users through mods, add ons, and community.
Engine licensing.
Developer hero worship.
Sold outside of stores (I bought my copy over the phone. Gave the lady a credit card number, she gave me a key, and the demo became the full game!)
20 years ago today the modern game industry was born. We are just wrapping up the Quake era. I don't know what the next era will be defined by, maybe Minecraft, maybe Clash of Clans, but the last two decades have belonged to QUAKE.
A seminal release in the history of gaming. Bravo, id.
I agree with everything you mention. Regarding its advertising, I clearly remember this one:
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(In Spanish)
"Quake is forever".
"The most important PC game that has ever existed".
Is this Bryan Cranston?
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The translation makes it much better. It essentially reads:
"The exciting party game for the whole family!"
IIRC it was supposed to be a lot heavier on traditional fantasy to start with.
A dragon eventually made it into Mission Pack 2