Team Andromeda
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Part of that was because SOJ prevented STI from getting the tools they needed.
The 3DO was never in Sega's vocabulary, they knew about the Jaguar because Atari shipped some test units there and put out marketing, 3DO didn't do that until alter, and didn't launch until around the time frame of the PSX and Saturn in Japan. If Seg=a saw the 3DO stuff that was coming out they would have still likely have added the 2nd processor to the Saturn given that 3Do was visually similar to the PSX at the time.
As for SOj, yes they made the call and that's the point. You're acting like this was an SOA or STI issue when it wasn't. SOJ even went as far as to introduce the 32X to Japan were it would be useless given the Mega Drive was pretty much done and nothing would have increased adoption of the Sega CD wouldn't given how popular the PCE CD was.
32X also sold much faster than the Sega CD, and it's impossible to deny that Sega rug pulling support prevented it from at least given Sega some extra cash for a cushion when the Sega Saturn started to fail in the west for the reasons I listed before. The 32X had little impact on the Saturns lack of adoptions overall. If any.
Tom did what was approved by SOJ, who also sabotaged Tom not long after than kicked him out after they messed things up.
1) There was no 32X flop yet when the Saturn launched. 32X was beating expectations before the support pull.
2) WTF does the PS3 have to do with the Saturn launch? Not to mention price extremely impacted Sony early on to where they had to drop the price several times to keep sales up while losing more money each time. Sega didn't have that much money to lose, the Saturn launch price was an outlier, the 3DO was already having issues still selling at $500 only $50 more than the original $450, at $400 when almost every competitor outside the 3DO is less, in an industry that didn't have a mass market consoles selling more than $250 yet at that time, (until the Jaguar and PSX) was a big problem especially in the west. Add in many other issues the Saturn or Sega had, and the software problems, you ended up with a fatal combo as we saw. By the time Sega started loosing more and more money with the hardware and software price cuts and made itself a good value vs. PSX and later N64 (in the US) it was too late.
3) You can tell you can't really defend the Saturn or Sega's decisions of the time when you make subjective general audience ignoring comparisons to a later consoles selling under different circumstances.
4) Ok
5) Doesn't make sense to agree with 4 and disagree with 5, given that Sega didn't use their money to fund exclusives or to get more games on their platform timed or otherwise, where as they spend an insane amount of money on projects, many of which would do nothing for the Saturn itself.
6) Ships weren't selling "stock" leftovers as you imply. Sega was Still SELLING the CD after crippling and then eventually discontinuing the 32X.
7) Re-read this point again, I never said Sega never advertised games.
Did you miss the thread when Sony mentioned the studios that will be working on VR, or working in conjunction with others for VR?
Also Horizon Zero Dawn isn't the name of the VR game.
Unless you can back up SOJ being evil and keeping tools away from SEGA America, please don't type that crap. The 3DO was in SEGA's vocabulary and you can bet SEGA were worried given in was a coming Trip and would have EA backing the unit. Tom response to it at the CES show was 'SEGA could release a 32Bit machine tomorrow' if needed. The call from Japan was all about the worry and issue of the Jaguar, that's where the 32X was born and came from. Your point about the Super 32X is utterly silly, Sony brought out a CDi unit in Japan, who really cared about that and that didn't show SONY was all for the CDi
The 32X might have sold well at launch, but that was it . The Vita sold well at launch, big deal. The issue for the 32X was SEGA America and Europe telling the user that 32X users would get a true 32Bit experience and also VHS quality FMV and half the time they were left with games that barely outdid a SNES and where the 3D games were miles behind what the Saturn user and PS user were already enjoying and they knew they had been conned and dropped SEGA and the 32X.
1) The 32X was dead on its feet by May 1995 .
2) A lot. The PS3 was a system that was vastly more expensive to buy and also vastly harder to develop on, than the composition (all reasons used to bash Saturn) and yet when on to sell over 70 million units
3) The Japanese PS2 launch lineup other than RRV wasn't that great and it really took until SH2 and ICO almost a year after the PS2 launch in Japan for the PS2 to not only have quality games, but other graphics beyond the DC. Take it from someone who imported the system at the time. Not that the USA or Pal launches were much better, still we could play DVD right...
5) When you are making a game or designing a system you don't know what will work or what will sell a lot of it is risk.
6) Overlooking that blows apart the crap some like to say about SEGA Japan killing off the Mega Drive early with SEGA still manufacturing Mega Drive and Mega CD into 1998.
Shops selling old stock or games for systems at their death was common practice. I could buy CDi and 3DO games long after systems were killed. The only major was that was different was the Neo Geo Pocket where all stock was cleared when SNK pulled out.
7) You did and I can give plenty of examples where SEGA did try and advertise the Saturn and its games
Did you miss the thread when Sony mentioned the studios that will be working on VR
Did you miss the part, where I asked you to name me one? The fact you even name a major In-House AAA game from SONY on the VR2 is telling and spare us with the pedantic crap. You know full well that Horzion isn't being made in-house and is outsorced for the PS5 VR.
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