Nikodemos
Member
SoA made plenty of mistakes. Their infatuation with FMV is one, churning out shovelware (which more often than not tended to overlap with their FMV infatuation) is another.This story can be easily summed up.
Sega of America was making all the right moves… building the brand and kicking ass.. sega of Japan was jealous and actively hurt the company trying to pull power from SOA.
SOA how a totally different plan going into the 32 bit era.. different hardware different goals. SOJ threw a fit and blocked everything offered up by SOA.
SOA didn’t want the 32x. SOJ pushed it on them.
SOA wanted different Saturn hardware with different launch games.
Something worth mentioning regarding Sega's mistakes is that they routinely bungled their console hardware designs.
Even the Master System was bungled. It had a busted color compositor, so it could only use a max palette of 64 colors, instead of the 4096 the graphics output unit was theoretically capable of. And they only fixed that in the Game Gear. It had no native sprite rotation support; if you wanted sprites to point in a different facing, you had to physically add a rotated copy to the game libraries. Storage space being what it was at the time, that was pretty obviously unworkable. Finally, SoJ were cheap shits and didn't release the YM2413-equipped model on the global market, despite the many competent composers who had learned their trade on the SID and Paula (guess they thought beep-boops were good enough for filthy gaijin-san).
And the MD, despite its overall success, had a bevy of issues, which made it highly unsuitable for pretty much everything but 16-bit cartridge games. Which makes their repeated attempts at expand-ons even more tragic, in retrospect.
Last edited: