What else do you like about games?
Often when I play video games, I don’t always want to just shoot at people. I like getting on my horse in Red Dead Redemption, and I just ride around and look over a canyon. Or I like buzzing around on a BMX bike in Grand Theft Auto V. I don’t always want to be carjacking or hitting people with baseball bats.
I didn't know that Aidan Gillen plays video games:
https://www.redbulletin.com/us/us/lifestyle/gamer-of-thrones-aiden-gillian?linkId=23788844
Remedy got the right guys on the job with Shawn and Aidan.
I didn't know that Aidan Gillen plays video games:
https://www.redbulletin.com/us/us/lifestyle/gamer-of-thrones-aiden-gillian?linkId=23788844
Remedy got the right guys on the job with Shawn and Aidan.
Finally picked this up after beating Dark Souls 3. Good God is this game gorgeous. I'm right at the start and I'm debating downloading the acting parts.
The cutscenes themselves are gorgeous from theto watching the optionalstarting interviewpresentation by Paul.
I think I may go through a Normal play through without the acting cutscenes and the download them and play the game on Hard.
btw are these cut scenes in real time ?
(snip)
Quantum Break developer Remedy Entertainment plans to launch an update for its time-bending action game by the end of this week (May 1), according to Twitter updates from Thomas Puha, the studio's head of PR.
"Both the Xbox One and [Windows 10] Quantum Break title updates are in the certification process right now," he said. "The title update's are still in testing and have been since last week, still some bugs to fix."
As for what the update will include, Puha said he has the details but since "content is still changing depending on what passes certification" he chose not to reveal them.
My Quantum Break: Zero State novel has just arrived. For those who read it, how's it? Does it add a lot to the game?
Just starting my second play through and didn't even realisemartin hatch is right there in the beginning when you get out of the taxi
Just starting my second play through and didn't even realisemartin hatch is right there in the beginning when you get out of the taxi
Did you catch?him disappear
Jack: ""Huh, where did that guy go?
I really liked it and, yes, it adds a bit to the game with explaining some stuff here and there that you won't find in the game. But without spoilering your reading experience I can't say more
Did you catch?him disappear
Jack: ""Huh, where did that guy go?
I'm just about finished with my first playthrough (Act 5 now), but quick question to all those who have gotten 100%. For my second playthrough, will choosing the different options in the junction sections significantly affect the story/ending/collectible info/TV episodes? Will I be missing out on new content if I skipped any cutscenes or TV episodes the second time through?
You'll miss a few larger things and a lot of minor details jumping past the new cutscenes. Plus the loading times are so long you're usually better off just watching the videos
Make sure you get all the collectibles first though, since replaying different junctions changes the number of collectibles. Took me less than an hour to run through and grab the last stuff I missed, and then I restarted with different choices on hard.
Ah gotcha. What about things like the radio shows? For example, would those change when choosing hardline over PR in the first junction?
Just starting my second play through and didn't even realisemartin hatch is right there in the beginning when you get out of the taxi
Really? Where are some of the other spots?And there are also other places where you can see him.
Really? Where are some of the other spots?
Xbox One Title Update 2
Act Fixes/Updates
Act 1 Part 1: Fixed a rare instance of taxi being missing from the intro cinematic
Act 1 Part 2: Fixed assets disappearing if players backtrack
Act 1 Part 2: Fixed an issue where players could not kill the guard in the parking lot
Act 1 Part 3: Fixed backtracking issues where some parts could unload
Act 1: Fixed overlapping audio in opening cinematic
Act 2 Part 1: Fixed Nick pathing issues
Act 2 Part 1: You can no longer get underneath the puzzle at the security station
Act 2 Part 2: First Chronon source renders properly
Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
Act 2 Part 3: Fixed backtracking issues where some parts could unload
Act 2 Part 3: Fixed rare NPC issues where Amy or Nick could be killed or block the door
Junction 3: Fixed Hatch being hidden if the user skips a future vision too quickly
Junction 4: Fixed flickering environment outside office building
Act 5: Fixed last subtitle going by too quickly to read
Act 5: Fixed missing line in Portuguese audio in a cinematic
General Fixes/Updates
Fixed issue where ambient sounds disappeared when mashing buttons during a cinematic
Removed unnecessary loading screens showing up
Updated credits
World no longer visibly unloads after Jack lets Beth and NPC into the Swimming Pool front door
Amy no longer remains still and without pathing towards gate in train yard
Fixed Jack’s subtitles not showing in some cinematics
Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
Fix for blinking lights, where flares would blink excessively bright after resuming from suspend mode
Fixes for making Xbox Live integration more fault-tolerant
Remedy logo fix*
Fix for a rare bug that accidentally wiped progress after completing the game
Fix for some TV screens sometimes showing a really grainy image
Fixed circular progress bar alpha in the junction stats screen
Fixed video playback not always ending if the video was synced to audio
Fixed two rare instances of stalls when loading
Fixed a rare crash with the video texture system
Fixed crash in download menu when switching profiles
Fixed "Waiting for install to complete" text not being localized when changing the language
Game/story/collectible progress hero stats no longer display incorrectly when player has less than a percent of progress
Fixed rare instances of cloud saves failing and causing loss of progress
A little help here.
Does anyone know why Jack has fucking eyepatch? I bought the code from a Gaffer, downloaded from MS store and was playing without issues, now in Act 3 Jack has an eyepatch.
Do these fuckers think I pirated this shit? is it actually possible, I don't really know???
^The episodes are ~22 minutes long.
Cool, he reminds me so much^ It is a bug from the Store, try to play online if you are playing offline.
I just found another oneThere should be other spots as well, as I read somewhere.right after you unfreeze Will in the elevator, before getting in the main hall: if you look up Hatch is watching from a glass windowed balcony.
Anyway, the patch is out. Just for XBone though.
Release notes:
EDIT: also the first page of the current issues' discussion has been updated: http://community.remedygames.com/fo...tum-break-state-of-the-game-updated-27-4-2016
Don't mention it.
Yeah, he's exactly like him. In the end he's theactual villain.
Not to mention the fact thathe's the time monster that's killing everyone at Monarch in the final act.
This also.
He perfectly knows which events will happen, and mostly how, that's the reason why he did that in the final act and why he appears in crucial parts of the story. He manipulated Serene first (maybe Dr. Kim as well?) and Jack soon after. Personally I am not even sure he's a villain, but considering what he says right before blowing up the lab well, probably he really wants a frozen universe where he can wander freely...
Anyway, the patch is out. Just for XBone though.
Release notes:
snip
Speaking on the end of time - i remember hatch saying he was free'ing dr kim from that chamber. relating to the note hatch left for jack, talking about how they can only emerge through certain shutters and etc. so the end of time is really the beginning of their reign over the world perhaps? it's so quite interesting to me.
^ Which achievement are you talking about?