King Gilga
Member
Yeah the UWP games have been total shitshows, you'd think Microsoft would care considering they're the ambassadors to UWP for pc gamers but nope apparently not.
good guy remedy sabotages own game to stave off uwp adoption
your sacrifice will not be forgotten!
I feel that it will be hard for MS to fix this glorious UWP/WinStore launch now so I'm kinda expecting them to stop supporting the whole thing in about two years from now. Wait, I'm having a deja vu...
I hear ya man, the audacity to charge a PREMIUM for a POS PC port should speak volumes about MS's direction & UWP/Store exclusivity tie-ins. They just don't give a fuck.Sorry to get hung up on this, I know the game running horrible should be the real problem but....who thought "Yeah, let's just charge 20 more than most AAA games on PC? That'll get people to use our store"
Holy fucking shit. 70? WHAT.THE.FUCK.
Did MS hire the original Xbox One Team back to help launch the store?
Kind of shocking considering Remedy's history with PC games.
Is this some sort of shitty Microsoft parity clause?
Scale bound is unreal 4 so I wouldn't be TOO worried
It also has issues with Gsync the way Gears of War did, but GoW only had issues with cinematics. Have to disable it to get it run normally.
Yeah the UWP games have been total shitshows, you'd think Microsoft would care considering they're the ambassadors to UWP for pc gamers but nope apparently not.
Wow this looks awful.
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I mean, you don't have ANY other way to think other than conspiracy theories at this point. Never in ANY PC gamer's right mind would come a day where they'd suspect Remedy of a shoddy PC port. Now just for shits and giggles, imagine titles with pro-PC developers behind them, like the PC version of Cyberpunk 2077, becoming a Windows Store exclusive (LOL, will never happen; just an example to prove a point) and locked behind this API because $$$ spoke. Now people like CDPR, will obviously not give in no matter how much money is showered upon them for exclusivity because they've got a bigger fish in distribution through GOG, but consider smaller yet pro-PC studios. You know who they are. This might well be a temporary business model for them and the shovelware graveyard that is the Windows store, until they start shipping Windows 11 or Windows 10.2 with D3D13.
The resolution thing reminds me of unmodded Dark Souls 1 on PC.
It ensures a "premium" experience only goes to XB1 first class gamers or those who pay a very large premium for the privilege.Eagerly awaiting all the juniors and PC-thread-newcomers to tell me how this is actually a good thing.
I think 2016 will be the year of hyperbole and exaggeration. Or of hardcore memory loss.
While the situation is clearly not good for a AAA crossplatform launch at 70 damn euros, so the same price as on consoles, clevermicrosoft.jpg (I don't know the guy who is managing the games' greenlighting at Microsoft but if his objective is to give the worst image possible of UWP, even when it is not necessarily at fault, he is doing a hell of a good job), people needs to calm down quite a bit.
Aside from the reconstruction method that seems to be in effect since it might be too hard to disable, the problem with framepacing, making the framerate switching from full refresh rate to half refresh rate, looks quite the same as a hardcore double-buffered vsync. Which is actually strange since UWP is supposed to somehow push triple-buffered vsync in the application, but well.
The performances reports are not necessarily THAT bad either. I mean, trying to bypass the reconstruction method by downsampling up to 4K, all settings to the max and complaining about bad framerate is quite... err...
Even in 1080p, in a game using cutting-edge techs such as real-time GI, real-time surface reflections, volumetric lighting and such, every effects computed at a much higher resolution than on Xbox One, even if the game needs to be fixed here and there performance-wise, yeah, this game is gonna and is supposed to hurt a lot of rigs.
It's such a shame. Remedy/Max Payne 1 was amazing. Then they went whole-hog on Micorsoft/X-box's petard. :/
Lol, I was talking about the blurry IQ. Calm down man.
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thisisbullshit.gif not immediately posted? You're slipping, GAF.
Probably some sort of rushed desperation deal. Microsoft wanted a wider audience and to push the Windows 10 store, and so either rushed Remedy to get a PC version ready or got someone else to do it, and since it was tied down to Windows 10 that probably created new issues.Kind of shocking considering Remedy's history with PC games.
Is this some sort of shitty Microsoft parity clause?
I think 2016 will be the year of hyperbole and exaggeration. Or of hardcore memory loss.
While the situation is clearly not good for a AAA crossplatform launch at 70 damn euros, so the same price as on consoles, clevermicrosoft.jpg (I don't know the guy who is managing the games' greenlighting at Microsoft but if his objective is to give the worst image possible of UWP, even when it is not necessarily at fault, he is doing a hell of a good job), people needs to calm down quite a bit.
Aside from the reconstruction method that seems to be in effect since it might be too hard to disable, the problem with framepacing, making the framerate switching from full refresh rate to half refresh rate, looks quite the same as a hardcore double-buffered vsync. Which is actually strange since UWP is supposed to somehow push triple-buffered vsync in the application, but well.
The performances reports are not necessarily THAT bad either. I mean, trying to bypass the reconstruction method by downsampling up to 4K, all settings to the max and complaining about bad framerate is quite... err...
Even in 1080p, in a game using cutting-edge techs such as real-time GI, real-time surface reflections, volumetric lighting and such, every effects computed at a much higher resolution than on Xbox One, even if the game needs to be fixed here and there performance-wise, yeah, this game is gonna and is supposed to hurt a lot of rigs.
To be fair, Microsoft's decision to make Alan Wake an X360 exclusive came well after the two had partnered up, and given how long it took to get the sales that it has, I doubt Remedy would have had much luck in finding a different publisher willing to fund another AAA game. Quantum Break likely wouldn't exist if it weren't for MS.
Why do we have this thread when we have an entire thread dedicated to PC performance?
Don't get me wrong, this shit blows as I planned to play on PC.
Nothing in particular against you lol, no worries, just a little reaction after a day of quotes like "an early PS3 game had a better quality !" that are getting kinda annoying![]()
Why do we have this thread when we have an entire thread dedicated to PC performance?
Don't get me wrong, this shit blows as I planned to play on PC.
The purpose of this thread is to give summary of the PC performance thread for those who can't read the whole thread.
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Uncharted 4 faces pale in comparison to Quantum Break's.Wow this looks awful.
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Uncharted 4 faces pale in comparison to Quantum Break's.
Yeah the UWP games have been total shitshows, you'd think Microsoft would care considering they're the ambassadors to UWP for pc gamers but nope apparently not.
Probably some sort of rushed desperation deal. Microsoft wanted a wider audience and to push the Windows 10 store, and so either rushed Remedy to get a PC version ready or got someone else to do it, and since it was tied down to Windows 10 that probably created new issues.
EDIT: Hopefully with the game done they can focus on fixing up the PC version into being a REAL PC version, or make Microsoft's earlier claims of "never coming to Steam" a complete bluff. Or better yet both, doubly so if it's a technicality that goes "haha the Platinum edition will hit Steam too!"
Given that nobody has their hands on uc4 there is no way you guarantee that there a part where it doesn't look too hot.Uncharted 4 faces pale in comparison to Quantum Break's.
Uncharted 4 faces pale in comparison to Quantum Break's.
Where did ya learn that? You go to PR school? We'll be in touch...It ensures a "premium" experience only goes to XB1 first class gamers or those who pay a very large premium for the privilege.
First class tickets are supposed to be expensive.
Maybe put a summery in the PC perf thread and put in brackets "hot mess inside"?
See the screenshot I uploaded above, post #78.
Yeah, it also happened in the recent FFXV threads, for example. Maybe it's a joke, but it's a bad joke.
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thisisbullshit.gif not immediately posted? You're slipping, GAF.
Which will be frustrating if they don't eventually cave in some way on how closed UWP is (or alternatively someone just blows it completely open and they can't do crap.) Ports like this could probably be fixed one way or the other, but as of now it's just lame.I completely expect MS to bring its Win10 games to Steam eventually, but as UWAs, not traditional games, which launch through a Win32 version of the Xbox app that acts as a middle man client in a similar vein to Ubi's Uplay games. It's a win-win... sort of: MS' newer games are on Steam (albeit with restrictions inherent to UWP in tow, hence "sort of") but not at the expense of Microsoft being able to push its platform (again, much like Uplay).