The problems are inherent due to the nature of UWP. It's been clear from the start that UWP is not a platform that was created with the intention of AAA games being one of the primary uses. Hence everything that has happened since Tomb Raider released on the Windows store has been reactive rather than proactive. They are scrambling around trying to fix problems that are quite ridiculous in the current age of PC gaming. So yes, let's call a spade a spade and say that a lot of the issues are due to UWP not being fit for purpose for PC gaming.
Microsoft are only changing things because their hand is being forced. If they really cared then things like Gsync and SLI support would have been present from the start before they embarked on the venture back into PC gaming. Hell, if they really cared they would have fixed things like vsync and Gsync immediately after Tomb Raider released. 3 months have passed between Tomb Raider and Quantum break releasing so they have had ample time to try and make an effort, get their shit together, fix a few things and give Quantum Break a chance but instead we have had nothing but words from these guys. Classic Microsoft.
But instead of calling them out on this let's praise them for stating their intentions to fix problems that shouldn't have existed in the first place. Oh, and we mustn't say bad things about them or the platform in the meantime, give them time, it's not finished. Well if it's not finished then why the fuck are you demanding £50 for shoddy ports released on the platform? This shit would struggle to even make it onto early access on steam.
Oh and by the way, I didn't make any assumptions about UWP only supporting 1st party peripherals. Read again if you care to.
Perhaps it's you that needs to read again. Read up on the subject you are talking about.
UWP is meant to be a new standard development API. It's suppose to be used for ALL applications, and AAA gaming is just one type of application amongst a sea of them. so of course AAA gaming isn't a PRIMARY use case; and MS isn't PRIMARILY a gaming company...
Which would explain why gaming centric issues are in the schedule to be fixed rather than being fixed already.
No one argues that UWP is currently ready for AAA gaming. It clearly isn't. and MS shouldn't release games in this state. You allege that MS is only changing things because they are forced, when in reality, UWP and Win10 are in a lot of ways, WIP, and they have been slowly, but surely making improvements since day 1. It's much more likely that other issues were simply higher on the list.
But on the subject of whether or not the premise of UWP will always prevent developers from shipping good games due to its inherent nature; there is no technical reason to believe that is the case. Outside of modding ALL of the issues can, and most likely will be fixed in an OS update.
Regarding Forza Apex, you never should have gotten involved in the convo. I corrected and incorrect statement from another user. You then quoted me and attempted to counter an argument that no one made using unsubstatiated assertions.