Quantum Break PC performance thread

Seriously, what in the hell could be keeping them from distributing the W10 preorder keys? I can hardly even wrap my head around why it wasn't just tied to your account anyway being a digital-only deal.

The game's performance on PC is unfortunate but this hilarious key situation is the thing that'll definitively push me away from the "Xbox + W10" stuff.

Seriously - didn't they promise to send them week of release? Are they worried about more bad PR? Because surely it can't get much worse...
 
Sounds like he's referring to the Xbone version. No where do I see the PC version mentioned.

Perhaps reading the article linked would prove it...

tweaktown said:
Quantum Break currently suffers from a number of technical issues on PC.

So it looks like he's actually only talking g about the pc version.

This line cracks me up

Why Remedy would choose the Northlight Engine knowing it created such problems is beyond me.

They used the engine they designed to enable the features they deemed required to create the atmosphere they wanted, looking at the original trailers I wouldn't be surprised if remedy were expecting more grunt in the Xbone and then had to come up with techniques to get them close to the original style which then came with the discussed output issues. This along side with not owning the IP like AW possibly lead them to think we're never getting to bring this to PC and the temporal rendering technique became so interwoven when MS said btw we want this on PC Remedy were screwed.
 
Perhaps reading the article linked would prove it...



So it looks like he's actually only talking g about the pc version.

This line cracks me up



They used the engine they designed to enable the features they deemed required to create the atmosphere they wanted, looking at the original trailers I wouldn't be surprised if remedy were expecting more grunt in the Xbone and then had to come up with techniques to get them close to the original style which then came with the discussed output issues. This along side with not owning the IP like AW possibly lead them to think we're never getting to bring this to PC and the temporal rendering technique became so interwoven when MS said btw we want this on PC Remedy were screwed.

The twitter conversation doesn't ever mention PC.
 
See, if this wasn't an UWA, we could probably have edited an ini to remove it ourselves. Look at UWA successfully protecting the artistic vision of the developers! Isn't it the greatest?

To be fair is it unreasonable for them to want to keep the game as designed? Movies, music etc. all get this luxury so I don't see why game devs should have to give up what they wanted to acheive. Grain haters always have the option to vote with your wallet.

I actually wish for now the conversation could stay on the performance problems. The stuttering and inconsistent frame rate actually makes the game difficult to play, once that is fixed then we can worry about the aesthetics.
 
Seriously - didn't they promise to send them week of release? Are they worried about more bad PR? Because surely it can't get much worse...

This was my guess based on huge assumptions on my part. I figure the point of releasing games on both is to draw people more into the ecosystem. Unfortunately the game runs poorly on even the most high-end of rigs currently, and I can't imagine that the average console consumer has that great of PC components. Seems like a quick way to turn off new PC consumers until things are straightened out.
 
Grain is good:
I don't believe them because their film grain scales with resolution and upping the resolution reduces the size of the grain and noise. If they cared so much about it and how it is artistically and consistently presented, they would have made its aggregate effect resolution-independent.
See, if this wasn't an UWA, we could probably have edited an ini to remove it ourselves. Look at UWA successfully protecting the artistic vision of the developers! Isn't it the greatest?
I enjoyed having to unlock a massive hidden 22 GB folder on my own PC (unable to open a directory on my own pc?!) just to see where it stores its files (I have KI installed). Even then, I cannot edit anything in the path. UWA shit is such a joke.
 
UWA gives you a console class experience on a PC. What's not to like? ;)

How's the video streaming feature working? Do the videos play smoothly on a reasonably fast connection, or is there buffering/stuttering?
 
UWA gives you a console class experience on a PC. What's not to like? ;)

How's the video streaming feature working? Do the videos play smoothly on a reasonably fast connection, or is there buffering/stuttering?

My experience with the video streaming hasn't been too good. No, it doesn't pause at times but it constantly stutters and lags. None of the episodes run at a smooth framerate. Using a connection with a 50mb/s down speed.
 
This is absolutely farcical. The funniest thing is the PC version is ridiculously expensive as well. Just terrible from Microsoft.

Sceptics of Microsoft's strangely renewed "focus" on PC gaming are proven right.
GFWL releases were not anywhere near as broken as QB or Gears UE at launch.

Good job Microsoft.
 
Just beat the game. Found the best perf/quality ratio by running @ 4K dsr'd desktop res set at 120hz, in game res slider at 4K, and the settings list posted by one of those benchmark sites posted earlier. Stayed consistently playable other than having to reset the game every now and again due to what seems like memory leak issues.

98% completion, but I honestly don't see myself going through the trouble of playing the game anymore with ds3 out tonight and all the headaches inherent. If they patch it up good I might come back and play around with the story stuff.

Are you playing from an SSD or HDD?
Not sure why that would matter considering the content isn't coming from your pc...
 
UWA gives you a console class experience on a PC. What's not to like? ;)

How's the video streaming feature working? Do the videos play smoothly on a reasonably fast connection, or is there buffering/stuttering?

Are you talking about the TV show? Or streaming the game to computer using the Xbox app?
 
Gotta be realistic. :)

I would love to appreciate Quantum Break's superb assets at native resolution but not going to happen most likely.
You can sorta do it by cheating the system via setting a custom desktop res @ 4x your monitors resolution and running the game like that. Still has weird blurring issues, but it looks as native as the game can get considering the rendering pipeline.
 
You can sorta do it by cheating the system via setting a custom desktop res @ 4x your monitors resolution and running the game like that. Still has weird blurring issues, but it looks as native as the game can get considering the rendering pipeline.

So basically run it at 4K? I'd need $500+ GPU for that.
 
You can sorta do it by cheating the system via setting a custom desktop res @ 4x your monitors resolution and running the game like that. Still has weird blurring issues, but it looks as native as the game can get considering the rendering pipeline.

I know that, but it's not even an option for me unless I could stomach 10fps shooters.
 
Hopefully they have a PC patch ready to go before the codes go out.
I imagine they would like to minimize the incoming flood bad port backlash if possible.
 
I'm the only one having problems with the Xbox app?
Achievements don't unlock and can't take screenshots. Also the time played isn't accurate.
 
So if you're running with 4K DSR, what resolution is the game actually rendering?

If the game actually renders at 720p when selecting 1080p and if the selected resolution gets divided exactly the same way across all resolutions then the effective resolution for 4K would be 2560x1440.

I'm the only one having problems with the Xbox app?
Achievements don't unlock and can't take screenshots. Also the time played isn't accurate.

Mine seems to display everything correctly, achievements, time played etc. Do you have any other games that you bought from the Windows Store which you could test and see if you get achievements of them displayed on the Xbox App, maybe Gears of War or something else?
 
Mine seems to display everything correctly, achievements, time played etc. Do you have any other games that you bought from the Windows Store which you could test and see if you get achievements of them displayed on the Xbox App, maybe Gears of War or something else?

Nope, just updated for this game.
 
Quantum Break – test kart graficznych w DirectX 12

For those interested in how the game runs in 1080p/Low:

qb_low.png


So if you're running with 4K DSR, what resolution is the game actually rendering?

2560x1440.
 
1080p gets you upscale from 720p
2160p get you upscale from 1440p

So I am guessing 1620p (2880x1620) should result in upscale from 1080p?
 
Awesome, thank you so so much for posting this! This is the kind of breakdown I've been waiting for. My PC is pretty mid-range and it looks like I could swing this locked at 30 no sweat. Might finally give it a shot.
Aside from the fact that low settings look terrible, keep in mind that...

1) The game's 30fps cap is broken - it suffers from severe frame-pacing issues. Much MUCH worse than Bloodborne/Dark Souls 3 on consoles.

2) In general, it seems that most users aren't hitting the refresh rate of the monitor. For us, it was 5/6th of the refresh rate...but that may have been the capture card detection. Without the card in play, it's possible to hit things like 58fps but it still doesn't sync up with the monitor so you wind up with judder.

Getting a high frame-rate requires a high refresh-rate display and you'll still see judder.

What sucks is that the game appears to have been patched...but these problems remain.

It's playable with the uncapped frame-rate, though still juddery, but if you plan to use the 30fps cap - don't. It's just awful. It feels so much worse than a true 30fps experience.

I did find that DXTory, which I'm not a huge fan of, actually supports DX12 games so you can cap the frame-rate at 30fps externally now...but the frame-pacing gets even worse.

I DO believe they are working to solve these issues, though (the refresh rate problems). I certainly hope so as that would be a game changer and result in a much more playable port.
 
Aside from the fact that low settings look terrible, keep in mind that...

1) The game's 30fps cap is broken - it suffers from severe frame-pacing issues. Much MUCH worse than Bloodborne/Dark Souls 3 on consoles.

2) In general, it seems that most users aren't hitting the refresh rate of the monitor. For us, it was 5/6th of the refresh rate...but that may have been the capture card detection. Without the card in play, it's possible to hit things like 58fps but it still doesn't sync up with the monitor so you wind up with judder.

Getting a high frame-rate requires a high refresh-rate display and you'll still see judder.

What sucks is that the game appears to have been patched...but these problems remain.

It's playable with the uncapped frame-rate, though still juddery, but if you plan to use the 30fps cap - don't. It's just awful. It feels so much worse than a true 30fps experience.

I did find that DXTory, which I'm not a huge fan of, actually supports DX12 games so you can cap the frame-rate at 30fps externally now...but the frame-pacing gets even worse.

I DO believe they are working to solve these issues, though (the refresh rate problems). I certainly hope so as that would be a game changer and result in a much more playable port.

Ugh. Pics in the PC screenshot thread were making me consider switching to PC for my second playthrough, but guess I'll just keep going on Xbone for now.
 
Hey everyone, I haven't really been able to pay much attention around here lately... so I apologize for asking a question that I'm sure could be answered by digging around. No time lately though.

Quantum Break was a game I was really looking forward to playing on my PC, but it seems there are tons of technical problems so I will probably end up waiting until they are resolved...

Have the devs mentioned anything about looking into these issues, and trying to get better performance for those playing on PC? From what I can quickly gather, it seems like there won;t be any changes/improvements anytime soon.

I would hate to think that this is another Arkham Knight PC scenario... that game took way too long to fix, and even today performance it still shoddy.
 
The lack of communication from Microsoft or Remedy is making things even worse. Have they even acknowledged they're working on issues besides that smart ass tweet about finding out what problems are "real" ?
 
Microsoft have said absolutely nothing which is crazy because they're the publisher. Remedy have only really made two short tweets. The first being the one about finding which problems are 'real' and more recently the one quoted above. It's a really sad situation all around. At this point there isn't really reason to be confident it will be fixed in any significant way. Microsoft, as the publisher is ultimately responsible for it being fixed and they don't seem to care about the game or their customers.
 
Out of interest, what is actually broken and what is just being complained about ?

Film grain is not a fault but decision
rendering technique, again not a fault but decision

Besides some people finding poor performance (I'm not one of them, it runs OK for me) what are the technical failures of this game ?

I appreciate the not being able to exit with a gamepad, film grain, motion blur etc are all annoyances but think people need to separate what is broken and what isn't. It does appear to be terribly un optimized but I havent seen a PC game in a long time that didn't need a patch to address that.

I have tried on both my PC's, similar spec but ones a 980 and ones a 970, I know they are quite highly powered and really I would expect it to run OK but what sort of performance are people getting on midrange GPU's ?

** Just to note, I wouldnt say the game runs great, I would always like to hit 60fps. When I can't then I'm accepting of 30 which is appears to hit quite OK. Maybe not for others but for me that's adequate. I don't have the top spec GPU in the world so don't expect top spec performance and appreciate i sometimes need to settle.
 
Out of interest, what is actually broken and what is just being complained about ?

Film grain is not a fault but decision
rendering technique, again not a fault but decision

Besides some people finding poor performance (I'm not one of them, it runs OK for me) what are the technical failures of this game ?

I appreciate the not being able to exit with a gamepad, film grain, motion blur etc are all annoyances but think people need to separate what is broken and what isn't. It does appear to be terribly un optimized but I havent seen a PC game in a long time that didn't need a patch to address that.

I have tried on both my PC's, similar spec but ones a 980 and ones a 970, I know they are quite highly powered and really I would expect it to run OK but what sort of performance are people getting on midrange GPU's ?
the game doesn't run higher than 5/6 of your monitors refresh rate. id say its less than ok
 
Top Bottom