Collateral22
Member
Just seen the DF video of them running it in 720p on a Titan X and not being able to get above 50fps. Holy fuck.
Seriously, what in the hell could be keeping them from distributing the W10 preorder keys? I can hardly even wrap my head around why it wasn't just tied to your account anyway being a digital-only deal.
The game's performance on PC is unfortunate but this hilarious key situation is the thing that'll definitively push me away from the "Xbox + W10" stuff.
Sounds like he's referring to the Xbone version. No where do I see the PC version mentioned.
tweaktown said:Quantum Break currently suffers from a number of technical issues on PC.
Why Remedy would choose the Northlight Engine knowing it created such problems is beyond me.
https://twitter.com/RiotRMD/status/717999004848635904 said:The film grain as well, that's a stylistic choice as we want to make a cinematic looking game.
Grain is good:
Perhaps reading the article linked would prove it...
So it looks like he's actually only talking g about the pc version.
This line cracks me up
They used the engine they designed to enable the features they deemed required to create the atmosphere they wanted, looking at the original trailers I wouldn't be surprised if remedy were expecting more grunt in the Xbone and then had to come up with techniques to get them close to the original style which then came with the discussed output issues. This along side with not owning the IP like AW possibly lead them to think we're never getting to bring this to PC and the temporal rendering technique became so interwoven when MS said btw we want this on PC Remedy were screwed.
See, if this wasn't an UWA, we could probably have edited an ini to remove it ourselves. Look at UWA successfully protecting the artistic vision of the developers! Isn't it the greatest?
Seriously - didn't they promise to send them week of release? Are they worried about more bad PR? Because surely it can't get much worse...
Seriously - didn't they promise to send them week of release? Are they worried about more bad PR? Because surely it can't get much worse...
I don't believe them because their film grain scales with resolution and upping the resolution reduces the size of the grain and noise. If they cared so much about it and how it is artistically and consistently presented, they would have made its aggregate effect resolution-independent.Grain is good:
I enjoyed having to unlock a massive hidden 22 GB folder on my own PC (unable to open a directory on my own pc?!) just to see where it stores its files (I have KI installed). Even then, I cannot edit anything in the path. UWA shit is such a joke.See, if this wasn't an UWA, we could probably have edited an ini to remove it ourselves. Look at UWA successfully protecting the artistic vision of the developers! Isn't it the greatest?
UWA gives you a console class experience on a PC. What's not to like?
How's the video streaming feature working? Do the videos play smoothly on a reasonably fast connection, or is there buffering/stuttering?
My experience with the video streaming hasn't been too good. No, it doesn't pause at times but it constantly stutters and lags. None of the episodes run at a smooth framerate. Using a connection with a 50mb/s down speed.
It just did...
http://www.windowscentral.com/quantum-break-windows-10-pc-codes-will-arrive-april-15th
They just delayed distribution of PC codes, because fuck you PC.
This is absolutely farcical. The funniest thing is the PC version is ridiculously expensive as well. Just terrible from Microsoft.
Not sure why that would matter considering the content isn't coming from your pc...Are you playing from an SSD or HDD?
UWA gives you a console class experience on a PC. What's not to like?
How's the video streaming feature working? Do the videos play smoothly on a reasonably fast connection, or is there buffering/stuttering?
You can sorta do it by cheating the system via setting a custom desktop res @ 4x your monitors resolution and running the game like that. Still has weird blurring issues, but it looks as native as the game can get considering the rendering pipeline.Gotta be realistic.
I would love to appreciate Quantum Break's superb assets at native resolution but not going to happen most likely.
You can sorta do it by cheating the system via setting a custom desktop res @ 4x your monitors resolution and running the game like that. Still has weird blurring issues, but it looks as native as the game can get considering the rendering pipeline.
You can sorta do it by cheating the system via setting a custom desktop res @ 4x your monitors resolution and running the game like that. Still has weird blurring issues, but it looks as native as the game can get considering the rendering pipeline.
Hey guys so if I preordered QB and still haven't received the code, what are my options? Hit up MS CS, QB twitter account?
Wait till the 15th.
Are you playing from an SSD or HDD?
Not sure why that would matter considering the content isn't coming from your pc...
So if you're running with 4K DSR, what resolution is the game actually rendering?
So if you're running with 4K DSR, what resolution is the game actually rendering?
I'm the only one having problems with the Xbox app?
Achievements don't unlock and can't take screenshots. Also the time played isn't accurate.
So any official word yet in terms of patches and stuff exept that initial "Still figuring out what's real and what's not"?
Mine seems to display everything correctly, achievements, time played etc. Do you have any other games that you bought from the Windows Store which you could test and see if you get achievements of them displayed on the Xbox App, maybe Gears of War or something else?
So if you're running with 4K DSR, what resolution is the game actually rendering?
2560x1440.
Nope, just updated for this game.
With 4xMSAA, right? Which is why it's so demanding.
Quantum Break test kart graficznych w DirectX 12
For those interested in how the game runs in 1080p/Low:
![]()
Awesome, thank you so so much for posting this! This is the kind of breakdown I've been waiting for. My PC is pretty mid-range and it looks like I could swing this locked at 30 no sweat. Might finally give it a shot.
yeah, low to medium is where everything changes. Above medium its just refinement of the shadows and god raysMuch worse than on Xbox One, actually.
Medium settings at 1080p (upscale from 720p) are more or less equivalent to Xbox One graphics.
Aside from the fact that low settings look terrible, keep in mind that...Awesome, thank you so so much for posting this! This is the kind of breakdown I've been waiting for. My PC is pretty mid-range and it looks like I could swing this locked at 30 no sweat. Might finally give it a shot.
Aside from the fact that low settings look terrible, keep in mind that...
1) The game's 30fps cap is broken - it suffers from severe frame-pacing issues. Much MUCH worse than Bloodborne/Dark Souls 3 on consoles.
2) In general, it seems that most users aren't hitting the refresh rate of the monitor. For us, it was 5/6th of the refresh rate...but that may have been the capture card detection. Without the card in play, it's possible to hit things like 58fps but it still doesn't sync up with the monitor so you wind up with judder.
Getting a high frame-rate requires a high refresh-rate display and you'll still see judder.
What sucks is that the game appears to have been patched...but these problems remain.
It's playable with the uncapped frame-rate, though still juddery, but if you plan to use the 30fps cap - don't. It's just awful. It feels so much worse than a true 30fps experience.
I did find that DXTory, which I'm not a huge fan of, actually supports DX12 games so you can cap the frame-rate at 30fps externally now...but the frame-pacing gets even worse.
I DO believe they are working to solve these issues, though (the refresh rate problems). I certainly hope so as that would be a game changer and result in a much more playable port.
Microsoft have said absolutely nothing which is crazy because they're the publisher. Remedy have only really made two short tweets. The first being the one about finding which problems are 'real' and more recently the one quoted above. It's a really sad situation all around. At this point there isn't really reason to be confident it will be fixed in any significant way. Microsoft, as the publisher is ultimately responsible for it being fixed and they don't seem to care about the game or their customers.
the game doesn't run higher than 5/6 of your monitors refresh rate. id say its less than okOut of interest, what is actually broken and what is just being complained about ?
Film grain is not a fault but decision
rendering technique, again not a fault but decision
Besides some people finding poor performance (I'm not one of them, it runs OK for me) what are the technical failures of this game ?
I appreciate the not being able to exit with a gamepad, film grain, motion blur etc are all annoyances but think people need to separate what is broken and what isn't. It does appear to be terribly un optimized but I havent seen a PC game in a long time that didn't need a patch to address that.
I have tried on both my PC's, similar spec but ones a 980 and ones a 970, I know they are quite highly powered and really I would expect it to run OK but what sort of performance are people getting on midrange GPU's ?