Quantum Break PC performance thread

I noticed some sort of update for quantum break in the windows store. Not sure what it does or if it made any improvements. I haven't seen any patch notes or anything.

Yeah same here. Now the game just crashes at the splash screen. Great, I was halfway through act 2 and now I can't play anymore.
 
This game would be stunning if it was a proper port and could run at 4K/60fps.

So there are actual people who are waiting for the possibility to play Quantum Break in such conditions with the help of patches on this generation's hardware ?
Calling what is coming "disappointment" is far from enough, then...
 
Yeah, just like all those other recent ports than run 4K/60fps maxed out no problem ;)

So there are actual people who are waiting for the possibility to play Quantum Break in such conditions with the help of patches on this generation's hardware ?
Calling what is coming "disappointment" is far from enough, then...

I never said I thought we'd see patches that would make this possible. I'm just saying it'd be very impressive at that resolution/FPS.
 
interestingly the game felt smooth to me at 1080 medium settings (running on 970)
sure it was blurry as hell but thought it to be 60fps.
and i'm usually heavily distracted by 60fps to 40, 50 jumps.
guess it was a somewhat linear 50 or 40 then.

that digital foundry piece was an eye opener for sure.
will wait a bit for an update, but im not that hopeful judging from the way they are not still openly acknowledging the issues etc.
feels like the engine was heavily optimized xbox and not that easy to mess with.
 
When I opened the windows store I clicked on the login picture on the top right and saw the update ready to download and install. I haven't had any time to check it out though. Not until tonight

I have the game and no updates on my end.

I doubt they would have a patch ready this soon, probably at the end of next week we could expect something.

I guess taking their reconstruction technique out or at least making it an option may be too much to ask, I have the feeling we will have to deal with it but at least performance and frame pacing should be improved.
 
Well aren't you clever... Simple fact is what I said is correct only one shot was actual in game the rest are higher detailed assets used for cut scenes but you know be a smart ass.
The in game assets aren't exactly terrible. Particularly the faces look almost the same as the cutscene versions.

quantumbreak4_5_20169wpz8b.png
 
So there are actual people who are waiting for the possibility to play Quantum Break in such conditions with the help of patches on this generation's hardware ?
Calling what is coming "disappointment" is far from enough, then...

I doubt it. The GI alone would murder modern hardware. I was one of the few that didn't really scoff when they announced system requirements giving the lighting engine in the game.

Alan Wake was the same way back in the day.
 
I doubt it. The GI alone would murder modern hardware. I was one of the few that didn't really scoff when they announced system requirements giving the lighting engine in the game.

How's the GI in this game different from other games that use it, are they running more stuff on a deeper level in the lighting engine or something? Or is it a fully dynamic GI and not semi baked? There's a couple of games already using GI in different ways and those don't require nearly as much horsepower as QB.
 
So I decided to start playing on Xbox One since the PC version is trash and they aren't sending out codes yet anyway. The game is good and a lot of fun, but the ghosting is horrendous. This reconstruction tech is clearly not good at all. I'm assuming the PC version has the same garbage iq as soon as you start moving the camera. A native 1080p res would have done wonders. Hell, I would rather take a regular 720p upscale over this tech.
 
anybody had issues with setting default install locations for the windows store?

i try changing the drive in settings / system / storage, but it just goes straight back to C after i try and change it.

can't install this damn game even after paying way too much money for it :/
 
Only one shot was ingame, the rest are real time cut scenes kinda like replay modes in GT and Forza so higher resolution assets used.

I keep seeing the cutscenes in this game referred to as 'real time' but this isn't the case, they're just bik (.bk2) videos. For some reason, there are 1080p and 4k versions of a lot of them.
 
How's the GI in this game different from other games that use it, are they running more stuff on a deeper level in the lighting engine or something? Or is it a fully dynamic GI and not semi baked? There's a couple of games already using GI in different ways and those don't require nearly as much horsepower as QB.

As far as I understood (you could read the Siggraph 2015 publication about it), some parts are prebaked, others are realtime. The performance hit is huge anyway but from my experience what affects fps the most is volumetric lighting, which I don't know if it's someway connected to GI.

By the way, I got almost to the end of the game and one thing is sure, the more light sources you have in the scene, the worse performance gets.
 
How's the GI in this game different from other games that use it, are they running more stuff on a deeper level in the lighting engine or something? Or is it a fully dynamic GI and not semi baked? There's a couple of games already using GI in different ways and those don't require nearly as much horsepower as QB.

The game's lighting engine is supposed to feature a fully dynamic and real-time Global Illumination. It was somehow necessary given the kind of really fast time-skipping (which also means change in lighting conditions) that can occur in certain situations.
Having only pre-baked GI, like in AC:Unity for example, for a whole day/night cycle for every environment in the game would lead to some crazy storage requirements, which in a way is manageable, but also massive data streaming on the fly when the lighting condition keep on changing. Thus the choice of a real-time GI.

The immediate consequence is the fact that it give us one of the most beautiful and above all accurate lighting we have seen in any game up until now. There is very few "cheating" here, apart from something like still using a screen space ambiant occlusion technique (I think) to replace real contact shadows and maybe a few pre-baked lights here and there.
But hey, it is not like this is going to change unless we move to a fully raytracing based render. Which is not exactly 4K/60fps ready at the moment if you know what I mean.

The other, rather obvious, consequence is the requirements for your rig to make such a cutting-edge feature running up to "PC standard". This somehow take us back to the Crysis time, back when a lot of new effects where introduced or improved, such as SSAO, dynamic environments (and breakable trees of course), loads of dynamic shadow etc. SSAO was a very taxing graphic option for quite a long time, and we will somehow have to wait a bit before our rigs manage to keep up easily with a real-time GI, nothing we can really do about it. Something like a "simple" double bounce Global Illumination IS going to murder our GPU, that is a fact.


(PS : I am not try to make excuses for the current state of the game regarding its performance, just try to give an explanation on why this game is supposed to be very taxing anyway)


EDIT : Snappy snoop, didn't manage to find their SIGGRAPH publication back then, thanks sertopico !
 
^ You are welcome, thanks for your better explanation. ;)
As you said, I encountered some static lights but they were quite few and in any case the overall look of the game is sometimes impressive, the way light bounces and react to the various surfaces is astonishing in my opinion, something I never experienced in a VG until now. So it's cool having some cutting edge tech here but at the same time I feel disappointed, since what you get is not a fully enjoyable experience, given the way the game runs from time to time.
 
Only one shot was ingame, the rest are real time cut scenes kinda like replay modes in GT and Forza so higher resolution assets used.

A lot of cutscenes are in game (not saying his were). The ones that are, usually do the whole Ryse/Bioshock thing where it goes straight to gameplay without a cut.

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A lot of cutscenes are in game (not saying his were). The ones that are, usually do the whole Ryse/Bioshock thing where it goes straight to gameplay without a cut.

https://giant.gfycat.com/IndeliblePopularIrrawaddydolphin.gif[/img[/QUOTE]

Ryse has a ton of video cutscenes. There's a few small in game cutscenes that let the player take over but really just standard fare. I don't think Ryse is a great example.

Assassins Creed Unity is all real time cutscenes but is using much higher details and lighting than actual gameplay.

The Ryse thing was kind of bizarre. I used to see people post shots claiming it's real time but you have macroblocking and if you play it in 21.9 you see its mostly all video. They do look passable at times though, quite striking scenes that feel realtime.
 
So in the storage option you change it to your other drive, apply and then it reverts back?

My issue was that the version that the store queued up (of QB to download) does not get overwritten with the new setting. You have to manually go to the queue, delete it, and then redownload it again once you set the new storage drive.

yeah, it doesn't even actually change it.

i select D drive from the drop-down, click apply, and it just reverts back to C automatically.

all of the other options [music, documents, etc.] all "work", but when i come back to settings they've all reverted to C as well.
 

There was one dude earlier in the thread who claimed he got the code like the day after launch. But at this point with nobody else reporting that they've gotten it, it's more likely the guy paid $60 for the PC version and didn't want to admit it lest he face the ire of the majority of posters in this topic.

I paid $60 too. No regrets. Still hope they patch it soon.
 
There was one dude earlier in the thread who claimed he got the code like the day after launch. But at this point with nobody else reporting that they've gotten it, it's more likely the guy paid $60 for the PC version and didn't want to admit it lest he face the ire of the majority of posters in this topic.

I paid $60 too. No regrets. Still hope they patch it soon.

Wat, wait wait.....After all I have been reading and seeing on the internet, you are telling me that you have zero regrets with spending $60 on this mess?
I know that underneath that it is a great game struggling to get out, but in it's current state you have "No regrets"?
No regrets yet you still hope they patch it?
 
Wat, wait wait.....After all I have been reading and seeing on the internet, you are telling me that you have zero regrets with spending $60 on this mess?
I know that underneath that it is a great game struggling to get out, but in it's current state you have "No regrets"?
No regrets yet you still hope they patch it?

Seems like it's a comparable experience to the Xbox One version if you're running the recommended specs.
 
Seems like it's a comparable experience to the Xbox One version if you're running the recommended specs.

But isn't spending $60 big ones on the PC version supposed to offer a vastly better experience?
Isn't that like, the whole point of PC gaming?
Doesn't seem good enough to me! No sir.
 
But isn't spending $60 big ones on the PC version supposed to offer a vastly better experience?
Isn't that like, the whole point of PC gaming?
Doesn't seem good enough to me! No sir.

That does not make sense. Someone still running a Nvidia 460 and a shitty 4 core processor does not automatically mean vastly better experience over a console version of a game.

Anyways, some have been saying there was a patch, did anything improve? I am still waiting for my code from buying the Xbox One version. BTW...I am in Act 4 on the Xbox One and the game is fantastic.
 
That does not make sense. Someone still running a Nvidia 460 and a shitty 4 core processor does not automatically mean vastly better experience over a console version of a game.

Anyways, some have been saying there was a patch, did anything improve? I am still waiting for my code from buying the Xbox One version. BTW...I am in Act 4 on the Xbox One and the game is fantastic.

Well duh you don't say.
Using common sense here, I am talking about people who run this game at recommended specs or higher, not a 460. I mean, where the hell did that come from?
People are running this at and above recommended specs and still getting an xbox one experience!
Not the way it's meant to be played!
 
Seems like it's a comparable experience to the Xbox One version if you're running the recommended specs.

Based on his previous posts in this thread he's playing at a resolution lower than that of the Xbox One version on a GTX 970. I mean it's ok to say that you enjoy the game itself (it can be argued that's for another thread, not this one), but to continue to say things like the issues are still "overblown" despite all the evidence out there and the fact that you're playing the game at a resolution lower than the Xbox One version at medium/low settings...? Come on now... You're not fooling anyone.
 
Based on his previous posts in this thread he's playing at a resolution lower than that of the Xbox One version on a GTX 970. I mean it's ok to say that you enjoy the game itself (it can be argued that's for another thread, not this one), but to continue to say things like the issues are still "overblown" despite all the evidence out there and the fact that you're playing the game at a resolution lower than the Xbox One version at medium/low settings...? Come on now... You're not fooling anyone.

Get out of here with this bullshit. Check my post history beyond these topics. I'm the farthest thing from some kind of shill of Microsoft or some such shit.

I don't own an xbone, and despite the issues, this is by far my GOTY to this point. Why should I regret buying the game? Because you or somebody else in this topic told me I'm getting screwed over? Still hoping for a patch,and having a blast with the game aren't mutually exclusive concepts.

Statements tossed around (in this and the other performance topic) such as, "Unplayable on a 980ti", and claiming there exists no rig can give a better experience than an xbone are hyperbolic nonsense. That's what's overblown.

I missed where people aren't allowed to be satisfied with their purchase in a performance thread while still acknowledging performance issues. For the record, my "lower" than xbone res is 1680x1050 on a monitor with that native resolution. Hardly a massive drop from 1080p. And I'm playing on medium/high settings (mostly high right now), not low/medium. Not that you actually care, outside of shouting down anyone who hasn't taken up a pitchfork and torch.
 
Get out of here with this bullshit. Check my post history beyond these topics. I'm the farthest thing from some kind of shill of Microsoft or some such shit.

I don't own an xbone, and despite the issues, this is by far my GOTY to this point. Why should I regret buying the game? Because you or somebody else in this topic told me I'm getting screwed over? Still hoping for a patch,and having a blast with the game aren't mutually exclusive concepts.

Statements tossed around (in this and the other performance topic) such as, "Unplayable on a 980ti", and claiming there exists no rig can give a better experience than an xbone are hyperbolic nonsense. That's what's overblown.

I missed where people aren't allowed to be satisfied with their purchase in a performance thread while still acknowledging performance issues. For the record, my "lower" than xbone res is 1680x1050 on a monitor with that native resolution. Hardly a massive drop from 1080p. And I'm playing on medium/high settings (mostly high right now), not low/medium. Not that you actually care, outside of shouting down anyone who hasn't taken up a pitchfork and torch.

Firstly, I've not once accused you of shilling, nor have I ever said you should regret buying the game.

1680x1050 is a drop from 1080p and then the game will be further compensating by internally rendering at a resolution lower than 720p. Now if that's how you enjoy your games then more power to you and at the end of the day that is your choice. It's one thing to say "there are issues with the game but I still had a good time" and another to say "the issues are overblown, it's all hyperbolic nonsense". You are playing on a GTX 970, the game is rendering at less than 720p for you, and you are on medium/high settings. Take away your "enjoyment" of the game and think about that for second. Then think about the topic that you are posting in and the purpose of it.

We are now well past the point of speculating, media outlets have done extensive research into what is going on with this port and these are the conclusions:

As it stands, we've found that it's impossible to experience the game at a smooth 30 or 60fps on the PC. Frame-pacing issues and the inability to reach your display's refresh rate are a genuine issue for the PC version and prevent the game from ever feeling as smooth as the Xbox One version. For users with a choice between the two, we recommended avoiding the PC version until it is fixed, and recommend playing on Xbox One instead if that option is available.

http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc

Now if you feel that they are being deceitful, hyperbolic and are overblowing the problems at hand then I would suggest you start up your own blog/website and publish your results along with your counterarguments there. Because if so, you've clearly found something in the game or a method of measuring performance that nobody else has.
 
Has there been any comment from Remedy whether or not a patch is in the works?

I personally have not seen any comment at all from Remedy in regards to the PC version of the game. It almost seems like they are simply ignoring the PC community at this point. I really hope they heavily patch the game and improve performance but I'm not confident in that happening at this point.

If I am wrong and Remedy has been commenting and addressing the issues, post what is being said here. Been very disappointed with all of this because this game was one of my most anticipated PC games in awhile.
 
Statements tossed around (in this and the other performance topic) such as, "Unplayable on a 980ti", and claiming there exists no rig can give a better experience than an xbone are hyperbolic nonsense. That's what's overblown.

I missed where people aren't allowed to be satisfied with their purchase in a performance thread while still acknowledging performance issues. For the record, my "lower" than xbone res is 1680x1050 on a monitor with that native resolution. Hardly a massive drop from 1080p. And I'm playing on medium/high settings (mostly high right now), not low/medium. Not that you actually care, outside of shouting down anyone who hasn't taken up a pitchfork and torch.

The point is that it shouldn't be this way.
Hey, I'm glad you enjoy the game, and for what it's worth I'm not attacking you.
For me personally, I just don't think it is worth 60 bucks when it has a myriad of problems!
And you need a decent rig just to be able to brute force it to run half way decent than one would normally expect from a title such as this, from a developer as well renowned as Remedy and in the year 2016!
These kind of things just shouldn't be happening.
Just as Steam is taking us all one step forward, Microsoft starts making us take two steps back!
I hate to sound like a broken record here but no matter which way you paint it, this wouldn't have happened if the game were on Steam, and even if most of the current problems were there, then the community is so large that they would have been taken care of by the community rather than waiting on Microsoft or Remedy to address them!
 
I personally have not seen any comment at all from Remedy in regards to the PC version of the game. It almost seems like they are simply ignoring the PC community at this point. I really hope they heavily patch the game and improve performance but I'm not confident in that happening at this point.

If I am wrong and Remedy has been commenting and addressing the issues, post what is being said here. Been very disappointed with all of this because this game was one of my most anticipated PC games in awhile.

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That was about the only public statement they've given thus far.
 
A Microsoft spokesperson sends along the following: “We are aware of the issues that have been reported and are working diligently with our partners to look into them. We will be providing more details in the near future.

No ETA of course.
 
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That was about the only public statement they've given thus far.

Wow that sounds pretty um... like they don't really care or are annoyed with the responses. Did they ever add in an "exit" button yet? lol

I really do hope they fix this game up because I really want to play it.
 
I personally have not seen any comment at all from Remedy in regards to the PC version of the game. It almost seems like they are simply ignoring the PC community at this point. I really hope they heavily patch the game and improve performance but I'm not confident in that happening at this point.

If I am wrong and Remedy has been commenting and addressing the issues, post what is being said here. Been very disappointed with all of this because this game was one of my most anticipated PC games in awhile.

I've never seen such a rapid implosion of a company's reputation to be honest.
 
Wow that sounds pretty um... like they don't really care or are annoyed with the responses. Did they ever add in an "exit" button yet? lol

I really do hope they fix this game up because I really want to play it.

re: exit button from Remedy's FAQ:
How can I quit the game?
It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear.
http://community.remedygames.com/fo...lp-issues/260554-quantum-break-windows-10-faq

So yeah.
 
Well glad that you can at least exit the game that way. Still feel like they should have included a regular exit button but at least it's something.
 
Has there been any comment from Remedy whether or not a patch is in the works?

There have been two patches already as far i know, what they do is unknow because i cant found the notes about them, game runs the same in my case, which is very fine in a 290 card ( 57/58 fps at 1440p with mostly all in med/high settings, only textures in ultra ).

Here some shot of these "bad" in game assest, all gameplay shots:

 
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