MarkMe2525
Gold Member
I mentioned in a previous post that upper body tracking and the generative leg sdk has been released to developers last week. Now you can experience it for yourself as the first game has announced sdk's integration (Drunken Bar Fight) and Meta released an App Lab demo called Dodge Arcade.
First impressions of the tracking in Dodge Arcade are extremely positive. It completely separates your torso from your head position. Your elbows and shoulders work are represented correctly. To think this is being done all inside a $500 headset is incredibly impressive.
I took a video of it in action. You can't see me to make a comparison, but I can attest that the movement is representative of what I was doing in the real world. No lighthouses, no extra sensors.
Edit: I added a link to Dodge Arcade below the videos.
https://www.oculus.com/experiences/app/6511679575602893/_utm_source=oculus&utm_medium=share
Game referrals
www.linktr.ee/markgulfcoast
First impressions of the tracking in Dodge Arcade are extremely positive. It completely separates your torso from your head position. Your elbows and shoulders work are represented correctly. To think this is being done all inside a $500 headset is incredibly impressive.
I took a video of it in action. You can't see me to make a comparison, but I can attest that the movement is representative of what I was doing in the real world. No lighthouses, no extra sensors.
Edit: I added a link to Dodge Arcade below the videos.
https://www.oculus.com/experiences/app/6511679575602893/_utm_source=oculus&utm_medium=share
Accept referral | Meta Quest
www.meta.com
www.linktr.ee/markgulfcoast
Last edited: