((OK guys, another big wall of text from me. Map from a neat, free tool I found called Dungeon Painter via
www.pyromancers.com -Generally colored squares are little houses with each district (clockwise, merchant district and guard barracks (dark blue), grainery (green building)and farmers district, church and upperclass townspeople (white), gold processing and distribution as well as mine workers quarter's (brown), regular towns people (red and bright red), Golden Griffon tavern, and the biggest red house is the mayor's mansion. The clear white square in the middle is a glitch. Rest will be explained shortly!))
That evening, a war council is arranged at the Golden Griffin, which has been closed off from the general public for a few hours in order to have the meeting undisturbed. Valerie and Klaus are there, as is Corrigan, and all the captains from the city guard. One of the three clerics who arrived with Suvne is present, and Ivor and Rubio have also shown up ((I hope Songbird is okay, but until I hear from him or until he posts again, I'll be taking over Ivor's character in a roleplaying capacity)). Tarkus is standing on the stage inside the bar, facing everyone; they are all waiting for him to kick things off.
Tarkus washes up and grits his teeth as he changes into his lighter weight scalemail. He reflects with reluctance the position he finds himself in:
Fighting is easy. Talking...ugh. Why am I talking again? Kaff or Sarm should have- he cuts his thoughts off with a shake of his head.
You shrink from no duty.
Tarkus grunts and takes a scroll. With the help of the mayor he notates all the information learned so far from interviews and consultation. He asks a local scribe to write down some basic facts for the entire council to read including fighting population and expected enemy forces.
He keeps the more sensative information including supply amounts, traps, outside help reinfocement and the make-up of Alydar's fighting forces to his own notes which he locks into his chest. Before the speech he briefs each member of the trusted party (Sarm, Ivor, Kaff, Florentine, Quintus) with the following and asks them to stay after the main speech for additional info:
Aldyar
Currently has approx 300 able-bodied men of varying combat ability, including the town guard, all volunteers from the civilian population, the reinforcements from the library, and the members of the Ranging Company who specialize in hitting hard.
Army of Vecna is approaching from the east, with 300-350 (possibly more) men of uncertain disposition/specialization.
Defenses include:
Trenches and other fortifications (X's on the map near gates are traps, trenches also present, the wood barriers are inside the town for when forces breach the gates).
-Ample tar, for use in dumping down the walls, as prepared by Ivor (represented by the circular bits on the gates, mostly positioned on the east gate as the enemy would have to travel in smaller force to reach the west gate or circle around in view of the town).
-Enough explosive proximity traps to cover one of the town gates (not decided where we should put these yet, as if we get ambushed somehow on the west gate they might be best placed there).
-Several thousand arrows and enough bows to fire them
-Enough melee weapons to supply all fighting men
-Enough armor to protect about half of them (thinking we focus most of the men with armor right near the gates bulk on east, put as many people on archery detail as we can so they can retreat instead of getting hit on the frontlines.)
-Enough available bards to keep the mood light and leave morale boosted during the battle
The town is severely lacking in spell casters, particularly of the arcane variety. There are less than ten clerics available for magical healing, though there is a decent contingent of mundane medics available.
He also provides to each a tactical map which shows the defenses and fortifications set up so far as well as the main staging area, the castra, set up to provide an area to retreat to and supplies for healing those wounded. He plans to go over a detailed breakdown with each member later.
- - -
Tarkus sets up early and prepares by arranging the tables in a semi-circle position with each of the group and several advisors accounted for. A tavern waitress assures him food and drink will be in steady supply.
As the group settles in a reserved silence passes over and Tarkus takes the opportunity to begin. He walks to the head of the tables and nods at those gathered before closing his eyes. He places his hands on the table momentarily and remembers past Storm Crow briefings.
Think…how would Saren have done this? He clears his throat and speaks slowly, attempting to clearly enunciate each word.
“
Heroes, trusted advisor and guard of Alydar. You here because Arm of Vecna forces march upon us" as he calls them he looks upon each group in turn.
"I am here because I am Tarkus, guardian of Tarley farmstead” Tarkus looks towards the ground. “…a farm that no longer is.”
He clenches his fists before placing them open-palmed back onto the table and facing the group with steely eyes. "Tarley holdings were raided. People and property not killed or destroyed was subjugated by green cloaks not two days ago.
From our friends Kaff & Quintus, already proved heroes of Alydar,” Tarkus gestures towards their position in the group "we learn they march for this very position, near 350 men strong.”
"There is dark times ahead to ensure Alydar future. But if you are here, you know that Alydar...
Alydar will overcome."
Tarkus straightens and speaks louder, each event punctuated with dramatic pause.
"It began when foul magicks befell from within....
but this darkness was held back and defeated in flames."
"Corruption turned the peoples into bleak zombies, spoiling all away...
but they were healed by Light and restored from unlife, returning growth and trade to community."
"Arcane monsters assailed town grounds and fear struck...
but they were pushed back and hope was restored."
Tarkus slams his fist against the table. "Now battalions of forces rally to breach Alydar gates, threatening to plunge town into darkness again. But
Alydar is strength against darkness. Its champions and guardians proven capable of great things.
You are here because you believe in Alydar and with your help,
Alydar will stand against darkness once more."
Pausing for a moment of silence, Tarkus continues in a quieter tone, reading off the basic facts provided to all who gathered, asking the group for input and suggestion.
He hears Sarm and Quintus mention magical capability and plans for reinforcement and quickly states the prepared bit he practiced with Florentine earlier: "Thanks to reinforcement we have special influence in magicks. After we done here Sarm & Quintis can connect with our forces and devise a specific plan of defense." Tarkus looks on Sarm & Quintus with a look that suggests there is more to it that he would say later.
Just as he is to continue, he sees two official looking humans walk into the tavern, one obviously a high rank official by their polished ruby military adornment. Tarkus narrows his eyes but nods, his mouth set in a hard line, not yet certain they bare good news or ill.
"As you see, plan are underway for defending Alydar townhold and evacuating peoples unfit for battle. I call on leaders present to voice needs and advise further on all." Tarkus steps back and allows others to take the floor while also looking at the trusted party group with a hard stare, silently reminding them to stick around after the main for a further briefing.