DeadPhoenix
Member
Quintus unsure of what Jack is talking about for a moment, then it hits him "The Treaty?" I pulls it out shows it to Jack, "I really should have given this thing a closer look..."
((I've massively trolled us all.))For one thing, the spell that is needed is Plane Shift,
((No prob:((I've massively trolled us all.))
((Find axe's hiding spot in the future. Travel back in time to hiding spot in the past. Double the holy relic axes!))((I'm imagining all kinds of time paradoxes inadvertently happening...like encountering Ith and him stealing the inert Rod of Pelor, haha.))
Initiative: 1d20+6 = 1, 6 = 7
Perception: 1d20 = 7
Jack initiative check: 1d20+4=15
Val initiative check: 1d20+5=22
Diplomacy check: 1d20+20=39
Bluff check: 1d20+31=44
Intimidate: 1d20+7=9
((Question: does freedom of movement affect entangle?))
Touch Attack: [URL="http://invisiblecastle.com/roller/view/4031457/"]1d20+20 → [7,20] = (27)[/URL]
Opposed Grapple: [URL="http://invisiblecastle.com/roller/view/4031459/"]1d20+18 → [7,18] = (25)[/URL]
Jack Reflex save: 1d20+11=18
Val Reflex save: 1d20+11=31
"Impressive," Val says honestly, hacking at brambles with his rapier. "How many fights have you been in?"
"One."
"One?"
"Affirmative."
"Well did you at least win?"
"The outcome is pending."
((Yes. Getting rid of the Leadership feat was a good decision on my part.))Lurker note: This is AWESOME RP. Tarkus has pretty much been my fav. character in the adventure so far, but I like the cut of this young robot's jib. Love the interaction between him and the rest of the characters so far.