ThLunarian
Member
((Wait, is Jack not binded?))
((He is; he just attempted to slam himself at the guy with his sword, unsuccessfully))
((Wait, is Jack not binded?))
Attack 1 v Shifter: [url=http://invisiblecastle.com/roller/view/4037897/]1d20+23 → [14,23] = (37)[[/url]
Damage: 1d12+12→[7,12] = (19)
Initiate Grapple 2nd attempt: 1d20+6=26
Contested Grapple: 1d20+11=22
Damage: 1d3+4=7
Val disarm attempt: 1d20+17-4=17
Contested Grapple: 1d20+11=28
Damage: 1d3+4=7
Val disarm attempt: 1d20+17-4=16
Power Attack v Longsword Shifter: [URL="http://invisiblecastle.com/roller/view/4039244/"]1d20+23-5 → [8,23,-5] = (26)[/URL]
Damage: [URL="http://invisiblecastle.com/roller/view/4039248/"]1d12+12+10 → [4,12,10] = (26)[/URL]
Power Attack 2 v Longsword Shifter: [URL="http://invisiblecastle.com/roller/view/4039245/"]1d20+23-5 → [5,23,-5] = (23)[/URL]
Damage: [URL="http://invisiblecastle.com/roller/view/4039249/"]1d12+12+10 → [11,12,10] = (33)[/URL]
((Yeah, the shifters ruined any plans I had as well by appearing. Oh well, that armor is mine now. I feel like this brutal death is a poetic allegory for his being banned from NeoGAF.))((Fuck I should have taunted when I had the chance. There goes a chance at any information about the forest resistance.
Attack Number 1
Prerequisites: None
Roll a d20. Add your Base Attack Bonus, your Strength modifier (Dexterity instead if you're using a ranged weapon or you have Weapon Finesse), your Weapon Enhancement Bonus, and other miscellaneous modifiers.
Attack Number 2
Prerequisites: Must have a total Base Attack Bonus of 6 or higher
Repeat the same procedure as Attack Number 1, and then subtract 5.
Attack Number 3
Prerequisites: Must have a total Base Attack Bonus of 11 or higher
Repeat the same procedure as Attack Number 1, and then subtract 10.
Attack Number 4 (not available to anyone in the party yet)
Prerequisites: Must have a Base Attack Bonus of 16 or higher
Repeat the same procedure as Attack Number 1, and then subtract 15.
SPECIAL: Haste Attack
Prerequisites: Must be under the effects of Haste (or some other effect that grants additional attacks)
Do the same procedure as Attack Number 1. Do not subtract anything.
Hopefully this clears things up!
((Oh, I was adding the Dex & Enhancement bonus, but I forgot the BAB. I am so used to thinking that 16 is a typical result it didn't cross my mind something was wrong.))((Muun, I'm not sure what bonuses you're adding into your attack roll, but I think you're missing a lot. By my calculations, you should be getting +12 from your Base Attack Bonus, +4 from your Dexterity, +3 from your Enhancement bonus, and I'll give you another +1 for Point Blank Shot since this is a pretty close-quarters fight. Assuming you rolled a 7 on the die, that would make your attack a 27 vs AC, which will hit.
((Oh, I was adding the Dex & Enhancement bonus, but I forgot the BAB. I am so used to thinking that 16 is a typical result it didn't cross my mind something was wrong.))
((Also, what kind of movement will I need to make to get behind cover?))
Attack 1: 1d20+19=38
Confirming crit: 1d20+19=21
Damage: 1d6+12=15
Additional crit dmg: 1d6+12=15
Attack 2: 1d20+14=24
Damage: 1d6+12=15
Attack 3: 1d20+9=26
Damage: 1d6+12=16
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
Attack 1:[URL="http://invisiblecastle.com/roller/view/4040349/"]1d20+23 → [17,23] = (40)[/URL]
Damage:[URL="http://invisiblecastle.com/roller/view/4040353/"] 1d12+12 → [6,12] = (18)[/URL]
Attack 2:[URL="http://invisiblecastle.com/roller/view/4040350/"]1d20+23 → [11,23,-5] = (29)[/URL]
Damage: [URL="http://invisiblecastle.com/roller/view/4040353/"]1d12+12 → [9,12] = (21)[/URL]
Attack 3:[URL="http://invisiblecastle.com/roller/view/4040351/"]1d20+23 → [12,23,-10] = (25)[/URL]
Damage: [URL="http://invisiblecastle.com/roller/view/4040353/"]1d12+12 → [8,12] = (20)[/URL]
Attack 1: 1d20+19=31
Damage: 1d6+12=15
Attack 2: 1d20+14=23
Damage: 1d6+12=16
Attack 3: 1d20+9=16
Damage: 1d6+12=14
Grapple: 1d20+11=31
Damage: 1d3+4=7
Attack v Shifter Bowman: [URL="http://invisiblecastle.com/roller/view/4041709/"]1d20+23 → [13,23] = (36)[/URL]
Damage: [URL="http://invisiblecastle.com/roller/view/4041711/"]1d12+12 → [12,12] = (24)[/URL]
Attack: 1d20+19=33
Damage: 1d6+12=13
Attack: 1d20+15=16
Attack 1: [URL="http://invisiblecastle.com/roller/view/4043032/"]1d20+23 → [7,23] = (30)[/URL]
Damage: [spoiler][URL="http://invisiblecastle.com/roller/view/4043034/"]1d12+12 → [4,12] = (16)[/URL][/spoiler]
Attack 2: [URL="http://invisiblecastle.com/roller/view/4043036/"]1d20+23 → [3,23,-5] = (21)[/URL]
Damage: [spoiler][URL="http://invisiblecastle.com/roller/view/4043038/"]1d12+12 → [1,12] = (13)[/URL][/spoiler]
Attack 3: [URL="http://invisiblecastle.com/roller/view/4043039/"]1d20+23 → [10,23,-10] = (23)[/URL]
Damage: [spoiler][URL="http://invisiblecastle.com/roller/view/4043040/"]1d12+12 → [8,12] = (20)[/URL][/spoiler]
2 Potion of Cure Serious Wounds: 6d8 + 12 = [8,1,8,8,7,8,12] = 52
((Val made it through unscathed, and Jack's 2HP shy of max, so we're good.))((I've got extra potions if anyone needs them. I had Tarkus drink 2 just to be on the safe side since we're at a disadvantage on sleep recovery.))