((The myth-weaver sheet already has a place to track pp, and I've been using it diligently. It's to the left of the spell/power list, above the currency box. Avalyra has 64 pp left. Sheet
here if anyone else is interested.
Also, does the sound blast separately damage the psicrystal in her pocket?))
1D20+5 => 18 #astral construct fort save ((does construct immunity apply against the channeled sound blast? Things like energy wall specify "damage to creatures and objects" but sound blast only says "foes"? actually, does saving for half count as requiring a save? I'm completely not sure here. I'll assume it takes damage normally for now.))
Avalyra looks on as her ectoplasmic creation begins to attack, only to see its target disappear out of sight. As she tries to see where the caster has gone, she is assaulted by the sound and vibrations of an intense sonic barrage. She reacts automatically, beginning to emit a golden glow as her mind works to minimize the damage of the intruding magic, but her manifestation is suddenly cut off, and she experiences the full power of incoming waves of sound.
It takes a moment for her to recover from the deafening roar and intense reverberations, but when she surveys the battlefield, she sees Muun's barrage felling the enemy caster. For reasons she can't explain, she immediately feels a urge directing her to neutralize the remaining arcanist, but as she looks over to her construct to direct it to attack, she senses the invisible ninjas surrounding Tarkus, about to attack, and she remembers the promise they made to each other. Fighting against the strange, yet familiar instinct within her, she shifts her focus, aiming to dispel the magicks that keep the ninjas hidden from the naked eye, and directs her construct to join the fray, while she withdraws herself from the front line.
Standard:
Dispel Psionics, area (overchannel 1, augment 2) - try to get all 3 invisible ninjas in the burst without hitting Tarkus, otherwise, settle for the 2 farther away from the construct.
(Manifest defensively if it would provoke aoo.)
1D8 => 6 #overchannel damage
1D20+14 => 23 #dispel check
1D20+14 => 22 #dispel check
1D20+14 => 28 #dispel check
((damnit))
Free: Direct the Astral Construct to act as follows:
If at least one ninja remains invisible, pick the invisible ninja closest to itself as its target. (It has blindsight.) If none are invisible, pick the ninja closest to itself as its target.
Then, if possible, 5-foot step and full-attack (10 foot reach) its chosen target. If not possible, move and attack once. Try to grapple with improved grab/constrict in either case.
1D20+25 => 26 #attack 1 (way to fail!)
1D8+14 => 20 #damage 1 if hit
1D20+30 => 34 #grapple check 1 if hit
1D8+14 => 21 #constrict damage 1 if successfully grapple
1D20+25 => 35 #attack 2 if applicable
1D8+14 => 19 #attack or improved grab damage 2 if applicable
1D20+30 => 45 #grapple check 2 if applicable
1D8+14 => 15 #constrict damage 2 if applicable
Move: move
60 45 feet southwest
((Btw, I just remembered that nobody took Rubio's cloak of resistance +3...and Quintus failed his save by 3.))
((Edit: Do Tarkus' boots help him stay up? And how long does the intimidating shout last? Heh, sorry, I've got like 4 different questions in this post.))