At what level did people complete the "The Road to Victory" sidequest? That damn spider sucks. And I hate bugs and spiders! I've fought two of them in the main story, I don't need another one. :/
So I just got to the first "junction" and WHUUUUT?!
Is this game's story like a multiple-ending visual novel where I have to play it multiple times, or can I freely move between junctions, eventually getting the true ending on one run?
So I got to the part where you "save" Rosch and Kiel from the soldiers. I beat the soldiers, Rosch was pretty badly injured. I had a decision to make and decided to get Rosch out of there, having Marco and Raynie covering our backs. I get to a part where I can't get Rosch out of there and Kiel decides to sacrifice. All the while I'm thinking man this is a really long scene for a bad ending route, when is the text going to pop up? Kiel dies ;_; Text never comes up, I realize this isn't a bad ending.
So I just got to the first "junction" and WHUUUUT?!
Is this game's story like a multiple-ending visual novel where I have to play it multiple times, or can I freely move between junctions, eventually getting the true ending on one run?
You didn't even know about the game before you started playing? :lol
Your main objective in the game is to find "The True History". You will be going through both routes to accomplish this. You can warp between each when you reach a save node. If you make a decision that was the wrong one, a bad ending happens where you are told what happens and then you have the ability to warp back to where you were so you can make the decision again.
Note to self for newer players; it might be really beneficial to pull up a guide on GameFAQs somewhere so you don't miss the more elusive side-quests as you go. Because doing them all at the end is extremely tedious.
Thanks. *sigh* I didn't want to go through my items, but I guess I'll have to. I'm at level 50, so I guess I could try to take it on. Aht feels almost useless in that battle since she can't set traps.
Trojita said:
All the while I'm thinking man this is a really long scene for a bad ending route, when is the text going to pop up? Kiel dies ;_; Text never comes up, I realize this isn't a bad ending.
There is no complete guide on GameFAQs yet, but if I don't have to start new games then I'll see how long this game can retain my interest in the face of Okamiden and Yakuza 4.
I'm on AH Ch4 and I'm having a problem with this boss:
The thaumachine when Celestia is being attacked. I'm not sure of how to approach this fight because when those mines detonate they do quite a bit of damage. Average level of my party now is ~25
I'm on AH Ch4 and I'm having a problem with this boss:
The thaumachine when Celestia is being attacked. I'm not sure of how to approach this fight because when those mines detonate they do quite a bit of damage. Average level of my party now is ~25
(I'm fairly sure it's in SH4 or 5, maybe AH4 or 5?) and wowwwwwwwwww that battle was crazy as hell. Had to think a good bit and prepare for one of the damaging attacks it has.
I just got this game and I'm enjoying it so far, but I'm slightly confused about how the time traveling and multiple timelines work.
Chapter 1 spoilers around 3-4 hours into the game:
So in Timeline B I was at the quest in the mines where you get two choices: Wait to ambush, or search for the Merchant with the explosives. Both are pretty much dead ends at first until I go to Timeline A and end up finding and saving the Merchant. Then I go back to Timeline B and when I choose the search for the Merchant option; it all works out and he delivers the explosives to the mine and I can now progress. What I don't understand is how saving the Merchant in Timeline A allows him to suddenly be safe in Timeline B. If they are two separate timelines, how does that make sense?
I think the game tried to explain this, but I was tired last night and it just didn't click or make sense for some reason.
I just got this game and I'm enjoying it so far, but I'm slightly confused about how the time traveling and multiple timelines work.
Chapter 1 spoilers around 3-4 hours into the game:
So in Timeline B I was at the quest in the mines where you get two choices: Wait to ambush, or search for the Merchant with the explosives. Both are pretty much dead ends at first until I go to Timeline A and end up finding and saving the Merchant. Then I go back to Timeline B and when I choose the search for the Merchant option; it all works out and he delivers the explosives to the mine and I can now progress. What I don't understand is how saving the Merchant in Timeline A allows him to suddenly be safe in Timeline B. If they are two separate timelines, how does that make sense?
I think the game tried to explain this, but I was tired last night and it just didn't click or make sense for some reason.
The timelines seem to reverberate on each other for important events. One major effect on one history can completely change the affect in the other. It's also the reason I guess why treasure chests are empty when you go to the other timeline >_>
(I'm fairly sure it's in SH4 or 5, maybe AH4 or 5?) and wowwwwwwwwww that battle was crazy as hell. Had to think a good bit and prepare for one of the damaging attacks it has.
Edit: Game involves time travel and "fixing things", remember? You might have to do certain dungeons that you don't like again if you don't do something the first time.
^Casting Polaris and G-Fire + Poison (which you did) makes it a little easier. At least I didn't have to waste tons of turns trying to steal from it. Poison makes everything go well!
The "At Journey's End" sidequest...
well... that got awkward. I saw it coming, but it just felt meh. Suikoden II offered players a similar choice, only the circumstances were different and not romantic. I watch soap operas and yet this just felt strange and shoehorned in
. Ah, I'm almost done, I can taste it. AH Chapter 6.
Well I've trudged through about six hours now thinking I would eventually get hooked, and I think I'm done. I just don't find myself caring about any if the characters or anything. The battles are just not fun and Stocke is just unlikable to me as a main character. The time mechanic is a bit more annoying than I was expecting, especially having to sit through the same text and everything. I know I can fast skip the text with x but that still leaves all the animations and all the . . . bubbles. I wish I could just skip scenes after watching them before. Plus the fwsschk sound effect for every section of text is grating. Gonna shelf it for a while, maybe give it another shot in six months or so, or just sell it if I try it later and still don't have fun.
Well I've trudged through about six hours now thinking I would eventually get hooked, and I think I'm done. I just don't find myself caring about any if the characters or anything. The battles are just not fun and Stocke is just unlikable to me as a main character. The time mechanic is a bit more annoying than I was expecting, especially having to sit through the same text and everything. I know I can fast skip the text with x but that still leaves all the animations and all the . . . bubbles. Gonna shelf it for a while, maybe give it another shot in six months or so, or just sell it if I try it later and still don't have fun.
Ahahahahahaha! I'm so deep into the game that I completely forgot whether the game told me I could skip cutscenes, or I had heard it on Atlus's livestream event. Anyway, it kinda isn't surprising that some people don't know they can skip scenes if it doesn't tell you in the text. Finally on AH Final Chapter. It's go time (after I finish some semantics homework at least).
That's a great place, the Grey Wasps give tons of exp. According to the Japanese wikis, the first two enemies in the
Imperial Ruins
are good as well, because lots of enemies spawn in the groups. You can use Aht's Dancing Death x2 followed by Stocke's Will'o'Wisp and then Roshe's Haste Mode or Cross Pike to clear all the enemies in one turn.
The final, final dungeon is the best place for EXP. The imperial ruins are okay at that point if you are struggling, however. I got all my characters to LV99 in the dungeon after the Imperial Ruins. I suggest waiting to grind in the final dungeon as well since all the best equipment in the game is dropped from practically every enemy in there.
This thread is such a tease, I bought the game but I am still waiting for the 3DS to come out....oh well, not like the is a drought of amazing games to play.
That's a great place, the Grey Wasps give tons of exp. According to the Japanese wikis, the first two enemies in the
Imperial Ruins
are good as well, because lots of enemies spawn in the groups. You can use Aht's Dancing Death x2 followed by Stocke's Will'o'Wisp and then Roshe's Haste Mode or Cross Pike to clear all the enemies in one turn.
The final, final dungeon is the best place for EXP. The imperial ruins are okay at that point if you are struggling, however. I got all my characters to LV99 in the dungeon after the Imperial Ruins. I suggest waiting to grind in the final dungeon as well since all the best equipment in the game is dropped from practically every enemy in there.
One thing I REALLY don't like about the game is the lack of unique bosses. Nearly all of them have either been palette swaps of generic enemies or just stronger generic enemies. Now I am only on chapter 3, but it's very annoying and a bigger deal for me than it would be for most people.
One thing I REALLY don't like about the game is the lack of unique bosses. Nearly all of them have either been palette swaps of generic enemies or just stronger generic enemies. Now I am only on chapter 3, but it's very annoying and a bigger deal for me than it would be for most people.
Something related to this that I only learned by the very end of the game (and after grinding everybody to Level 99), if you alternate between physical, magical, physical, magical... every attack from the 2nd one and onwards becomes an automatic "critical" and adds an extra hit to your combo meter.
Eg. Stocke's Power Wave -> Aht's Dancing Death -> Stocke's Power Wave -> Raynie's Fire
Normally that would give 1 + 7 + 1 + 1 hits, but since you're alternating between physical and magical you actually get 1 + (7 + 1) + (1 + 1) + (1 + 1).
I don't think this is mentioned anywhere in the game or manuals, I have read about it on places like GameFAQs, but I didn't understand it until now.
Damnit, I really want to play this, the prospect of a new good JRPG with a great story has me salivating....maybe in May, but I can't justify a new full price game every month for four months straight...
Damnit, I really want to play this, the prospect of a new good JRPG with a great story has me salivating....maybe in May, but I can't justify a new full price game every month for four months straight...
If I'm struggling in AH: Final Chapter, do I need to start going back to look for skills I missed, or is grinding the best option? Not entirely sure I want to do either. Stocke's currently level 52, with everyone else spaced out below.
Got wiped out by the battle with the tiger and two blocks using Stocke, Aht, and Gafka; eventually got rid of the tiger, but I managed to get paralyzed shortly before so was unable to survive the remaining block onslaught.
If I'm struggling in AH: Final Chapter, do I need to start going back to look for skills I missed, or is grinding the best option? Not entirely sure I want to do either. Stocke's currently level 52, with everyone else spaced out below.
Got wiped out by the battle with the tiger and two blocks using Stocke, Aht, and Gafka; eventually got rid of the tiger, but I managed to get paralyzed shortly before so was unable to survive the remaining block onslaught.
i guess i'd suggest getting everyone, or at least your preferred party members, to level 60. as i've already mentioned, tho, sticking whenever possible with rainey (magic)/marco (buffs), i had no problem taking on anything using basically the same crude 'shove all together & nuke'm' strategy i'd used thru the whole game...
i guess i'd suggest getting everyone, or at least your preferred party members, to level 60. as i've already mentioned, tho, sticking whenever possible with rainey (magic)/marco (buffs), i had no problem taking on anything using basically the same crude 'shove all together & nuke'm' strategy i'd used thru the whole game...
I never used Raynie and Marco all that much. I find that Gafka is an infinitely better mover, as in one move he can push everyone into the center tile. A team of Stocke, Raynie and Marco needs both Marco and Stocke to push, and I found Raynie's magic to be lackluster.