The sprites don't bother me at all. In fact I like Marco's sprite and his animations.Pinko Marx said:I'm in CHapter 1 so far, and my only complaint is that the spritework, especially outside of battle, kinda sucks. They don't even look like they fit in with the environment, I've seen SNES games with better sprites.
Like which instances?Totakeke said:My main complaint so far with the game is its amateurish writing. The plot doesn't bother me as much, but the lack of detail on things that happen for seemingly no reason is pretty jarring.
The sprites themselves are decent, IMO -- the only thing that bothers me is the fact that the main character's sprite only animates in 4 directions, even though you can run in 8. Very minor complaint all around, though; the game is fantastic.Pinko Marx said:I'm in CHapter 1 so far, and my only complaint is that the spritework, especially outside of battle, kinda sucks. They don't even look like they fit in with the environment, I've seen SNES games with better sprites.
The most jarring one so far is Hugo's speech regarding their Prophet. I didn't mind it much, and most of the time it's all very solid.sfried said:Like which instances?
Dresden said:The most jarring one so far is Hugo's speech regarding their Prophet...
sfried said:Like which instances?
I'm around that same point in the game. Here's what I'm thinking about those issues:Totakeke said:For me (up to early ch2 spoilers)
It was never explained why the messenger could never arrive for the Heiss' path. After you visited the other path and went back, the messenger arrives, but you were never shown anything that could've stopped him in the first place. Even if you don't want to give reasons, the characters should at least comment on it. They can say it's due to some unknown circumstances or something.
Which brings to the other event regarding the black chronicle powers. It just seems benevolent and the characters never really question it. So it can turn people into sand out of nowhere without having the user being anywhere near? Again, it's not an issue about that power if you really want to make it that way, but the lack of reactions on the characters. Are you just going to naturally accept something that can kill you from anywhere?
backlot said:I'm around that same point in the game. Here's what I'm thinking about those issues:
I kinda thought for the messenger thing that Stocke was just tired of waiting. Stocke had to see the messenger in the other timeline to be sure that he intended to make his next appointment before he wanted to waste any more time waiting. Sending out the scouts to find the explosives merchant in Rosche's timeline was kind of like this too. Not the best excuse but this is how I justified it.
And about the sand plague, I think the characters accept it because there's nothing they can really do to stop it. Whenever it has happened so far, the characters haven't had time to dwell on it because they had more pressing issues to attend to. We're not even sure how this plague works at this point but I'm sure it'll be explained eventually.
Izayoi said:This game is fucking gorgeous.
How do they pull this shit off on the DS.
Really? I think it works brilliantly and is rather impressive.Amir0x said:i like this game but this most definitely does not remotely seem out of DS capabilities. It's 2D sprites in the same ancient, archaic pixelated low geometry 3D backgrounds we've come to see on all DS games. I mean personally I wish they went all 2D, I always hated the clash - and it's even worse when the clash is against mid-PSOne/N64 tier geometry.
Izayoi said:Really? I think it works brilliantly and is rather impressive.
In my opinion, it's the best looking DS game, period.
Dragon Quest IX was nice, but it seemed uninspired. Golden Sun was nice too, but I think that I'm just a sucker for games that combine 2D and 3D like this. I find it rather charming.
I know somebody is about to post a link to The Wizard of Oz but I haven't played it so it doesn't count..Ha.
Now that's just ridiculous.Amir0x said:Golden Sun was fuuuugly, bleeck.
It seems to be pushing some very complex geometry. The pan over when the game started, the first area in the woods, and thenAmir0x said:I'm not saying it's not, er, good for DS technical capabilities, I'm just saying it doesn't remotely appear out of its range of abilities. The sprites are just 2D sprites, which tax the system relatively little compared to the geometry, which itself contains all the character of a typical DS 3D game - including the pixelation, the low poly count and general blocky nature of N64/PSOne type games.
Izayoi said:
Izayoi said:It seems to be pushing some very complex geometry. The pan over when the game started, the first area in the woods, and thenall looked really detailed and intricate to me. Not only that, but it manages to maintain a perfect framerate the whole time, something that can't be said of Golden Sun and especially Dragon Quest.Historia
It could be that I'm just attached to the visual style and nostalgia has got the best of me, but it really does seem impressive.
But it's on the DS. That's what we have to accept, there isn't much way around it.Amir0x said:I'm not getting into this. There's no way I'm ever going to call Golden Sun pretty. That it was such a downgrade from the original relatively attractive 2D just compounded the issue. I'll never understand the mindset of those who can accept jaggies everywhere, poor framerate (in Golden Sun whenever you get a scene with like seven or more characters on it, the framerate dips), super low poly counts etc.
I loved TWEWY but I would hardly call it the best looking game on the system.Amir0x said:I guess it's all depends on how tolerate you are of N64/PSOne era visuals. You may think visuals from that era are pretty - I clearly don't - my only point was that Radiant Historia does not display a single visual flair that is not eminently indicative of the platform's hilariously underpowered nature. It has all the trademarks. Also, unlike Golden Sun, it's got sprites which obviously take a load off on the technical end of the spectrum freeing up more for the surrounding geometry. Nonetheless, it is what it is.
The best looking DS game is World Ends With You.
That's fine.Amir0x said:But yeah, agree to disagree.
Keep playing. At one point your sword will get stronger to cut them down.mjc said:Is there a special ability for cutting down the crystals? There's a bunch of them in the mines but my sword doesn't cut them down.
Amir0x said:I love Radiant Historia, one of the first jRPGs I've liked since Demon Souls.
Volcynika said:Guys, that's the important part of the post. Amir0x enjoying himself!
Ah, I figured as much. I'm really enjoying it so far though, great combat and the alternate histories are a great idea.survivor said:Keep playing. At one point your sword will get stronger to cut them down.
sfried said:Am I the only one who tries to voluntarily get all the non-standard game over endings?
Grzi said:As someone already mentioned, it feels like a mix of Chrono Trigger and Xenogears, but I would also add that there are traces of Suikoden and Legend of Mana in it too. With that said, the game really has an identity of its own. It really feels (looks, sounds, plays) like an upper-class PS1 JRPG, which is probably the best compliment you could give to a game in this genre.
semiconscious said:&, appropriately enough, considering it's about time travel, this game is one of the most substantial retro-style rpgs i've played for a while - really captures the 'adventure' feeling of the better narrative-based 90's games extremely well...
classicdms said:Hey, so I seem to be stuck. I need to learn a certain dance from somebody but have no idea where in time to go learn that shit. Any help would be amazing. Doesn't look like there are any FAQs yet.
Izayoi said:I have a quick question about the timeline. I'm at the very beginning of the game, right after the first choice, so it shouldn't be spoilery to anyone who's played for any decent amount of time.
When I equip my party members with gear in one of the timelines, if I picked the wrong one, will they keep the gear when I go back in time and go a different route?
I'm a penny pincher, so this is very important to me. If I un-equip them right before I go back, do I keep the gear?
Do I have to equip the gear on Stocke for it to stay?
Izayoi said:I have a quick question about the timeline. I'm at the very beginning of the game, right after the first choice, so it shouldn't be spoilery to anyone who's played for any decent amount of time.
When I equip my party members with gear in one of the timelines, if I picked the wrong one, will they keep the gear when I go back in time and go a different route?
I'm a penny pincher, so this is very important to me. If I un-equip them right before I go back, do I keep the gear?
Do I have to equip the gear on Stocke for it to stay?
Thanks! Now I can buy gear without worrying about it. I really appreciate the response.Grzi said:Afaik, any gear you equip on a certain character stays on that character no matter what choices you make and how many times you repeat certain events.
survivor said:You are with the travelers and need to cross the border check part right? If so then go to the other timeline and keep playing. You need to get to the Sand Fortress and talk with Kiel. He will teach you Swords Dance.
Amir0x said:Yeah, it's really good. The timeline selection thing is brilliant and really makes the game have a special type of open ended nature that is really appealing to me. The battle system is unique and feels extremely fun. Literally my only complaints so far is that the music is kinda not memorable, and the mixture of 2D sprites with poor 3D backgrounds (always hated that in games).
It's a fantastic way to close out my DS career. A highlight of the system imo.