Amir0x said:Yeah, it's really good. The timeline selection thing is brilliant and really makes the game have a special type of open ended nature that is really appealing to me. The battle system is unique and feels extremely fun. Literally my only complaints so far is that the music is kinda not memorable, and the mixture of 2D sprites with poor 3D backgrounds (always hated that in games).
It's a fantastic way to close out my DS career. A highlight of the system imo.
Minus all of the awful stuff the PS1-era RPGs had, like emo protagonists, "lets go look for Sephiroth" and *coughXenogearsseconddiskcough*.semiconscious said:while playing rh, it often feels exactly like i'm finally getting around to playing a classic ps1 rpg i missed (the most recent example for me being xenogears last year)...
Yeah, that scene was also one of my favorites, but the scene after that is totally one of the best moments.Yuterald said:This game just keeps getting better. Story is really picking up in Chapter 3. I just got myability. The scene where you obtain this skill was so bad ass too!Stealth
Thats it. I want a Marco icon now.Pinko Marx said:Marco is a bro.
Amir0x said:i like this game but this most definitely does not remotely seem out of DS capabilities. It's 2D sprites in the same ancient, archaic pixelated low geometry 3D backgrounds we've come to see on all DS games. I mean personally I wish they went all 2D, I always hated the clash - and it's even worse when the clash is against mid-PSOne/N64 tier geometry.
Agreed man, even some of the characters I thought that would be annoying by their artwork(Marco) surprised me and he is actually a decent character.Pinko Marx said:The story stays interesting and the characters aren't annoying like in most jRPGs these days.
Marco is a bro.
beelzebozo said:rpgs i like:
---------------
chrono trigger
chrono cross
secret of mana
secret of evermore
kingdom hearts
final fantasy 6
final fantasy 7
final fantasy 9
all mario rpgs
given that info, will i like this? i am so, so tempted. i realize this is not an exact science, mind you.
Yuterald said:I am not sure if this was mentioned anywhere else yet, but you can hold the Start button during any scene to completely fast forward it. You don't even have to hold the X button to advance text quickly if you don't feel like sitting through old events. I noticed some reviews (like Game Informer) failed to mention this feature in their review and actually complained about how you had to sit through old scenes when revisiting time lines/nodes. This should make finding new events/backtracking even more satisfying.
Just make sure you don't always use the hold Start method. Some scenes that are old may have changed due to choices/items acquired later on and the new text may be mixed in during old dialogue. But if you stay on top of the game I am sure you are actively seeking those new events so you wouldn't skip over those scenes to begin with.
Hobbun said:Can you miss sidequests, characters or items in this game? Like if you solve a timeline, can you no longer can get 'x' sidequest/item/etc?
Grzi said:You can't miss anything.
You can return and replay any part of the game, even the bosses.
Part of the reason I'm enjoying the game this much, FAQs are not necessary at all.
Huh? The menus are instant and very responsive for me. Comes up quickly after I press X and the menus themselves are instantaneous.7Th said:The game is fun and everything, but that damn slight menu loading time is constantly annoying.
mjc said:I'm about four hours in and I'm still on Chapter 1 with like 17/200something events done. This game feels so massive!
That's what I thought, too. I thought he would be some obligatory cutesy mascot character (like Mog or Teddy), but ended up being and acting not so.Tguy said:Agreed man, even some of the characters I thought that would be annoying by their artwork(Marco) surprised me and he is actually a decent character.
Not sure if this is exactly spoilers butEinherjar said:Lovin the game, but there are a lot of moments where I go "WHY!! Just time travel back!!", but I guess story flaws are expected. Most recently for example in Cygnus(After getting owned by sleeping gas and waking up in a jail cell with your entire party missing, why not just go back in time and not get captured? Instead Stocke decided to sleep in the cell and waste away a day and then risk dying by fighting an "undefeated" gladiator).
ScOULaris said:At first, this game's writing/characters/story failed to grab me, and I worried that I would simply lose interest and move on to something else. I'm glad I stuck through the slow opening hour or two, however, because now I'm hooked. It might not have all of the little touches that the genuine 16-bit/32-bit RPG's of yesteryear possessed, but the time traveling mechanic, enjoyable combat, competent writing, and interesting soundtrack make this one of the better original DS RPG's out there.
I can think of a few reasons to explain that, but I'll give one:Einherjar said:Lovin the game, but there are a lot of moments where I go "WHY!! Just time travel back!!", but I guess story flaws are expected. Most recently for example in Cygnus(After getting owned by sleeping gas and waking up in a jail cell with your entire party missing, why not just go back in time and not get captured? Instead Stocke decided to sleep in the cell and waste away a day and then risk dying by fighting an "undefeated" gladiator).
We've been especially spoiled by Tactics Ogre on the PSP. That game is instant. This game is not instant.Izayoi said:Huh? The menus are instant and very responsive for me. Comes up quickly after I press X and the menus themselves are instantaneous.
hypersheep said:Slightly spoilerish question for AH Chapter 1, but would anyone mind telling me what happens in the Sand FortressIt's somewhat a pain to replay that segment and I'm already far past it.if you don't find all the bombs?
Thanks dude! If you would allow to me to indulge in my spoilerness a bit more,Luigi87 said:The place explodes and is in flames, and your path is blocked. At this point you're prevented from going further in the AH, and would have to learn the needed ability in SH, but it isn't a Doomed Timeline like other choices.
JKTrix said:We've been especially spoiled by Tactics Ogre on the PSP. That game is instant. This game is not instant.
Save points. There's usually one every five, ten minutes.Edgeward said:So how is the save system in this game? Save points or save anywhere? I usually only play my DS on breaks or waiting for my ride so I usually spend it in short bursts of 15-20 minutes. And not having to put it in sleep mode and being paranoid of it dying on me would be nice.