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Radio Free Nintendo | A Nintendo Podcast for Grownups

sörine

Banned
When did Nicalis say they weren't doing the promused patch for Wii U 1001 Spikes? I can't find anything on that, is it new news?
 
But Hyrule Warriors is a Musou game developed by Koei/Omega Force using the Zelda IP and not Team Ninja.

The concept of Hyrule Warriors came from Hayashi, the leader of Team Ninja, and Team Ninja co-developed the game alongside Omega Force/Nintendo.

The next Metroid could come from a variety of parties, but given Nintendo's closeness with Tecmo Koei I would not be so quick to count that out as an impossibility.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The concept of Hyrule Warriors came from Hayashi, the leader of Team Ninja, and Team Ninja co-developed the game alongside Omega Force/Nintendo.

The next Metroid could come from a variety of parties, but given Nintendo's closeness with Tecmo Koei I would not be so quick to count that out as an impossibility.
Well you are right, at the end we are just speculating we could end up with another Metroid game by Team Ninja, the companies seems to be really close. But after Other M Nintendo going back to the Prime formula or a in-house handheld Metroid Fusion type game seems more likely to me.
 
"well, we're just speculating..."

I'm doing more than just speculating, I'm pointing out what many people seem to not want to believe: Team Ninja and Nintendo are developing a remarkably strong relationship, and that means Metroid is still potentially on the table.
 

AaronB

Member
I think no new hardware this year (besides the New 3DS) is a safe bet. Say late 2016 for the next handheld, and 2017 for the next home console (unless it's combined with the handheld). I think Nintendo doesn't want to talk about the next consoles yet, but they may have to answer questions about them at stockholder meetings, so we may get a few nuggets.

The prediction that the Wii U's 2014 was it's sales peak could go either way. Certainly Smash and Kart are the biggest games, but they'll still be out when Zelda and Xenoblade launch. A lot of fence-sitters may find the game that pushes them over the edge this year. I think 2015 sales may top 2014, but not by a huge amount.
 
sörine;149218370 said:
When did Nicalis say they weren't doing the promused patch for Wii U 1001 Spikes? I can't find anything on that, is it new news?

They haven't said anything. Nor did they ever specify that the game didn't sell well.
 

Kansoku

Member
Am I the only one who thinks the next handheld will be launched much closer to their next console, like 6 month prior tops? I think with their vision this is likely to happen. I don't think they want a situation like Miiverse. I think they'll ride New 3DS a little longer to push the next one farther to make the OS and software features of both systems closer.
 

nron10

Neo Member
sörine;149218370 said:
When did Nicalis say they weren't doing the promused patch for Wii U 1001 Spikes? I can't find anything on that, is it new news?

As the person who regularly bickers about this subject with Gui on Twitter a lot, I think that Nicalis' overall silence on the patch is very damning. The game came out last June with a patch promised. Since then, Nicalis has been publically quiet about a patch ever coming.

From what I have heard, 1001 Spikes did not sell terribly well on Wii U, especially in comparison to other non-Nintendo platforms. That's mostly logical; PS4/XBO/PC/etc have bigger userbases.

At this point, here are the likely options for what's going on:

1) Nicalis is horrendous at using social media. The patch is coming soon and they just are bad at communicating with their fans about how they ran into some issues with the patch. This is all just a misunderstanding.

2) 1001 Spikes on Wii U sold really poorly. The patch is never coming. Nicalis isn't responding to their fans because they don't think the Wii U is a viable platform for most/all of their games.

Tell me which one is more likely?
 

Haunted

Member
Kobun knows more than all of you plebes, I bank on his predictions.



Though it was hard to hear that he joined the ranks of other end-of-the-world nihilistic doomsayers by predicting that mainline DQ is headed to mobile.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Horii himself said that DQ XI won't be a mobile game, it doesn't get more official than that.

DQ after that one might be developed from ground up for mobile, but not the Anniversary title for 2016.
 
Also, while I'm here, I love how predicting that Dragon Quest XI will be on mobile platforms is classified as "obnoxious fatalism."

You've picked the worst possible outcome for Dragon Quest XI, thus the fatalism. You're predicting this despite Horii's insistence to the contrary, which is obnoxious.

As for Metroid, Nintendo knows everything related to Other M is toxic. Forget Team Ninja, they'll make it abundantly clear, either implicitly or explicitly, that Sakamoto isn't involved. And if Team Ninja is involved, there's no way that its the developer of record. It wasn't on Hyrule Warriors.

Anyway, I thought you were a great guest, and you really came prepared to back up your predictions. You're better on mic where you have room to elaborate than when you're limited to pithy snark on Twitter.
 

Crimm

Member
One thing to also remember: Nintendo published the "Oh sorry, we can fix this" version of Ninja Gaiden 3 on Wii U. It came to 360/PS3 later. That Tecmo Koei/Team Ninja relationship is close. Which is funny, since they're also bankrolling Itagaki's Devil's Third.

I'm not saying they're GOING to make (or co-develop) a Metroid game - but I wouldn't be terribly surprised.

I look at Other M as Nintendo wanting to try something different with the Metroid franchise, following 3 first person games. While fans of the series are adamant that they were displeased with the final product, keep in mind that Nintendo is fiercely protective of its franchises. The major design came from Kyoto, and ultimately, they released the game. Team Ninja is a convenient scapegoat. I'm sure Sakamoto et al. heard the feedback, and I'm sure Other M disappointed Nintendo, at the very least from a sales perspective.

I suspect their next game will hew a little closer to Metroid conventions (as that can be defined at this moment), but that does not mean that Team Ninja couldn't execute those designs. Nintendo is actively seeking partners to co-develop games using their franchises (see: Star Fox where Nintendo had a design and were looking for a team to "finish" the game). Even with all the staff in Nintendo's internal studios, the sizable staff of Intelligent Systems, the teams at Monolith Soft, Retro, NdCube, HAL, GameFreak, and select partners like Monster, Next Level and Good Feel they still struggle to keep a steady stream of product to both of their platforms. Close partners - especially Japanese ones - are going to get another bite of the apple eventually because Nintendo needs them, and in many cases they need the money a Nintendo license can make them.

The next Tecmo-Koei developed, Nintendo-published, game is likely already in development. As to what that game is, you got me, but everything is on the table.
 
Boy, if I had a nickel for every time I read "But the creator of the series said this would NEVER happen" on GAF, I would have enough money to buy all of the microtransaction items in the DQXI mobile version.

The Japanese game industry is evolving at breakneck speed. What was true a year ago or half a year ago is not necessarily true today. Monster Strike and Terra Battle were on the cover of Famitsu back to back. The dedicated-game-device business is collapsing. Dragon-Quest-in-the-West was a failure and they've given up, so Japan's situation is, now more than ever, the driver of the business decisions behind the future of the series.

If Horii digs in his heels and it comes out on 3DS? Ok. Also totally plausible. You could make a compelling argument that this is the most likely outcome.

But I was actually just trying to make fun of people who think it's going to come out on PlayStation 4, to say nothing of the poor saps who are holding out hope for PlayStation Vita.
 
Boy, if I had a nickel for every time I read "But the creator of the series said this would NEVER happen" on GAF, I would have enough money to buy all of the microtransaction items in the DQXI mobile version.

The Japanese game industry is evolving at breakneck speed. What was true a year ago or half a year ago is not necessarily true today. Monster Strike and Terra Battle were on the cover of Famitsu back to back. The dedicated-game-device business is collapsing. Dragon-Quest-in-the-West was a failure and they've given up, so Japan's situation is, now more than ever, the driver of the business decisions behind the future of the series.

If Horii digs in his heels and it comes out on 3DS? Ok. Also totally plausible. You could make a compelling argument that this is the most likely outcome.

But I was actually just trying to make fun of people who think it's going to come out on PlayStation 4, to say nothing of the poor saps who are holding out hope for PlayStation Vita.

I'm not saying a main Dragon Quest will never be a mobile exclusive. Forever is a very long time. But I presume XI is in active development, and why would Horii lie about the platform of a game they're developing right now? This isn't a prediction of series trajectory or a nebulous statement of vague goals; it's a statement about something that's happening right now.

Anyway, yes, PS4 makes no sense for a Japan-centric game unless it's a secondary platform or has sizable Western appeal. I think you could argue DQ has Western appeal, but SE clearly doesn't think it has any. PS3/PS4 maybe? No. Enjoy your musou, you crazy, crazy people.

Also they've put five or six spinoff games on the 3DS and it pretty much is the entire Japanese console industry so come on guys.
 

Crimm

Member
Anyone suggesting a mainline DQ game could come to Vita should be presumed to be the person running the @kazhiraiceo twitter account.
 

OMG Aero

Member
I've only beaten the second dungeon of Persona Q so I don't know if Guillaume is further than me or not, but I have some tips about the things James was having problems with.
1) It is possible to switch around your party without them being too low levelled.
I've been switching my party around for the whole game so far and haven't been in a position where I feel my other party members are too low levelled to do anything or are getting killed faster than they should. Typically what I've been doing is always have a healer in the back row (so either Yukari, Yukiko, or Zen & Rei is always in the party), have one other person in the back row (Ken, Aigis, or Naoto), and then have two other people up front. I imagine the battle system would get really boring if you only ever use the same five guys in battle and if you do that now you are going to make it a pain in the ass later if you do want to use someone else.

2) Money problems.
I was a bit confused by this one because money has never really been a problem for me in this game. I can see it being a problem if you always want the best weapon and armour on your party because those are really expensive but you don't need to do that. What I tend to do is buy a set of armour and weapons and then I'll skip the next two armour sets and weapons for that character so I'm not constantly upgrading to get an extra 8 defence or whatever but only when there's a substantial increase like +30. If the equipment works anything like in Persona 4 then your weapon only effects your default attack too, not anything your Persona does, so it's not of critical importance to always have the best weapon.

3) Saving HP/SP
Having to leave a dungeon to heal so often is probably causing your money problem too. Assuming you picked the P4 hero then your health issues will get a lot better once you beat the first dungeon and can swap out Rise for Fuuka, she has a skill that uses one leader point and heals everyone in the party at the end of the turn for three turns. This makes a massive difference and you are usually going to build up one leader point every one or two battles so you can use it all the time for a free heal. As for saving SP, what Guillaume said about using a weak/cheap elemental attack to get a free move next turn then using that to heal or to keep hitting weaknesses so you can kill enemies just using free moves is the way to go.
Another important thing that you probably already know but the game doesn't make it 100% clear is that sub Personas give you free HP and SP, this is shown in the white sections of your HP and SP bar and is always fully recharged at the beginning of every battle. What you want to do in each battle is use the free SP you get from your sub Persona to hit a weakness and get a free move, then continue hitting weaknesses and hope you don't get hit (or have another character use a skill that takes a hit for another character) and you can finish battles without using SP at all. If you have instant kill moves, the sub Persona's free SP is usually enough to use one cast of those so sometimes it's worth just using those and if you get lucky then tough enemies like that huge beetle will just die on the first turn and you don't have a long battle of attrition.
Physical skills are also really important to use if you want to save SP. It's way easier to restore HP than SP (especially once you get Fuuka, her regen skill basically negates the cost of any physical skill for three turns) and since there are now physical skills which also do elemental damage, it can be good to use those to get your free move then move on to casting your spells.

4) Dungeon exploring
And my last tip for making money is to only ever leave the labyrinth when your bag is full. If you take one dungeon exit item and, say, nine healing items then you have room to hold 50 materials which will sell for more than enough to heal you, rebuy your exit item and healing items if needed, and buy equipment for a party member or two depending on how much it sells for. Also whenever you return to a dungeon your first move should be to visit all the power spots you've found on that floor because the material drops from them are usually worth more than enemy drops.

tl;dr get gud
 

Crimm

Member
I've was using P3 Hero, since I (knowing I'm the minority here) prefer that game. I think the problem I had was over-aggressive swapping of characters and persona. Nobody except the unswappable Hero was ever strong enough for the depth of the dungeon I was currently in, and healing in the nurses' office is prohibitively expensive. Fuuka's power is useful to a point, but not as much against the FOE with powerful AOE attacks (surprisingly, I found that -60 HP a turn was not being offset by +30 HP a turn).

Even after I cleared the first labyrinth and received the rest of the party, I was shocked to see that the new characters were all 2/4 levels stronger than the core of the party I took into the boss fight (Hero obviously excluded). I had someone recommend to me that I get to the deeper part of a labyrinth and then revisit my Bravely Default "grind it out!" strategy: set the difficulty to the lowest setting (which allows instantaneous continuation of battle in the event of defeat), set the speed to very high, and turn on RUSH. It works, and despite my casual disregard for the health of my party, I haven't been knocked out yet - although that's probably a function of luck. It lets me grind EXP on Personas and Party Members while also getting money and ingredients. Conversely, it's not fun.

On Tecmo-Koei, I forgot about Pokemon Conquest earlier. Another successful Tecmo Koei adaption of a long running company series into a Nintendo franchise. With Hyrule Warriors shipping (not selling) 1m units world wide, it would seem the parties invovolved consider it a success. I was somewhat surprised at how eager people in the related neogaf thread were for another Nintendo-themed Musou game. I would absolutely play Pokemon Warriors (the game Tecmo Koei proposed before the Nobunaga's Ambition game) or the more out-there Donkey Kong Warriors. Lanky Kong Musou attacks would trigger memes that the world simply isn't ready for.

Pokemon is probably a dead issue, with the upcoming Poken Fighters (more of Nintendo partnering with a Japanese company). However I'm sure there's SOME franchise out there they could skin up.
 

GuillaumeNWR

Neo Member
It works, and despite my casual disregard for the health of my party, I haven't been knocked out yet - although that's probably a function of luck. It lets me grind EXP on Personas and Party Members while also getting money and ingredients. Conversely, it's not fun.

Don't do that to yourself, then! This is not me saying "you're playing it wrong", but there ARE ways to get through the game without relying on grinding. People are giving you strategies, use them!
 

Crimm

Member
I'm not. I gave it an honest try and it didn't click. It's probably a fair way to mindlessly bring up a party member I find has some skill I really need but is too weak. I did use it to clear out the FOE for their sweet sweet Personas. It's not even a challenge thing with the FOE it's more time. It's avoiding the long slow bleed of the FOE's health.

I'm trying out the ideas here I just don't know that the gameplay is going to engage. Part of the way into the second labyrinth I feel somewhat better about it but its still slow going. Pairing this with Atelier - specifically it's massively frustrating post-story bosses - is probably not going to be a great success. I might go finish the 2 Mega Man Zero games I didn't play last month (although 3 and 4...ehhhhh) just for the variety.

Thinking of Koei Tecmo crossovers - Yoshi Gallop Racer
 

Ondore

Member
Live unboxings always make amazing radio... right?
http://www.nintendoworldreport.com/rfn/39555/episode-415-boring-victory-lap
Episode 415 "Boring Victory Lap" said:
After two annual specials in a row, it feels good to slip back into our usual format this week. New Business gets a strong start to thanks to Guillaume's post-game evaluation of Bayonetta 2, including some positive sessions with its online cooperative mode. James gives quick updates on Atelier Escha & Logy and Persona Q, but his main topic is the level editor in Smash U. Jon transports us all back to 80s arcades with his impressions of 3D After Burner II, while Jonny also regresses with the lovely (and awkward) HD remake of the GameCube remake of Resident Evil.

Listener Mail is abbreviated this time, but for good reason. The questions concern Club Nintendo and a very personal discussion of how games can help us cope with loss. Things get serious for a while, but we end the show on a thrilling note, as birthday boy James opens a mysterious and frankly nefarious package from one of his admirers. However, we don't really want anyone to mail us anything except musings of the electronic kind!

Finally, we are excited to announce the return of our community-driven RetroActive feature. After sifting through dozens of your great suggestions, we settled on a trio of nominees with little in common, except that they're all readily available on Virtual Console: Castlevania III (NES), Pokemon Trading Card Game (GBC), and the original Sin & Punishment (N64). Listeners will determine which game we play and discuss on a future episode, so please vote without delay and try to play along once the winner is announced! Voting will only be open for about a week and a half from this posting, so vote now, before you forget!

Time: 1'49"23
Downloads: MP3 | AAC
Pokemon TCG: Not necessarily an RPG.
 

Tom_Cody

Member
Good selections for RetroActive, though the sight of Sin & Punishment (N64) just reminds me that N64 games still aren't available for the proper Wii U VC.

My vote is for Pokemon Trading Card Game (GBC).
 
Zero interest in Pokemon. I'd be fine with Castlevania III, but I've played that game a fair bit over the years, and Jeremy Parrish talks about it all the time on Retronauts so it might seem a tad familiar. So my vote goes to Sin & Punishment, I've heard a lot about it over the years but never checked it out, and with Star Successor coming to the Wii U eShop soon it would be a timely topic.
 

Ondore

Member
As pointed out by a friend of mine, Doc Louis's Punch-Out just came back on Club Nintendo the day after it was said it would never happen.
 

Negator

Member
Somewhere inside me is really sad that RFN would never talk about something like Apex due to the personal tastes of the crew. It really was a phenomenal circumstance and outcome of that event this weekend, and I really feel like there would be a great discussion about everything that happened.
 
I don't think we predicted anything about Doc Louis, just stated that it had never been made available otherwise -- totally true as of that recording.
 

Crimm

Member
At the stage creator discussion, looks like you guys want to believe brawl never existed ;).

Using levels created in the level creator for Brawl online was effectively impossible.

And by that I mean playing Brawl online was effectively impossible.

Jon and I once swapped friend codes and left the Wii on for 24 hours. Never registered us as friends. First time we managed to play online was 8.0/10 GotY The Conduit
 

Tomohawk

Member
Using levels created in the level creator for Brawl online was effectively impossible.

And by that I mean playing Brawl online was effectively impossible.

Jon and I once swapped friend codes and left the Wii on for 24 hours. Never registered us as friends. First time we managed to play online was 8.0/10 GotY The Conduit

I was trying to allude to you guys saying melee when talking about brawl stage creator, LOL.
 
POKEMON TCG is your retroactive pick!
Hell yeah!

All three games would have been great, but since I currently am without a TV, I'm really glad the winner ended up being something I can play on my 3DS. I've never played Pokemon TCG either, so now I'll have plenty of reason to fill in this GLARING VIDEO GAME KNOWLEDGE GAP THAT HAS BEEN EATING AWAY AT ME SINCE 2000.

How long of a timeframe is it usually from the Retroactive results announcement to the actual discussion of the game on RFN? I'm two RFNs behind at the moment, because I'm still trying to only listen to them while I'm out Amiibo hunting since life is way more quirky and interesting when you can thematically tie a moment together (though last weekend I had to pause RFN, while holding my new Rosalina amiibo, with my body covered in snow due to a blizzard I had ventured through to get crappy Nintendo figures, because a dude on the train complimented my Majora's Mask shirt - that shook me back to reality for a few minutes and made me reevaluate my life, with my conclusion still ending up as an erroneous "yep, this is a perfectly fine way to live")

Anyway, I just want to make sure I prioritize my RFN backlog for this so I don't end up missing out on playing Pokemon TCG in tandem with everyone else.
 
It'll be at least two weeks, so we have enough time to play the game. Could be longer if we're having trouble making progress, or if it seems listeners want more time to play before posting their comments for the feature.
 

Ondore

Member
Shorter show but just as packed this week.
http://www.nintendoworldreport.com/rfn/39598/episode-416-exciteclaus
Episode 416: Exciteclaus said:
We have a snappy episode for you this week, starting with New Business As Usual. Jonny tees off with Gunman Clive 2 from the 3DS eShop, and he also recounts multiplayer (very multiplayer) bouts of Mario Kart 8 and ye olde Nintendo Land. James digs into the new demo for Code Name S.T.E.A.M. and finds cause for both hype and (mild) concern. Guillaume goes full retro with Wario Land 3 and Mighty Final Fight, and Jon gets annoyed by one of his all-time favorite games with Metroid Prime Trilogy.

Listener Mail includes three letters this week. One requests our top picks from the final set of 100+ Club Nintendo rewards. The second laments Joystiq's demise and asks about which gaming news sites we can recommend to fill that void in everyone's hearts. The final letter asks about the possibility of using the 3DS as a Splatoon controller, which launches a discussion on Splatoon local and online multiplayer.

We still have lots of good emails to cover soon, but you should never wait to send in a hot idea for the show. Also, we had to close RetroActive voting earlier than planned, due to a problem with the survey service... We'll fix that next time, but as it is, voting was cut off after 100 votes, and the winner is Pokemon: The Trading Card Game! Download your copy on 3DS (or find the old Game Boy Color cartridge) to play along and discuss the game with the RFN crew on an upcoming episode.

Time: 1'40"30
Downloads: MP3 | AAC
Prepare: To be sick of coin flips
Recommended survey service: Strawpoll
 

silks

Member
Nah, it's much more trivial than that, and it's something he could easily ignore (but won't, which is his prerogative).

It's not really so much "trivial" as it is "trivial to Jonny because playing the game that way isn't his cup of tea and he thinks it's dumb". Just wanted to clarify, hahaha.
 
Eh, I think you're trying to play the game in a way the developers didn't really intend, which is totally fine, but complaining that it doesn't cater to your emergent gameplay does seem trivial to me.

Now if your actual complaint was that there should be a save point before or after that first boss on the orbital station, I might agree. Prime has a few areas where there aren't enough save rooms; another is the Phazon Mines.
 
Dr. Metts was talking out of his ass about the old Halo games.

In Halo, if you are playing a level and then pause and quit, it creates a hard save from your last checkpoint. You can then turn the console off and when you turn it on again all of your progress is retained.

If you decide to just turn off your Xbox by pressing the power button or pulling the plug in while you are in the middle of a level, then you will not have a checkpoint and you will start from the beginning of that level when you next play the game.
 

silks

Member
Eh, I think you're trying to play the game in a way the developers didn't really intend, which is totally fine, but complaining that it doesn't cater to your emergent gameplay does seem trivial to me.

Now if your actual complaint was that there should be a save point before or after that first boss on the orbital station, I might agree. Prime has a few areas where there aren't enough save rooms; another is the Phazon Mines.

I'm complaining about how the developers make it very difficult to collect 100% of the collectibles that they themselves put in the game. There are stats to track how many of these collectibles you've collected, therefore encouraging players to collect them all. I don't see how that's playing the game in a way that developers didn't intend.
 

Somnid

Member
As someone whose 100%'d Metroid Prime a couple times the first game in particular is kinda a bitch with scans. It's not important to scan everything the first time but to be aware of one-time only scans. Things like boss minions and forms and the like but some were not obvious. The first game had a few things I think that were fixed in later versions like the Ice Shriekbats which appear only on the first visit to phendrana and the odd below the acid scan point on the mecha-hive. It was definitely improved as the series went on but they still never did things like add an indicator to say an area was clear which was a godsend for finding skulltulas in Zelda. If they ever did an HD version I'd expect those things.

Since you need 100% scans to unlock the final art gallery I'd say it warrants some complaining since you'll likely need to play through more than once because you missed an obscure one-time scan.
 
Ah, I'd forgotten that getting all the scans unlocks something. In that, you guys are justified in the complaint, and I'm sorry for taking the counter position on it. You're right, that stuff should be better if Retro is explicitly encouraging people to find everything.

As for Halo, what I referenced was a common problem in the series as recently as Reach; I can't recall if it was improved/clarified in Halo 4. Here's one example of a thread discussing it:

http://www.gamespot.com/forums/xbox...will-not-save-progress-on-solo-help-27476941/

In short, Halo games didn't permanently auto-save your progress (only single-session checkpoints). It's not a bug, just idiosyncratic menu design that often caused problems for people like me who got into the system late, when similar games had more modern save features. Anyway, you can disagree that it's a real problem (though it did bite me and a lot of other people), but I'm not making this up.
 

OMG Aero

Member
After listening to the Metroid Prime section I understand where Jon is coming from because I was the exact same. When I played through the series again when the Trilogy disc was first released I actually had a piece of paper next to me whenever I played detailing all of the missable scans just so I didn't get in a situation where I missed a scan I could never get again.

That said, it's a dumb OCD thing and not a problem with the game itself. From what I remember of the two times I've played through Metroid Prime the majority (if not all) of the missable scans are things that you are going to scan anyway if you are going out of your way to do that. The example Jon gave in the podcast of not scanning the second form of a boss is all on him because that's something you should be doing anyway if only to find out what the weakness of the new form is or what the flavour text has to say about it. And the reward for getting all the scans is so minor that who cares if you don't get it because you didn't scan something.
 
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