I wish we could do same-day publication, but its not feasible with our format without a drastic reduction in quality. The only time we've ever done it is at E3, when the eps are short and all on a single microphone.
Episode 334 "Stupor Guide" said:We start this week's show with just three members present, but have no fear, the quartet is soon complete. Jonny begins with a return to the improperly maligned Assassin's Creed 3, a Wii U launch title that deserves more attention as the numerical sequel approaches in just six more months. James picked up Yoot Saito's Aeroporter, the Guild 01-associated luggage stacking puzzler, but he finds little to recommend even at the reduced eShop price. Gui continues the bargain warnings with escapeVektor on 3DS, a likable but glaringly flawed Pac-Man successor that was, until recently, on sale. Since Jon didn't have any New Business this week (he's been getting a head start on Mega Man, hedging his bets by playing both candidates), we had enough time for Jonny to come back around with a glowing review of Saints Row: The Third, an open-world game that finally recaptures the spirit of the "sandbox game".
For the second half, we celebrate an unusual dump of announcements for this time of year, as Nintendo hosted a Direct video event to trump all others. The focus was on 3DS, of course, and although we'd like to have more reason to be excited about Wii U in the year 2013, it's hard to complain about the lineup of sequels, revivals, and digital releases unveiled last week. We run through most of the notable tidbits and speculate on how this will affect the resurgence of 3DS as well as Nintendo's plans for E3, now just a few weeks out.
Urgent reminder: voting on the next RetroActive will end mere days after this podcast launches, so delay not in submitting your vote, good citizens! You can stay informed about the winner and get a link to the upcoming forum thread by connecting to the RFN Facebook page and following NWR's official Twitter account. You can also help keep the show interactive by filling up the mailbag, as Listener Mail is sure to return next episode.
E3 prediction episodes are great. When I first discovered RFN, the pre- and post- E3 episodes were the ones I listened to first. So good!We're getting closer to baseless E3 speculation. I love baseless E3 speculation.
Can't wait to give this a listen later today.
I'm at home sick and was literally playing te GBA version of Yoshi's Island while Guillame was saying it was hard to go back to because of all the stuff it had you collect. It took me an hour to 100% the level I was on (Look Out For Lakitu) and had deliberately fell into a pit for what seemed like the twentieth time trying to get all the red-coin holding, flying shy guys and failing to catch the last and was like "Yep".
You should totally watch the 100% speedruns of Yoshi's Island that some people do. The highlight of the last AGDQ for me was watching "Carl Sagan" completing a 100% in 2h48m. Part 2 and Part 3 if you're interested.
Episode 335 "Performance Review Paradox" said:We recorded a bit early this week and didn't get a chance to comment on the Nintendo E3 news, but we did spend plenty of time on other recent announcements. But before launching into grognard-level industry talk, we do like to start the show with pure video game talk. New Business begins with Donkey Kong: Jungle Beat, which James is trying for the first time (his poor hands!). The discussion is, frankly, hijacked by Jonny so he can espouse the immense virtues of this underplayed GameCube debut from the same people who made Super Mario Galaxy and Super Mario 3D Land. Lindy follows with an even older platformer -- the original Castlevania, which just launched on 3DS Virtual Console. It's rather controversial for such an old game, and we get into just why that is, and why someone might want to play it in the year Two Thousand Thirteen and beyond. Jonny's next, and having spent so much editorial capital on the first two topics, he keeps it brief on Liberation Maiden, the Guild 01 shmup(?) that's still discounted on the eShop for another month. Guillaume closes the segment with extended thoughts on Etrian Odyssey 4, the first major, original JRPG for 3DS. After spending 70+ hours with the game, he has mixed feelings but ultimately appreciates its addictive qualities (which may even bring him back for more, at some point).
We call the second segment Listener Mail, but the first letter this week is really just a launching point (at our request) for a lengthy and very detailed analysis of the recent news that Iwata will be CEO of Nintendo America as well as his current position as CEO of Nintendo Co. Ltd. in Japan. What any of this really means for the company, and American gamers, is difficult to handicap, but we explore it in greater depth than you'll hear anywhere else. If this kind of corporate shenanigans techno-babble doesn't appeal to you, try skipping to the next chapter with our enhanced AAC version. We only got to read one more email, but it is a stark pivot to consider the pros and cons of Nintendo's next platform being a hybrid console/handheld. We're still catching up on a lot of good emails, but you should amplify the backlog by sending in your own question!
Finally, we announce that Mega Man 3 triumphed (handily) over its more famous predecessor, so it will be the subject of a RetroActive discussion on the very next episode. If you're playing along (and it is quite short), try to add your comments to the official forum thread by this Thursday for a chance to be quoted on the show. And thanks to everyone who voted on this special edition of RetroActive!
You mentioned in the presentation that you were planning to place Nintendo’s overseas operations under your direct control. In the overseas markets, it seems that packaged software, for home consoles in particular, has been facing a severe situation. What do you think about it? In addition, would you please let us know more specifically how you will change your overseas operations by putting them under your direct control?
Iwata:
I decided to refer to our plan to place our overseas operations under my direct control here because, in evaluating the notice regarding changes of directors, I thought that you might wonder who will replace the retiring general manager of the International Division and who will supervise our business in the U.S. after Mr. Kimishima, current chairperson and CEO of Nintendo of America Inc., comes back to Japan to replace Mr. Mori as a managing director.
I already communicate very frequently with those working for our overseas subsidiaries, but I will try to intensify the communications with them to make their marketing strategies and tactics more aligned with the management decisions at the headquarters. I will also inform them about the products under development on a more timely basis so that they can take advantage of the sales potential of such products in their business territories.
As there has been a downturn in the video game industry for the past two years, some, specifically in the U.S., say that video games themselves have entered a difficult phase. This is probably due to two elements.
One is that consumers have a higher psychological hurdle to paying a certain sum of money for software. Many people attribute this to smart devices, but I don’t think it is the only reason. We try to offer various kinds of software for a video game platform, and the games are improving steadily each year, but these improvements are becoming less noticeable. In short, what one platform can offer will eventually become saturated. Every consumer will inevitably become tired of and get less excitement from the same type of entertainment. It has become more difficult for a game which developers in this industry, including us, created with the same or greater amount of energy, to move or amaze consumers. Lowering software prices and a rise in the number of devices you can play games on without a dedicated gaming machine are gradually setting the bar higher for us to encourage our consumers to pay a certain sum of money for software.
The other element is the lowered sales level of the entire video game market as the current non-Nintendo home consoles are nearing the end of their product cycles. These factors combined have caused the current situation. I believe the future of the video game industry depends on the number of games developers release that consumers consider to be fresh and worth paying for.
We originally planned to release a few first-party titles for Wii U during the first half of this year, but no big titles are scheduled for release before "Pikmin 3" in July because we decided to take time to add the final touches to ensure that consumers fully feel that they are valuable titles. The brand of a franchise would be completely degraded without customer satisfaction. This is why we delayed the release schedule of such games.
We have recently reaffirmed the fact that a delicately crafted game will never fail to appeal to consumers. A good example is "Animal Crossing: New Leaf" we released at the end of last year. "Tomodachi Collection" has also made a good start in its first week, probably because many people have felt that it contains new types of fun and excitement even if the basic structure of the game is similar to its prequel for Nintendo DS. In this way, what is happening cannot be accounted for by the idea that casual users playing games with smartphones will not buy games targeted at them for dedicated gaming systems. The reason why "Fire Emblem Awakening" and "Luigi’s Mansion: Dark Moon" have been well received by consumers in the U.S. and European markets is that they still respect the value of games that have been carefully developed to take advantage of dedicated gaming machines. It is true that the overseas video game market has been in a downturn for the last two years, but we believe that there is a way to buck the trend.
Episode 336 "We Didn't Take The Rocks" said:We have a big episode for you this week, with several notable games (and a notable non-game) in New Biz, plus a mega-sized RetroActive!
Graphical User Interface (GUI) is up first with his first foray into the roguelike genre, Sega's Shiren the Wanderer for Nintendo DS. It's a solid example of this controversial game type, but our Northerly Neighbor doesn't stop there -- he also checks out the 3DS demo of that new Pokemon Mystery Dungeon, which is basically the same as Shiren but with 4x the amount of text/cuteness. Jonny finally gets around to completing his #1 game of 2012, The Last Story. Does it hold up all the way through the end? Oh yeah, baby! James didn't have as much gaming time this week, but he did check out the Wii U Panorama View. Though we all have to question the economics of this thing, everyone agrees that the technology is pretty cool. Latecomer Lindy spends his turn on a true classic, Kirby's Dream Land for G-to-the-B. Heading back around, Guillaume tries Ketzal's Corridors on the eShop, and Jonny wraps up his defense of Assassin's Creed III after finally finishing the campaign.
RetroActive has long been a fruitful feature on the show, but compelling dozens of people to play and discuss Mega Man 3 has to be one of our finest accomplishments yet. We take a close and objective look at this classic NES game, now readily available at both the Wii Shop Channel and 3DS eShop. Forum quotes cover all the required topics, from level design to cheapness, and we even cover the long-maligned Top Spin. It's a fun, enthusiastic conversation with plenty of strong opinions, making for another great RetroActive segment. Thanks again to all of you who voted, played, and discussed with us.
There's so much going on these days, we plan to have an extra big Listener Mail section next week. Do help us out with a provocative question, won't you?
Don't know if it's been brought up ITT, but does anyone else find James Jones just incredibly annoying? I feel like the rest of the crew laughs at his asinine jokes out of courtesy, and he lays on the smug pretty thick. I appreciate the podcast, but I feel like he really brings it down.
Don't know if it's been brought up ITT, but does anyone else find James Jones just incredibly annoying? I feel like the rest of the crew laughs at his asinine jokes out of courtesy, and he lays on the smug pretty thick. I appreciate the podcast, but I feel like he really brings it down.
James is playing a character somewhat. He can be pretty insightful too.
Haven't finished listening yet, but I hope Guillaume comes back to Pokemon Mystery Dungeon in a later episode.
I'm dying to find out what happened to those rocks.
His angry rants are hilarious, so I can't agree.Don't know if it's been brought up ITT, but does anyone else find James Jones just incredibly annoying? I feel like the rest of the crew laughs at his asinine jokes out of courtesy, and he lays on the smug pretty thick. I appreciate the podcast, but I feel like he really brings it down.
Don't know if it's been brought up ITT, but does anyone else find James Jones just incredibly annoying? I feel like the rest of the crew laughs at his asinine jokes out of courtesy, and he lays on the smug pretty thick. I appreciate the podcast, but I feel like he really brings it down.
Episode 337 "Eat My Maturity!" said:With so much going on lately, we had planned to do a very short New Business and then blast through tons of emails. Of course, that never works. James is the first to deliver a game, and it's Darksiders 2 on Wii U. Jon catches up with Heavy Rain and even tests the PS Move support (hint -- not good). Jonny conjures memories of MotoHeroz with Joe Danger: The Movie. Gui is far more topical, feeding the addiction with Mega Man 4 and testing Art Style: Aquia for worthiness of your Club Nintendo coins.
Any planned "lightning round" is doomed when the very first email occupies our team for well over 15 minutes, but such is our plight when listeners keep sending in such great questions and topics. That one is a revisit to a very old musing on how video games can portray the significance of character death. Next, we read a bit of hate mail, but it spins us off into an impromptu dissection of a true classic NES game. Following that is a look at Nintendo's support for Unity developers, possibly at the expense of more established engines and game studios. Finally, a hotly requested discussion topic: Shadow of the Eternals and the return of its controversial creative director, Denis Dyack. We even take a crack at Wii U-exclusive insanity effects.
We're still quite backlogged on fantastic emails, but don't let that stop you from making it even worse. You can check out the non-gaming podcasts that Jonny mentioned over at Crosstawk.