Advance Stuff, something they don't tell you in the game. Mostly came from JP Wiki.
While I'm playing Chinese version, so English name may be wrong.
1. Near Card
- You can only got 5 near card max.
- Silver or Gold card can not be neared.
- Neared card can not be neared again.
2. Solo mission between story hub & bar(harder) has difference in difficulty.
3. Monster / Boss card
- 4 / 7 / 10 stars cards are unique and very vague in description.
- Ice Giant 7 star is very good for low level +90 Attack, but with one major deficit, it hit 1 dmg when monster is down. With 70% monster down time in high level special play.....
- Loki 10 star is good for DS build, It prevent HP consumption but SP gain minus 10.
- Blue Mage (Extra Mission 7 & 12) cards are good
- 1 star, team attack enhancement and attack +10% (Mighty Aura)
- 2 star, team defense enhancement and defense +100% (Mighty Body)
- 4 star, Get more HP during DS
- 7 Star, ODS = 2 x SP Maximize
- 10 Star, = 2 x DS high risk without risk
4. Stats has caps, You can only add combination of
- +150 attack & defense points max
- Training +30% attacks max, but calculate separately for Normal, Ground & Air (Max 3 cards each.) actually more complicated than these.
- Combo finish enhancement +20% attack (1 card per different combo)
- Tension +20% attack when max, conflict with DS mode (2x Lv5 card = 100%)
- Critical Chance +80% max, as you originally own 20% chance (4x Lv5 card)
- Critical Hit +60% max (2x Lv5 Card)
- and others...
5. Common Job Builds
Swordsman : DS build + Edge wave (not Sonic Wave) or Splash wave if you can get one.
Assasin : Critcal build + Dual Wield or you got hold on to Sun Sword
Hunter : Attack build, Freeze build or Paralysis build
Hammer : Very specialize on specific Boss (I used it for Loki & Surt)
Others : not played
6. Weapon Card
The most confusing and time consuming part of all things
After you upgrade the weapon to lv10, you can have option to extract the skill attached to weapon into a card.
Many skill combination can only be got by this way, common one includes
- SP Maximize + SP Recycle (Cost 5)
- 2x Lv5 Critical Hit (Cost 15)
- 2x Lv5 Critical Chance (Cost 20)
Minimum card cost is 5, and weapons come with 3 grading (Bronze, Silver & Gold), which affects the card cost only, Bronze -5 Silver -10 & Gold -15 (really depends which Wiki you are referring to, but I preferred Bronze -5 instead of zero).
SP Maximize(5) + SP Recycle(5) - 5 = cost 5.
But single Lv5 Critical Hit cost 15, 2x should be cost 30, and here comes the EP weapons. In JP way, there are 3 major updates as EP1,2&3, basic weapon deduction cost are varied between updates, EP1 covers all weapons in initial launch, EP2 weapon skill deduction cost varies with different prefix of same weapon, from -5 to -20. EP3 is simpler for unique weapons, either (-5,-10,-15), (-10,-15,-20) or (-10,-15,-25) for differnt group of weapons.
So EP2 weapon (LegBite) without prefix deduction skill cost is (-15,-20,-25), so 2x Lv5 Critical Hit (30) - 15 = cost 15 (Bronze)
PS. Critical Hit skill cost varies with level (5,10,15,15,15)
But................... 2x Lv5 Critical Hit (LegBite) actually not exist.
So here come to weapon upgrade skill change, all weapons has a chance of skill change when upgrading from lv7->8, lv8->9 & lv9-10 (excluding mysterious & destiny prefix weapon) with 2%, 3% & 5% chance respectively.
Bronze LegBite with Lv4 Critical Hit + Lv3 Critical Hit can be bought from shop. So you know what to do... Save & Reload.
For Mysterious prefix, skill change occured at lv3-4, lv6-7 & lv9-10 with 3%, 6% & 9% chance respectively. (Some says upgrade from lv9-10 change chance is lower instead). For Destiny prefix (EP3 weapon) have very high chance on lv9-10. While these two weapon types also have chance of skill downgrade.
And................... double skill up is also possible on upper & lower skill at the same time, please don't tried it on lv7-8, JP analysis on 1000 times (10x lv7 weapon), single upgrade occured 18 times & no double up case found. while I'm not sure EP3 weapon has any difference, but my Polearm (Berserk lv3 + Berserk lv3) upgrade to both lv5 in 3~4 hours (2 single skill up & 1 double skills up). Also Mysterious weapon has higher chance of doubling up.
Finally skill attached to weapon is not pure random. All non-unique weapon with different prefix have a pool of upper 8 skills + lower 8 skills, total 64 combinations, so don't chase for imaginative weapon.
For unique weapon (EP3), there are 2 types, total 3 for each job. Extra Mission 15-26, each have very rare drop of different unique weapon (my experience, 5 drops in 80 tries), and have a pool of upper 5 skills + lower 5 skills, and a very powerful skill can be found on both upper & lower skill, so you got 1/25 chance after rare weapon did drop, and I didn't even mention Gold version, while for gold version, unique kill cost 25, got both = cost 50, Gold deduct 20(25), total cost 30(25). If only you can found one.
The remaining rare unique ones can be found on extra mission 27~29 (100 Giants), rare drops from giant killed, normally 1 to 5 per run with pool of 8x5 skill set with some other unique skills.... also destiny prefix weapon may be rewarded as mission reward.
7. Resource Gathering
Just in case you found upper text not time consuming enough, all weapon upgrades, new armor look, armor upgrade, head decoration, and even potions sold on shops requires resource gathering plus money. And some are very rare drop like 12 out of 80 successful quest runs during unique weapon farming, and some weapon upgrade requires 11 of these for a single level upgrade
Note: On the unique weapon farming, there's one can be specifically soloed by Hammer, its tooks me 5 mins per try..... others mostly 10-20 mins or not able to farm sololy.
So to be warned, this game is a time pit and hard (Extra Mission).