Posting images is hard
I'll make sure to purchase none of these.
Posting images is hard
God, they're all terrible. Siege has some of the worst costume designers.
I'll make sure to purchase none of these.
God, they're all terrible. Siege has some of the worst costume designers.
Wow, I dont think they could be worse if they tried. Fuze is cool, every other one is just awful.
What the hell is going on with Valkyrie? Did she watch Mad Max too many times and miss her mouth?
Besides the awful designs, the actual image quality of all the uniforms as dropped drastically in the last 6 months. Half of the operator's gear is like a 500kb texture. Mute's most noticeably.
It's awful. Ubisofts others games don't have "bad" graphics but Siege's operators suffer from terrible texture quality.
Remember this?I'm available now to play on PSN nOoblet16 or XBL xUselessoulx
That ace was great.Remember this?
https://youtu.be/z8HL-6myBgs
Who knows, a couple of these clearly aren't 'final', so they might get more rounded out when we see them next.
What a frustrating night. Good fun, either way.
That last C4 kill on me in front of the garage.
I was seething inside... 🤐
Didn't even get to set off your pellets
I have the new TTS build downloaded and ready to go for tonight. Gonna try to check it out with a friend. Can stream if people want to see anything specific. Supposed to have one step matchmaking, hit box tweaks, and alpha packs in this version.
I'd like to check out that specifically tonight. And to see if Blitz is still screwed or not."Hit box tweaks" better include Ash's head being tripled in size.
3 games in a row last night, hit-reg fixes can't come soon enough.
I don't know if they give anything for participating. You don't keep anything from it. They reset stats once the test is over.I assume that you don't get to keep anything from playing on the TTS?
Do you get anything for participating?
Odds are you're going to have to open a decent amount of packs to get one of the more rare items. 5-10 packs probably. I think 4500 is fine considering the prices in the store. I don't understand why they don't put this out in 2.2.1 since it's already on the TTS with the other features.With the disparity between "common" and "rare" item prices on the current store, I honestly think this will benefit the player in terms of how much customisaiton items they get to play with.
Most standard items are between 1900-5000 renown right now, not a huge investment. After that, there is a price jump to around 18,000 for other camos and seasonal skins, that's quite a lot of playtime to save up for just one camo set. If 4500-5000 renown gives you a chance (albeit slim one) to instantly unlock a higher priced customisation item, then I can dig it.
I'll probably end up spending 20k on alpha-packs and unlocking 5 skins worth 5k lol
Hope this starts to really turn things around for Siege, everyone loves (free) loot crates!
And the Glaz nerf on TTS... he loses damn near half his damage... (44% or so?). Hey if you see a Glaz on the wing grab a Rook pack and run out there and just do teabag circles for a minute. Unless he hits you in the head you're coming back home alive, lol.
should have been more clear, which preset do you use for audio
Operation Health: Diagnosis Hitbox Refactor
06/02/2017 12:00 PM
Title Update 2.2.1 is the first major effort to improve some longstanding issues in Rainbow Six: Siege, and the Hitbox Refactor is one of the stars of the TU 2.2.1 show.
First, its probably a good idea to explain how the hitboxes ended up the way they are now, because it goes back to a few game design concepts that exist at the heart of Siege. Chief among those game design concepts was everything should react (which you might notice applies beyond just the Operators). To provide clarity in the feedback that you receive as a player, it was decided that the entirety of an Operators character model would be included in the hitbox.
As time went on, however, our Designers began to see new issues emerge based on the structure of some of our Operators models, specifically:
Some Operators have accessories that cause issues because they intuitively make lousy targets (like Blitzs earmuffs).
Subsequent Operators required unique visual customizations to differentiate them from other Operators (and we didnt want to restrict our character artists from creating cool looking Operators). A good example of this is Frosts collar, which we ended up removing from her hitbox because it made her too easy to hit.
The differences between hitbox behavior between newer Operators and older Operators became confusing for everyone, but especially new players this lack of consistency was only going to grow over time as we introduce new Operators.
Consistency is essential for Siege to be considered competition-compatible, and so we have decided to take some time in Operation Health to focus on bringing hitboxes into complete alignment under a new game design concept: only human body parts count.
As a result, in Title Update 2.2.1, you will see a first phase of this change take effect. Highlighted below are visual examples of how these changes have been implemented (note: final changes may differ).
Pillars
Weve reviewed every character to ensure that theyre in-line with our new mantra: only the human body counts in damage hitboxes. With these changes implemented, you should start to see damage occur in a more intuitive way as youd expect.
This comprises Step 1 of our Hitbox Refactor and will go live in Title Update 2.2.1, but we have a Step 2 that we hope to work on that will revisit the initial Game Design philosophy: everything should react. In Step 2 we hope to include visual and audio cues for parts of the hitbox that dont result in damage so if you hit a metallic accessory (like IQs headset), youll see a spark visual effect and hear a ricochet sound. As you can imagine, adding another full layer of hit detection for reactions to non-damaging strikes will take quite a bit of work, which is why we dont have a more precise ETA for the implementation of Step 2.
That sounds very interesting. The visual and audio cues sound like it'll be a lot of work for the team.
Speaking of which, anyone know how many people currently work on/maintain Siege at the studio?
And the Glaz nerf on TTS... he loses damn near half his damage... (44% or so?). Hey if you see a Glaz on the wing grab a Rook pack and run out there and just do teabag circles for a minute. Unless he hits you in the head you're coming back home alive, lol.
Hope this starts to really turn things around for Siege, everyone loves (free) loot crates!
For a game that's wanting to monetize as much as possible, you'd expect more to be available. It seems like the content team is really small.
Going by the variety of styles/quality, I assumed a while back that customisation items are outsourced.
...Jesus christLoaded up the tech test. Second game was an infinite loading screen with players in chat begging for a merciful end from Ubisoft. Also I don't know about this Casual only TTS. I feel like some of the bugs are Ranked only. Or are at least more frequent in Ranked. I don't know.
And the Glaz nerf on TTS... he loses damn near half his damage... (44% or so?). Hey if you see a Glaz on the wing grab a Rook pack and run out there and just do teabag circles for a minute. Unless he hits you in the head you're coming back home alive, lol.
Honestly, this game is deteriorating by the day.
Blackbeard dies 3 seconds later via C4 detonation. Hit-reg issues in this game go so far beyond character models.
Can you downsample in this game? Virtual Super Resolution doesn't give me an option to boost the resolution.