noOh, ok. I retract my meltdown.
stop the world and melt with me
noOh, ok. I retract my meltdown.
I think there's more in the patch than a Doc picture. The rank reset should be done on server side. It's a 1 GB update. I'm just assuming it's code they're going to be using later.Going off of Ubi's reddit representative, they literally started working on OP Health the same time they announced it, so around 2 weeks. The past few months have been used on working on Hong Kong.
That explains one of the reasons why we have a 1gb patch that is just a rank reset and Doc posing.
like you guys couldn't even launch this with new cosmetics
those plain black and/or blue uniforms everyone asks for every day
a single item for doc
something that isn't a wallpaper
something
some
thing
Me and my cousin yea. Oh boy, we should've bailed after the 3rd 4v5 but nope, gluttons for punishment.
Doesn't it feel good?
In part cosmetics they're releasing later, I bet.I think there's more in the patch than a Doc picture. [...] It's a 1 GB update. I'm just assuming it's code they're going to be using later.
it's symbolicLooks like there's an 8bit ubisoft charm that's new but you can't buy it for some reason
Probably so people don't keep asking where are the new operators etc.I'm curious as to why they wanted to change the menu theme to Operation health, even though this small patch doesn't really reflect any of that stuff. Weirdly arbitary and shallow.
I think there's more in the patch than a Doc picture. The rank reset should be done on server side. It's a 1 GB update. I'm just assuming it's code they're going to be using later.
20gb is like half the game no?20gb update ubi pls compress better
the recent for honor update added 2 characters and 2 maps and was 10gb and that's still too much
20gb update ubi pls compress better
the recent for honor update added 2 characters and 2 maps and was 10gb and that's still too much
I don't think you can get any higher than Gold 1 in placement matches, I won't 10/10 last season and got placed in Gold 1.Ended platinum 1 end of last season. After 10 placement games 7W 3L I placed gold 2. Feelsbadman
Back to earning 99 points for a win and 67 for a loss I guess (real numbers)
Update is 1GB20gb update ubi pls compress better
the recent for honor update added 2 characters and 2 maps and was 10gb and that's still too much
I assume you're playing in a party for this. There's not a magic setting. You use the rocker button on the front of your left ear to adjust the level of game sound vs party sound. Some people talk quieter or just have a mic that is harder to hear.
If you click up on the rocker, it will make the game sound louder with the tradeoff of party chat being quieter. If you click it down, the reverse.
I use this in combination with the overall volume (rocker button on the back of left ear) to get it where it needs to be. Generally if I'm with somebody harder to hear I adjust it so the party chat is slightly too quiet for my liking, then raise the overall volume a notch or two. This does make the game itself louder than I would normally have it at if I weren't playing a game with party chat, but it lets me hear everybody without sacrificing the important game sounds.
You need to get used to the controls and be able to adjust them on the fly in the middle of rounds when necessary. If you want my specific settings I will zero it out and count the number of presses for you, but how you like it probably won't be the same as how I like it.
As others have said, if people are yelling unhelpful call outs over the top of your game volume or screaming about how unfairly they died for 30 seconds after they died, you're still going to have trouble, but that's not a problem with Golds either.
Lol this update
It's not.1 step matchmaking is in it seems. Haven't spent even a single second searching for enemy team members.
God this games matchmaking is fucking garbage.
Getting matched with level 18s and 19s is dumb. I have no idea why they are allowed to queue up with a friend, even worse when it's some guy who just started the game, is level 6 and just picks recruit every single round.
Holy shit.
Maybe that's your skill level.
Maybe that's your skill level.
Lol, I'm not the greatest but I'm pretty sure I'm better than first time Siege players.
I'm not buying what you're selling. The spawn path thing just isn't true. You have multiple spawns to choose from and multiple paths out from pretty much all of them. There's not a map on the game where I don't feel like I have a 100% safe approach to the building if I want it. Yes you need to be observant and if you see a hole in a wall or a barricade you're best off shooting it, but generally these are fights that are to your advantage if you have awareness.E.g. "The synergy created by the combination of our defensive gadgets re-routed the enemy team towards an attack route that allows us to concentrate our defensives in a singular direction." (I know nobody talks like this, it's for clarity, haha)
vs.
"I punched a hole in a wall that they can't see and downed them on the spawn path they had no choice in taking."
Players will always choose the path of least resistance. Which is why I believe if Ubisoft design smarter, they can eliminate the player's option to play cheaply and therefore improve the player's satisfaction level and the community's skill base.
I think when it comes to map balancing, Ubisoft need to understand the difference between creativity and cheapness.
I think even the saltiest player can appreciate when they are either a) outplayed or b) killed in a creative manner that they hadn't considered. For 'A' to happen, unless the player is in the late-stage of an engagement, or positioned ridiculously, the player shouldn't feel helpless. You shouldn't have to be a Seer to see where you went wrong. This is one of the significant drawbacks of defending on House - there is hardly any room to move, there's a window/vantage point (of the attacker's favour) in every direction and nearly every floor/wall is destructible. Now, whilst this is somewhat realistic (a suburban home is built with very different materials compared to a Bank), at the end of the day - Siege is a game that requires balancing. The same issues persist in maps like Favela.
We can agree on map balance being a problem with some maps. House is very attacker friendly, as is Flavela
Removing the player's ability to improvise due to a lack of options kills the addictive gameplay loop that I believe has made the game successful. The creativity that the range of operators and map designs grants the player is what makes the game enjoyable. Bugs and glitches are one thing but when you propagate design that encourages cheap gameplay loops that result in minimal tactics, engagement variety and gadget use, that's the core of your game gone.
I'm honestly not understanding this however, what's removing your ability to improvise? Why do you feel you're lacking options?
Finally, what do feel is "cheap"?
I honestly believe that operators such as Jackal and improvements such as the Glaz "thermal" vision were genuine attempts to cut down on cheap gameplay - they just weren't tested thoroughly (and due to Ubisoft's lacklustre patch system, have outstayed their welcome far too long). They gave Glaz smokes and didn't check his recoil (apparently fixed in the upcoming patch) which meant he went from an attempt to cut down on external flanking and heavy roaming on maps like Plane, to a one-man Aceing machine (hyperbolic but you get the idea). With Jackal, the Ranked meta just isn't designed for the initial cat & mouse phase of Attack (where Jackal thrives) anymore due to A) people knowing the maps so well that from only about 20-30 seconds in to the round, the player is already engaging in gun-fights with peekers and roamers and B) Ranked match times/tactics are too short for players to waste time tracking roamers they know are present. These two factors are only exaggerated in Pro League and are probably the reason why Jackal is so unpopular as a pick there.
There's a whole lot in that paragraph to pick over, so I'll start with Jackal.
He's seldom picked in pro league because he doesn't bring any utility to the attacking line up when the attackers have 10 drones between them and use them efficiently to find and flush out roamers. He does still get picked on large maps like Bank since it's much quicker to use him than it is to drone out the entirety of that map.
Jackal in ranked however is perfectly fine as a situational pick, he's much stronger at finding roamers because you generally won't see 5 people all saving their drones and spending 45-60 seconds checking for roamers at the start the round.
Glaz, frankly, I still fail to see the logic behind the developers decision to give him an IR scope. Maybe it was so "bad" players had an easy crutch to combat window peeking, but that doesn't explain allowing him to see through smoke which is the main problem with him.
Sorry this got so long but I really hope in future maps (and any map adjustments they make in the next few months), the team consider the act of problem-solving using gadgets that don't directly lead to killing other Operators. I feel in the current "meta", most problems are solved by shooting your gun and when they are solved using a gadget, it's "Hey, this wall is perfect for me to Fuze on to helpless opponents.". This is just my opinion (and I know there's people in this thread an on the sub-reddit that disagree) but I feel that the gameplay is more satisfying when I use a tactic that controls the opponent's team, rather than kills them 10 seconds in to the round.
For the most part, that's how it is right now. Smart gadget usage can and does foil an attacking team's plan, but that's also open to counter-play by attackers using their gadgets to get around yours.
E.g. "The synergy created by the combination of our defensive gadgets re-routed the enemy team towards an attack route that allows us to concentrate our defensives in a singular direction." (I know nobody talks like this, it's for clarity, haha)
That's already the case, but again it's up to the attackers to either go along with that or counter your gadgets and carve a path through them
vs.
"I punched a hole in a wall that they can't see and downed them on the spawn path they had no choice in taking."
That just isn't a thing in this game. There's only one broken spawn point I can think of and that's the campfire spawn on Chalet.
Aside from that one spawn that badly needs fixing, there's no excuse for you to not know there's a defending peeking a window or wall facing your spawn when you've got a drone in prep phase to spot that kinda thing, allowing you to prefire their position and get the early man advantage.
Players will always choose the path of least resistance. Which is why I believe if Ubisoft design smarter, they can eliminate the player's option to play cheaply and therefore improve the player's satisfaction level and the community's skill base.
Ehhh
Lol, I'm not the greatest but I'm pretty sure I'm better than first time Siege players.
I cant even tell you the amount of times I have been put into matches vs level 3's and 5's and a group of 25s when me and my friends in the group are level 160+
you can just tell the skill gap is so grand that its sad. Matchmaking really feels like its connection based instead of skill based. I play with 3-4 people, and it will put level 200's on our team but have the enemy team be level 25 and below. I dislike it because the matches are not that great, because we have the better team work, better call outs, and better map awareness. Main reason it sucks is because it is discouraging, want to build the community up, but when you are destroying the other team they start to not have fun and they drop the game out of frustration.
Et tu, Packer?
I'm still salty from that TK on Oregon a few months back.
Damn Dualshocks!
My friend is trying to convince me to buy this to play with him, but I can't tell if I should buy the Year 2 Gold edition or just the standard. He said the Year 2 version doesn't include the Year 1 stuff. Was he right?
That's right, the Year 2 Gold Edition does not give you the Year 1 content, and some Year 1 cosmetics aren't available anymore. You're only getting Year 2 stuff with it, but the Year 1 operators can be bought with in-game currency, or by getting the Complete Edition or the Legacy Operator bundle.My friend is trying to convince me to buy this to play with him, but I can't tell if I should buy the Year 2 Gold edition or just the standard. He said the Year 2 version doesn't include the Year 1 stuff. Was he right?
What's even worse is that you then told Kebob to TK me a few weeks later. Heartless.
So your telling me we're overdue for another betrayal?
Huh.
Why'd you think I've been avoiding you lately?